{
self waittill("button_cross");
{
//Domods
}
}
else
{
self waittill("button_square");
{
//Domods
}
}
{
self waittill("button_cross");
{
//Domods
}
}
else
{
self waittill("button_square");
{
//Domods
}
}
self.quze=self createFontString("objective",1.6);
self.quze setPoint("CENTER","CENTER", 10);
self.quze setText("Text");
{
self waittill("buttonPress", button);
switch(button)
{
case "Up":
break;
case "Down":
break;
case "Left":
break;
case "Right":
break;
case "A":
break;
case "B":
self.quze destroy();
wait 1;
do=self createFontString("objective",1.6);
do setPoint("CENTER","CENTER", 10);
do setText("NewText");
break;
case "X":
break;
default:
break;
}
}
self.quze=self createFontString("objective",1.6);
self.quze setPoint("CENTER","CENTER", 10);
self.quze setText("Text");
{
self waittill("buttonPress", button);
switch(button)
{
case "Up":
break;
case "Down":
break;
case "Left":
break;
case "Right":
break;
case "A":
break;
case "B":
self.quze destroy();
wait 1;
do=self createFontString("objective",1.6);
do setPoint("CENTER","CENTER", 10);
do setText("NewText");
break;
case "X":
break;
default:
break;
}
}
name what you want()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;
self waittill( "dpad_up" );
{
//Mods here
}
}
name what you want()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;
self waittill( "dpad_up" );
{
//Mods here
}
self waittill( "dpad_down" );
{
//mods here
}
}
name what you want()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;
self waittill( "dpad_up" );
{
//Mods here
}
}
name what you want()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;
self waittill( "dpad_up" );
{
//Mods here
}
self waittill( "dpad_down" );
{
//mods here
}
}
self.quze=self createFontString("objective",1.6);
self.quze setPoint("CENTER","CENTER", 10);
self.quze setText("Text");
{
self waittill("buttonPress", button);
switch(button)
{
case "Up":
break;
case "Down":
break;
case "Left":
break;
case "Right":
break;
case "A":
break;
case "B":
self.quze destroy();
wait 1;
do=self createFontString("objective",1.6);
do setPoint("CENTER","CENTER", 10);
do setText("NewText");
break;
case "X":
break;
default:
break;
}
}
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