Post: [GAMEMODE] ****--- Desert Eagle War ---****
02-24-2011, 09:42 PM #1
xQuZe-
You talkin to me?
(adsbygoogle = window.adsbygoogle || []).push({});
Desert Eagle War


You must login or register to view this content.




Desert Eagle War is fully made by xQuZe. If you're going to use this give me credit. Winky Winky


Information:
    [COLOR="Yellow"]Gold:[/COLOR]
- Ninja trick every 30 second's.
- Pro Mod.
- Gold Desert Eagle.
- Random Perk at spawn.

[COLOR="SlateGray"]Silver:[/COLOR]
- Runs faster.
- Thermal Sight.
- Silver Desert Eagle.
- Random Perk at spawn.



The Code:

Put this in OnPlayerSpawned(); or call it from the menu.
    self thread DeagleWar();

Then put this somewhere.
    DeagleWar()
{
self endon("disconnect");
self takeAllWeapons();
self _clearPerks();
self setClientDvar("g_gametype", "^1Desert Eagle War");
wait .01;
self thread Teams();
}
Teams()
{
self endon( "disconnect" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
if (self.pers["team"]==game["attackers"])
{
setDvar("g_TeamName_Axis", "Silver");
self thread Silver();
}
else if (self.pers["team"]==game["defenders"])
{
setDvar("g_TeamName_Axis", "Gold");
self thread Gold();
}
}
Silver()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^9You Are Silver.");
self thread randomPerks();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar( "r_lighttweaksunlight", "1" );
self giveWeapon( "deserteagle_mp", 0, true );
wait .01;
self switchToWeapon("deserteagle_mp");
self setWeaponAmmoStock ( "deserteagle_mp", 42 );
while(self getCurrentWeapon() != "deserteagle_mp")
{
self switchToWeapon("deserteagle_mp");
self.maxhealth = 50;
self.health = self.maxhealth;
self setclientdvar("clanName", "Silv");
self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Silver. Subscribe to youtube.com/TeHxQuZe");
setDvar("player_sprintSpeedScale", 2 );
self maps\mp\perks\_perks::givePerk("specialty_thermal");
wait 1;
}
}
Gold()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^3You Are Gold.");
self thread randomPerks();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar( "cg_fov", "100" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
setDvar("player_sprintSpeedScale", 1.25 );
self giveWeapon( "deserteaglegold_mp", 0, true );
wait .01;
self switchToWeapon("deserteaglegold_mp");
self setWeaponAmmoStock ( "deserteaglegold_mp", 42 );
while(self getCurrentWeapon() != "deserteaglegold_mp")
{
self switchToWeapon("deserteaglegold_mp");
self.maxhealth = 50;
self.health = self.maxhealth;
self setclientdvar("clanName", "Gold");
self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Gold. Subscribe to youtube.com/TeHxQuZe");
self thread NinjaTrick();
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+actionslot 2}] for Ninja Trick.");
}
}
NinjaTrick()
{
self endon("disconnect");
self notifyOnPlayerCommand( "poof", "+actionslot 2" );
for(;Winky Winky
{
self waittill("poof");
level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
self iPrintlnBold("^15");
wait 1;
self iPrintlnBold("^14");
wait 1;
self iPrintlnBold("^13");
wait 1;
self iPrintlnBold("^12");
wait 1;
self iPrintlnBold("^11");
wait 1;
self Show();
self iPrintlnBold("^1You Are Visible!");
wait 30;
}
}
randomPerks()
{
self endon("disconnect");
self endon("death");
switch(RandomInt(4))
{
case 0: self iPrintlnBold("^1You've got random perk: Ninja Pro");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
break;
case 1: self iPrintlnBold("^1You've got random perk: Sitrep Pro");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
break;
case 2: self iPrintlnBold("^1You've got random perk: Cold Blooded");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
break;
case 3: self iPrintlnBold("^1You've got random perk: Lightweight");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
break;
case 4: self iPrintlnBold("^1You've got random perk: Marathon");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
break;
}
}



Code in 1 line:
    DeagleWar(){self endon("disconnect");self takeAllWeapons();self _clearPerks();self setClientDvar("g_gametype", "^1Desert Eagle War");wait .01;self thread Teams();}Teams(){self endon( "disconnect" );self setPlayerData( "killstreaks", 0, "none" );self setPlayerData( "killstreaks", 1, "none" );self setPlayerData( "killstreaks", 2, "none" );if (self.pers["team"]==game["attackers"]){setDvar("g_TeamName_Axis", "Silver");self thread Silver();}else if (self.pers["team"]==game["defenders"]){setDvar("g_TeamName_Axis", "Gold");self thread Gold();}}Silver(){self endon( "disconnect" );self thread maps\mp\gametypes\_hud_message::hintMessage("^9You Are Silver.");self thread randomPerks();self setClientDvar("player_sprintUnlimited", 1);self setClientDvar( "r_lighttweaksunlight", "1" );self giveWeapon( "deserteagle_mp", 0, true );wait .01;self switchToWeapon("deserteagle_mp");self setWeaponAmmoStock ( "deserteagle_mp", 42 );while(self getCurrentWeapon() != "deserteagle_mp"){self switchToWeapon("deserteagle_mp");self.maxhealth = 50;self.health = self.maxhealth;self setclientdvar("clanName", "Silv");self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Silver. Subscribe to youtube.com/TeHxQuZe");setDvar("player_sprintSpeedScale", 2 );self maps\mp\perks\_perks::givePerk("specialty_thermal");wait 1;}}Gold(){self endon( "disconnect" );self thread maps\mp\gametypes\_hud_message::hintMessage("^3You Are Gold.");self thread randomPerks();self setClientDvar("player_sprintUnlimited", 1);self setClientDvar( "cg_fov", "100" );self setClientDvar( "r_lighttweaksunlight", "1.57" );setDvar("player_sprintSpeedScale", 1.25 );self giveWeapon( "deserteaglegold_mp", 0, true );wait .01;self switchToWeapon("deserteaglegold_mp");self setWeaponAmmoStock ( "deserteaglegold_mp", 42 );while(self getCurrentWeapon() != "deserteaglegold_mp"){self switchToWeapon("deserteaglegold_mp");self.maxhealth = 50;self.health = self.maxhealth;self setclientdvar("clanName", "Gold");self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Gold. Subscribe to youtube.com/TeHxQuZe");self thread NinjaTrick();wait 3;self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+actionslot 2}] for Ninja Trick.");}}NinjaTrick(){self endon("disconnect");self notifyOnPlayerCommand( "L", "+actionslot 2" );for(;Winky Winky{self waittill("L");level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));wait 0.2;self Hide();self iPrintlnBold("^15");wait 1;self iPrintlnBold("^14");wait 1;self iPrintlnBold("^13");wait 1;self iPrintlnBold("^12");wait 1;self iPrintlnBold("^11");wait 1;self Show();self iPrintlnBold("^1You Are Visible!");wait 30;}}randomPerks(){self endon("disconnect");self endon("death");switch(RandomInt(4)){case 0: self iPrintlnBold("^1You've got random perk: Ninja Pro");self maps\mp\perks\_perks::givePerk("specialty_quieter");break;case 1: self iPrintlnBold("^1You've got random perk: Sitrep Pro");self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");break;case 2: self iPrintlnBold("^1You've got random perk: Cold Blooded");self maps\mp\perks\_perks::givePerk("specialty_coldblooded");break;case 3: self iPrintlnBold("^1You've got random perk: Lightweight");self maps\mp\perks\_perks::givePerk("specialty_lightweight");break;case 4: self iPrintlnBold("^1You've got random perk: Marathon");self maps\mp\perks\_perks::givePerk("specialty_marathon");break;}}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 6 users say thank you to xQuZe- for this useful post:

ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ, IDontbreak, Mabez96, The InvadeR, ViiZiiKz
02-25-2011, 06:34 PM #11
TheWraith--
Gym leader
Originally posted by xQuZe
Desert Eagle War


You must login or register to view this content.




Desert Eagle War is fully made by xQuZe. If you're going to use this give me credit. Winky Winky


Information:
    [COLOR="Yellow"]Gold:[/COLOR]
- Ninja trick every 30 second's.
- Pro Mod.
- Gold Desert Eagle.
- Random Perk at spawn.

[COLOR="SlateGray"]Silver:[/COLOR]
- Runs faster.
- Thermal Sight.
- Silver Desert Eagle.
- Random Perk at spawn.



The Code:

Put this in OnPlayerSpawned(); or call it from the menu.
    self thread DeagleWar();

Then put this somewhere.
    DeagleWar()
{
self endon("disconnect");
self takeAllWeapons();
self _clearPerks();
self setClientDvar("g_gametype", "^1Desert Eagle War");
wait .01;
self thread Teams();
}
Teams()
{
self endon( "disconnect" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
if (self.pers["team"]==game["attackers"])
{
setDvar("g_TeamName_Axis", "Silver");
self thread Silver();
}
else if (self.pers["team"]==game["defenders"])
{
setDvar("g_TeamName_Axis", "Gold");
self thread Gold();
}
}
Silver()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^9You Are Silver.");
self thread randomPerks();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar( "r_lighttweaksunlight", "1" );
self giveWeapon( "deserteagle_mp", 0, true );
wait .01;
self switchToWeapon("deserteagle_mp");
self setWeaponAmmoStock ( "deserteagle_mp", 42 );
while(self getCurrentWeapon() != "deserteagle_mp")
{
self switchToWeapon("deserteagle_mp");
self.maxhealth = 50;
self.health = self.maxhealth;
self setclientdvar("clanName", "Silv");
self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Silver. Subscribe to youtube.com/TeHxQuZe");
setDvar("player_sprintSpeedScale", 2 );
self maps\mp\perks\_perks::givePerk("specialty_thermal");
wait 1;
}
}
Gold()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^3You Are Gold.");
self thread randomPerks();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar( "cg_fov", "100" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
setDvar("player_sprintSpeedScale", 1.25 );
self giveWeapon( "deserteaglegold_mp", 0, true );
wait .01;
self switchToWeapon("deserteaglegold_mp");
self setWeaponAmmoStock ( "deserteaglegold_mp", 42 );
while(self getCurrentWeapon() != "deserteaglegold_mp")
{
self switchToWeapon("deserteaglegold_mp");
self.maxhealth = 50;
self.health = self.maxhealth;
self setclientdvar("clanName", "Gold");
self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Gold. Subscribe to youtube.com/TeHxQuZe");
self thread NinjaTrick();
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+actionslot 2}] for Ninja Trick.");
}
}
NinjaTrick()
{
self endon("disconnect");
self notifyOnPlayerCommand( "poof", "+actionslot 2" );
for(;Winky Winky
{
self waittill("poof");
level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
self iPrintlnBold("^15");
wait 1;
self iPrintlnBold("^14");
wait 1;
self iPrintlnBold("^13");
wait 1;
self iPrintlnBold("^12");
wait 1;
self iPrintlnBold("^11");
wait 1;
self Show();
self iPrintlnBold("^1You Are Visible!");
wait 30;
}
}
randomPerks()
{
self endon("disconnect");
self endon("death");
switch(RandomInt(4))
{
case 0: self iPrintlnBold("^1You've got random perk: Ninja Pro");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
break;
case 1: self iPrintlnBold("^1You've got random perk: Sitrep Pro");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
break;
case 2: self iPrintlnBold("^1You've got random perk: Cold Blooded");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
break;
case 3: self iPrintlnBold("^1You've got random perk: Lightweight");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
break;
case 4: self iPrintlnBold("^1You've got random perk: Marathon");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
break;
}
}



Code in 1 line:
    DeagleWar(){self endon("disconnect");self takeAllWeapons();self _clearPerks();self setClientDvar("g_gametype", "^1Desert Eagle War");wait .01;self thread Teams();}Teams(){self endon( "disconnect" );self setPlayerData( "killstreaks", 0, "none" );self setPlayerData( "killstreaks", 1, "none" );self setPlayerData( "killstreaks", 2, "none" );if (self.pers["team"]==game["attackers"]){setDvar("g_TeamName_Axis", "Silver");self thread Silver();}else if (self.pers["team"]==game["defenders"]){setDvar("g_TeamName_Axis", "Gold");self thread Gold();}}Silver(){self endon( "disconnect" );self thread maps\mp\gametypes\_hud_message::hintMessage("^9You Are Silver.");self thread randomPerks();self setClientDvar("player_sprintUnlimited", 1);self setClientDvar( "r_lighttweaksunlight", "1" );self giveWeapon( "deserteagle_mp", 0, true );wait .01;self switchToWeapon("deserteagle_mp");self setWeaponAmmoStock ( "deserteagle_mp", 42 );while(self getCurrentWeapon() != "deserteagle_mp"){self switchToWeapon("deserteagle_mp");self.maxhealth = 50;self.health = self.maxhealth;self setclientdvar("clanName", "Silv");self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Silver. Subscribe to youtube.com/TeHxQuZe");setDvar("player_sprintSpeedScale", 2 );self maps\mp\perks\_perks::givePerk("specialty_thermal");wait 1;}}Gold(){self endon( "disconnect" );self thread maps\mp\gametypes\_hud_message::hintMessage("^3You Are Gold.");self thread randomPerks();self setClientDvar("player_sprintUnlimited", 1);self setClientDvar( "cg_fov", "100" );self setClientDvar( "r_lighttweaksunlight", "1.57" );setDvar("player_sprintSpeedScale", 1.25 );self giveWeapon( "deserteaglegold_mp", 0, true );wait .01;self switchToWeapon("deserteaglegold_mp");self setWeaponAmmoStock ( "deserteaglegold_mp", 42 );while(self getCurrentWeapon() != "deserteaglegold_mp"){self switchToWeapon("deserteaglegold_mp");self.maxhealth = 50;self.health = self.maxhealth;self setclientdvar("clanName", "Gold");self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Gold. Subscribe to youtube.com/TeHxQuZe");self thread NinjaTrick();wait 3;self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+actionslot 2}] for Ninja Trick.");}}NinjaTrick(){self endon("disconnect");self notifyOnPlayerCommand( "L", "+actionslot 2" );for(;Winky Winky{self waittill("L");level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));wait 0.2;self Hide();self iPrintlnBold("^15");wait 1;self iPrintlnBold("^14");wait 1;self iPrintlnBold("^13");wait 1;self iPrintlnBold("^12");wait 1;self iPrintlnBold("^11");wait 1;self Show();self iPrintlnBold("^1You Are Visible!");wait 30;}}randomPerks(){self endon("disconnect");self endon("death");switch(RandomInt(4)){case 0: self iPrintlnBold("^1You've got random perk: Ninja Pro");self maps\mp\perks\_perks::givePerk("specialty_quieter");break;case 1: self iPrintlnBold("^1You've got random perk: Sitrep Pro");self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");break;case 2: self iPrintlnBold("^1You've got random perk: Cold Blooded");self maps\mp\perks\_perks::givePerk("specialty_coldblooded");break;case 3: self iPrintlnBold("^1You've got random perk: Lightweight");self maps\mp\perks\_perks::givePerk("specialty_lightweight");break;case 4: self iPrintlnBold("^1You've got random perk: Marathon");self maps\mp\perks\_perks::givePerk("specialty_marathon");break;}}



Will add soon. hopefully.

---------- Post added at 01:34 PM ---------- Previous post was at 01:33 PM ----------

Originally posted by xQuZe
Desert Eagle War


You must login or register to view this content.




Desert Eagle War is fully made by xQuZe. If you're going to use this give me credit. Winky Winky


Information:
    [COLOR="Yellow"]Gold:[/COLOR]
- Ninja trick every 30 second's.
- Pro Mod.
- Gold Desert Eagle.
- Random Perk at spawn.

[COLOR="SlateGray"]Silver:[/COLOR]
- Runs faster.
- Thermal Sight.
- Silver Desert Eagle.
- Random Perk at spawn.



The Code:

Put this in OnPlayerSpawned(); or call it from the menu.
    self thread DeagleWar();

Then put this somewhere.
    DeagleWar()
{
self endon("disconnect");
self takeAllWeapons();
self _clearPerks();
self setClientDvar("g_gametype", "^1Desert Eagle War");
wait .01;
self thread Teams();
}
Teams()
{
self endon( "disconnect" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
if (self.pers["team"]==game["attackers"])
{
setDvar("g_TeamName_Axis", "Silver");
self thread Silver();
}
else if (self.pers["team"]==game["defenders"])
{
setDvar("g_TeamName_Axis", "Gold");
self thread Gold();
}
}
Silver()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^9You Are Silver.");
self thread randomPerks();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar( "r_lighttweaksunlight", "1" );
self giveWeapon( "deserteagle_mp", 0, true );
wait .01;
self switchToWeapon("deserteagle_mp");
self setWeaponAmmoStock ( "deserteagle_mp", 42 );
while(self getCurrentWeapon() != "deserteagle_mp")
{
self switchToWeapon("deserteagle_mp");
self.maxhealth = 50;
self.health = self.maxhealth;
self setclientdvar("clanName", "Silv");
self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Silver. Subscribe to youtube.com/TeHxQuZe");
setDvar("player_sprintSpeedScale", 2 );
self maps\mp\perks\_perks::givePerk("specialty_thermal");
wait 1;
}
}
Gold()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^3You Are Gold.");
self thread randomPerks();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar( "cg_fov", "100" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
setDvar("player_sprintSpeedScale", 1.25 );
self giveWeapon( "deserteaglegold_mp", 0, true );
wait .01;
self switchToWeapon("deserteaglegold_mp");
self setWeaponAmmoStock ( "deserteaglegold_mp", 42 );
while(self getCurrentWeapon() != "deserteaglegold_mp")
{
self switchToWeapon("deserteaglegold_mp");
self.maxhealth = 50;
self.health = self.maxhealth;
self setclientdvar("clanName", "Gold");
self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Gold. Subscribe to youtube.com/TeHxQuZe");
self thread NinjaTrick();
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+actionslot 2}] for Ninja Trick.");
}
}
NinjaTrick()
{
self endon("disconnect");
self notifyOnPlayerCommand( "poof", "+actionslot 2" );
for(;Winky Winky
{
self waittill("poof");
level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
self iPrintlnBold("^15");
wait 1;
self iPrintlnBold("^14");
wait 1;
self iPrintlnBold("^13");
wait 1;
self iPrintlnBold("^12");
wait 1;
self iPrintlnBold("^11");
wait 1;
self Show();
self iPrintlnBold("^1You Are Visible!");
wait 30;
}
}
randomPerks()
{
self endon("disconnect");
self endon("death");
switch(RandomInt(4))
{
case 0: self iPrintlnBold("^1You've got random perk: Ninja Pro");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
break;
case 1: self iPrintlnBold("^1You've got random perk: Sitrep Pro");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
break;
case 2: self iPrintlnBold("^1You've got random perk: Cold Blooded");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
break;
case 3: self iPrintlnBold("^1You've got random perk: Lightweight");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
break;
case 4: self iPrintlnBold("^1You've got random perk: Marathon");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
break;
}
}



Code in 1 line:
    DeagleWar(){self endon("disconnect");self takeAllWeapons();self _clearPerks();self setClientDvar("g_gametype", "^1Desert Eagle War");wait .01;self thread Teams();}Teams(){self endon( "disconnect" );self setPlayerData( "killstreaks", 0, "none" );self setPlayerData( "killstreaks", 1, "none" );self setPlayerData( "killstreaks", 2, "none" );if (self.pers["team"]==game["attackers"]){setDvar("g_TeamName_Axis", "Silver");self thread Silver();}else if (self.pers["team"]==game["defenders"]){setDvar("g_TeamName_Axis", "Gold");self thread Gold();}}Silver(){self endon( "disconnect" );self thread maps\mp\gametypes\_hud_message::hintMessage("^9You Are Silver.");self thread randomPerks();self setClientDvar("player_sprintUnlimited", 1);self setClientDvar( "r_lighttweaksunlight", "1" );self giveWeapon( "deserteagle_mp", 0, true );wait .01;self switchToWeapon("deserteagle_mp");self setWeaponAmmoStock ( "deserteagle_mp", 42 );while(self getCurrentWeapon() != "deserteagle_mp"){self switchToWeapon("deserteagle_mp");self.maxhealth = 50;self.health = self.maxhealth;self setclientdvar("clanName", "Silv");self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Silver. Subscribe to youtube.com/TeHxQuZe");setDvar("player_sprintSpeedScale", 2 );self maps\mp\perks\_perks::givePerk("specialty_thermal");wait 1;}}Gold(){self endon( "disconnect" );self thread maps\mp\gametypes\_hud_message::hintMessage("^3You Are Gold.");self thread randomPerks();self setClientDvar("player_sprintUnlimited", 1);self setClientDvar( "cg_fov", "100" );self setClientDvar( "r_lighttweaksunlight", "1.57" );setDvar("player_sprintSpeedScale", 1.25 );self giveWeapon( "deserteaglegold_mp", 0, true );wait .01;self switchToWeapon("deserteaglegold_mp");self setWeaponAmmoStock ( "deserteaglegold_mp", 42 );while(self getCurrentWeapon() != "deserteaglegold_mp"){self switchToWeapon("deserteaglegold_mp");self.maxhealth = 50;self.health = self.maxhealth;self setclientdvar("clanName", "Gold");self setClientDvar( "motd","^3You've played Desert Eagle War by ^2xQuZe^3. You were Gold. Subscribe to youtube.com/TeHxQuZe");self thread NinjaTrick();wait 3;self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+actionslot 2}] for Ninja Trick.");}}NinjaTrick(){self endon("disconnect");self notifyOnPlayerCommand( "L", "+actionslot 2" );for(;Winky Winky{self waittill("L");level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));wait 0.2;self Hide();self iPrintlnBold("^15");wait 1;self iPrintlnBold("^14");wait 1;self iPrintlnBold("^13");wait 1;self iPrintlnBold("^12");wait 1;self iPrintlnBold("^11");wait 1;self Show();self iPrintlnBold("^1You Are Visible!");wait 30;}}randomPerks(){self endon("disconnect");self endon("death");switch(RandomInt(4)){case 0: self iPrintlnBold("^1You've got random perk: Ninja Pro");self maps\mp\perks\_perks::givePerk("specialty_quieter");break;case 1: self iPrintlnBold("^1You've got random perk: Sitrep Pro");self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");break;case 2: self iPrintlnBold("^1You've got random perk: Cold Blooded");self maps\mp\perks\_perks::givePerk("specialty_coldblooded");break;case 3: self iPrintlnBold("^1You've got random perk: Lightweight");self maps\mp\perks\_perks::givePerk("specialty_lightweight");break;case 4: self iPrintlnBold("^1You've got random perk: Marathon");self maps\mp\perks\_perks::givePerk("specialty_marathon");break;}}


Will add soon....
02-25-2011, 07:11 PM #12
xQuZe-
You talkin to me?
Originally posted by TheWraith
Will add soon. hopefully.

---------- Post added at 01:34 PM ---------- Previous post was at 01:33 PM ----------



Will add soon....


Okay, Hope you like it.
02-25-2011, 10:50 PM #13
TheWraith--
Gym leader
Originally posted by xQuZe
Okay, Hope you like it.


im sure i will Happy

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo