// Do various things on triggers
if ( player isTouching( self ) && [COLOR="Red"]isReallyAlive[/COLOR]( player ) )
if ( self.javelinStage == 1 ) [COLOR="red"]// SCANNING: try to find a good point to lock to[/COLOR]
if ( self.javelinStage == 3 ) [COLOR="red"]// LOCKE
try and hold it[/COLOR]
//strangely buggy with the moving target...
//This probably seems like I'm talking to myself.
// help players be stealthy in splitscreen by not announcing their intentions
self thread timeHack( soundAlias ); // workaround because soundalias notify isn't happening
// this is lazy... fix up later by tracking ID's and doing array slot swapping
// we probably just lost all of our weapons (maybe switched classes)
tryAttach( placement ) [COLOR="Red"]// deprecated; hopefully we won't need to bring this defensive function back[/COLOR]
// foreach doesn't loop through numbers arrays in number order; it loops through the elements in the order
// they were added. [COLOR="red"]We'll use this to fix it for now.[/COLOR]
// end lameness
return v1; [COLOR="red"]// eh[/COLOR]
// we don't look stupid when we could be making ourself useful.
// no sqrt so have to do this the guess and check way.
//iprintln("can't see");
//iprintln("OW ", amount);
// this might be able to happen now, but we should remove instances where it can
// suicide was caused by too many team kills
// this is an optimization
// probably a barrel or a car... code does airstrike cam for these things which looks bad
// fix turret + shield challenge exploits
// we store in this array data that is useful for other things, like challenges
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