Post: [CODE]SUPER Weapon box!
02-25-2011, 05:10 PM #1
The InvadeR
Who’s Jim Erased?
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SUPER Weapon Box!

Hi I Have Made A Super Weapon Box , I Dont Know Why It Hasnt Been Done Before So I Made It , its in beta stages at the moment!


What Makes It Differant From The Rest?

*This Weapon Box Doesn't Give You Normal Weapon's It Gives You Super Weapons (With My Dodgy Names Smile)
*They All Have A Unique Bullet And Differant Attachments/Camos


The Code

    Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
wait 1;
self notify("retrieved");
}
}
wait 0.05;
}
}
mrblobby()
{
self endon("disconnect");
self endon("death");
self endon("retrieved");
switch(RandomInt(4))
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3();
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4();
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5();
break;
}
}
epicgun1()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp") MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp") MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp") MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp") MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp") MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


Im Still Learning And I Make Mistake So Thank xQuZe- For Fixing It!


Update Soon!


I Know What You're Thinking , Not Much Variety And Theres No Normal Guns , This Is Only v1 So I
WILL
[/SIZE]
Update with more special guns and some normal guns to balance it out!

I hope You Like It!


Please Thank Me , Im Trying To Reach 1000 rep before 700 posts!
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The following 2 users say thank you to The InvadeR for this useful post:

Mr.Azoz, RedShellz
02-25-2011, 06:52 PM #20
The InvadeR
Who’s Jim Erased?
Originally posted by BadMan
no.. just saying... and yes it is.


when i said no i meant no its not advance like agreeing so thats what i ment btw
02-25-2011, 06:53 PM #21
Brian235026
< ^ > < ^ >
nice code will try this later on
02-25-2011, 06:54 PM #22
Woof
...hmm
Originally posted by NaThR View Post
when i said no i meant no its not advance like agreeing so thats what i ment btw

btw could made this code allot smaller..
02-25-2011, 06:56 PM #23
The InvadeR
Who’s Jim Erased?
Originally posted by BadMan
btw could made this code allot smaller..


how? i know youre not on about optimizing it , care to tell me?
02-25-2011, 06:58 PM #24
Originally posted by NaThR View Post
SUPER Weapon Box!

Hi I Have Made A Super Weapon Box , I Dont Know Why It Hasnt Been Done Before So I Made It , its in beta stages at the moment!


What Makes It Differant From The Rest?

*This Weapon Box Doesn't Give You Normal Weapon's It Gives You Super Weapons (With My Dodgy Names Smile)
*They All Have A Unique Bullet And Differant Attachments/Camos


The Code

    Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
wait 1;
self notify("retrieved");
}
}
wait 0.05;
}
}
mrblobby()
{
self endon("disconnect");
self endon("death");
self endon("retrieved");
switch(RandomInt(4))
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3();
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4();
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5();
break;
}
}
epicgun1()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp") MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp") MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp") MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp") MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp") MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


Im Still Learning And I Make Mistake So Thank xQuZe- For Fixing It!


Update Soon!


I Know What You're Thinking , Not Much Variety And Theres No Normal Guns , This Is Only v1 So I
WILL
[/SIZE]
Update with more special guns and some normal guns to balance it out!

I hope You Like It!


Please Thank Me , Im Trying To Reach 1000 rep before 700 posts!


Your sig = + Rep
02-25-2011, 07:02 PM #25
The InvadeR
Who’s Jim Erased?
Originally posted by game4ever View Post
Your sig = + Rep


thanks:mudkip:

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