)
Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
wait 1;
self notify("retrieved");
}
}
wait 0.05;
}
}
mrblobby()
{
self endon("disconnect");
self endon("death");
self endon("retrieved");
switch(RandomInt(4))
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3();
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4();
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5();
break;
}
}
epicgun1()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp") MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp") MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp") MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp") MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp") MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
)
Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
}
}
wait 0.05;
}
}
mrblobby()
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3;
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4;
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5;
break;
}
epicgun1(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp")
MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp")
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp")
MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp")
MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
Box(){level.box=spawn("script_model",(self.origin+(0,-180,15)));level.box setModel("com_plasticcase_friendly");level.box Solid();level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);for(;
{self.quze destroy();if(distance(self.origin,level.pack.origin)<100){self.quze=self createFontString("hudbig",1.0);self.quze setPoint("Center","Center",0,5);self.quze setText("^1Press [{+usereload}] For A Random Gun.");if(self usebuttonpressed()){self thread mrblobby();}}wait 0.05;}}mrblobby(){case 0: self iPrintlnBold("^1You've Got The Destroyer!");self thread epicgun1();break;case 1: self iPrintlnBold("^1You've got The F2Shredder!");self thread epicgun2();break;case 2: self iPrintlnBold("^1You've got The Golden Rocket");self thread epicgun3;break;case 3: self iPrintlnBold("^1You've got 2x The Boom!");self thread epicgun4;break;case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");self thread epicgun5;break;}epicgun1(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("pp2000_reflex_mp",8,false);self switchToWeapon("pp2000_reflex_mp",8,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "pp2000_reflex_mp")MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun2(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("fn2000_xmags_mp",6,false);self switchToWeapon("fn2000_xmags_mp",6,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "fn2000_xmags_mp")MagicBullet("cheytac_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun3(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("deserteaglegold_mp",0,false);self switchToWeapon("deserteaglegold_mp",0,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "deserteaglegold_mp")MagicBullet("rpg_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun4(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("usp_akimbo_mp",0,true);self switchToWeapon("usp_akimbo_mp",0,true);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "usp_akimbo_mp")MagicBullet("m79_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun5(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("mg4_xmags_mp",6,true);self switchToWeapon("mg4_xmags_mp",6,true);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "mg4_xmags_mp")MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}
self thread Box();

)
Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
}
}
wait 0.05;
}
}
mrblobby()
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3;
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4;
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5;
break;
}
epicgun1(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp")
MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp")
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp")
MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp")
MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
Box(){level.box=spawn("script_model",(self.origin+(0,-180,15)));level.box setModel("com_plasticcase_friendly");level.box Solid();level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);for(;
{self.quze destroy();if(distance(self.origin,level.pack.origin)<100){self.quze=self createFontString("hudbig",1.0);self.quze setPoint("Center","Center",0,5);self.quze setText("^1Press [{+usereload}] For A Random Gun.");if(self usebuttonpressed()){self thread mrblobby();}}wait 0.05;}}mrblobby(){case 0: self iPrintlnBold("^1You've Got The Destroyer!");self thread epicgun1();break;case 1: self iPrintlnBold("^1You've got The F2Shredder!");self thread epicgun2();break;case 2: self iPrintlnBold("^1You've got The Golden Rocket");self thread epicgun3;break;case 3: self iPrintlnBold("^1You've got 2x The Boom!");self thread epicgun4;break;case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");self thread epicgun5;break;}epicgun1(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("pp2000_reflex_mp",8,false);self switchToWeapon("pp2000_reflex_mp",8,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "pp2000_reflex_mp")MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun2(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("fn2000_xmags_mp",6,false);self switchToWeapon("fn2000_xmags_mp",6,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "fn2000_xmags_mp")MagicBullet("cheytac_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun3(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("deserteaglegold_mp",0,false);self switchToWeapon("deserteaglegold_mp",0,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "deserteaglegold_mp")MagicBullet("rpg_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun4(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("usp_akimbo_mp",0,true);self switchToWeapon("usp_akimbo_mp",0,true);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "usp_akimbo_mp")MagicBullet("m79_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun5(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("mg4_xmags_mp",6,true);self switchToWeapon("mg4_xmags_mp",6,true);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "mg4_xmags_mp")MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}
self thread Box();
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