Post: [CODE]SUPER Weapon box!
02-25-2011, 05:10 PM #1
The InvadeR
Who’s Jim Erased?
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SUPER Weapon Box!

Hi I Have Made A Super Weapon Box , I Dont Know Why It Hasnt Been Done Before So I Made It , its in beta stages at the moment!


What Makes It Differant From The Rest?

*This Weapon Box Doesn't Give You Normal Weapon's It Gives You Super Weapons (With My Dodgy Names Smile)
*They All Have A Unique Bullet And Differant Attachments/Camos


The Code

    Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
wait 1;
self notify("retrieved");
}
}
wait 0.05;
}
}
mrblobby()
{
self endon("disconnect");
self endon("death");
self endon("retrieved");
switch(RandomInt(4))
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3();
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4();
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5();
break;
}
}
epicgun1()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp") MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp") MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp") MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp") MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp") MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


Im Still Learning And I Make Mistake So Thank xQuZe- For Fixing It!


Update Soon!


I Know What You're Thinking , Not Much Variety And Theres No Normal Guns , This Is Only v1 So I
WILL
[/SIZE]
Update with more special guns and some normal guns to balance it out!

I hope You Like It!


Please Thank Me , Im Trying To Reach 1000 rep before 700 posts!
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The following 2 users say thank you to The InvadeR for this useful post:

Mr.Azoz, RedShellz
02-25-2011, 05:38 PM #2
xQuZe-
You talkin to me?
Originally posted by NaThR View Post
SUPER Weapon Box!

Hi I Have Made A Super Weapon Box , I Dont Know Why It Hasnt Been Done Before So I Made It , its in beta stages at the moment!


What Makes It Differant From The Rest?

*This Weapon Box Doesn't Give You Normal Weapon's It Gives You Super Weapons (With My Dodgy Names Smile)
*They All Have A Unique Bullet And Differant Attachments/Camos


The Code

    Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);

for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
}
}
wait 0.05;
}
}
mrblobby()
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3;
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4;
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5;
break;
}
epicgun1(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp")
MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp")
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp")
MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp")
MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


Compressed Code/in 1 line!

    Box(){level.box=spawn("script_model",(self.origin+(0,-180,15)));level.box setModel("com_plasticcase_friendly");level.box Solid();level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);for(;Winky Winky{self.quze destroy();if(distance(self.origin,level.pack.origin)<100){self.quze=self createFontString("hudbig",1.0);self.quze setPoint("Center","Center",0,5);self.quze setText("^1Press [{+usereload}] For A Random Gun.");if(self usebuttonpressed()){self thread mrblobby();}}wait 0.05;}}mrblobby(){case 0: self iPrintlnBold("^1You've Got The Destroyer!");self thread epicgun1();break;case 1: self iPrintlnBold("^1You've got The F2Shredder!");self thread epicgun2();break;case 2: self iPrintlnBold("^1You've got The Golden Rocket");self thread epicgun3;break;case 3: self iPrintlnBold("^1You've got 2x The Boom!");self thread epicgun4;break;case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");self thread epicgun5;break;}epicgun1(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("pp2000_reflex_mp",8,false);self switchToWeapon("pp2000_reflex_mp",8,false);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "pp2000_reflex_mp")MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun2(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("fn2000_xmags_mp",6,false);self switchToWeapon("fn2000_xmags_mp",6,false);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "fn2000_xmags_mp")MagicBullet("cheytac_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun3(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("deserteaglegold_mp",0,false);self switchToWeapon("deserteaglegold_mp",0,false);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "deserteaglegold_mp")MagicBullet("rpg_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun4(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("usp_akimbo_mp",0,true);self switchToWeapon("usp_akimbo_mp",0,true);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "usp_akimbo_mp")MagicBullet("m79_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun5(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("mg4_xmags_mp",6,true);self switchToWeapon("mg4_xmags_mp",6,true);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "mg4_xmags_mp")MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}


To Use It Remember To Call It From Your Menu!

    self thread Box();


Update Soon!


I Know What You're Thinking , Not Much Variety And Theres No Normal Guns , This Is Only v1 So I
WILL
[/SIZE]
Update with more special guns and some normal guns to balance it out!

I hope You Like It!


Please Thank Me , Im Trying To Reach 1000 rep before 700 posts!


You used my randomperk code? Noprobz if you did Winky Winky
Btw i couldn't reply your pm cause you need to delete some pm's
Your inbox is full.
Thx for letting my name in the boxcode Smile
02-25-2011, 05:48 PM #3
The InvadeR
Who’s Jim Erased?
Originally posted by xQuZe
You used my randomperk code? Noprobz if you did Winky Winky
Btw i couldn't reply your pm cause you need to delete some pm's
Your inbox is full.
Thx for letting my name in the boxcode Smile


You don't mind do you it's only very small part of the code , by the way il go and delete a pm
02-25-2011, 05:51 PM #4
xQuZe-
You talkin to me?
Originally posted by NaThR View Post
You don't mind do you it's only very small part of the code , by the way il go and delete a pm


No really. I don't mind at all. I think it's cool my code is used. Happy

I Pm you in a sec.
02-25-2011, 05:57 PM #5
Sry. But why more mods and hacks . when cause i think it doesn't give a(Custom Firmware) Jailbreak . or im wrong ?:mudkip:
02-25-2011, 06:06 PM #6
Originally posted by LikeJoJo View Post
Sry. But why more mods and hacks . when cause i think it doesn't give a(Custom Firmware) Jailbreak . or im wrong ?:mudkip:


I don't understand you? English please..
02-25-2011, 06:10 PM #7
The InvadeR
Who’s Jim Erased?
Originally posted by LikeJoJo View Post
Sry. But why more mods and hacks . when cause i think it doesn't give a(Custom Firmware) Jailbreak . or im wrong ?:mudkip:


Sorry I don't Understand what do you mean

---------- Post added at 09:10 PM ---------- Previous post was at 09:09 PM ----------

Originally posted by Ju1cy View Post
I don't understand you? English please..


I know rite lol
02-25-2011, 06:32 PM #8
TheWraith--
Gym leader
Originally posted by NaThR View Post
SUPER Weapon Box!

Hi I Have Made A Super Weapon Box , I Dont Know Why It Hasnt Been Done Before So I Made It , its in beta stages at the moment!


What Makes It Differant From The Rest?

*This Weapon Box Doesn't Give You Normal Weapon's It Gives You Super Weapons (With My Dodgy Names Smile)
*They All Have A Unique Bullet And Differant Attachments/Camos


The Code

    Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);

for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
}
}
wait 0.05;
}
}
mrblobby()
{
case 0: self iPrintlnBold("^1You've Got The Destroyer!");
self thread epicgun1();
break;
case 1: self iPrintlnBold("^1You've got The F2Shredder!");
self thread epicgun2();
break;
case 2: self iPrintlnBold("^1You've got The Golden Rocket");
self thread epicgun3;
break;
case 3: self iPrintlnBold("^1You've got 2x The Boom!");
self thread epicgun4;
break;
case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");
self thread epicgun5;
break;
}
epicgun1(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp")
MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp")
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp")
MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp")
MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


Compressed Code/in 1 line!

    Box(){level.box=spawn("script_model",(self.origin+(0,-180,15)));level.box setModel("com_plasticcase_friendly");level.box Solid();level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCollision);for(;Winky Winky{self.quze destroy();if(distance(self.origin,level.pack.origin)<100){self.quze=self createFontString("hudbig",1.0);self.quze setPoint("Center","Center",0,5);self.quze setText("^1Press [{+usereload}] For A Random Gun.");if(self usebuttonpressed()){self thread mrblobby();}}wait 0.05;}}mrblobby(){case 0: self iPrintlnBold("^1You've Got The Destroyer!");self thread epicgun1();break;case 1: self iPrintlnBold("^1You've got The F2Shredder!");self thread epicgun2();break;case 2: self iPrintlnBold("^1You've got The Golden Rocket");self thread epicgun3;break;case 3: self iPrintlnBold("^1You've got 2x The Boom!");self thread epicgun4;break;case 4: self iPrintlnBold("^1You've got The DEATH MACHINE");self thread epicgun5;break;}epicgun1(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("pp2000_reflex_mp",8,false);self switchToWeapon("pp2000_reflex_mp",8,false);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "pp2000_reflex_mp")MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun2(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("fn2000_xmags_mp",6,false);self switchToWeapon("fn2000_xmags_mp",6,false);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "fn2000_xmags_mp")MagicBullet("cheytac_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun3(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("deserteaglegold_mp",0,false);self switchToWeapon("deserteaglegold_mp",0,false);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "deserteaglegold_mp")MagicBullet("rpg_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun4(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("usp_akimbo_mp",0,true);self switchToWeapon("usp_akimbo_mp",0,true);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "usp_akimbo_mp")MagicBullet("m79_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun5(){self endon("death");self takeWeapon(self getCurrentWeapon());self giveWeapon("mg4_xmags_mp",6,true);self switchToWeapon("mg4_xmags_mp",6,true);for(;Winky Winky{self waittill("weapon_fired");if(self getCurrentWeapon()== "mg4_xmags_mp")MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}


To Use It Remember To Call It From Your Menu!

    self thread Box();


Update Soon!


I Know What You're Thinking , Not Much Variety And Theres No Normal Guns , This Is Only v1 So I
WILL
[/SIZE]
Update with more special guns and some normal guns to balance it out!

I hope You Like It!


Please Thank Me , Im Trying To Reach 1000 rep before 700 posts!


How many weapons does this spit out?
02-25-2011, 06:36 PM #9
The InvadeR
Who’s Jim Erased?
Originally posted by TheWraith
How many weapons does this spit out?


at the moment theres 4 differant weapons each with different abbilites i hope to update this with a better box the , guns show coming out of it and i will add way more weapons including normal ones to add a bit of variety too it , hope its okay even though its small!
02-25-2011, 06:39 PM #10
TheWraith--
Gym leader
Originally posted by NaThR View Post
at the moment theres 4 differant weapons each with different abbilites i hope to update this with a better box the , guns show coming out of it and i will add way more weapons including normal ones to add a bit of variety too it , hope its okay even though its small!


lol well ill add this when you make it better a v2 or something Happy

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