foreach(p in level.players) {
p thread EnterTheMatrix();
}
EnterTheMatrix(){self endon("death");
self endon("disconnect");
setDvar("g_hardcore",1);
self VisionSetNakedForPlayer("BlackTest",0.5);
ms("Enter The Matrix");
wait 5;
self thread Matrix();
wait 8;
self thread doBulletTime();
}
TT(T,D,pos)/*x_DaftVader_x*/
{self endon("death");
a=pos;
b=10;
m = createFontString( "default", 1.5 );
m SetText(T);
m.x = a;
m.y = b;
m.alignX = "top";
m.alignY = "top";
m.horzAlign = "top";
m.vertAlign = "top";
m.sort = 3;
m.foreground = false;
m transitionPulseFXIn( 3, 5 );
m trans(pos);
m.color = ( .6 ,.8, .6 );
m.alpha = 1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( 1.0,1.0, 1.0 );
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 3;
m.color = ( .6 ,.8, .6 );
m.alpha = 1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( 1.0,1.0, 1.0 );
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( .6 ,.8, .6 );
wait 3;
m destroy();
}
Matrix(){/*_DaftVader_x*/
self endon("death");
self endon("disconnect");
self endon("matrix");
i= RandomIntRange(1,750);
wait 0.01;
self thread neo(i);
}
neo(i){/*_DaftVader_x*/
self endon("death");
self endon("disconnect");
self endon("matrix");
self thread TT("C",1000,i);
wait 0.01;
self thread Matrix();
}
doBulletTime() {/*Made by agentCOD*/
self endon( "disconnect" );
self notify("matrix");
self visionSetNakedForPlayer(getDvar("mapname"),5);
setDvar("g_hardcore",0);
while(1) {
self.SlowMo = 0;
wait 10;
setDvar("timescale", .5);
self.moveSpeedScaler=2.5;
self setMoveSpeedScale(self.moveSpeedScaler);
setDvar("jump_height", 121);
setDvar("g_gravity", 500);setDvar("g_hardcore",1);
self VisionSetNakedForPlayer("Cobra_sunset3",1.5);
self setBlurForPlayer(1.5,1);
self.SlowMo = 1;
wait 10;
setDvar("timescale", 1);
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
setDvar("jump_height", 39);
setDvar("g_gravity", 800);
self visionSetNakedForPlayer(getDvar("mapname"),1.5);
setDvar("g_hardcore",0);
self setBlurForPlayer(0,0);
self.SlowMo = 0;
}
}
trans( i )
{/*_DaftVader_x*/
gotoX = self.xOffset;
gotoY = self.yOffset;
gotoY += (1000+i);
self.alpha = 1;
self moveOverTime( 8 );
self.x = gotoX;
self.y = gotoY;
}
ms(text) {
self thread maps\mp\gametypes\_hud_message::hintMessage(text);
}
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