Post: Enter The Matrix
02-26-2011, 12:39 AM #1
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The following 9 users say thank you to x_DaftVader_x for this useful post:

Alexis Rhodes, Correy, Dreamcather, GetDeleted -_-, Jacob-And-Britt, Ninja, oO-GKUSH-Oo, TheFlowRidah, ViiZiiKz
02-26-2011, 02:11 AM #11
Originally posted by agtiger View Post


before you leave fo real please release an omega omg omg omg super tealth ultimate homo smasher raping super cool epic infinately better and more fantasmic zombieland 9.000


Er... No... No lol
02-26-2011, 02:12 AM #12
agtiger
lolololololololololololol
Originally posted by ..V.. View Post
Er... No... No lol


except with more words
02-26-2011, 03:37 AM #13
Maty360414
dev_hdd0/game/BLUS30377
Replace letters with # "s would be better Smile and add this to menu backgroud mossy pp v2 Winky Winky
02-26-2011, 03:52 AM #14
chaosx6
~*`Chaos Is Power`*~
That looks pretty cool dude.
02-26-2011, 11:40 PM #15
NeedaLifeSoon
Retired Life
Looks cool, Hope someone can work with it..
02-27-2011, 01:20 AM #16
Correy
I'm the Original
Originally posted by ..V.. View Post
This was something I started but never really finished. If anyone can make the "Matrix text" better, go for it..

The Bullet Time was originally by agentCOD, I just added the blur and visions to it.
Everything else was put together by me.

(For those who don't know, agentCOD is the person who made VAC chaos and the AlterIWnet ModLoader !)

You must login or register to view this content.



In your menu
     foreach(p in level.players) {
p thread EnterTheMatrix();
}


Add these functions
    
EnterTheMatrix(){self endon("death");
self endon("disconnect");
setDvar("g_hardcore",1);
self VisionSetNakedForPlayer("BlackTest",0.5);
ms("Enter The Matrix");
wait 5;
self thread Matrix();
wait 8;
self thread doBulletTime();

}

TT(T,D,pos)/*x_DaftVader_x*/
{self endon("death");
a=pos;
b=10;
m = createFontString( "default", 1.5 );
m SetText(T);
m.x = a;
m.y = b;
m.alignX = "top";
m.alignY = "top";
m.horzAlign = "top";
m.vertAlign = "top";
m.sort = 3;
m.foreground = false;
m transitionPulseFXIn( 3, 5 );
m trans(pos);
m.color = ( .6 ,.8, .6 );
m.alpha = 1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( 1.0,1.0, 1.0 );
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 3;
m.color = ( .6 ,.8, .6 );
m.alpha = 1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( 1.0,1.0, 1.0 );
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( .6 ,.8, .6 );
wait 3;
m destroy();
}

Matrix(){/*_DaftVader_x*/
self endon("death");
self endon("disconnect");
self endon("matrix");
i= RandomIntRange(1,750);
wait 0.01;
self thread neo(i);

}

neo(i){/*_DaftVader_x*/
self endon("death");
self endon("disconnect");
self endon("matrix");

self thread TT("C",1000,i);
wait 0.01;
self thread Matrix();
}


doBulletTime() {/*Made by agentCOD*/
self endon( "disconnect" );
self notify("matrix");
self visionSetNakedForPlayer(getDvar("mapname"),5);
setDvar("g_hardcore",0);

while(1) {
self.SlowMo = 0;
wait 10;
setDvar("timescale", .5);
self.moveSpeedScaler=2.5;
self setMoveSpeedScale(self.moveSpeedScaler);
setDvar("jump_height", 121);
setDvar("g_gravity", 500);setDvar("g_hardcore",1);
self VisionSetNakedForPlayer("Cobra_sunset3",1.5);
self setBlurForPlayer(1.5,1);
self.SlowMo = 1;
wait 10;
setDvar("timescale", 1);
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
setDvar("jump_height", 39);
setDvar("g_gravity", 800);
self visionSetNakedForPlayer(getDvar("mapname"),1.5);
setDvar("g_hardcore",0);
self setBlurForPlayer(0,0);
self.SlowMo = 0;
}

}

trans( i )
{/*_DaftVader_x*/

gotoX = self.xOffset;
gotoY = self.yOffset;
gotoY += (1000+i);
self.alpha = 1;
self moveOverTime( 8 );
self.x = gotoX;
self.y = gotoY;
}
ms(text) {
self thread maps\mp\gametypes\_hud_message::hintMessage(text);
}


well, hello hello.
nice to see you doing your "Crazy Coding" nice view of your head aswell ha, you must of coded that for me from when i said you got a matrix head with all that coding, anyway nice to see you back =D :love:
02-27-2011, 02:28 AM #17
Originally posted by ..V.. View Post
This was something I started but never really finished. If anyone can make the "Matrix text" better, go for it..

The Bullet Time was originally by agentCOD, I just added the blur and visions to it.
Everything else was put together by me.

(For those who don't know, agentCOD is the person who made VAC chaos and the AlterIWnet ModLoader !)

You must login or register to view this content.



In your menu
     foreach(p in level.players) {
p thread EnterTheMatrix();
}


Add these functions
    
EnterTheMatrix(){self endon("death");
self endon("disconnect");
setDvar("g_hardcore",1);
self VisionSetNakedForPlayer("BlackTest",0.5);
ms("Enter The Matrix");
wait 5;
self thread Matrix();
wait 8;
self thread doBulletTime();

}

TT(T,D,pos)/*x_DaftVader_x*/
{self endon("death");
a=pos;
b=10;
m = createFontString( "default", 1.5 );
m SetText(T);
m.x = a;
m.y = b;
m.alignX = "top";
m.alignY = "top";
m.horzAlign = "top";
m.vertAlign = "top";
m.sort = 3;
m.foreground = false;
m transitionPulseFXIn( 3, 5 );
m trans(pos);
m.color = ( .6 ,.8, .6 );
m.alpha = 1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( 1.0,1.0, 1.0 );
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 3;
m.color = ( .6 ,.8, .6 );
m.alpha = 1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( 1.0,1.0, 1.0 );
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = .2;
wait 0.1;
m fadeOverTime( 0.1 );
m.alpha = 1;
m.color = ( .6 ,.8, .6 );
wait 3;
m destroy();
}

Matrix(){/*_DaftVader_x*/
self endon("death");
self endon("disconnect");
self endon("matrix");
i= RandomIntRange(1,750);
wait 0.01;
self thread neo(i);

}

neo(i){/*_DaftVader_x*/
self endon("death");
self endon("disconnect");
self endon("matrix");

self thread TT("C",1000,i);
wait 0.01;
self thread Matrix();
}


doBulletTime() {/*Made by agentCOD*/
self endon( "disconnect" );
self notify("matrix");
self visionSetNakedForPlayer(getDvar("mapname"),5);
setDvar("g_hardcore",0);

while(1) {
self.SlowMo = 0;
wait 10;
setDvar("timescale", .5);
self.moveSpeedScaler=2.5;
self setMoveSpeedScale(self.moveSpeedScaler);
setDvar("jump_height", 121);
setDvar("g_gravity", 500);setDvar("g_hardcore",1);
self VisionSetNakedForPlayer("Cobra_sunset3",1.5);
self setBlurForPlayer(1.5,1);
self.SlowMo = 1;
wait 10;
setDvar("timescale", 1);
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
setDvar("jump_height", 39);
setDvar("g_gravity", 800);
self visionSetNakedForPlayer(getDvar("mapname"),1.5);
setDvar("g_hardcore",0);
self setBlurForPlayer(0,0);
self.SlowMo = 0;
}

}

trans( i )
{/*_DaftVader_x*/

gotoX = self.xOffset;
gotoY = self.yOffset;
gotoY += (1000+i);
self.alpha = 1;
self moveOverTime( 8 );
self.x = gotoX;
self.y = gotoY;
}
ms(text) {
self thread maps\mp\gametypes\_hud_message::hintMessage(text);
}


very cool .. the red pill or the blue pill choose lol :black:
02-27-2011, 10:52 AM #18
anddrew
League Champion
pretty cool! I love the song <3
02-27-2011, 10:54 AM #19
ohDetox
< ^ > < ^ >
sweet :carling:

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