Post: Hawkins zombieland 3.5.1 with mod menu
02-27-2011, 03:37 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); First off i take no credits what so ever for this patch.
credits go to:

EliteMossy for his forge mode.
Hawkins for the zombieland 3.5.1 patch.
Newelly for putting the mod menu in and helping me :
-BadMan- for the build bunker codes
and to anyone else i have missed off.

the mod menu has:
God mode
Ufo
teleport
add 100 cash
invisible
build grid
build wall
build teleport
build moving cp
forge mode

**Also this is really unstable**

You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked Vampytwistッ for this useful post:

wrighty2k9
02-27-2011, 03:52 AM #2
emsp
Space Ninja
Originally posted by Flux
First off i take no credits what so ever for this patch.
credits go to:

EliteMossy for his forge mode.
Hawkins for the zombieland 3.5.1 patch.
Newelly for putting the mod menu in and helping me :
-BadMan- for the build bunker codes
and to anyone else i have missed off.

the mod menu has:
God mode
Ufo
teleport
add 100 cash
invisible
build grid
build wall
build teleport
build moving cp
forge mode

**Also this is really unstable**

You must login or register to view this content.


u should of added doors
02-27-2011, 03:56 AM #3
Originally posted by emsp View Post
u should of added doors


I will do later Smile
02-27-2011, 03:58 AM #4
emsp
Space Ninja
Originally posted by Flux
I will do later Smile


nice!! do u know if u back up mw2 will all the gscs be there?
02-27-2011, 03:59 AM #5
Originally posted by emsp View Post
nice!! do u know if u back up mw2 will all the gscs be there?


They should be. but i don't really know I have not tried backing up.
02-27-2011, 04:00 AM #6
wowaka
Former Staff
Zombieland is meant to be played fair 

The following user thanked wowaka for this useful post:

iCommander
02-27-2011, 04:29 AM #7
Originally posted by Flux
First off i take no credits what so ever for this patch.
credits go to:

EliteMossy for his forge mode.
Hawkins for the zombieland 3.5.1 patch.
Newelly for putting the mod menu in and helping me :
-BadMan- for the build bunker codes
and to anyone else i have missed off.

the mod menu has:
God mode
Ufo
teleport
add 100 cash
invisible
build grid
build wall
build teleport
build moving cp
forge mode

**Also this is really unstable**

You must login or register to view this content.

things to add.
- build doors
- build tac's
maybe force field


What about me for fixing the mod menu? Lol its Ok...
02-27-2011, 07:49 AM #8
Originally posted by TasteTheRainBow View Post
What about me for fixing the mod menu? Lol its Ok...


Shit sorry about that Smile
02-27-2011, 09:27 AM #9
Originally posted by Flux
Shit sorry about that Smile


Its KoolOutie
02-27-2011, 09:41 AM #10
emsp
Space Ninja
Originally posted by Flux
First off i take no credits what so ever for this patch.
credits go to:

EliteMossy for his forge mode.
Hawkins for the zombieland 3.5.1 patch.
Newelly for putting the mod menu in and helping me :
-BadMan- for the build bunker codes
and to anyone else i have missed off.

the mod menu has:
God mode
Ufo
teleport
add 100 cash
invisible
build grid
build wall
build teleport
build moving cp
forge mode

**Also this is really unstable**

You must login or register to view this content.

things to add.
- build doors
- build tac's
maybe force field


Heres Tacs
    
BuildTac(function, type, functiontype){
self endon("cw");
self endon("death");
instruct1 = self createFontString("hudbig", 1);
instruct1 setPoint("TOP");
instruct1 setText("^2Press [{+actionslot 2}] to Start Your "+type);
cancel = self createFontString("hudbig", 1);
cancel setPoint("BOTTOM");
cancel setText("^2Press [{+actionslot 4}] to Cancel");
self thread DestroyOnCancel(instruct1,"cw");
self thread DestroyOnCancel(cancel,"cw");
self thread DestroyOnDeath(cancel);
self thread DestroyOnDeath(instruct1);
self thread endOnCancel("cw");
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
start = self GetOrigin();
self iPrintLnBold("Start Position Saved.");
instruct1 destroy();
instruct2 = self createFontString("hudbig", 1);
instruct2 setPoint("TOP");
instruct2 setText("^2Press [{+actionslot 2}] to Build Your "+type);
self thread DestroyOnCancel(instruct2,"cw");
self thread DestroyOnDeath(instruct2);
self waittill("SL");
instruct2 destroy();
cancel destroy();
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
[[function]](start);
self iPrintLnBold(type+" Built.");
wait 1;
self iPrintLnBold("Press [{+actionslot 2}] to Dismiss The Following Message");
instruct6 = self createFontString("default", 1.5);
instruct6 setPoint("BOTTOM", "TOP", 0, 150 );
instruct6 setText("^2CODE: ^1"+functiontype+"("+start+");");
self thread DestroyOnDeath(instruct6);
instruct7 = self createFontString("hudbig", 1.2);
instruct7 setPoint("TOP");
instruct7 setText("^2Enter the Following Code In myBunker()");
self thread DestroyOnDeath(instruct7);
self waittill("SL");
instruct6 destroy();
instruct7 destroy();
self.plat=0;
self notify("cw");}}

CreateTac(pos)
{
efx = loadfx( "misc/flare_ambient" );
playFx( efx, pos );
wait 0.01;
}



Tack(){
self thread BuildTacUpside Down Happy:CreateTac, "Tactical Insertion", "CreateTac");
}




Doors
    

USE Both



BuildDoor(){
self thread Build3Upside Down Happy:CreateDoors, "Door", "CreateDoors", (90, 0, 0), 3, 2, 100, 75);
}
BuildDoor2(){
self thread Build3Upside Down Happy:CreateDoors, "Door 180", "CreateDoors", (90, 90, 0), 3, 2, 100, 75);
}

Build3(function, type, functiontype, angle, size, height, hp, range){
self endon("cw");
self endon("death");
instruct1 = self createFontString("hudbig", 1);
instruct1 setPoint("TOP");
instruct1 setText("^2Press [{+actionslot 2}] to Start Your "+type);
cancel = self createFontString("hudbig", 1);
cancel setPoint("BOTTOM");
cancel setText("^2Press [{+actionslot 4}] to Cancel");
self thread DestroyOnCancel(instruct1,"cw");
self thread DestroyOnCancel(cancel,"cw");
self thread DestroyOnDeath(cancel);
self thread DestroyOnDeath(instruct1);
self thread endOnCancel("cw");
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
start = self GetOrigin();
self iPrintLnBold("Start Position Saved.");
instruct1 destroy();
instruct2 = self createFontString("hudbig", 1);
instruct2 setPoint("TOP");
instruct2 setText("^2Press [{+actionslot 2}] to Start Your "+type);
self thread DestroyOnDeath(instruct2);
self waittill("SL");
end = self GetOrigin();
self iPrintLnBold("End Position Saved.");
instruct2 destroy();
instruct3 = self createFontString("hudbig", 1);
instruct3 setPoint("TOP");
instruct3 setText("^2Press [{+actionslot 2}] to End Your "+type);
self thread DestroyOnCancel(instruct3,"cw");
self thread DestroyOnDeath(instruct3);
self waittill("SL");
instruct3 destroy();
cancel destroy();
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
wait 1;
self iPrintLnBold("Building "+type+"......");
[[function]](start, end, angle, size, height, hp, range);
self iPrintLnBold(type+" Built.");
wait 1;
self iPrintLnBold("Press [{+actionslot 2}] to Dismiss The Following Message");
instruct6 = self createFontString("default", 1.5);
instruct6 setPoint("BOTTOM", "TOP", 0, 150 );
instruct6 setText("^2CODE: ^1"+functiontype+"("+start+", "+end+", "+angle+", "+size+", "+height+", "+hp+", "+range+" );");
self thread DestroyOnDeath(instruct6);
instruct7 = self createFontString("hudbig", 1.2);
instruct7 setPoint("TOP");
instruct7 setText("^2Enter the Following Code In myBunker()");
self thread DestroyOnDeath(instruct7);
self waittill("SL");
instruct6 destroy();
instruct7 destroy();
self.plat=0;
self notify("cw");}}



Force
    
BuildForce(){
self thread buildUpside Down Happy:CreateForce, "ForceField", "Force");
}



Functions should already be in there

The following user thanked emsp for this useful post:

Vampytwistッ

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo