Post: Hawkins zombieland 3.5.1 with mod menu
02-27-2011, 03:37 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); First off i take no credits what so ever for this patch.
credits go to:

EliteMossy for his forge mode.
Hawkins for the zombieland 3.5.1 patch.
Newelly for putting the mod menu in and helping me :
-BadMan- for the build bunker codes
and to anyone else i have missed off.

the mod menu has:
God mode
Ufo
teleport
add 100 cash
invisible
build grid
build wall
build teleport
build moving cp
forge mode

**Also this is really unstable**

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The following user thanked Vampytwistッ for this useful post:

wrighty2k9
02-27-2011, 11:11 AM #11
Nikeymikey
Do a barrel roll!
Originally posted by julianportman View Post
Zombieland is meant to be played fair 


I agree, but i will be using forge mode.

Edit: Should say i will use forge mode when ufo mode works correctly!! :/

Other than that small bug, and the fact that opening the menu and scrolling thru it makes you buy stuff u dont want from the shop menu, this works quite well, lol.
02-27-2011, 01:55 PM #12
wrighty2k9
I am error
Can you stabilize it it would b beast if you could ?

---------- Post added at 01:55 PM ---------- Previous post was at 01:18 PM ----------

Originally posted by Flux
First off i take no credits what so ever for this patch.
credits go to:

EliteMossy for his forge mode.
Hawkins for the zombieland 3.5.1 patch.
Newelly for putting the mod menu in and helping me :
-BadMan- for the build bunker codes
and to anyone else i have missed off.

the mod menu has:
God mode
Ufo
teleport
add 100 cash
invisible
build grid
build wall
build teleport
build moving cp
forge mode

**Also this is really unstable**

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things to add.
- build doors
- build tac's
maybe force field


is it possible to stabilize it mate i think its wen other people in my lobby who press left on their Dpad it ends is that a possible reason Cool Man (aka Tustin)Cool Man (aka Tustin)
02-28-2011, 05:14 PM #13
it is fine Claps

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