Post: ***IW 1.12 Online Actual Mod Menu!!!*** + Video!
03-10-2011, 06:34 PM #1
iHaXz_xD
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Of Coarse, Credit Goes To RazerFuZZioNzZ For Telling Me How To Link The Mod Menu Up And get It Online


BETA Version Released

Credit Goes To RazerFuZzioNZz, And iLiAmZz

This Will Be Released Soon, Im Adding More Stuff On To It. +Rep RazerFuZZioNzZ, He's Working On This With Me Aswell Smile Video's PROOF That Its A Mod Menu And That Its On 1.12, You Guys Please Comment To Tell People That It DOES Work 100% Online, IW Fails!!! :p


default_mp.self Has NOT Been Touched!

Credit Also Goes To Dr. Brad For The Code To Put It In The Centre Screen!

BETA Version Download Link: You must login or register to view this content.

BETA Version, Not The Full, It Will Be Released Very Soon!

INSTRUCTIONS: Press Up To Open, Press Left To Go Back And Right To Go Forward, The Vision Resets When You Reach The End Of The Menu.

Full Version Released Later Today.

, RazerFuZZiOnZ And iLiAmZz-, +Rep Dem Smile




OTHER BETA Video, Kindly Recorded By P_U_R_P_S_N_O_W, Please Note, This Is Still BETA Version



This Is RazerFuZZioNzZ aKa reznet's Awesome Mod Menu Aswell Smile




Addin A Vision To It When You Open The Menu
Last edited by iHaXz_xD ; 03-13-2011 at 07:41 PM.

The following 38 users say thank you to iHaXz_xD for this useful post:

Okami, alro, Amir-Habeeb, Antisora1991, bigboybobby14, casperdgk, Docko412, Galbiy, Hazey, Honeybro, hydro_122499, iLiAmZz-, jfed, jml, jrlop99, kart0on15, killa skillz, leadmaniac, Lizzy-Laurel, marsman123, maxrox, MEGANOOBTOOBER, mrkhlgt, Mrs.Drake, Mw2Freak13, ReX-05, REZNET \|/, rodrigo21, smd, soebred, stealthkiller, The Overdose, toppdogg93, TOX!G, xHiiTm4N, Xr3v0 HD, xT4sSin, User2340034u
03-10-2011, 08:58 PM #38
Originally posted by xD View Post
Update released!

---------- Post added at 03:49 PM ---------- Previous post was at 03:29 PM ----------

im addin Vision Wen u Open The Menu Smile


lol just steal the code from a diff patch like blackrains or just add code to activate vision when u open and activate normal again when u close
( easy way to put vision on menu opening)
what would be kinda cool if u had another menu called menu visions or something like that. where you would click on one and it would activate on you and save for next time u open it.
u can kinda code it the same way they coded custon sights with the rotating visions. either have it telling you what vision you want ( may require adding a an extra little code into mod menu code but why not lol) so that its like an option or just have it cycle random or cycle in order ( kinda like random camo or appearance code for random vision or custom sight code for in order)
but the random vision isnt really needed + you could save space without it ( the random vision is just if you like the idea)
im sure you can just code that the same way you code random weapon in em private patch just change the names to your vision names lolxD and bam there you goSmile
Hope i helpedSmile
03-10-2011, 08:59 PM #39
REZNET \|/
The Land Of The Lost.....
Originally posted by eldermonkey View Post
lol just steal the code from a diff patch like blackrains or just add code to activate vision when u open and activate normal again when u close
( easy way to put vision on menu opening)
what would be kinda cool if u had another menu called menu visions or something like that. where you would click on one and it would activate on you and save for next time u open it.
u can kinda code it the same way they coded custon sights with the rotating visions. either have it telling you what vision you want ( may require adding a an extra little code into mod menu code but why not lol) so that its like an option or just have it cycle random or cycle in order ( kinda like random camo or appearance code for random vision or custom sight code for in order)
but the random vision isnt really needed + you could save space without it ( the random vision is just if you like the idea)
im sure you can just code that the same way you code random weapon in em private patch just change the names to your vision names lolxD and bam there you goSmile
Hope i helpedSmile


it does not work like that the vision codes have changed so wee need to think of these code's Happy
03-10-2011, 09:01 PM #40
Cody_h4x
Nobody is like me
very good job :y:
03-10-2011, 09:02 PM #41
Originally posted by RazerFuZZioNzZ View Post
it does not work like that the vision codes have changed so wee need to think of these code's Happy


would you like me to find the new vision codes for you then? if you need me to anyhow:P
and didnt we already get a few vision codes? all you have to do is use the same ones you use for toggling your visions.
becuase i know my patch has a few in it.
not many but i can probable find more:P
Last edited by eldermonkey ; 03-10-2011 at 09:05 PM.
03-10-2011, 09:04 PM #42
wowaka
Former Staff
Haxx release, or private release? :angel:
03-10-2011, 09:08 PM #43
Default Avatar
Brad
Guest
Originally posted by xD View Post
Update released!

---------- Post added at 03:49 PM ---------- Previous post was at 03:29 PM ----------

im addin Vision Wen u Open The Menu Smile

what you think of my menu? i can ajjust the text tomorrow Smile
03-10-2011, 09:11 PM #44
just to let you know the Default_mp Has been changed Take a look for your self there is 3 "MINOR" Security checks in place thats why you can still use patch`s on 1.12 if you delete the Default_mp.
03-10-2011, 09:14 PM #45
lol heres thermal vision for onexD
    
player VisionSetMissilecamForPlayer( game["thermal_vision"] );
lol

okay i found the actually thermal vision code
     thermalVision()
{
self endon ( "ac130player_removed" );

if ( getIntProperty( "ac130_thermal_enabled", 1 ) == 0 )
return;

inverted = false;

self visionSetThermalForPlayer( game["thermal_vision"], 1 );

self notifyOnPlayerCommand( "switch thermal", "+usereload" );

for (;Winky Winky
{
self waittill ( "switch thermal" );

if ( !inverted )
{
self visionSetThermalForPlayer( "missilecam", 0.62 );
if ( isdefined( level.HUDItem[ "thermal_mode" ] ) )
level.HUDItem[ "thermal_mode" ] settext ( &"AC130_HUD_THERMAL_BHOT" );
}
else
{
self visionSetThermalForPlayer( game["thermal_vision"], 0.51 );
if ( isdefined( level.HUDItem[ "thermal_mode" ] ) )
level.HUDItem[ "thermal_mode" ] settext ( &"AC130_HUD_THERMAL_WHOT" );
}

inverted = !inverted;
}
}
Last edited by eldermonkey ; 03-10-2011 at 09:23 PM. Reason: thermal code
03-10-2011, 09:16 PM #46
Default Avatar
Brad
Guest
Originally posted by vSerial View Post
just to let you know the Default_mp Has been changed Take a look for your self there is 3 "MINOR" Security checks in place thats why you can still use patch`s on 1.12 if you delete the Default_mp.


it had not been touched Winky Winky i think i know how to do it but im not sayying

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