Post: ***IW 1.12 Online Actual Mod Menu!!!*** + Video!
03-10-2011, 06:34 PM #1
iHaXz_xD
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Of Coarse, Credit Goes To RazerFuZZioNzZ For Telling Me How To Link The Mod Menu Up And get It Online


BETA Version Released

Credit Goes To RazerFuZzioNZz, And iLiAmZz

This Will Be Released Soon, Im Adding More Stuff On To It. +Rep RazerFuZZioNzZ, He's Working On This With Me Aswell Smile Video's PROOF That Its A Mod Menu And That Its On 1.12, You Guys Please Comment To Tell People That It DOES Work 100% Online, IW Fails!!! :p


default_mp.self Has NOT Been Touched!

Credit Also Goes To Dr. Brad For The Code To Put It In The Centre Screen!

BETA Version Download Link: You must login or register to view this content.

BETA Version, Not The Full, It Will Be Released Very Soon!

INSTRUCTIONS: Press Up To Open, Press Left To Go Back And Right To Go Forward, The Vision Resets When You Reach The End Of The Menu.

Full Version Released Later Today.

, RazerFuZZiOnZ And iLiAmZz-, +Rep Dem Smile




OTHER BETA Video, Kindly Recorded By P_U_R_P_S_N_O_W, Please Note, This Is Still BETA Version



This Is RazerFuZZioNzZ aKa reznet's Awesome Mod Menu Aswell Smile




Addin A Vision To It When You Open The Menu
Last edited by iHaXz_xD ; 03-13-2011 at 07:41 PM.

The following 38 users say thank you to iHaXz_xD for this useful post:

Okami, alro, Amir-Habeeb, Antisora1991, bigboybobby14, casperdgk, Docko412, Galbiy, Hazey, Honeybro, hydro_122499, iLiAmZz-, jfed, jml, jrlop99, kart0on15, killa skillz, leadmaniac, Lizzy-Laurel, marsman123, maxrox, MEGANOOBTOOBER, mrkhlgt, Mrs.Drake, Mw2Freak13, ReX-05, REZNET \|/, rodrigo21, smd, soebred, stealthkiller, The Overdose, toppdogg93, TOX!G, xHiiTm4N, Xr3v0 HD, xT4sSin, User2340034u
03-10-2011, 09:18 PM #47
iHaXz_xD
Bounty hunter
Originally posted by eldermonkey View Post
would you like me to find the new vision codes for you then? if you need me to anyhow:P
and didnt we already get a few vision codes? all you have to do is use the same ones you use for toggling your visions.
becuase i know my patch has a few in it.
not many but i can probable find more:P


Yea But I Need The Vision Codes, There Numbers, Thx Smile
03-10-2011, 09:18 PM #48
juddylovespizza
I'VE GOT JUNGLE FEVER
This is very limited and you know that. This is taken from the old cod4 menus (are they :P not really) and have been used recently in black ops zombie menus.. but as I say don't expect much from this, small space in the buttonsconfig file and not a real menu is just player speech used for pc.

We will see proper patches back the moment a npdrm decrypter is released. Which is has been for 3.41, so maybe I could decrypt it on that and remove the checks. Umm thats an idea.
03-10-2011, 09:19 PM #49
hydro_122499
Bounty hunter
omfg i love it!!!!!!!!!!!!!!!!!!!!!!!!! +reppp lol
03-10-2011, 09:22 PM #50
04jberry
whoo piece of candy!!!
Originally posted by xD View Post
Of Coarse, Credit Goes To RazerFuZZioNzZ For Telling Me How To Link The Mod Menu Up And get It Online

This Will Be Released Soon, Im Adding More Stuff On To It. +Rep RazerFuZZioNzZ, He's Working On This With Me Aswell Smile Video's PROOF That Its A Mod Menu And That Its On 1.12, You Guys Please Comment To Tell People That It DOES Work 100% Online, IW Fails!!! :p

Please Dont Close This Mods, I No That You Dont Want Previews, But Im Releasing This When Ive Made A Couple Of More Things On The Menu :\

default_mp.self Has NOT Been Touched!

Credit Also Goes To Dr. Brad For The Code To Put It In The Centre Screen!

You must login or register to view this content.

UPDATE VIDEO:
Credit For Dr. Brad For The Code For The Middle Of The Screen!

You must login or register to view this content.


not trying to be funny but you could have edit the sfo file to make 1.12 and change the eboot file so it satys online or are using patchblocker to stay back also the patch was not created on the 7th it was the 8th it came out if this is real and you are on the 1.12 servers do ya think you could let me in for a min just to proov it then ill post on here if real?
03-10-2011, 09:23 PM #51
Originally posted by Dr.
it had not been touched Winky Winky i think i know how to do it but im not sayying


i think you find it has been touched look close and hard it has checks inplace in the patch_mp aswell as 1 minor in Default Unlike the debug 1.12 with the CHECKS removed
03-10-2011, 09:34 PM #52
Originally posted by xD View Post
Yea But I Need The Vision Codes, There Numbers, Thx Smile


are the ision codes for 1.12 diff then 1.11? i wouldnt think they were and if noti can easily get the 1.11 codes lol.

---------- Post added at 04:34 PM ---------- Previous post was at 04:31 PM ----------

here are the visions from 1.11 if u need something else leme know ill get it lolxD
the codes are in the patch already atleast they should bexD so all u need are these codes for the names of them:P
and also the code for let them be changed:
    
VisionSetNaked( vision, transition_time ); //Changes Everyones Vision

self VisionSetNakedForPlayer( vision, transition_time ); //Change One Persons Vision

    

ac130
ac130_inverted
af_caves_indoors
af_caves_indoors_breachroom
af_caves_indoors_overlook
af_caves_indoors_skylight
af_caves_indoors_steamroom
af_caves_indoors_steamroom_dark
af_caves_outdoors
af_caves_outdoors_airstrip
af_chase_ending_noshock
af_chase_indoors
af_chase_indoors_2
af_chase_indoors_3
af_chase_outdoors
af_chase_outdoors_2
af_chase_outdoors_3
aftermath
aftermath_dying
aftermath_hurt
aftermath_nodesat
aftermath_pain
aftermath_walking
airplane
airport
airport_death
airport_exterior
airport_green
airport_intro
airport_stairs
ambush
arcadia
arcadia_checkpoint
arcadia_golfcourse
arcadia_house2
arcadia_house
arcadia_secondbridge
arcadia_secondstreet
arcadia_wrekage
armada
armada_ground
armada_sound
armada_tvs
armada_water
bigcity_destroyed
black_bw
blackout
blackout_darkness
blackout_nvg
blacktest
bog
bog_a
bog_a_sunrise
bog_b
boneyard
boneyard_flyby
boneyard_ride
boneyard_steer
bridge
cargoship
cargoship_blast //The explosion on CoD4 in the container ship, turns everything red
cargoship_indoor2
cargoship_indoor
//Here starts the campaign cheats for CoD4. I imaging they are loads of fun
cheat_bw
cheat_bw_contrast
cheat_bw_invert
cheat_bw_invert_contrast
cheat_chaplinnight
cheat_contrast
cheat_invert
cheat_invert_contrast
cliffhanger
cliffhanger_extreme
cliffhanger_heavy
cliffhanger_snowmobile
co_break
co_overgrown
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted
coup
coup_hit
coup_sunblind
dc_whitehouse_interior
dc_whitehouse_lawn
dc_whitehouse_roof
dc_whitehouse_tunnel
dcburning_bunker
dcburning_commerce
dcburning_crash
dcburning_heliride
dcburning_rooftops
dcburning_trnches
dcemp
dcemp_emp
dcemp_iss
dcemp_iss
dcemp_iss_death
dcemp_office
dcemp_parking
dcemp_parking_lighting
dcemp_postemp2
dcemp_postemp
dcemp_tunnels
default //Use this to reset any vision you've used
default_night
default_night_mp
downtown_la
end_game2
end_game
estate
estate_ambush_clearing
estate_birchfield
estate_dragplayer
estate_finalfield
estate_forest
estate_forset_clearing
estate_hilltop
estate_house_approach
estate_house_backyard
estate_house_interior
estate_throwplayer
exterior_concept
favela
favela_alleys
favela_chase
favela_ending
favela_escape
favela_escape_chopperjump
favela_escape_market
favela_escape_playerfall_recovery
favela_escape_radiotower
favela_escape_rooftops
favela_escape_soccerfield
favela_escape_soccerfield_buildings
favela_escape_solorun_buildings
favela_escape_solorun_nearend
favela_escape_street
favela_hill
favela_shanty
favela_torture
firingrange
grayscale //black and white, ftw
gulag
gulag_circle
gulag_ending
gulag_flyin
gulag_hallways
gulag_nvg
helicopter_ride
hunted
hunted_crash
icbm
icbm_interior
icbm_launch
icbm_sunrise0
icbm_sunrise1
icbm_sunrise2
icbm_sunrise3
icbm_sunrise4
interior_concept
introscreen
invasion
invasion_alley
invasion_nates_roof
invasion_near_convoy
invasion_stripmall
invasion_suburban_streets
invasion_yards
jeepride
jeepride_cobra
jeepride_flyaway
jeepride_tunnel
jeepride_zak
killhouse
launchfacility
launchfacility_a
launchfacility_b
missilecam
mp_backlot
mp_bloc
mp_bog
mp_brecourt
mp_broadcase
mp_carentan
mp_cargoship
mp_citystreets
mp_convoy
mp_countdown
mp_crash
mp_crash_damage
mp_creek
mp_creek_ss
mp_crossfire
mp_derail
mp_downtown_la
mp_dusk
mp_farm
mp_favela
mp_firingrange
mp_highrise
mp_hill
mp_killhouse
mp_nightshift
mp_oilrig
mp_overgrown
mp_pipeline
mp_quarry
mp_riverwalk
mp_shipment
mp_showdown
mp_skidrow
mp_strike
mp_suburbia
mp_trailer
mp_vacant
mp_verdict
mpintro
mpnuke
mpnuke_aftermath
mpoutro
nate_test
near_death
near_death_mp
oilrig_exterior_deck0
oilrig_exterior_deck1
oilrig_exterior_deck2
oilrig_exterior_deck3
oilrig_exterior_deck4
oilrig_exterior_heli
oilrig_interior2
oilrig_interior
oilrig_underwater
overwatch
overwatch_nv
parabolic
roadkill
roadkill_ambush
roadkill_dismount_building
roadkill_ending
roadkill_inside_school
roadkill_left_school
roadkill_town_normal
roadkill_town_smokey
roadkill_walking_to_school
school
scoutsniper
seaknight_assault
sepia
slomo_breach
sniperescape
sniperescape_glow_off
sniperescape_outside
so_bridge
strike
thermal_mp
trainer_pit
trainer_start
tulsa
village_assauilt
village_defend
wetwork
whitehouse
03-10-2011, 09:36 PM #53
Matt1511
R.I.P. MVIEYRA</3
Originally posted by 04jberry View Post
not trying to be funny but you could have edit the sfo file to make 1.12 and change the eboot file so it satys online or are using patchblocker to stay back also the patch was not created on the 7th it was the 8th it came out if this is real and you are on the 1.12 servers do ya think you could let me in for a min just to proov it then ill post on here if real?


thats why you have negative rep lol
03-10-2011, 09:37 PM #54
iHaXz_xD
Bounty hunter
Originally posted by vSerial View Post
i think you find it has been touched look close and hard it has checks inplace in the patch_mp aswell as 1 minor in Default Unlike the debug 1.12 with the CHECKS removed


Well It Works Online, So yeh, It Has'nt been Touched!! And yeh U Have 10 Rep So GTFO
03-10-2011, 09:38 PM #55
and another suggestion is to put unlimited game in your patch( because i know i like it others may aswell) but heres the code
    

Unlimited(){
setDvar("scr_dom_scorelimit",0);
setDvar("scr_sd_numlives",0);
setDvar("scr_dm_timelimit",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_ctf_timelimit",0);
setDvar("scr_ctf_roundlimit",10);
setDvar("scr_game_onlyheadshots",0);
setDvar("scr_dd_timelimit",0);
setDvar("scr_dd_scorelimit",0);
setDvar("scr_dd_winlimit",0);
setDvar("scr_koth_timelimit",0);
setDvar("scr_koth_scorelimit",0);
setDvar("scr_sab_timelimit",0);
setDvar("scr_sab_bombtimer",999);
setDvar("scr_sab_winlimit",0);
setDvar("scr_dm_timelimit",0);
setDvar("scr_war_scorelimit",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_dm_scorelimit",0);
setDvar("scr_war_scorelimit",0);
maps\mp\gametypes\_gamelogic::pauseTimer();
self ccTXT("Unlimited : ON");
}

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