Post: How To Get More Space For CFG Mods
03-14-2011, 05:12 AM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Well A few friends and I have tested this and it does work. To those skilled in the Mw2 game engine, you will think this is obvious.

To the rest you don't know much unless someone tells you. So here it is. Like GSC scripts, you can rename any file in the 1.11 patch to a cfg file and use it for more mods.

This means we could potentially make the whole FF file full of CFG's and make a huge kick-ass mod menu!

It also means we can potentially mod every single dvar period.

I tested by renaming _events.gsc and _missions.gsc and it works perfectly.

So hopefully that now that you realize that you can have basically unlimited space, get creative.

Oh and if your curious on how to run one CFg from another, heres a example. If you wanted to run test.cfg the command is:

    
exec test.cfg


Also something else I know. If you go into the options menu and re-select your button layout, thats basically the same as the game running exec internally Smile.


Credits to:

  • mvieyra -- Tester
  • Blackstorm. We shared the idea and he tested too.
  • Me for coming up with the idea as well.


Enjoy!
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The following 11 users say thank you to pcfreak30 for this useful post:

.DeadlyMoDz25, add_me, anddrew, egoDream, Grandad Trotter, lynch_96, malik-ramires, Ninja, richiebanker, smd
03-14-2011, 05:14 AM #2
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by pcfreak30 View Post
Well A few friends and I have tested this and it does work. To those skilled in the Mw2 game engine, you will think this is obvious.

To the rest you don't know much unless someone tells you. So here it is. Like GSC scripts, you can rename any file in the 1.11 patch to a cfg file and use it for more mods.

This means we could potentially make the whole FF file full of CFG's and make a huge kick-ass mod menu!

It also means we can potentially mod every single dvar period.

I tested by renaming _events.gsc and _missions.gsc and it works perfectly.

So hopefully that now that you realize that you can have basically unlimited space, get creative.

Oh and if your curious on how to run one CFg from another, heres a example. If you wanted to run test.cfg the command is:

    
exec test.cfg


Also something else I know. If you go into the options menu and re-select your button layout, thats basically the same as the game running exec internally Smile.


Credits to:

  • mvieyra -- Tester
  • Blackstorm. We shared the idea and he tested too.
  • Me for coming up with the idea as well.


Enjoy!


wow this is getting better and better but how do you make a gsc a cfg
03-14-2011, 05:15 AM #3
We should ask CraigChrist to do this to 1.12 so we can have a giant .cfg directory for our mods and whatnot =D
03-14-2011, 05:16 AM #4
Matt1511
R.I.P. MVIEYRA</3
Originally posted by deadlyduckling View Post
wow this is getting better and better but how do you make a gsc a cfg


right click the gsc and rename Smile

---------- Post added at 12:16 AM ---------- Previous post was at 12:15 AM ----------

Originally posted by TasteTheRainBow View Post
We should ask CraigChrist to do this to 1.12 so we can have a giant .cfg directory for our mods and whatnot =D


this is for 1.12?
03-14-2011, 05:17 AM #5
pcfreak30
>> PCFreak30.com Happy<<
If you would read my info about the update on 1.12, you would know 1.11 patch RUNS on 1.12 self..
03-14-2011, 05:26 AM #6
Originally posted by deadlyduckling View Post
wow this is getting better and better but how do you make a gsc a cfg


rename the extension probably :\ just rename it like any other gsc but at the end where it has the
      .gsc
change it to
      .cfg


---------- Post added at 10:26 PM ---------- Previous post was at 10:17 PM ----------

Originally posted by pcfreak30 View Post
If you would read my info about the update on 1.12, you would know 1.11 patch RUNS on 1.12 self..


Yeah but changing the patch size by a few characters can lead to a black screen... So, if we were to figure out how to mod the .self file (probably not anytime soon) we can add the edit the patch and not receive the black screen.

The following user thanked Ninja for this useful post:

.DeadlyMoDz25
03-14-2011, 05:29 AM #7
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by pcfreak30 View Post
Well A few friends and I have tested this and it does work. To those skilled in the Mw2 game engine, you will think this is obvious.

To the rest you don't know much unless someone tells you. So here it is. Like GSC scripts, you can rename any file in the 1.11 patch to a cfg file and use it for more mods.

This means we could potentially make the whole FF file full of CFG's and make a huge kick-ass mod menu!

It also means we can potentially mod every single dvar period.

I tested by renaming _events.gsc and _missions.gsc and it works perfectly.

So hopefully that now that you realize that you can have basically unlimited space, get creative.

Oh and if your curious on how to run one CFg from another, heres a example. If you wanted to run test.cfg the command is:

    
exec test.cfg


Also something else I know. If you go into the options menu and re-select your button layout, thats basically the same as the game running exec internally Smile.


Credits to:

  • mvieyra -- Tester
  • Blackstorm. We shared the idea and he tested too.
  • Me for coming up with the idea as well.


Enjoy!


lol Winky Winky did u only just come up with the idea?
it was used in blackops modding Winky Winky
03-14-2011, 05:33 AM #8
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by niccrx View Post
lol Winky Winky did u only just come up with the idea?
it was used in blackops modding Winky Winky


Um, I know. I knew about it for a while but it just recently hit me so-to-speak and its funny no one ever brought it up for MW2.

Also about the patch file size, yes it changing would black screen. But only the zlib headers are signed, and as long as you keep the filenames the same length, and don't go over the max size per gsc, there won't be a difference..
03-14-2011, 05:35 AM #9
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by pcfreak30 View Post
Um, I know. I knew about it for a while but it just recently hit me so-to-speak and its funny no one ever brought it up for MW2.

Also about the patch file size, yes it changing would black screen. But only the zlib headers are signed, and as long as you keep the filenames the same length, and don't go over the max size per gsc, there won't be a difference..


Yeah CFG mods and GSC mods have some things in common..
03-14-2011, 05:45 AM #10
Solo.
Solo Da Noobs
your on a rampage

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