Post: RELEASE: Using SetPlayerData for Online Profile Modding
03-17-2011, 05:00 AM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Ok guys so here it is. This one command can do mostly everything needed...

Like in GSC, setplayerdata was used to mod you experience, prestige, stats, class names, class camos, guns, perks, attachments, and stuff like that.

It also turns out that the MW2 game engine has it as a command, and the syntax is similar to the GSC counter-part

First I must say, You CAN NOT do this in game. It must be in a CFG and not in a bind or anything else. Simply it will mod your profile when you go online, nothing else is needed. Some things will require you to load split-screen then back to multi-player to reload data.

Everything also will properly sync with MW2 servers and stick! The MW2 negative XP block DOES NOT apply here. Seems they blocked that only on GSC scripting, as I demoted myself every which way.

I will make small tutorials soon for the noobs and ignorant and stubborn people who won't read or listen.


So first, how do you get 10th or 11th prestige, level 70 on MW2 1.11?

First the prestige command:

For 10th Prestige:
    setplayerdata "prestige" 10


For 11th Prestige:
    setplayerdata "prestige" 11



Now the experience command:

    setplayerdata "experience" 2516000



Now you can also mod you stats. In think the code can explain the rest:

    
setPlayerData "kills" 2516000
setPlayerData "killStreak" 2516000
setPlayerData "headshots" 2516000
setPlayerData "deaths" 2516000
setPlayerData "assists" 2516000
setPlayerData "hits" 2516000
setPlayerData "misses" 2516000
setPlayerData "wins" 2516000
setPlayerData "winStreak" 2516000
setPlayerData "losses" 2516000
setPlayerData "ties" 2516000
setPlayerData "score" 2516000


You can also modify your classes. Here is how to put a Golden Deagle on classes 1-10. It is only use-able via copy-cat though.

    
setplayerdata "customClasses" 1 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 2 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 3 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 4 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 5 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 6 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 7 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 8 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 9 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 10 "weaponSetups" 1 "weapon" "deserteaglegold"


As you can see, it is ALOT like the GSC version. You CAN also unlock challenges, but I can not release that code until I have all challenge ID's. You could also set your cammos. Referring to the GSC code versions will help everyone a lot in their attempts to further this finding..


Here is one of the best things I like about this. It can only be given to the modder him/her self. You can not run Challenge lobbies and give to others. So we no longer need to worry about de-ranking or PS3 freezing, or max stats on joining a game..

I hope you enjoy this, and I hope to find more stuff to mess with.


Credits to mvieyra for allowing me to TeamView so I could view AlterIWnet FF files. If it wasn't for him, I wouldn't have gotten the lead I needed to figure this out!

Also expect my mod menu soon with a few interesting things..
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The following 20 users say thank you to pcfreak30 for this useful post:

-Google-, .DeadlyMoDz25, Okami, Adamâ„¢, Amanda, Beta-, biotechkilla, Casper_HD, CleanMODSHD, DemonModdz, FrozN, GSG9Killer, ilikecl, JamazkieHD, legitmod, REZNET \|/, smd, War Dogz, stayboogy, ulki
03-17-2011, 05:01 AM #2
Matt1511
R.I.P. MVIEYRA</3
Happy
there we go!
03-17-2011, 05:13 AM #3
smd
Zombie Disco Squad
Pcfreak is leading the way on the 1.12 scene :p 400 posts.

---------- Post added at 10:13 PM ---------- Previous post was at 10:11 PM ----------

Also I dont understand what you mean about thegold degal. I still have it on one of my classes from 1.11 days, but how can i use it via copycat?
03-17-2011, 05:13 AM #4
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by smd View Post
Pcfreak is leading the way on the 1.12 scene :p 400 posts.


BTW, about your sig. IDK how you would get the source of PS3DNS, but ****psn is a open-source ruby script by drizzt converted to a EXE.
03-17-2011, 05:16 AM #5
smd
Zombie Disco Squad
Originally posted by pcfreak30 View Post
BTW, about your sig. IDK how you would get the source of PS3DNS, but ****psn is a open-source ruby script by drizzt converted to a EXE.


Yea i know. I have the ruby source for v5, but i cant find the source for v6, the newest one, do u have?
03-17-2011, 05:18 AM #6
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by pcfreak30 View Post
Ok guys so here it is. This one command can do mostly everything needed...

Like in GSC, setplayerdata was used to mod you experience, prestige, stats, class names, class camos, guns, perks, attachments, and stuff like that.

It also turns out that the MW2 game engine has it as a command, and the syntax is similar to the GSC counter-part

First I must say, You CAN NOT do this in game. It must be in a CFG and not in a bind or anything else. Simply it will mod your profile when you go online, nothing else is needed. Some things will require you to load split-screen then back to multi-player to reload data.

Everything also will properly sync with MW2 servers and stick! The MW2 negative XP block DOES NOT apply here. Seems they blocked that only on GSC scripting, as I demoted myself every which way.

I will make small tutorials soon for the noobs and ignorant and stubborn people who won't read or listen.


So first, how do you get 10th or 11th prestige, level 70 on MW2 1.11?

First the prestige command:

For 10th Prestige:
    setplayerdata "prestige" 10


For 11th Prestige:
    setplayerdata "prestige" 11



Now the experience command:

    setplayerdata "experience" 2516000



Now you can also mod you stats. In think the code can explain the rest:

    
setPlayerData "kills" 2516000
setPlayerData "killStreak" 2516000
setPlayerData "headshots" 2516000
setPlayerData "deaths" 2516000
setPlayerData "assists" 2516000
setPlayerData "hits" 2516000
setPlayerData "misses" 2516000
setPlayerData "wins" 2516000
setPlayerData "winStreak" 2516000
setPlayerData "losses" 2516000
setPlayerData "ties" 2516000
setPlayerData "score" 2516000


You can also modify your classes. Here is how to put a Golden Deagle on classes 1-10. It is only use-able via copy-cat though.

    
setplayerdata "customClasses" 1 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 2 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 3 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 4 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 5 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 6 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 7 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 8 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 9 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 10 "weaponSetups" 1 "weapon" "deserteaglegold"


As you can see, it is ALOT like the GSC version. You CAN also unlock challenges, but I can not release that code until I have all challenge ID's. You could also set your cammos. Referring to the GSC code versions will help everyone a lot in their attempts to further this finding..


Here is one of the best things I like about this. It can only be given to the modder him/her self. You can not run Challenge lobbies and give to others. So we no longer need to worry about de-ranking or PS3 freezing, or max stats on joining a game..

I hope you enjoy this, and I hope to find more stuff to mess with.


Credits to mvieyra for allowing me to TeamView so I could view AlterIWnet FF files. If it wasn't for him, I wouldn't have gotten the lead I needed to figure this out!

Also expect my mod menu soon with a few interesting things..


damn i was trying to get the setplayerdata to work a few days ago and couldnt do it and gave up thanks for getting it to work Claps
03-17-2011, 05:18 AM #7
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by smd View Post
Yea i know. I have the ruby source for v5, but i cant find the source for v6, the newest one, do u have?


google "****psn git"

The following user thanked pcfreak30 for this useful post:

smd
03-17-2011, 05:26 AM #8
smd
Zombie Disco Squad
Thanks man! Link btw:
You must login or register to view this content.

Link wont work unless you replace the *'s with a word.

The following user thanked smd for this useful post:

GamingPresents
03-17-2011, 05:47 AM #9
War Dogz
WARDOGZ1919
you are doing a awesome job. so does it need the id's or have you tried using the original unlock all code? I will do a little work with what you have explained, and see what I can produce.
03-17-2011, 05:52 AM #10
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by Soap
you are doing a awesome job. so does it need the id's or have you tried using the original unlock all code? I will do a little work with what you have explained, and see what I can produce.


I have based ALOT of my findings off the GSC examples trotter posted. We need to go and dump all tiers and challenge ID's like it looks through VIA game data arrays. Once we have that, we can construct a huge command list to unlock it all.

Looks like a GSC patch needs to be coded so we can scroll through all ID's. Unless we can dump the CSV tables from a FF file, which would be pretty easy to handle in a spread sheet.

I already know how the Challenges would be unlocked, I just don't have the identifiers to do it. CraigChrist would be of great help in this situation.

The following user thanked pcfreak30 for this useful post:

inline4pwr

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