Post: code release shoot spinning harrier that explodes
03-21-2011, 01:52 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i made this a while ago and its the first code i made never released it or did anything with it so i just wanted to release it i MIGHT make it so that it can tell the angle your at and change the angle but i dont have the time to test so much s*** heres a video [media]https://www.youtube.com/watch?v=Ka7v_lURvrY[/media]
    dobullets()
{
self endon("death");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
jets = spawn( "script_model", self.origin );
jets setModel( "vehicle_mig29_desert" );
for(i=0; i<=360; i+=30)
{
jets.angles = (0, 0, i);
wait 0.01;
jets MoveTo( SPLOSIONlocation, 0.Cool Man (aka Tustin);
if(i == 359) i=0;
}
wait 0.3;
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], jets.origin);
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["large"], jets.origin);
jets playSound( "harrier_jet_crash" );
jets delete();
wait 0.1;
}
}

ALSO PLEASE COMMENT AND TELL ME WHAT KIND OF CODE I SHOULD MAKE NEXT and if you want to shoot different things all you do is change the model of this
                     	jets setModel( "vehicle_mig29_desert" );

but to shoot a sex doll it only works in certain maps like terminal you would add
    
precachemodel("furniture_blowupdoll01");
to init and then change
    jets setModel( "vehicle_mig29_desert" );
to
                     	jets setModel( "furniture_blowupdoll01" );
same with a sphere add this to init
     precacheModel("test_sphere_silver");
and hope fully you know the rest here are some models i have
    com_laptop_2_open projectile_hellfire_missile com_plasticcase_enemy com_plasticcase_friendly sentry_minigun vehicle_ac130_low_mp vehicle_apache_mp littlebird_mp vehicle_little_bird_armed vehicle_b2_bomber projectile_cbu97_clusterbomb vehicle_uav_static_mp sentry_minigun_folded vehicle_av8b_harrier_jet_mp vehicle_ac130_coop
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The following 5 users say thank you to daboss 329 for this useful post:

BillGates, Chrome Playa, Ju1cy, Sterg, New Account
03-21-2011, 03:05 AM #2
SamMight69Her
CRAZY 4 INK
i might start editing again. this is sick.
03-21-2011, 03:50 AM #3
Originally posted by ENT View Post
i might start editing again. this is sick.
what do you mean??? and thanksSmile
03-21-2011, 03:59 AM #4
Lol .
03-21-2011, 04:10 AM #5
SamMight69Her
CRAZY 4 INK
Originally posted by daboss
what do you mean??? and thanksSmile

i stopped cause i stopped feeling it now im starting to feel it again.
03-21-2011, 04:13 AM #6
Blackstorm
Veni. Vidi. Vici.
Nice man, also, make sure to comment this out:

ALSO PLEASE COMMENT AND TELL ME WHAT KIND OF CODE I SHOULD MAKE NEXT

The following user thanked Blackstorm for this useful post:

xScreamo!
03-21-2011, 04:22 AM #7
SupImBirdy
Climbing up the ladder
Originally posted by daboss
i made this a while ago and its the first code i made never released it or did anything with it so i just wanted to release it i MIGHT make it so that it can tell the angle your at and change the angle but i dont have the time to test so much s*** heres a video You must login or register to view this content.
    dobullets()
{
self endon("death");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
jets = spawn( "script_model", self.origin );
jets setModel( "vehicle_mig29_desert" );
wait 0.1;
for(i=0; i<=360; i+=30)
{
jets.angles = (0, 0, i);
wait 0.01;
jets MoveTo( SPLOSIONlocation, 0.Cool Man (aka Tustin);
if(i == 359){ i=0; }
}
wait 0.3;
self thread explosion(jets);
}
}
explosion(bomb)
{
for(;Winky Winky
{
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], bomb.origin);
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["large"], bomb.origin);
bomb playSound( "harrier_jet_crash" );
bomb delete();
wait 0.1;
}ALSO PLEASE COMMENT AND TELL ME WHAT KIND OF CODE I SHOULD MAKE NEXT
}



oh man oh man oh man i just jizzed lol Cool Man (aka Tustin) nice codes bro
03-21-2011, 04:45 AM #8
Dillon
Error… Cat invasion!
ahah nice but lags alot
03-21-2011, 05:18 AM #9
THANKS everybody please give me more ideas\edit i have the best idea for a new code pm me or aim daboss 329 if you want to help
03-21-2011, 05:53 AM #10
Originally posted by Blackstorm View Post
Nice man, also, make sure to comment this out:

ALSO PLEASE COMMENT AND TELL ME WHAT KIND OF CODE I SHOULD MAKE NEXT


You should make one entirely devoted to me, Becuase I rock.

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