Post: [PS3] Call Of Duty Hack Codes Mega Thread!
04-24-2011, 11:11 PM #1
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These are my OWN codes, Use them at your own risk!
Call Of Duty 4.
    
Mods:

UFO - ufo

Noclip - noclip

God mode - god

Aim Bot - toggle aim_lockon_debug 1 0

Third Person - toggle cg_thirdPerson 1 0

Unlimited Ammo - player_sustainAmmo 1

Give All - give all

Kick All - kick all

Freeze all - toggle jump_height 0 42;toggle g_speed 0 190;

Shoot bricks - give brick_blaster_mp

Cod jumper short - toggle jump_height 220 42;toggle g_speed 250 190;bg_falldamageminheight 999;bg_falldamagemaxheight 999;


Visions:
    Chaplin Night - r_filmTweakInvert 1; r_filmTweakbrightness 2; r_filmusetweaks 1 ; r_filmTweakenable 1; r_filmtweakLighttint 1.06 0.5 1.3

Thermo - r_filmTweakInvert 1;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 5.3 6.3 7.2

Purple - r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1

Night - r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 0 0 0

Chrome - toggle r_specularmap 2 0

Promod - cg_fov 80

Sherbert - toggle r_debugShader 1 0


Game mode/Settings:
    g_gametype ""

dm - Free for All
dom - Domination
sd - Search and Destroy
sab - Sabotage
war - Team Deathmatch
koth - Headquaters

sv_maxclients "" e.g 18

fast_restart

scr_xpscale "e.g 2 then team deathmatch score will be 20 its 10x2"

set jump_height "e.g 9999"

g_gravity "e.g 100"

g_speed "e.g 100"

set timescale ""

Half Speed - toggle timescale 0.5 1.0

Double Speed - toggle timescale 2.0 1.0


Maps:
    Backlot - mp_backlot

Bloc - mp_bloc

Bog - mp_bog

Wet work - mp_cargoship

District - mp_citystreets

Ambush - mp_convoy

Countdown - mp_countdown

Crash - mp_crash

Crossfire - mp_crossfire

Downpour - mp_farm

Overgrown - mp_overgrown

Pipeline - mp_pipeline

Shipment - mp_shipment

Showdown - mp_showdown

Strike - mp_strike.

Vacant - mp_vacant


Weapons:
    1 - Assault Rifles:

m16_mp = M16A4
ak47_mp = AK-47
m4_mp = M4 Carbine
g3_mp = G3
g36c_mp = G36C
m14_mp = M14
mp44_mp = MP44

2 - Sub Machine Guns

mp5_mp = MP5
skorpion_mp = Skorpion
uzi_mp = Mini-Uzi
ak74u_mp = AK-74u
p90_mp = P90

3 - Shotguns

winchester1200_mp = W1200
m1014_mp = M1014

4. Light Machine Guns

saw_mp = SAW
rpd_mp = RPD
m60e4_mp = M60

5. Sniper Rifles

m40a3_mp = M40A3
m21_mp = M21
dragunov_mp = Dragonuv
remington700_mp = R700
barret_mp = Barret 50 Cal.

6. Pistols

beretta_mp = M9
colt45_mp = Colt .45
usp_mp = USP
deserteagle_mp = Desert Eagle
deserteaglegold_mp = Golden Desert Eagle

7. Grenades

frag_grenade_mp = Fragmentation Grenade
flash_grenade_mp = Flash(bang) Grenade
concussion_grenade_mp = Stun Grenade
smoke_grenade_mp = Smoke Grenade

8. Perks

rpg_mp = RPG-7
c4_mp = C4
claymore_mp = Claymore

9. Default Weapon
default_mp


Leaderboards:
    2302-Score
2303-Kills
2304-Kill streak
2305-Deaths
2306-Death streak
2307-Assists
2308-Headshots
2309-Team kills
2310-Suicides
2311-Time Played Allies
2312-Time Played Opfor
2313-Time Played Other
2314-Time Played Total
2315-KD Ratio

2316-Wins
2317-Loses
2318-Ties
2319-Win Streak
2320-Cur Win Streak
2321-WL Ratio

2322-Hits
2323-Misses
2324-Total Shots
2325-Accuracy

Prestiges:
    1st Prestige: statSet 2326 1

2nd Prestige: statSet 2326 2

3rd Prestige: statSet 2326 3

4th Prestige: statSet 2326 4

5th Prestige: statSet 2326 5

6th Prestige: statSet 2326 6

7th Prestige: statSet 2326 7

8th Prestige: statSet 2326 8

9th Prestige: statSet 2326 9

10th Prestige: statSet 2326 10

11th Prestige: statSet 2326 11


[multipage=Modern Warfare 2]
Modern Warfare 2.

Challenges:
    completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1;
isDefined( challengeData["targetval"][tierId] );
tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{ self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}


Infections:
    doDvars(){ self setClientdvar("compassSize", 1.4 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );
// self setClientDvar( "compassSoundPingFadeTime", "9999" );
// self setClientDvar("compassRadarUpdateTime", "0.001");
// self setClientDvar("compassFastRadarUpdateTime", "0.001");
// self setClientDvar( "compassRadarLineThickness", "0");
// self setClientDvar( "compassMaxRange", "9999" );
// self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
wait 5;
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setclientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "60" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar("scr_sd_planttime", "1");
self setClientDvar("scr_sd_defusetime", "1");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
wait 5;
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "clanname", "{++}" );
self setClientDvar( "scr_killcam_time", "20" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientdvar("compassSize", 1.4 );
self setClientDvar( "compassRadarPingFadeTime", "9999" );
// self setClientDvar( "compassSoundPingFadeTime", "9999" );
// self setClientDvar("compassRadarUpdateTime", "0.001");
// self setClientDvar("compassFastRadarUpdateTime", "0.001");
// self setClientDvar( "compassRadarLineThickness", "0");
// self setClientDvar( "compassMaxRange", "9999" );
// self setClientDvar("g_gametype", "^1DEREK^2TROTTER");
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar( "motd","^3DEREK^2TROTTER ^4F^5T^1W ^6LOLOLOLOL");
self setClientDvar("cg_footsteps", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "1 0 0 1");
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
wait 5;
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "35" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("cg_scoreboardPingGraph", "1");
self setClientDvar( "perk_bulletDamage", "-99" );
self setClientDvar( "perk_explosiveDamage", "-99" );
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "cg_scoreboardFont", "10");
self iPrintln( "^2All Infections Set." );
}


Bots:
    initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
wait 0.1;
}
}


initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}


God Mode:
    doGod() 
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


Infinite Ammo:
    doAmmo() 
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}


Level 70:
    Instant70()
{
self setPlayerData( "experience" , 2516000 );
self iprintln("Instant 70");
}


Weapons Box/Random Box:
    CreateWepBox()
{
T=self.pers["team"];
p2=self GetCursorPos();
B=spawn("script_model",p2);
B setModel("com_plasticcase_beige_big");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",p2);
W Solid();
RM=randomint(9999);
for(;Winky Winky
{
foreach(P in level.players)
{
wait 0.05;
if(P.pers["team"]!=T)continue;
D=distance(p2,P.origin);
if(D<50)
{
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon");
if(P UseButtonPressed())
{
P clearLowerMessage(RM,1);
Wep=level.weaponList[randomint(level.weaponList.size)];
W setModel(getWeaponModel(Wep));
W MoveTo(p2+(0,0,55),0.9);
wait 0.8;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(Wep);
P switchToWeapon(Wep);
W MoveTo(p2,0.01);
wait 0.2;
W setModel("");
}
}
else
{
P clearLowerMessage(RM,1);
}
}
}
GetCursorPos(){f=self getTagOrigin("tag_eye");e=self Vector_Scal(anglestoforward(self getPlayerAngles()),1000000);l=BulletTrace(f,e,0,self)["position"];return l;}

vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec;}/n


[multipage=Credits]

Thanks for reading my thread!
I hope you enjoyed reading it.
I will also be making a program which has all the codes built in Smile

Remember, Use these codes at your OWN risk.
I do not take any responsability for Damage to Playstation consoles, PSN ban or any other things. <- FAIL :FU:

Anyways, I really hope you enjoy these codes, Have Fun! Moo
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to Cartman. for this useful post:

2Fast4You, iEnvy, Mr. Devil, xRaR
04-25-2011, 11:39 PM #20
callofduty6
Hacker in the making.
Stop flaming :dumb: NICE THREAD BRO and thnx for some good cod4 codes. PS: some kids on here act like children (wrong section!!!) <---- like for real posted 3 times. but anyway good thread.

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