Post: Need Help With 1.12 patch 1.11 style
08-01-2011, 12:45 PM #1
04jberry
whoo piece of candy!!!
(adsbygoogle = window.adsbygoogle || []).push({}); ok so it took me ages putting this all together then when i finally finished it wouldnt work and i cant see why if anyone could help me out a bit that would be great here is the code.

    //--------------------------------------------------------------------------------------------------------
// -Credits:
// *zFlaVouR (For Making The Menu)
// *aerosoul94 For CVARS
//--------------------------------------------------------------------------------------------------------
// -Controls:
// *Press Dpad Up (To Get The Menu),
// -When In The Menu:
// *Press Dpad Down (To Go Down),
// *Press Dpad Up (To Go Up),
// *Press O (To Exit),
// *Press X (To Select).
//--------------------------------------------------------------------------------------------------------
// -1.12 in 1.11 style starts here:
//--------------------------------------------------------------------------------------------------------

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr Menu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

set Title "^4Main_Menu"
set menu1 "bind button_a vstr sub1x;bind dpad_up vstr menu7;bind dpad_down vstr menu2;bind button_b vstr daExit;vstr Title;^2[Quick_Menu];^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu2 "bind button_a vstr sub2x;bind dpad_up vstr menu1;bind dpad_down vstr menu3;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^2[Main_Mods];^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu3 "bind button_a vstr sub3x;bind dpad_up vstr menu2;bind dpad_down vstr menu4;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^2[Game_Modes];^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu4 "bind button_a vstr sub4x;bind dpad_up vstr menu3;bind dpad_down vstr menu5;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^2[Game_Settings];^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu5 "bind button_a vstr sub5x;bind dpad_up vstr menu4;bind dpad_down vstr menu6;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^2[Challenges_Prestiges_&_More];^1Infection_Menu;^1Change_Map"
set menu6 "bind button_a vstr sub6x;bind dpad_up vstr menu5;bind dpad_down vstr menu7;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^2[Infection_Menu];^1Change_Map"
set menu7 "bind button_a vstr sub7x;bind dpad_up vstr menu6;bind dpad_down vstr menu1;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^2[Change_Map]"

set sub1x "vstr sub1x1;bind button_b vstr menu1;"
set T1 "^4Quick_Menu"
set sub1x1 "bind button_a vstr 1opt1;bind dpad_up vstr sub1x7;bind dpad_down vstr sub1x2;vstr T1;^2[Force_Uav];^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x3 "bind button_a vstr 1opt3;bind dpad_up vstr sub1x2;bind dpad_down vstr sub1x4;vstr T1;^1Force_Uav;^2[Aim_Assist];^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x2 "bind button_a vstr 1opt2;bind dpad_up vstr sub1x1;bind dpad_down vstr sub1x3;vstr T1;^1Force_Uav;^1Aim_Assist;^2[Good_Care_Packages];^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x4 "bind button_a vstr 1opt4;bind dpad_up vstr sub1x3;bind dpad_down vstr sub1x5;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^2[Force_Host];^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x5 "bind button_a vstr 1opt5;bind dpad_up vstr sub1x4;bind dpad_down vstr sub1x6;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^2[Super_Jump_on];^1Super_Jump_off;^1Speed_Menu"
set sub1x6 "bind button_a vstr 1opt6;bind dpad_up vstr sub1x5;bind dpad_down vstr sub1x7;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^2[Super_Jump_off];^1Speed_Menu"
set sub1x7 "bind button_a vstr 1opt7;bind dpad_up vstr sub1x6;bind dpad_down vstr sub1x1;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^2[Speed_Menu]"

set sub2x "vstr sub2x1;bind button_b vstr menu2;"
set T2 "^4Main_Mods"
set sub2x1 "bind button_a vstr 2opt1;bind dpad_up vstr sub2x7;bind dpad_down vstr sub2x2;vstr T2;^2[WallHack];^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x2 "bind button_a vstr 2opt2;bind dpad_up vstr sub2x1;bind dpad_down vstr sub2x3;vstr T2;^1WallHack;^2[Lock_Lobby_With_V!P*];^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x3 "bind button_a vstr 2opt3;bind dpad_up vstr sub2x2;bind dpad_down vstr sub2x4;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^2[Unlock_Lobby];^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x4 "bind button_a vstr 2opt4;bind dpad_up vstr sub2x3;bind dpad_down vstr sub2x5;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^2[Nuke_in_Carepackage];^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x5 "bind button_a vstr 2opt5;bind dpad_up vstr sub2x4;bind dpad_down vstr sub2x6;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^2[Freeze_Lobby];^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x6 "bind button_a vstr 2opt6;bind dpad_up vstr sub2x5;bind dpad_down vstr sub2x7;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^2[Unfreeze_Lobby];^1Hold_Breath_Forever"
set sub2x7 "bind button_a vstr 2opt7;bind dpad_up vstr sub2x6;bind dpad_down vstr sub2x1;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^2[Hold_Breath_Forever]"

set sub3x "vstr sub3x1;bind button_b vstr menu3;"
set T3 "^4Game_Modes"
set sub3x1 "bind button_a vstr 3opt1;bind dpad_up vstr sub3x7;bind dpad_down vstr sub3x2;vstr T3;^2[Free_For_All];^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x2 "bind button_a vstr 3opt2;bind dpad_up vstr sub3x1;bind dpad_down vstr sub3x3;vstr T3;^1Free_For_All;^2[Team_Deathmatch];^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x3 "bind button_a vstr 3opt3;bind dpad_up vstr sub3x2;bind dpad_down vstr sub3x4;vstr T3;^1Free_For_All;^1Team_Deathmatch;^2[Search_&_Destroy];^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x4 "bind button_a vstr 3opt4;bind dpad_up vstr sub3x3;bind dpad_down vstr sub3x5;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^2[Miniscule_Health];^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x5 "bind button_a vstr 3opt5;bind dpad_up vstr sub3x4;bind dpad_down vstr sub3x6;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^2[XP_Lobby];^1Sniper_Lobby;^1Ground_War"
set sub3x6 "bind button_a vstr 3opt6;bind dpad_up vstr sub3x5;bind dpad_down vstr sub3x7;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^2[Sniper_Lobby];^1Ground_War"
set sub3x7 "bind button_a vstr 3opt7;bind dpad_up vstr sub3x6;bind dpad_down vstr sub3x1;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^2[Ground_War]"

set sub4x "vstr sub4x1;bind button_b vstr menu4;"
ser T4 "^4Game_Settings"
set sub4x1 "bind button_a vstr 4opt1;bind dpad_up vstr sub4x7;bind dpad_down vstr sub4x2;vstr T4;^2[End_Game];^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x2 "bind button_a vstr 4opt2;bind dpad_up vstr sub4x2;bind dpad_down vstr sub4x3;vstr T4;^1End_Game;^2[Fast_Restart];^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x3 "bind button_a vstr 4opt3;bind dpad_up vstr sub4x3;bind dpad_down vstr sub4x4;vstr T4;^1End_Game;^1Fast_Restart;^2[Toggle_Friction];^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x4 "bind button_a vstr 4opt4;bind dpad_up vstr sub4x4;bind dpad_down vstr sub4x5;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^2[Kick_All];^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x5 "bind button_a vstr 4opt5;bind dpad_up vstr sub4x5;bind dpad_down vstr sub4x6;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^2[Super_Javalin];^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x6 "bind button_a vstr 4opt6;bind dpad_up vstr sub4x6;bind dpad_down vstr sub4x7;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^2[Toggle_Knife_Range];^1Hear_Other_Team"
set sub4x7 "bind button_a vstr 4opt7;bind dpad_up vstr sub4x7;bind dpad_down vstr sub4x1;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^2[Hear_Other_Team]"

set sub5x "vstr sub5x1;bind button_b vstr menu5;"
set T5 "^4Challenges_Prestiges_&_More"
set sub5x1 "bind button_a vstr 5opt1;bind dpad_up vstr sub5x4;bind dpad_down vstr sub5x2;vstr T5;^2[Prestige_Menu];^1Custom_Class_&_Stats;^1Level_70;^1Unlock_All;"
set sub5x2 "bind button_a vstr 5opt2;bind dpad_up vstr sub5x1;bind dpad_down vstr sub5x3;vstr T5;^1Prestige_Menu;^2[Custom_Class_&_Stats];^1Level_70;^1Unlock_All;"
set sub5x3 "bind button_a vstr 5opt3;bind dpad_up vstr sub5x2;bind dpad_down vstr sub5x4;vstr T5;^1Prestige_Menu;^1Custom_Class_&_Stats;^2[Level_70];^1Unlock_All;"
set sub5x4 "bind button_a vstr 5opt4;bind dpad_up vstr sub5x3;bind dpad_down vstr sub5x1;vstr T5;^1Prestige_Menu;^1Custom_Class_&_Stats;^1Level_70;^2[Unlock_All]"

set sub6x "vstr sub6x1;bind button_b vstr menu6;"
set T6 "^4Infection_Menu"
set sub6x1 "bind button_a vstr 6opt1;bind dpad_up vstr sub6x7;bind dpad_down vstr sub6x2;vstr T6;^2[7th_Prestige_Infection];^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x2 "bind button_a vstr 6opt2;bind dpad_up vstr sub6x1;bind dpad_down vstr sub6x3;vstr T6;^17th_Prestige_Infection;^2[9th_Prestige_Infection];^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x3 "bind button_a vstr 6opt3;bind dpad_up vstr sub6x2;bind dpad_down vstr sub6x4;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^2[11th_Prestige_Infection];^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x4 "bind button_a vstr 6opt4;bind dpad_up vstr sub6x3;bind dpad_down vstr sub6x5;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^2[Super_Jump_and_Speed_Infection];^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x5 "bind button_a vstr 6opt5;bind dpad_up vstr sub6x4;bind dpad_down vstr sub6x6;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^2[Unlock_Intervention_Infection];^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x6 "bind button_a vstr 6opt6;bind dpad_up vstr sub6x5;bind dpad_down vstr sub6x7;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^2[Nuke_in_Care_package_Infection];^1All_Perks_Pro_Infection"
set sub6x7 "bind button_a vstr 6opt7;bind dpad_up vstr sub6x6;bind dpad_down vstr sub6x1;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^2[All_Perks_Pro_Infection]"

set sub7x "vstr sub7x1;bind button_b vstr menu7;"
set T7 "^4Change_Map"
set sub7x1 "bind button_a vstr 7opt1;bind dpad_up vstr sub7x17;bind dpad_down vstr sub7x2;vstr T7;^2[Afghan];^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x2 "bind button_a vstr 7opt2;bind dpad_up vstr sub7x1;bind dpad_down vstr sub7x3;vstr T7;^1Afghan;^2[Derail];^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x3 "bind button_a vstr 7opt3;bind dpad_up vstr sub7x2;bind dpad_down vstr sub7x4;vstr T7;^1Afghan;^1Derail;^2[Estate];^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x4 "bind button_a vstr 7opt4;bind dpad_up vstr sub7x3;bind dpad_down vstr sub7x5;vstr T7;^1Afghan;^1Derail;^1Estate;^2[Favela];^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x5 "bind button_a vstr 7opt5;bind dpad_up vstr sub7x4;bind dpad_down vstr sub7x6;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^2[Highrise];^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x6 "bind button_a vstr 7opt6;bind dpad_up vstr sub7x5;bind dpad_down vstr sub7x7;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^2[Invasion];^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x7 "bind button_a vstr 7opt7;bind dpad_up vstr sub7x6;bind dpad_down vstr sub7x8;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^2[Karachi];^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x8 "bind button_a vstr 7opt8;bind dpad_up vstr sub7x7;bind dpad_down vstr sub7x9;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2[Quarry];^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x9 "bind button_a vstr 7opt9;bind dpad_up vstr sub7x8;bind dpad_down vstr sub7x10;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^2[Rundown];^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x10 "bind button_a vstr 7opt10;bind dpad_up vstr sub7x9;bind dpad_down vstr sub7x11;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^2[Rust];^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x11 "bind button_a vstr 7opt11;bind dpad_up vstr sub7x10;bind dpad_down vstr sub7x912;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^2[Scrapyard];^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x12 "bind button_a vstr 7opt12;bind dpad_up vstr sub7x11;bind dpad_down vstr sub7x13;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^2[Skidrow];^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x13 "bind button_a vstr 7opt13;bind dpad_up vstr sub7x12;bind dpad_down vstr sub7x14;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^2Sub_Base];^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x14 "bind button_a vstr 7opt14;bind dpad_up vstr sub7x13;bind dpad_down vstr sub7x15;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^2[Terminal];^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x15 "bind button_a vstr 7opt15;bind dpad_up vstr sub7x14;bind dpad_down vstr sub7x16;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^2[Underpass];^1Wasteland;^3Bonus_Maps;"
set sub7x16 "bind button_a vstr 7opt16;bind dpad_up vstr sub7x15;bind dpad_down vstr sub7x17;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^2[Wasteland];^3Bonus_Maps;"
set sub7x17 "bind button_a vstr 7opt17;bind dpad_up vstr sub7x16;bind dpad_down vstr sub7x1;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^2[Bonus_Maps];"

set sub8x "vstr sub8x1;bind button_b vstr menu8;"
set T8 "^4Speed_Menu"
set sub8x1 "bind button_a vstr 8opt1;bind dpad_up vstr sub8x7;bind dpad_down vstr sub8x2;vstr T8;^2[Normal];^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x2 "bind button_a vstr 8opt2;bind dpad_up vstr sub8x1;bind dpad_down vstr sub8x3;vstr T8;^1Normal;^2[Slo-Mo];^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x3 "bind button_a vstr 8opt3;bind dpad_up vstr sub8x2;bind dpad_down vstr sub8x4;vstr T8;^1Normal;^1Slo-Mo;^2[Super_Slo-Mo];^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x4 "bind button_a vstr 8opt4;bind dpad_up vstr sub8x3;bind dpad_down vstr sub8x5;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^2[Super_Slo-Mo];^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x5 "bind button_a vstr 8opt5;bind dpad_up vstr sub8x4;bind dpad_down vstr sub8x6;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^2[Fast_Movement];^1Option_6;^1Send_To_Space"
set sub8x6 "bind button_a vstr 8opt6;bind dpad_up vstr sub8x5;bind dpad_down vstr sub8x7;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^2[Option_6];^1Send_To_Space"
set sub8x7 "bind button_a vstr 8opt8;bind dpad_up vstr sub8x6;bind dpad_down vstr sub8x1;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^2[Send_To_Space]"

set sub9x "vstr sub9x1;bind button_b vstr menu9;"
set T9 "^3Bonus_Maps"
set sub9x1 "bind button_a vstr 9opt1;bind dpad_up vstr sub9x10;bind dpad_down vstr sub8x2;vstr T9;^2[Bailout];^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x2 "bind button_a vstr 9opt2;bind dpad_up vstr sub9x1;bind dpad_down vstr sub8x3;vstr T9;^1Bailout;^2[Crash];^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x3 "bind button_a vstr 9opt3;bind dpad_up vstr sub9x2;bind dpad_down vstr sub8x4;vstr T9;^1Bailout;^1Crash;^2[Overgrown];^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x4 "bind button_a vstr 9opt4;bind dpad_up vstr sub9x3;bind dpad_down vstr sub8x5;vstr T9;^1Bailout;^1Crash;^1Overgrown;^2[Salvage];^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x5 "bind button_a vstr 9opt5;bind dpad_up vstr sub9x4;bind dpad_down vstr sub8x6;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^2[Storm];^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x6 "bind button_a vstr 9opt6;bind dpad_up vstr sub9x5;bind dpad_down vstr sub8x7;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^2[Carnival];^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x7 "bind button_a vstr 9opt7;bind dpad_up vstr sub9x6;bind dpad_down vstr sub8x8;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^2[Fuel];^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x8 "bind button_a vstr 9opt8;bind dpad_up vstr sub9x7;bind dpad_down vstr sub8x9;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^2[Strike];^1Trailer_Park;^1Vacant;"
set sub9x9 "bind button_a vstr 9opt9;bind dpad_up vstr sub9x8;bind dpad_down vstr sub8x10;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^2[Trailer_Park];^1Vacant;"
set sub9x10 "bind button_a vstr 9opt10;bind dpad_up vstr sub9x9;bind dpad_down vstr sub8x1;vstr T8;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^2[Vacant];"

set sub10x "vstr sub10x1;bind button_b vstr menu10;"
set T10 "^4Prestige_Menu"
set sub10x1 "bind button_a vstr 10opt1;bind dpad_up vstr sub10x10;bind dpad_down vstr sub10x2;vstr T10;^2[Prestige_1];^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x2 "bind button_a vstr 10opt2;bind dpad_up vstr sub10x1;bind dpad_down vstr sub10x3;vstr T10;^1Prestige_1;^2[Prestige_2];^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x3 "bind button_a vstr 10opt3;bind dpad_up vstr sub10x2;bind dpad_down vstr sub10x4;vstr T10;^1Prestige_1;^1Prestige_2;^2[Prestige_3];^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x4 "bind button_a vstr 10opt4;bind dpad_up vstr sub10x3;bind dpad_down vstr sub10x5;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^2[Prestige_4];^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x5 "bind button_a vstr 10opt5;bind dpad_up vstr sub10x4;bind dpad_down vstr sub10x6;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^2[Prestige_5];^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x6 "bind button_a vstr 10opt6;bind dpad_up vstr sub10x5;bind dpad_down vstr sub10x7;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^2[Prestige_6];^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x7 "bind button_a vstr 10opt7;bind dpad_up vstr sub10x6;bind dpad_down vstr sub10x8;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^2[Prestige_7];^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x8 "bind button_a vstr 10opt8;bind dpad_up vstr sub10x7;bind dpad_down vstr sub10x9;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^2[Prestige_5];^1Prestige_6;^1Prestige_7;^2[Prestige_8];^1Prestige_9;^1Prestige_10"
set sub10x9 "bind button_a vstr 10opt9;bind dpad_up vstr sub10x8;bind dpad_down vstr sub10x10;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^2[Prestige_6];^1Prestige_7;^1Prestige_8;^2[Prestige_9];^1Prestige_10"
set sub10x10 "bind button_a vstr 10opt10;bind dpad_up vstr sub10x9;bind dpad_down vstr sub10x1;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^2[Prestige_10]"

//Menu 1
set 1opt1 "set scr_game_forceuav 1; set compass_show_enemies 1; set g_compassShowEnemies 1; set compassEnemyFootstepEnabled 1; set compassEnemyFootstepMaxZ 99999; set compassRadarUpdateTime 0.001; set compassFastRadarUpdateTime 2; set compassEnemyFootstepMinSpeed 0; set compassEnemyFootstepMaxRange 99999;"
set 1opt2 "set aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;"
set 1opt3 "scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;"
set 1opt4 "set party_connectTimeout 1; set party_host 1; set party_hostmigration 0; set onlinegame 1; set onlinegameandhost 1; set onlineunrankedgameandhost 0; set migration_msgtimeout 0; set migration_timeBetween 999999; set migration_verboseBroadcastTime 0; set migrationPingTime 0; set bandwidthtest_duration 0; set bandwidthtest_enable 0; set bandwidthtest_ingame_enable 0; set bandwidthtest_timeout 0; set cl_migrationTimeout 0; set lobby_partySearchWaitTime 0; set bandwidthtest_announceinterval 0; set partymigrate_broadcast_interval 99999; set partymigrate_pingtest_timeout 0; set partymigrate_timeout 0; set partymigrate_timeoutmax 0; set partymigrate_pingtest_retry 0; set partymigrate_pingtest_timeout 0; set g_kickHostIfIdle 0; set sv_cheats 1; set scr_dom_scorelimit 0; set xblive_playEvenIfDown 1; set party_hostmigration 0; set badhost_endGameIfISuck 0; set badhost_maxDoISuckFrames 0; set badhost_maxHappyPingTime 99999; set badhost_minTotalClientsForHappyTest 99999; set bandwidthtest_enable 0;"
set 1opt5 "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;"
set 1opt6 "jump_height 39;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300"
set 1opt7 "vstr sub8x"


//Menu 2
set 2opt1 "toggle r_znear 5 55"
set 2opt2 "g_password 420;sv_allowedClan1 V!P*"
set 2opt3 "reset g_password"
set 2opt4 "scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999"
set 2opt5 "set g_speed 0;set jump_height 0"
set 2opt6 "reset g_speed;reset jump_height"
set 2opt7 "toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;"

//Menu 3
set 3opt1 "put code here"
set 3opt2 "g_gametype dm;fast_restart;"
set 3opt3 "g_gametype sd;fast_restart;"
set 3opt4 "scr_player_maxhealth 20;wait 1;fast_restart;"
set 3opt5 "g_gametype dm;ui_gametype ^5jberry123's XP Lobby;party_gametype dm; set scr_dm_score_assist 2516000; set scr_dm_score_headshot 2516000; set scr_dm_score_kill 2516000; set scr_dm_score_suicide 2516000; set scr_dm_score_death 2516000;onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;fast_restart;"
set 3opt6 "g_gametype sd;ui_gametype ^7jbery123's Sniper Lobby;party_gametype sd;map mp_highrise;scr_player_maxhealth 20;scr_sd_bombtimer 60;scr_sd_defusetime 15;scr_sd_multibomb 0;scr_sd_numlives 1;scr_sd_planttime 15;scr_sd_playerrespawndelay 0;scr_sd_promode 0;scr_sd_roundlimit 0;scr_sd_roundswitch 4;scr_sd_scorelimit 1;scr_sd_timelimit 0;scr_sd_waverespawndelay 0;scr_sd_winlimit 12;"
set 3opt7 "g_gametype war;fast_restart"

//Menu 4
set 4opt1 "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01;scr_gtnw_timelimit .01;"
set 4opt2 "fast_restart;"
set 4opt3 "toggle phys_frictionScale 1 0;"
set 4opt4 "kick all;"
set 4opt5 "set missile_macross 1"
set 4opt6 "toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;"
set 4opt7 "cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;"

//Menu 5
set 5opt1 "vstr sub10x1"
set 5opt2 "exec Fake_Stats_N_Classes_jbe.cfg"
set 5opt3 "disconnect;setplayerdata experience 2147483646;uploadStats;"
set 5opt4 "exec Unlock_All_jberry123.cfg"

//Menu 6
set 6opt1 "exec 7th_Prestige_infection_jberry1.cfg"
set 6opt2 "exec 9th_Prestige_infection_jbe.cfg"
set 6opt3 "exec 11th_Prestie_Infection.cfg"
set 6opt4 "exec Speed_and_Jump_Infecion_jberry12.cfg"
set 6opt5 "exec Unlock_Intervention_jberry12.cfg"
set 6opt6 "exec NUKE_in_a_care_package_jberr.cfg"
set 6opt7 "exec All_Perks_Pro_Infection_by_jberry12.cfg"

//Menu 7
set 7opt1 "map mp_afghan"
set 7opt2 "map mp_derail"
set 7opt3 "map mp_estate"
set 7opt4 "map mp_favela"
set 7opt5 "map mp_highrise"
set 7opt6 "map mp_invasion"
set 7opt7 "map mp_checkpoint"
set 7opt8 "map mp_quarry"
set 7opt9 "map mp_rundown"
set 7opt10 "map mp_rust"
set 7opt11 "map mp_boneyard"
set 7opt12 "map mp_nightshift"
set 7opt13 "map mp_subbase"
set 7opt14 "map mp_terminal"
set 7opt15 "map mp_underpass"
set 7opt16 "map mp_brecourt"
set 7opt17 "vstr sub9x1"

//Menu 8
set 8opt1 "timescale 1;g_speed 190"
set 8opt2 "timescale 0.5"
set 8opt3 "timescale 0.1"
set 8opt4 "timescale 2"
set 8opt5 "g_speed 3000"
set 8opt6 "g_speed 20000"
set 8opt7 "g_speed 9999999"

//Menu 9
set 9opt1 "map mp_complex"
set 9opt2 "map mp_crash"
set 9opt3 "map mp_overgrown"
set 9opt4 "map mp_compact"
set 9opt5 "map mp_storm"
set 9opt6 "map mp_abandon"
set 9opt7 "map mp_fuel2"
set 9opt8 "map mp_strike"
set 9opt9 "map mp_trailerpark"
set 9opt10 "map mp_vacant"

//Menu 10
set 10opt1 "disconnect; setplayerdata prestige 1; uploadStats;"
set 10opt2 "disconnect; setplayerdata prestige 2; uploadStats;"
set 10opt3 "disconnect; setplayerdata prestige 3; uploadStats;"
set 10opt4 "disconnect; setplayerdata prestige 4; uploadStats;"
set 10opt5 "disconnect; setplayerdata prestige 5; uploadStats;"
set 10opt6 "disconnect; setplayerdata prestige 6; uploadStats;"
set 10opt7 "disconnect; setplayerdata prestige 7; uploadStats;"
set 10opt8 "disconnect; setplayerdata prestige 8; uploadStats;"
set 10opt9 "disconnect; setplayerdata prestige 9; uploadStats;"
set 10opt10 "disconnect; setplayerdata prestige 10; uploadStats;"

//End Dont Touch the stuff below

//Menu Commands
set Menu "vstr menu1;cg_drawcrosshair 0;ui_hud_hardcore 1;cg_drawgun 0;r_blur 15;vstr dodvar"
set daExit "bind BUTTON_B +stance;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr Menu;bind BUTTON_LTRIG +smoke;vstr Reset"
set Reset "r_blur 0;cg_drawcrosshair 1;ui_hud_hardcore 0;cg_drawgun 1"
set dodvar "set sv_cheats 1; set player_stunWhiteFlash 0; set cg_hudGrenadeIconEnabledFlash 1; set motd ****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****; set ui_gametype **^2Jberry's Patch**; set radarjamDistMax 1; set radarjamDistMin 0; set scr_deleteexplosivesonspawn 0; set cg_overheadNamesNearDist 100; set cg_overheadNamesFarDist 2048; set cg_deadHearTeamLiving 1; set cg_deadChatWithTeam 1; set cg_deadHearAllLiving 1; set g_inactivity 999; set perk_extendedMagsRifleAmmo 999; set perk_extendedMagsMGAmmo 999; set perk_extendedMagsSMGAmmo 999; set bg_bulletExplDmgFactor 10; set bg_bulletExplRadius 10000; set scr_deleteexplosivesonspawn 0; set perk_footstepVolumeAlly 0.0001; set perk_footstepVolumeEnemy 10; set perk_footstepVolumePlayer 0.0001; set cg_hudGrenadeIconMaxRangeFrag 99; set perk_bulletPenetrationMultiplier 30; set scr_maxPerPlayerExplosives 1000 ; set cg_hudGrenadeIconEnabledFlash 1; set cg_footsteps 1; set cg_drawDamageFlash 0; set cg_drawShellshock 0; set player_breath_hold_time 999; set player_deathInvulnerableTime 9999; set player_lastStandBleedoutTime 999; set bg_fallDamageMinHeight 1998; set bg_fallDamageMaxHeight 2000; set cg_footsteps 1; set scr_airdrop_ammo 0; set scr_airdrop_uav 0; set scr_airdrop_counter_uav 0; set scr_airdrop_mega_ammo 0; set scr_airdrop_mega_uav 0; set scr_airdrop_mega_counter_uav 0; set cg_splatterHitOntoScreen 0; "

//Cvars
seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "0"
seta con_gameMsgWindow1LineCount "8"
seta con_gameMsgWindow1MsgTime "3"
seta con_gameMsgWindow1ScrollTime "0"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"


to try and solve this by looking into my whole patch here it is You must login or register to view this content.
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08-01-2011, 01:01 PM #2
caleb01
Little One
what error r u getting?
08-01-2011, 02:47 PM #3
04jberry
whoo piece of candy!!!
Originally posted by caleb01 View Post
what error r u getting?

im not it just wont work, wont open the menu
08-01-2011, 09:39 PM #4
caleb01
Little One
ok ill try and take a look
08-02-2011, 12:00 AM #5
xShowtime32x
Are you high?
Originally posted by 04jberry View Post
ok so it took me ages putting this all together then when i finally finished it wouldnt work and i cant see why if anyone could help me out a bit that would be great here is the code.

    //--------------------------------------------------------------------------------------------------------
// -Credits:
// *zFlaVouR (For Making The Menu)
// *aerosoul94 For CVARS
//--------------------------------------------------------------------------------------------------------
// -Controls:
// *Press Dpad Up (To Get The Menu),
// -When In The Menu:
// *Press Dpad Down (To Go Down),
// *Press Dpad Up (To Go Up),
// *Press O (To Exit),
// *Press X (To Select).
//--------------------------------------------------------------------------------------------------------
// -1.12 in 1.11 style starts here:
//--------------------------------------------------------------------------------------------------------

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr Menu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

set Title "^4Main_Menu"
set menu1 "bind button_a vstr sub1x;bind dpad_up vstr menu7;bind dpad_down vstr menu2;bind button_b vstr daExit;vstr Title;^2[Quick_Menu];^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu2 "bind button_a vstr sub2x;bind dpad_up vstr menu1;bind dpad_down vstr menu3;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^2[Main_Mods];^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu3 "bind button_a vstr sub3x;bind dpad_up vstr menu2;bind dpad_down vstr menu4;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^2[Game_Modes];^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu4 "bind button_a vstr sub4x;bind dpad_up vstr menu3;bind dpad_down vstr menu5;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^2[Game_Settings];^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu5 "bind button_a vstr sub5x;bind dpad_up vstr menu4;bind dpad_down vstr menu6;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^2[Challenges_Prestiges_&_More];^1Infection_Menu;^1Change_Map"
set menu6 "bind button_a vstr sub6x;bind dpad_up vstr menu5;bind dpad_down vstr menu7;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^2[Infection_Menu];^1Change_Map"
set menu7 "bind button_a vstr sub7x;bind dpad_up vstr menu6;bind dpad_down vstr menu1;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^2[Change_Map]"

set sub1x "vstr sub1x1;bind button_b vstr menu1;"
set T1 "^4Quick_Menu"
set sub1x1 "bind button_a vstr 1opt1;bind dpad_up vstr sub1x7;bind dpad_down vstr sub1x2;vstr T1;^2[Force_Uav];^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x3 "bind button_a vstr 1opt3;bind dpad_up vstr sub1x2;bind dpad_down vstr sub1x4;vstr T1;^1Force_Uav;^2[Aim_Assist];^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x2 "bind button_a vstr 1opt2;bind dpad_up vstr sub1x1;bind dpad_down vstr sub1x3;vstr T1;^1Force_Uav;^1Aim_Assist;^2[Good_Care_Packages];^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x4 "bind button_a vstr 1opt4;bind dpad_up vstr sub1x3;bind dpad_down vstr sub1x5;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^2[Force_Host];^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x5 "bind button_a vstr 1opt5;bind dpad_up vstr sub1x4;bind dpad_down vstr sub1x6;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^2[Super_Jump_on];^1Super_Jump_off;^1Speed_Menu"
set sub1x6 "bind button_a vstr 1opt6;bind dpad_up vstr sub1x5;bind dpad_down vstr sub1x7;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^2[Super_Jump_off];^1Speed_Menu"
set sub1x7 "bind button_a vstr 1opt7;bind dpad_up vstr sub1x6;bind dpad_down vstr sub1x1;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^2[Speed_Menu]"

set sub2x "vstr sub2x1;bind button_b vstr menu2;"
set T2 "^4Main_Mods"
set sub2x1 "bind button_a vstr 2opt1;bind dpad_up vstr sub2x7;bind dpad_down vstr sub2x2;vstr T2;^2[WallHack];^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x2 "bind button_a vstr 2opt2;bind dpad_up vstr sub2x1;bind dpad_down vstr sub2x3;vstr T2;^1WallHack;^2[Lock_Lobby_With_V!P*];^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x3 "bind button_a vstr 2opt3;bind dpad_up vstr sub2x2;bind dpad_down vstr sub2x4;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^2[Unlock_Lobby];^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x4 "bind button_a vstr 2opt4;bind dpad_up vstr sub2x3;bind dpad_down vstr sub2x5;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^2[Nuke_in_Carepackage];^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x5 "bind button_a vstr 2opt5;bind dpad_up vstr sub2x4;bind dpad_down vstr sub2x6;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^2[Freeze_Lobby];^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x6 "bind button_a vstr 2opt6;bind dpad_up vstr sub2x5;bind dpad_down vstr sub2x7;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^2[Unfreeze_Lobby];^1Hold_Breath_Forever"
set sub2x7 "bind button_a vstr 2opt7;bind dpad_up vstr sub2x6;bind dpad_down vstr sub2x1;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^2[Hold_Breath_Forever]"

set sub3x "vstr sub3x1;bind button_b vstr menu3;"
set T3 "^4Game_Modes"
set sub3x1 "bind button_a vstr 3opt1;bind dpad_up vstr sub3x7;bind dpad_down vstr sub3x2;vstr T3;^2[Free_For_All];^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x2 "bind button_a vstr 3opt2;bind dpad_up vstr sub3x1;bind dpad_down vstr sub3x3;vstr T3;^1Free_For_All;^2[Team_Deathmatch];^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x3 "bind button_a vstr 3opt3;bind dpad_up vstr sub3x2;bind dpad_down vstr sub3x4;vstr T3;^1Free_For_All;^1Team_Deathmatch;^2[Search_&_Destroy];^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x4 "bind button_a vstr 3opt4;bind dpad_up vstr sub3x3;bind dpad_down vstr sub3x5;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^2[Miniscule_Health];^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x5 "bind button_a vstr 3opt5;bind dpad_up vstr sub3x4;bind dpad_down vstr sub3x6;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^2[XP_Lobby];^1Sniper_Lobby;^1Ground_War"
set sub3x6 "bind button_a vstr 3opt6;bind dpad_up vstr sub3x5;bind dpad_down vstr sub3x7;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^2[Sniper_Lobby];^1Ground_War"
set sub3x7 "bind button_a vstr 3opt7;bind dpad_up vstr sub3x6;bind dpad_down vstr sub3x1;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^2[Ground_War]"

set sub4x "vstr sub4x1;bind button_b vstr menu4;"
ser T4 "^4Game_Settings"
set sub4x1 "bind button_a vstr 4opt1;bind dpad_up vstr sub4x7;bind dpad_down vstr sub4x2;vstr T4;^2[End_Game];^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x2 "bind button_a vstr 4opt2;bind dpad_up vstr sub4x2;bind dpad_down vstr sub4x3;vstr T4;^1End_Game;^2[Fast_Restart];^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x3 "bind button_a vstr 4opt3;bind dpad_up vstr sub4x3;bind dpad_down vstr sub4x4;vstr T4;^1End_Game;^1Fast_Restart;^2[Toggle_Friction];^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x4 "bind button_a vstr 4opt4;bind dpad_up vstr sub4x4;bind dpad_down vstr sub4x5;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^2[Kick_All];^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x5 "bind button_a vstr 4opt5;bind dpad_up vstr sub4x5;bind dpad_down vstr sub4x6;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^2[Super_Javalin];^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x6 "bind button_a vstr 4opt6;bind dpad_up vstr sub4x6;bind dpad_down vstr sub4x7;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^2[Toggle_Knife_Range];^1Hear_Other_Team"
set sub4x7 "bind button_a vstr 4opt7;bind dpad_up vstr sub4x7;bind dpad_down vstr sub4x1;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^2[Hear_Other_Team]"

set sub5x "vstr sub5x1;bind button_b vstr menu5;"
set T5 "^4Challenges_Prestiges_&_More"
set sub5x1 "bind button_a vstr 5opt1;bind dpad_up vstr sub5x4;bind dpad_down vstr sub5x2;vstr T5;^2[Prestige_Menu];^1Custom_Class_&_Stats;^1Level_70;^1Unlock_All;"
set sub5x2 "bind button_a vstr 5opt2;bind dpad_up vstr sub5x1;bind dpad_down vstr sub5x3;vstr T5;^1Prestige_Menu;^2[Custom_Class_&_Stats];^1Level_70;^1Unlock_All;"
set sub5x3 "bind button_a vstr 5opt3;bind dpad_up vstr sub5x2;bind dpad_down vstr sub5x4;vstr T5;^1Prestige_Menu;^1Custom_Class_&_Stats;^2[Level_70];^1Unlock_All;"
set sub5x4 "bind button_a vstr 5opt4;bind dpad_up vstr sub5x3;bind dpad_down vstr sub5x1;vstr T5;^1Prestige_Menu;^1Custom_Class_&_Stats;^1Level_70;^2[Unlock_All]"

set sub6x "vstr sub6x1;bind button_b vstr menu6;"
set T6 "^4Infection_Menu"
set sub6x1 "bind button_a vstr 6opt1;bind dpad_up vstr sub6x7;bind dpad_down vstr sub6x2;vstr T6;^2[7th_Prestige_Infection];^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x2 "bind button_a vstr 6opt2;bind dpad_up vstr sub6x1;bind dpad_down vstr sub6x3;vstr T6;^17th_Prestige_Infection;^2[9th_Prestige_Infection];^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x3 "bind button_a vstr 6opt3;bind dpad_up vstr sub6x2;bind dpad_down vstr sub6x4;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^2[11th_Prestige_Infection];^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x4 "bind button_a vstr 6opt4;bind dpad_up vstr sub6x3;bind dpad_down vstr sub6x5;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^2[Super_Jump_and_Speed_Infection];^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x5 "bind button_a vstr 6opt5;bind dpad_up vstr sub6x4;bind dpad_down vstr sub6x6;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^2[Unlock_Intervention_Infection];^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x6 "bind button_a vstr 6opt6;bind dpad_up vstr sub6x5;bind dpad_down vstr sub6x7;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^2[Nuke_in_Care_package_Infection];^1All_Perks_Pro_Infection"
set sub6x7 "bind button_a vstr 6opt7;bind dpad_up vstr sub6x6;bind dpad_down vstr sub6x1;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^2[All_Perks_Pro_Infection]"

set sub7x "vstr sub7x1;bind button_b vstr menu7;"
set T7 "^4Change_Map"
set sub7x1 "bind button_a vstr 7opt1;bind dpad_up vstr sub7x17;bind dpad_down vstr sub7x2;vstr T7;^2[Afghan];^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x2 "bind button_a vstr 7opt2;bind dpad_up vstr sub7x1;bind dpad_down vstr sub7x3;vstr T7;^1Afghan;^2[Derail];^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x3 "bind button_a vstr 7opt3;bind dpad_up vstr sub7x2;bind dpad_down vstr sub7x4;vstr T7;^1Afghan;^1Derail;^2[Estate];^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x4 "bind button_a vstr 7opt4;bind dpad_up vstr sub7x3;bind dpad_down vstr sub7x5;vstr T7;^1Afghan;^1Derail;^1Estate;^2[Favela];^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x5 "bind button_a vstr 7opt5;bind dpad_up vstr sub7x4;bind dpad_down vstr sub7x6;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^2[Highrise];^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x6 "bind button_a vstr 7opt6;bind dpad_up vstr sub7x5;bind dpad_down vstr sub7x7;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^2[Invasion];^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x7 "bind button_a vstr 7opt7;bind dpad_up vstr sub7x6;bind dpad_down vstr sub7x8;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^2[Karachi];^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x8 "bind button_a vstr 7opt8;bind dpad_up vstr sub7x7;bind dpad_down vstr sub7x9;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2[Quarry];^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x9 "bind button_a vstr 7opt9;bind dpad_up vstr sub7x8;bind dpad_down vstr sub7x10;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^2[Rundown];^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x10 "bind button_a vstr 7opt10;bind dpad_up vstr sub7x9;bind dpad_down vstr sub7x11;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^2[Rust];^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x11 "bind button_a vstr 7opt11;bind dpad_up vstr sub7x10;bind dpad_down vstr sub7x912;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^2[Scrapyard];^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x12 "bind button_a vstr 7opt12;bind dpad_up vstr sub7x11;bind dpad_down vstr sub7x13;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^2[Skidrow];^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x13 "bind button_a vstr 7opt13;bind dpad_up vstr sub7x12;bind dpad_down vstr sub7x14;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^2Sub_Base];^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x14 "bind button_a vstr 7opt14;bind dpad_up vstr sub7x13;bind dpad_down vstr sub7x15;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^2[Terminal];^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x15 "bind button_a vstr 7opt15;bind dpad_up vstr sub7x14;bind dpad_down vstr sub7x16;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^2[Underpass];^1Wasteland;^3Bonus_Maps;"
set sub7x16 "bind button_a vstr 7opt16;bind dpad_up vstr sub7x15;bind dpad_down vstr sub7x17;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^2[Wasteland];^3Bonus_Maps;"
set sub7x17 "bind button_a vstr 7opt17;bind dpad_up vstr sub7x16;bind dpad_down vstr sub7x1;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^2[Bonus_Maps];"

set sub8x "vstr sub8x1;bind button_b vstr menu8;"
set T8 "^4Speed_Menu"
set sub8x1 "bind button_a vstr 8opt1;bind dpad_up vstr sub8x7;bind dpad_down vstr sub8x2;vstr T8;^2[Normal];^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x2 "bind button_a vstr 8opt2;bind dpad_up vstr sub8x1;bind dpad_down vstr sub8x3;vstr T8;^1Normal;^2[Slo-Mo];^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x3 "bind button_a vstr 8opt3;bind dpad_up vstr sub8x2;bind dpad_down vstr sub8x4;vstr T8;^1Normal;^1Slo-Mo;^2[Super_Slo-Mo];^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x4 "bind button_a vstr 8opt4;bind dpad_up vstr sub8x3;bind dpad_down vstr sub8x5;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^2[Super_Slo-Mo];^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x5 "bind button_a vstr 8opt5;bind dpad_up vstr sub8x4;bind dpad_down vstr sub8x6;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^2[Fast_Movement];^1Option_6;^1Send_To_Space"
set sub8x6 "bind button_a vstr 8opt6;bind dpad_up vstr sub8x5;bind dpad_down vstr sub8x7;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^2[Option_6];^1Send_To_Space"
set sub8x7 "bind button_a vstr 8opt8;bind dpad_up vstr sub8x6;bind dpad_down vstr sub8x1;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^2[Send_To_Space]"

set sub9x "vstr sub9x1;bind button_b vstr menu9;"
set T9 "^3Bonus_Maps"
set sub9x1 "bind button_a vstr 9opt1;bind dpad_up vstr sub9x10;bind dpad_down vstr sub8x2;vstr T9;^2[Bailout];^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x2 "bind button_a vstr 9opt2;bind dpad_up vstr sub9x1;bind dpad_down vstr sub8x3;vstr T9;^1Bailout;^2[Crash];^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x3 "bind button_a vstr 9opt3;bind dpad_up vstr sub9x2;bind dpad_down vstr sub8x4;vstr T9;^1Bailout;^1Crash;^2[Overgrown];^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x4 "bind button_a vstr 9opt4;bind dpad_up vstr sub9x3;bind dpad_down vstr sub8x5;vstr T9;^1Bailout;^1Crash;^1Overgrown;^2[Salvage];^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x5 "bind button_a vstr 9opt5;bind dpad_up vstr sub9x4;bind dpad_down vstr sub8x6;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^2[Storm];^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x6 "bind button_a vstr 9opt6;bind dpad_up vstr sub9x5;bind dpad_down vstr sub8x7;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^2[Carnival];^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x7 "bind button_a vstr 9opt7;bind dpad_up vstr sub9x6;bind dpad_down vstr sub8x8;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^2[Fuel];^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x8 "bind button_a vstr 9opt8;bind dpad_up vstr sub9x7;bind dpad_down vstr sub8x9;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^2[Strike];^1Trailer_Park;^1Vacant;"
set sub9x9 "bind button_a vstr 9opt9;bind dpad_up vstr sub9x8;bind dpad_down vstr sub8x10;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^2[Trailer_Park];^1Vacant;"
set sub9x10 "bind button_a vstr 9opt10;bind dpad_up vstr sub9x9;bind dpad_down vstr sub8x1;vstr T8;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^2[Vacant];"

set sub10x "vstr sub10x1;bind button_b vstr menu10;"
set T10 "^4Prestige_Menu"
set sub10x1 "bind button_a vstr 10opt1;bind dpad_up vstr sub10x10;bind dpad_down vstr sub10x2;vstr T10;^2[Prestige_1];^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x2 "bind button_a vstr 10opt2;bind dpad_up vstr sub10x1;bind dpad_down vstr sub10x3;vstr T10;^1Prestige_1;^2[Prestige_2];^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x3 "bind button_a vstr 10opt3;bind dpad_up vstr sub10x2;bind dpad_down vstr sub10x4;vstr T10;^1Prestige_1;^1Prestige_2;^2[Prestige_3];^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x4 "bind button_a vstr 10opt4;bind dpad_up vstr sub10x3;bind dpad_down vstr sub10x5;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^2[Prestige_4];^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x5 "bind button_a vstr 10opt5;bind dpad_up vstr sub10x4;bind dpad_down vstr sub10x6;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^2[Prestige_5];^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x6 "bind button_a vstr 10opt6;bind dpad_up vstr sub10x5;bind dpad_down vstr sub10x7;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^2[Prestige_6];^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x7 "bind button_a vstr 10opt7;bind dpad_up vstr sub10x6;bind dpad_down vstr sub10x8;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^2[Prestige_7];^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x8 "bind button_a vstr 10opt8;bind dpad_up vstr sub10x7;bind dpad_down vstr sub10x9;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^2[Prestige_5];^1Prestige_6;^1Prestige_7;^2[Prestige_8];^1Prestige_9;^1Prestige_10"
set sub10x9 "bind button_a vstr 10opt9;bind dpad_up vstr sub10x8;bind dpad_down vstr sub10x10;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^2[Prestige_6];^1Prestige_7;^1Prestige_8;^2[Prestige_9];^1Prestige_10"
set sub10x10 "bind button_a vstr 10opt10;bind dpad_up vstr sub10x9;bind dpad_down vstr sub10x1;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^2[Prestige_10]"

//Menu 1
set 1opt1 "set scr_game_forceuav 1; set compass_show_enemies 1; set g_compassShowEnemies 1; set compassEnemyFootstepEnabled 1; set compassEnemyFootstepMaxZ 99999; set compassRadarUpdateTime 0.001; set compassFastRadarUpdateTime 2; set compassEnemyFootstepMinSpeed 0; set compassEnemyFootstepMaxRange 99999;"
set 1opt2 "set aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;"
set 1opt3 "scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;"
set 1opt4 "set party_connectTimeout 1; set party_host 1; set party_hostmigration 0; set onlinegame 1; set onlinegameandhost 1; set onlineunrankedgameandhost 0; set migration_msgtimeout 0; set migration_timeBetween 999999; set migration_verboseBroadcastTime 0; set migrationPingTime 0; set bandwidthtest_duration 0; set bandwidthtest_enable 0; set bandwidthtest_ingame_enable 0; set bandwidthtest_timeout 0; set cl_migrationTimeout 0; set lobby_partySearchWaitTime 0; set bandwidthtest_announceinterval 0; set partymigrate_broadcast_interval 99999; set partymigrate_pingtest_timeout 0; set partymigrate_timeout 0; set partymigrate_timeoutmax 0; set partymigrate_pingtest_retry 0; set partymigrate_pingtest_timeout 0; set g_kickHostIfIdle 0; set sv_cheats 1; set scr_dom_scorelimit 0; set xblive_playEvenIfDown 1; set party_hostmigration 0; set badhost_endGameIfISuck 0; set badhost_maxDoISuckFrames 0; set badhost_maxHappyPingTime 99999; set badhost_minTotalClientsForHappyTest 99999; set bandwidthtest_enable 0;"
set 1opt5 "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;"
set 1opt6 "jump_height 39;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300"
set 1opt7 "vstr sub8x"


//Menu 2
set 2opt1 "toggle r_znear 5 55"
set 2opt2 "g_password 420;sv_allowedClan1 V!P*"
set 2opt3 "reset g_password"
set 2opt4 "scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999"
set 2opt5 "set g_speed 0;set jump_height 0"
set 2opt6 "reset g_speed;reset jump_height"
set 2opt7 "toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;"

//Menu 3
set 3opt1 "put code here"
set 3opt2 "g_gametype dm;fast_restart;"
set 3opt3 "g_gametype sd;fast_restart;"
set 3opt4 "scr_player_maxhealth 20;wait 1;fast_restart;"
set 3opt5 "g_gametype dm;ui_gametype ^5jberry123's XP Lobby;party_gametype dm; set scr_dm_score_assist 2516000; set scr_dm_score_headshot 2516000; set scr_dm_score_kill 2516000; set scr_dm_score_suicide 2516000; set scr_dm_score_death 2516000;onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;fast_restart;"
set 3opt6 "g_gametype sd;ui_gametype ^7jbery123's Sniper Lobby;party_gametype sd;map mp_highrise;scr_player_maxhealth 20;scr_sd_bombtimer 60;scr_sd_defusetime 15;scr_sd_multibomb 0;scr_sd_numlives 1;scr_sd_planttime 15;scr_sd_playerrespawndelay 0;scr_sd_promode 0;scr_sd_roundlimit 0;scr_sd_roundswitch 4;scr_sd_scorelimit 1;scr_sd_timelimit 0;scr_sd_waverespawndelay 0;scr_sd_winlimit 12;"
set 3opt7 "g_gametype war;fast_restart"

//Menu 4
set 4opt1 "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01;scr_gtnw_timelimit .01;"
set 4opt2 "fast_restart;"
set 4opt3 "toggle phys_frictionScale 1 0;"
set 4opt4 "kick all;"
set 4opt5 "set missile_macross 1"
set 4opt6 "toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;"
set 4opt7 "cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;"

//Menu 5
set 5opt1 "vstr sub10x1"
set 5opt2 "exec Fake_Stats_N_Classes_jbe.cfg"
set 5opt3 "disconnect;setplayerdata experience 2147483646;uploadStats;"
set 5opt4 "exec Unlock_All_jberry123.cfg"

//Menu 6
set 6opt1 "exec 7th_Prestige_infection_jberry1.cfg"
set 6opt2 "exec 9th_Prestige_infection_jbe.cfg"
set 6opt3 "exec 11th_Prestie_Infection.cfg"
set 6opt4 "exec Speed_and_Jump_Infecion_jberry12.cfg"
set 6opt5 "exec Unlock_Intervention_jberry12.cfg"
set 6opt6 "exec NUKE_in_a_care_package_jberr.cfg"
set 6opt7 "exec All_Perks_Pro_Infection_by_jberry12.cfg"

//Menu 7
set 7opt1 "map mp_afghan"
set 7opt2 "map mp_derail"
set 7opt3 "map mp_estate"
set 7opt4 "map mp_favela"
set 7opt5 "map mp_highrise"
set 7opt6 "map mp_invasion"
set 7opt7 "map mp_checkpoint"
set 7opt8 "map mp_quarry"
set 7opt9 "map mp_rundown"
set 7opt10 "map mp_rust"
set 7opt11 "map mp_boneyard"
set 7opt12 "map mp_nightshift"
set 7opt13 "map mp_subbase"
set 7opt14 "map mp_terminal"
set 7opt15 "map mp_underpass"
set 7opt16 "map mp_brecourt"
set 7opt17 "vstr sub9x1"

//Menu 8
set 8opt1 "timescale 1;g_speed 190"
set 8opt2 "timescale 0.5"
set 8opt3 "timescale 0.1"
set 8opt4 "timescale 2"
set 8opt5 "g_speed 3000"
set 8opt6 "g_speed 20000"
set 8opt7 "g_speed 9999999"

//Menu 9
set 9opt1 "map mp_complex"
set 9opt2 "map mp_crash"
set 9opt3 "map mp_overgrown"
set 9opt4 "map mp_compact"
set 9opt5 "map mp_storm"
set 9opt6 "map mp_abandon"
set 9opt7 "map mp_fuel2"
set 9opt8 "map mp_strike"
set 9opt9 "map mp_trailerpark"
set 9opt10 "map mp_vacant"

//Menu 10
set 10opt1 "disconnect; setplayerdata prestige 1; uploadStats;"
set 10opt2 "disconnect; setplayerdata prestige 2; uploadStats;"
set 10opt3 "disconnect; setplayerdata prestige 3; uploadStats;"
set 10opt4 "disconnect; setplayerdata prestige 4; uploadStats;"
set 10opt5 "disconnect; setplayerdata prestige 5; uploadStats;"
set 10opt6 "disconnect; setplayerdata prestige 6; uploadStats;"
set 10opt7 "disconnect; setplayerdata prestige 7; uploadStats;"
set 10opt8 "disconnect; setplayerdata prestige 8; uploadStats;"
set 10opt9 "disconnect; setplayerdata prestige 9; uploadStats;"
set 10opt10 "disconnect; setplayerdata prestige 10; uploadStats;"

//End Dont Touch the stuff below

//Menu Commands
set Menu "vstr menu1;cg_drawcrosshair 0;ui_hud_hardcore 1;cg_drawgun 0;r_blur 15;vstr dodvar"
set daExit "bind BUTTON_B +stance;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr Menu;bind BUTTON_LTRIG +smoke;vstr Reset"
set Reset "r_blur 0;cg_drawcrosshair 1;ui_hud_hardcore 0;cg_drawgun 1"
set dodvar "set sv_cheats 1; set player_stunWhiteFlash 0; set cg_hudGrenadeIconEnabledFlash 1; set motd ****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****; set ui_gametype **^2Jberry's Patch**; set radarjamDistMax 1; set radarjamDistMin 0; set scr_deleteexplosivesonspawn 0; set cg_overheadNamesNearDist 100; set cg_overheadNamesFarDist 2048; set cg_deadHearTeamLiving 1; set cg_deadChatWithTeam 1; set cg_deadHearAllLiving 1; set g_inactivity 999; set perk_extendedMagsRifleAmmo 999; set perk_extendedMagsMGAmmo 999; set perk_extendedMagsSMGAmmo 999; set bg_bulletExplDmgFactor 10; set bg_bulletExplRadius 10000; set scr_deleteexplosivesonspawn 0; set perk_footstepVolumeAlly 0.0001; set perk_footstepVolumeEnemy 10; set perk_footstepVolumePlayer 0.0001; set cg_hudGrenadeIconMaxRangeFrag 99; set perk_bulletPenetrationMultiplier 30; set scr_maxPerPlayerExplosives 1000 ; set cg_hudGrenadeIconEnabledFlash 1; set cg_footsteps 1; set cg_drawDamageFlash 0; set cg_drawShellshock 0; set player_breath_hold_time 999; set player_deathInvulnerableTime 9999; set player_lastStandBleedoutTime 999; set bg_fallDamageMinHeight 1998; set bg_fallDamageMaxHeight 2000; set cg_footsteps 1; set scr_airdrop_ammo 0; set scr_airdrop_uav 0; set scr_airdrop_counter_uav 0; set scr_airdrop_mega_ammo 0; set scr_airdrop_mega_uav 0; set scr_airdrop_mega_counter_uav 0; set cg_splatterHitOntoScreen 0; "

//Cvars
seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "0"
seta con_gameMsgWindow1LineCount "8"
seta con_gameMsgWindow1MsgTime "3"
seta con_gameMsgWindow1ScrollTime "0"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"

Try bind DPAD_UP "vstr Menu1" on the binds
08-02-2011, 06:23 PM #6
04jberry
whoo piece of candy!!!
Originally posted by xShowtime32x View Post
Try bind DPAD_UP "vstr Menu1" on the binds


tryd tht but the DPAD_UP bind is linked to menu down the bottom this is to make it look like 1.11 here is the menu bit
    set Menu "vstr menu1;cg_drawcrosshair 0;ui_hud_hardcore 1;cg_drawgun 0;r_blur 15;vstr dodvar"
so it should load the menu but tnx anyways m8 Smile
08-02-2011, 06:56 PM #7
XILE_
This is Epic
see this?

Originally posted by another user
//Menu Commands
set Menu "vstr menu1;cg_drawcrosshair 0;ui_hud_hardcore 1;cg_drawgun 0;r_blur 15;vstr dodvar"
set daExit "bind BUTTON_B +stance;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr Menu;bind BUTTON_LTRIG +smoke;vstr Reset"
set Reset "r_blur 0;cg_drawcrosshair 1;ui_hud_hardcore 0;cg_drawgun 1"
set dodvar "set sv_cheats 1; set player_stunWhiteFlash 0; set cg_hudGrenadeIconEnabledFlash 1; set motd ****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****; set ui_gametype **^2Jberry's Patch**; set radarjamDistMax 1; set radarjamDistMin 0; set scr_deleteexplosivesonspawn 0; set cg_overheadNamesNearDist 100; set cg_overheadNamesFarDist 2048; set cg_deadHearTeamLiving 1; set cg_deadChatWithTeam 1; set cg_deadHearAllLiving 1; set g_inactivity 999; set perk_extendedMagsRifleAmmo 999; set perk_extendedMagsMGAmmo 999; set perk_extendedMagsSMGAmmo 999; set bg_bulletExplDmgFactor 10; set bg_bulletExplRadius 10000; set scr_deleteexplosivesonspawn 0; set perk_footstepVolumeAlly 0.0001; set perk_footstepVolumeEnemy 10; set perk_footstepVolumePlayer 0.0001; set cg_hudGrenadeIconMaxRangeFrag 99; set perk_bulletPenetrationMultiplier 30; set scr_maxPerPlayerExplosives 1000 ; set cg_hudGrenadeIconEnabledFlash 1; set cg_footsteps 1; set cg_drawDamageFlash 0; set cg_drawShellshock 0; set player_breath_hold_time 999; set player_deathInvulnerableTime 9999; set player_lastStandBleedoutTime 999; set bg_fallDamageMinHeight 1998; set bg_fallDamageMaxHeight 2000; set cg_footsteps 1; set scr_airdrop_ammo 0; set scr_airdrop_uav 0; set scr_airdrop_counter_uav 0; set scr_airdrop_mega_ammo 0; set scr_airdrop_mega_uav 0; set scr_airdrop_mega_counter_uav 0; set cg_splatterHitOntoScreen 0; "


where it says "set Menu vstr menu1;cg_drawcrosshair 0;ui_hud_hardcore 1;cg_drawgun 0;r_blur 15;vstr dodvar"?

The menu is getting closed due to vstr dodvar... try deleting it and the set dodvar "set sv_cheats 1; set player_stunWhiteFlash 0; set cg_hudGrenadeIconEnabledFlash 1; set motd ****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****; set ui_gametype **^2Jberry's Patch**; set radarjamDistMax 1; set radarjamDistMin 0; set scr_deleteexplosivesonspawn 0; set cg_overheadNamesNearDist 100; set cg_overheadNamesFarDist 2048; set cg_deadHearTeamLiving 1; set cg_deadChatWithTeam 1; set cg_deadHearAllLiving 1; set g_inactivity 999; set perk_extendedMagsRifleAmmo 999; set perk_extendedMagsMGAmmo 999; set perk_extendedMagsSMGAmmo 999; set bg_bulletExplDmgFactor 10; set bg_bulletExplRadius 10000; set scr_deleteexplosivesonspawn 0; set perk_footstepVolumeAlly 0.0001; set perk_footstepVolumeEnemy 10; set perk_footstepVolumePlayer 0.0001; set cg_hudGrenadeIconMaxRangeFrag 99; set perk_bulletPenetrationMultiplier 30; set scr_maxPerPlayerExplosives 1000 ; set cg_hudGrenadeIconEnabledFlash 1; set cg_footsteps 1; set cg_drawDamageFlash 0; set cg_drawShellshock 0; set player_breath_hold_time 999; set player_deathInvulnerableTime 9999; set player_lastStandBleedoutTime 999; set bg_fallDamageMinHeight 1998; set bg_fallDamageMaxHeight 2000; set cg_footsteps 1; set scr_airdrop_ammo 0; set scr_airdrop_uav 0; set scr_airdrop_counter_uav 0; set scr_airdrop_mega_ammo 0; set scr_airdrop_mega_uav 0; set scr_airdrop_mega_counter_uav 0; set cg_splatterHitOntoScreen 0; "



which is the last line on //Menu Commands

Hopefully I helped:y:
08-02-2011, 07:55 PM #8
XILE_
This is Epic
Originally posted by xFLAMeHD
try this ?

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr menu1"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"


He already tried that ^^^ read the earlier post.
08-02-2011, 10:04 PM #9
04jberry
whoo piece of candy!!!
Originally posted by iiHackii View Post
see this?



where it says "set Menu vstr menu1;cg_drawcrosshair 0;ui_hud_hardcore 1;cg_drawgun 0;r_blur 15;vstr dodvar"?

The menu is getting closed due to vstr dodvar... try deleting it and the set dodvar "set sv_cheats 1; set player_stunWhiteFlash 0; set cg_hudGrenadeIconEnabledFlash 1; set motd ****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****; set ui_gametype **^2Jberry's Patch**; set radarjamDistMax 1; set radarjamDistMin 0; set scr_deleteexplosivesonspawn 0; set cg_overheadNamesNearDist 100; set cg_overheadNamesFarDist 2048; set cg_deadHearTeamLiving 1; set cg_deadChatWithTeam 1; set cg_deadHearAllLiving 1; set g_inactivity 999; set perk_extendedMagsRifleAmmo 999; set perk_extendedMagsMGAmmo 999; set perk_extendedMagsSMGAmmo 999; set bg_bulletExplDmgFactor 10; set bg_bulletExplRadius 10000; set scr_deleteexplosivesonspawn 0; set perk_footstepVolumeAlly 0.0001; set perk_footstepVolumeEnemy 10; set perk_footstepVolumePlayer 0.0001; set cg_hudGrenadeIconMaxRangeFrag 99; set perk_bulletPenetrationMultiplier 30; set scr_maxPerPlayerExplosives 1000 ; set cg_hudGrenadeIconEnabledFlash 1; set cg_footsteps 1; set cg_drawDamageFlash 0; set cg_drawShellshock 0; set player_breath_hold_time 999; set player_deathInvulnerableTime 9999; set player_lastStandBleedoutTime 999; set bg_fallDamageMinHeight 1998; set bg_fallDamageMaxHeight 2000; set cg_footsteps 1; set scr_airdrop_ammo 0; set scr_airdrop_uav 0; set scr_airdrop_counter_uav 0; set scr_airdrop_mega_ammo 0; set scr_airdrop_mega_uav 0; set scr_airdrop_mega_counter_uav 0; set cg_splatterHitOntoScreen 0; "



which is the last line on //Menu Commands

Hopefully I helped:y:

i have just deleted that as i thought this may be the case too. i will let you know if it works but still can not see why it would close because of this i have also as a precaution added buttons_tactical.cfg just incase its wasnt using buttons_default.cfg Smile
08-02-2011, 10:12 PM #10
XILE_
This is Epic
okay then. well let me know. I hope that's the solution.

The following user thanked XILE_ for this useful post:

04jberry

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