Post: Need Help With 1.12 patch 1.11 style
08-01-2011, 12:45 PM #1
04jberry
whoo piece of candy!!!
(adsbygoogle = window.adsbygoogle || []).push({}); ok so it took me ages putting this all together then when i finally finished it wouldnt work and i cant see why if anyone could help me out a bit that would be great here is the code.

    //--------------------------------------------------------------------------------------------------------
// -Credits:
// *zFlaVouR (For Making The Menu)
// *aerosoul94 For CVARS
//--------------------------------------------------------------------------------------------------------
// -Controls:
// *Press Dpad Up (To Get The Menu),
// -When In The Menu:
// *Press Dpad Down (To Go Down),
// *Press Dpad Up (To Go Up),
// *Press O (To Exit),
// *Press X (To Select).
//--------------------------------------------------------------------------------------------------------
// -1.12 in 1.11 style starts here:
//--------------------------------------------------------------------------------------------------------

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr Menu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

set Title "^4Main_Menu"
set menu1 "bind button_a vstr sub1x;bind dpad_up vstr menu7;bind dpad_down vstr menu2;bind button_b vstr daExit;vstr Title;^2[Quick_Menu];^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu2 "bind button_a vstr sub2x;bind dpad_up vstr menu1;bind dpad_down vstr menu3;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^2[Main_Mods];^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu3 "bind button_a vstr sub3x;bind dpad_up vstr menu2;bind dpad_down vstr menu4;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^2[Game_Modes];^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu4 "bind button_a vstr sub4x;bind dpad_up vstr menu3;bind dpad_down vstr menu5;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^2[Game_Settings];^1Challenges_Prestiges_&_More;^1Infection_Menu;^1Change_Map"
set menu5 "bind button_a vstr sub5x;bind dpad_up vstr menu4;bind dpad_down vstr menu6;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^2[Challenges_Prestiges_&_More];^1Infection_Menu;^1Change_Map"
set menu6 "bind button_a vstr sub6x;bind dpad_up vstr menu5;bind dpad_down vstr menu7;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^2[Infection_Menu];^1Change_Map"
set menu7 "bind button_a vstr sub7x;bind dpad_up vstr menu6;bind dpad_down vstr menu1;bind button_b vstr daExit;vstr Title;^1Quick_Menu;^1Main_Mods;^1Game_Modes;^1Game_Settings;^1Challenges_Prestiges_&_More;^1Infection_Menu;^2[Change_Map]"

set sub1x "vstr sub1x1;bind button_b vstr menu1;"
set T1 "^4Quick_Menu"
set sub1x1 "bind button_a vstr 1opt1;bind dpad_up vstr sub1x7;bind dpad_down vstr sub1x2;vstr T1;^2[Force_Uav];^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x3 "bind button_a vstr 1opt3;bind dpad_up vstr sub1x2;bind dpad_down vstr sub1x4;vstr T1;^1Force_Uav;^2[Aim_Assist];^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x2 "bind button_a vstr 1opt2;bind dpad_up vstr sub1x1;bind dpad_down vstr sub1x3;vstr T1;^1Force_Uav;^1Aim_Assist;^2[Good_Care_Packages];^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x4 "bind button_a vstr 1opt4;bind dpad_up vstr sub1x3;bind dpad_down vstr sub1x5;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^2[Force_Host];^1Super_Jump_on;^1Super_Jump_off;^1Speed_Menu"
set sub1x5 "bind button_a vstr 1opt5;bind dpad_up vstr sub1x4;bind dpad_down vstr sub1x6;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^2[Super_Jump_on];^1Super_Jump_off;^1Speed_Menu"
set sub1x6 "bind button_a vstr 1opt6;bind dpad_up vstr sub1x5;bind dpad_down vstr sub1x7;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^2[Super_Jump_off];^1Speed_Menu"
set sub1x7 "bind button_a vstr 1opt7;bind dpad_up vstr sub1x6;bind dpad_down vstr sub1x1;vstr T1;^1Force_Uav;^1Aim_Assist;^1Good_Care_Packages;^1Force_Host;^1Super_Jump_on;^1Super_Jump_off;^2[Speed_Menu]"

set sub2x "vstr sub2x1;bind button_b vstr menu2;"
set T2 "^4Main_Mods"
set sub2x1 "bind button_a vstr 2opt1;bind dpad_up vstr sub2x7;bind dpad_down vstr sub2x2;vstr T2;^2[WallHack];^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x2 "bind button_a vstr 2opt2;bind dpad_up vstr sub2x1;bind dpad_down vstr sub2x3;vstr T2;^1WallHack;^2[Lock_Lobby_With_V!P*];^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x3 "bind button_a vstr 2opt3;bind dpad_up vstr sub2x2;bind dpad_down vstr sub2x4;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^2[Unlock_Lobby];^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x4 "bind button_a vstr 2opt4;bind dpad_up vstr sub2x3;bind dpad_down vstr sub2x5;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^2[Nuke_in_Carepackage];^1Freeze_Lobby;^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x5 "bind button_a vstr 2opt5;bind dpad_up vstr sub2x4;bind dpad_down vstr sub2x6;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^2[Freeze_Lobby];^1Unfreeze_Lobby;^1Hold_Breath_Forever"
set sub2x6 "bind button_a vstr 2opt6;bind dpad_up vstr sub2x5;bind dpad_down vstr sub2x7;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^2[Unfreeze_Lobby];^1Hold_Breath_Forever"
set sub2x7 "bind button_a vstr 2opt7;bind dpad_up vstr sub2x6;bind dpad_down vstr sub2x1;vstr T2;^1WallHack;^1Lock_Lobby_With_V!P*;^1Unlock_Lobby;^1Nuke_in_Carepackage;^1Freeze_Lobby;^1Unfreeze_Lobby;^2[Hold_Breath_Forever]"

set sub3x "vstr sub3x1;bind button_b vstr menu3;"
set T3 "^4Game_Modes"
set sub3x1 "bind button_a vstr 3opt1;bind dpad_up vstr sub3x7;bind dpad_down vstr sub3x2;vstr T3;^2[Free_For_All];^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x2 "bind button_a vstr 3opt2;bind dpad_up vstr sub3x1;bind dpad_down vstr sub3x3;vstr T3;^1Free_For_All;^2[Team_Deathmatch];^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x3 "bind button_a vstr 3opt3;bind dpad_up vstr sub3x2;bind dpad_down vstr sub3x4;vstr T3;^1Free_For_All;^1Team_Deathmatch;^2[Search_&_Destroy];^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x4 "bind button_a vstr 3opt4;bind dpad_up vstr sub3x3;bind dpad_down vstr sub3x5;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^2[Miniscule_Health];^1XP_Lobby;^1Sniper_Lobby;^1Ground_War"
set sub3x5 "bind button_a vstr 3opt5;bind dpad_up vstr sub3x4;bind dpad_down vstr sub3x6;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^2[XP_Lobby];^1Sniper_Lobby;^1Ground_War"
set sub3x6 "bind button_a vstr 3opt6;bind dpad_up vstr sub3x5;bind dpad_down vstr sub3x7;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^2[Sniper_Lobby];^1Ground_War"
set sub3x7 "bind button_a vstr 3opt7;bind dpad_up vstr sub3x6;bind dpad_down vstr sub3x1;vstr T3;^1Free_For_All;^1Team_Deathmatch;^1Search_&_Destroy;^1Miniscule_Health;^1XP_Lobby;^1Sniper_Lobby;^2[Ground_War]"

set sub4x "vstr sub4x1;bind button_b vstr menu4;"
ser T4 "^4Game_Settings"
set sub4x1 "bind button_a vstr 4opt1;bind dpad_up vstr sub4x7;bind dpad_down vstr sub4x2;vstr T4;^2[End_Game];^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x2 "bind button_a vstr 4opt2;bind dpad_up vstr sub4x2;bind dpad_down vstr sub4x3;vstr T4;^1End_Game;^2[Fast_Restart];^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x3 "bind button_a vstr 4opt3;bind dpad_up vstr sub4x3;bind dpad_down vstr sub4x4;vstr T4;^1End_Game;^1Fast_Restart;^2[Toggle_Friction];^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x4 "bind button_a vstr 4opt4;bind dpad_up vstr sub4x4;bind dpad_down vstr sub4x5;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^2[Kick_All];^1Super_Javalin;^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x5 "bind button_a vstr 4opt5;bind dpad_up vstr sub4x5;bind dpad_down vstr sub4x6;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^2[Super_Javalin];^1Toggle_Knife_Range;^1Hear_Other_Team"
set sub4x6 "bind button_a vstr 4opt6;bind dpad_up vstr sub4x6;bind dpad_down vstr sub4x7;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^2[Toggle_Knife_Range];^1Hear_Other_Team"
set sub4x7 "bind button_a vstr 4opt7;bind dpad_up vstr sub4x7;bind dpad_down vstr sub4x1;vstr T4;^1End_Game;^1Fast_Restart;^1Toggle_Friction;^1Kick_All;^1Super_Javalin;^1Toggle_Knife_Range;^2[Hear_Other_Team]"

set sub5x "vstr sub5x1;bind button_b vstr menu5;"
set T5 "^4Challenges_Prestiges_&_More"
set sub5x1 "bind button_a vstr 5opt1;bind dpad_up vstr sub5x4;bind dpad_down vstr sub5x2;vstr T5;^2[Prestige_Menu];^1Custom_Class_&_Stats;^1Level_70;^1Unlock_All;"
set sub5x2 "bind button_a vstr 5opt2;bind dpad_up vstr sub5x1;bind dpad_down vstr sub5x3;vstr T5;^1Prestige_Menu;^2[Custom_Class_&_Stats];^1Level_70;^1Unlock_All;"
set sub5x3 "bind button_a vstr 5opt3;bind dpad_up vstr sub5x2;bind dpad_down vstr sub5x4;vstr T5;^1Prestige_Menu;^1Custom_Class_&_Stats;^2[Level_70];^1Unlock_All;"
set sub5x4 "bind button_a vstr 5opt4;bind dpad_up vstr sub5x3;bind dpad_down vstr sub5x1;vstr T5;^1Prestige_Menu;^1Custom_Class_&_Stats;^1Level_70;^2[Unlock_All]"

set sub6x "vstr sub6x1;bind button_b vstr menu6;"
set T6 "^4Infection_Menu"
set sub6x1 "bind button_a vstr 6opt1;bind dpad_up vstr sub6x7;bind dpad_down vstr sub6x2;vstr T6;^2[7th_Prestige_Infection];^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x2 "bind button_a vstr 6opt2;bind dpad_up vstr sub6x1;bind dpad_down vstr sub6x3;vstr T6;^17th_Prestige_Infection;^2[9th_Prestige_Infection];^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x3 "bind button_a vstr 6opt3;bind dpad_up vstr sub6x2;bind dpad_down vstr sub6x4;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^2[11th_Prestige_Infection];^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x4 "bind button_a vstr 6opt4;bind dpad_up vstr sub6x3;bind dpad_down vstr sub6x5;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^2[Super_Jump_and_Speed_Infection];^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x5 "bind button_a vstr 6opt5;bind dpad_up vstr sub6x4;bind dpad_down vstr sub6x6;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^2[Unlock_Intervention_Infection];^1Nuke_in_Care_package_Infection;^1All_Perks_Pro_Infection"
set sub6x6 "bind button_a vstr 6opt6;bind dpad_up vstr sub6x5;bind dpad_down vstr sub6x7;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^2[Nuke_in_Care_package_Infection];^1All_Perks_Pro_Infection"
set sub6x7 "bind button_a vstr 6opt7;bind dpad_up vstr sub6x6;bind dpad_down vstr sub6x1;vstr T6;^17th_Prestige_Infection;^19th_Prestige_Infection;^111th_Prestige_Infection;^1Super_Jump_and_Speed_Infection;^1Unlock_Intervention_Infection;^1Nuke_in_Care_package_Infection;^2[All_Perks_Pro_Infection]"

set sub7x "vstr sub7x1;bind button_b vstr menu7;"
set T7 "^4Change_Map"
set sub7x1 "bind button_a vstr 7opt1;bind dpad_up vstr sub7x17;bind dpad_down vstr sub7x2;vstr T7;^2[Afghan];^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x2 "bind button_a vstr 7opt2;bind dpad_up vstr sub7x1;bind dpad_down vstr sub7x3;vstr T7;^1Afghan;^2[Derail];^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x3 "bind button_a vstr 7opt3;bind dpad_up vstr sub7x2;bind dpad_down vstr sub7x4;vstr T7;^1Afghan;^1Derail;^2[Estate];^1Favela;^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x4 "bind button_a vstr 7opt4;bind dpad_up vstr sub7x3;bind dpad_down vstr sub7x5;vstr T7;^1Afghan;^1Derail;^1Estate;^2[Favela];^1Highrise;^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x5 "bind button_a vstr 7opt5;bind dpad_up vstr sub7x4;bind dpad_down vstr sub7x6;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^2[Highrise];^1Invasion;^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x6 "bind button_a vstr 7opt6;bind dpad_up vstr sub7x5;bind dpad_down vstr sub7x7;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^2[Invasion];^1Karachi;^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x7 "bind button_a vstr 7opt7;bind dpad_up vstr sub7x6;bind dpad_down vstr sub7x8;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^2[Karachi];^2Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x8 "bind button_a vstr 7opt8;bind dpad_up vstr sub7x7;bind dpad_down vstr sub7x9;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^2[Quarry];^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x9 "bind button_a vstr 7opt9;bind dpad_up vstr sub7x8;bind dpad_down vstr sub7x10;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^2[Rundown];^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x10 "bind button_a vstr 7opt10;bind dpad_up vstr sub7x9;bind dpad_down vstr sub7x11;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^2[Rust];^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x11 "bind button_a vstr 7opt11;bind dpad_up vstr sub7x10;bind dpad_down vstr sub7x912;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^2[Scrapyard];^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x12 "bind button_a vstr 7opt12;bind dpad_up vstr sub7x11;bind dpad_down vstr sub7x13;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^2[Skidrow];^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x13 "bind button_a vstr 7opt13;bind dpad_up vstr sub7x12;bind dpad_down vstr sub7x14;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^2Sub_Base];^1Terminal;^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x14 "bind button_a vstr 7opt14;bind dpad_up vstr sub7x13;bind dpad_down vstr sub7x15;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^2[Terminal];^1Underpass;^1Wasteland;^3Bonus_Maps;"
set sub7x15 "bind button_a vstr 7opt15;bind dpad_up vstr sub7x14;bind dpad_down vstr sub7x16;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^2[Underpass];^1Wasteland;^3Bonus_Maps;"
set sub7x16 "bind button_a vstr 7opt16;bind dpad_up vstr sub7x15;bind dpad_down vstr sub7x17;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^2[Wasteland];^3Bonus_Maps;"
set sub7x17 "bind button_a vstr 7opt17;bind dpad_up vstr sub7x16;bind dpad_down vstr sub7x1;vstr T7;^1Afghan;^1Derail;^1Estate;^1Favela;^1Highrise;^1Invasion;^1Karachi;^1Quarry;^1Rundown;^1Rust;^1Scrapyard;^1Skidrow;^1Sub_Base;^1Terminal;^1Underpass;^1Wasteland;^2[Bonus_Maps];"

set sub8x "vstr sub8x1;bind button_b vstr menu8;"
set T8 "^4Speed_Menu"
set sub8x1 "bind button_a vstr 8opt1;bind dpad_up vstr sub8x7;bind dpad_down vstr sub8x2;vstr T8;^2[Normal];^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x2 "bind button_a vstr 8opt2;bind dpad_up vstr sub8x1;bind dpad_down vstr sub8x3;vstr T8;^1Normal;^2[Slo-Mo];^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x3 "bind button_a vstr 8opt3;bind dpad_up vstr sub8x2;bind dpad_down vstr sub8x4;vstr T8;^1Normal;^1Slo-Mo;^2[Super_Slo-Mo];^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x4 "bind button_a vstr 8opt4;bind dpad_up vstr sub8x3;bind dpad_down vstr sub8x5;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^2[Super_Slo-Mo];^1Fast_Movement;^1Option_6;^1Send_To_Space"
set sub8x5 "bind button_a vstr 8opt5;bind dpad_up vstr sub8x4;bind dpad_down vstr sub8x6;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^2[Fast_Movement];^1Option_6;^1Send_To_Space"
set sub8x6 "bind button_a vstr 8opt6;bind dpad_up vstr sub8x5;bind dpad_down vstr sub8x7;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^2[Option_6];^1Send_To_Space"
set sub8x7 "bind button_a vstr 8opt8;bind dpad_up vstr sub8x6;bind dpad_down vstr sub8x1;vstr T8;^1Normal;^1Slo-Mo;^1Super_Slo-Mo;^1Super_Slo-Mo;^1Fast_Movement;^1Option_6;^2[Send_To_Space]"

set sub9x "vstr sub9x1;bind button_b vstr menu9;"
set T9 "^3Bonus_Maps"
set sub9x1 "bind button_a vstr 9opt1;bind dpad_up vstr sub9x10;bind dpad_down vstr sub8x2;vstr T9;^2[Bailout];^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x2 "bind button_a vstr 9opt2;bind dpad_up vstr sub9x1;bind dpad_down vstr sub8x3;vstr T9;^1Bailout;^2[Crash];^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x3 "bind button_a vstr 9opt3;bind dpad_up vstr sub9x2;bind dpad_down vstr sub8x4;vstr T9;^1Bailout;^1Crash;^2[Overgrown];^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x4 "bind button_a vstr 9opt4;bind dpad_up vstr sub9x3;bind dpad_down vstr sub8x5;vstr T9;^1Bailout;^1Crash;^1Overgrown;^2[Salvage];^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x5 "bind button_a vstr 9opt5;bind dpad_up vstr sub9x4;bind dpad_down vstr sub8x6;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^2[Storm];^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x6 "bind button_a vstr 9opt6;bind dpad_up vstr sub9x5;bind dpad_down vstr sub8x7;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^2[Carnival];^1Fuel;^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x7 "bind button_a vstr 9opt7;bind dpad_up vstr sub9x6;bind dpad_down vstr sub8x8;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^2[Fuel];^1Strike;^1Trailer_Park;^1Vacant;"
set sub9x8 "bind button_a vstr 9opt8;bind dpad_up vstr sub9x7;bind dpad_down vstr sub8x9;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^2[Strike];^1Trailer_Park;^1Vacant;"
set sub9x9 "bind button_a vstr 9opt9;bind dpad_up vstr sub9x8;bind dpad_down vstr sub8x10;vstr T9;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^2[Trailer_Park];^1Vacant;"
set sub9x10 "bind button_a vstr 9opt10;bind dpad_up vstr sub9x9;bind dpad_down vstr sub8x1;vstr T8;^1Bailout;^1Crash;^1Overgrown;^1Salvage;^1Storm;^1Carnival;^1Fuel;^1Strike;^1Trailer_Park;^2[Vacant];"

set sub10x "vstr sub10x1;bind button_b vstr menu10;"
set T10 "^4Prestige_Menu"
set sub10x1 "bind button_a vstr 10opt1;bind dpad_up vstr sub10x10;bind dpad_down vstr sub10x2;vstr T10;^2[Prestige_1];^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x2 "bind button_a vstr 10opt2;bind dpad_up vstr sub10x1;bind dpad_down vstr sub10x3;vstr T10;^1Prestige_1;^2[Prestige_2];^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x3 "bind button_a vstr 10opt3;bind dpad_up vstr sub10x2;bind dpad_down vstr sub10x4;vstr T10;^1Prestige_1;^1Prestige_2;^2[Prestige_3];^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x4 "bind button_a vstr 10opt4;bind dpad_up vstr sub10x3;bind dpad_down vstr sub10x5;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^2[Prestige_4];^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x5 "bind button_a vstr 10opt5;bind dpad_up vstr sub10x4;bind dpad_down vstr sub10x6;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^2[Prestige_5];^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x6 "bind button_a vstr 10opt6;bind dpad_up vstr sub10x5;bind dpad_down vstr sub10x7;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^2[Prestige_6];^1Prestige_7;^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x7 "bind button_a vstr 10opt7;bind dpad_up vstr sub10x6;bind dpad_down vstr sub10x8;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^2[Prestige_7];^1Prestige_8;^1Prestige_9;^1Prestige_10"
set sub10x8 "bind button_a vstr 10opt8;bind dpad_up vstr sub10x7;bind dpad_down vstr sub10x9;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^2[Prestige_5];^1Prestige_6;^1Prestige_7;^2[Prestige_8];^1Prestige_9;^1Prestige_10"
set sub10x9 "bind button_a vstr 10opt9;bind dpad_up vstr sub10x8;bind dpad_down vstr sub10x10;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^2[Prestige_6];^1Prestige_7;^1Prestige_8;^2[Prestige_9];^1Prestige_10"
set sub10x10 "bind button_a vstr 10opt10;bind dpad_up vstr sub10x9;bind dpad_down vstr sub10x1;vstr T10;^1Prestige_1;^1Prestige_2;^1Prestige_3;^1Prestige_4;^1Prestige_5;^1Prestige_6;^1Prestige_7;^1Prestige_8;^1Prestige_9;^2[Prestige_10]"

//Menu 1
set 1opt1 "set scr_game_forceuav 1; set compass_show_enemies 1; set g_compassShowEnemies 1; set compassEnemyFootstepEnabled 1; set compassEnemyFootstepMaxZ 99999; set compassRadarUpdateTime 0.001; set compassFastRadarUpdateTime 2; set compassEnemyFootstepMinSpeed 0; set compassEnemyFootstepMaxRange 99999;"
set 1opt2 "set aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;"
set 1opt3 "scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;"
set 1opt4 "set party_connectTimeout 1; set party_host 1; set party_hostmigration 0; set onlinegame 1; set onlinegameandhost 1; set onlineunrankedgameandhost 0; set migration_msgtimeout 0; set migration_timeBetween 999999; set migration_verboseBroadcastTime 0; set migrationPingTime 0; set bandwidthtest_duration 0; set bandwidthtest_enable 0; set bandwidthtest_ingame_enable 0; set bandwidthtest_timeout 0; set cl_migrationTimeout 0; set lobby_partySearchWaitTime 0; set bandwidthtest_announceinterval 0; set partymigrate_broadcast_interval 99999; set partymigrate_pingtest_timeout 0; set partymigrate_timeout 0; set partymigrate_timeoutmax 0; set partymigrate_pingtest_retry 0; set partymigrate_pingtest_timeout 0; set g_kickHostIfIdle 0; set sv_cheats 1; set scr_dom_scorelimit 0; set xblive_playEvenIfDown 1; set party_hostmigration 0; set badhost_endGameIfISuck 0; set badhost_maxDoISuckFrames 0; set badhost_maxHappyPingTime 99999; set badhost_minTotalClientsForHappyTest 99999; set bandwidthtest_enable 0;"
set 1opt5 "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;"
set 1opt6 "jump_height 39;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300"
set 1opt7 "vstr sub8x"


//Menu 2
set 2opt1 "toggle r_znear 5 55"
set 2opt2 "g_password 420;sv_allowedClan1 V!P*"
set 2opt3 "reset g_password"
set 2opt4 "scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999"
set 2opt5 "set g_speed 0;set jump_height 0"
set 2opt6 "reset g_speed;reset jump_height"
set 2opt7 "toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;"

//Menu 3
set 3opt1 "put code here"
set 3opt2 "g_gametype dm;fast_restart;"
set 3opt3 "g_gametype sd;fast_restart;"
set 3opt4 "scr_player_maxhealth 20;wait 1;fast_restart;"
set 3opt5 "g_gametype dm;ui_gametype ^5jberry123's XP Lobby;party_gametype dm; set scr_dm_score_assist 2516000; set scr_dm_score_headshot 2516000; set scr_dm_score_kill 2516000; set scr_dm_score_suicide 2516000; set scr_dm_score_death 2516000;onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;fast_restart;"
set 3opt6 "g_gametype sd;ui_gametype ^7jbery123's Sniper Lobby;party_gametype sd;map mp_highrise;scr_player_maxhealth 20;scr_sd_bombtimer 60;scr_sd_defusetime 15;scr_sd_multibomb 0;scr_sd_numlives 1;scr_sd_planttime 15;scr_sd_playerrespawndelay 0;scr_sd_promode 0;scr_sd_roundlimit 0;scr_sd_roundswitch 4;scr_sd_scorelimit 1;scr_sd_timelimit 0;scr_sd_waverespawndelay 0;scr_sd_winlimit 12;"
set 3opt7 "g_gametype war;fast_restart"

//Menu 4
set 4opt1 "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01;scr_gtnw_timelimit .01;"
set 4opt2 "fast_restart;"
set 4opt3 "toggle phys_frictionScale 1 0;"
set 4opt4 "kick all;"
set 4opt5 "set missile_macross 1"
set 4opt6 "toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;"
set 4opt7 "cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;"

//Menu 5
set 5opt1 "vstr sub10x1"
set 5opt2 "exec Fake_Stats_N_Classes_jbe.cfg"
set 5opt3 "disconnect;setplayerdata experience 2147483646;uploadStats;"
set 5opt4 "exec Unlock_All_jberry123.cfg"

//Menu 6
set 6opt1 "exec 7th_Prestige_infection_jberry1.cfg"
set 6opt2 "exec 9th_Prestige_infection_jbe.cfg"
set 6opt3 "exec 11th_Prestie_Infection.cfg"
set 6opt4 "exec Speed_and_Jump_Infecion_jberry12.cfg"
set 6opt5 "exec Unlock_Intervention_jberry12.cfg"
set 6opt6 "exec NUKE_in_a_care_package_jberr.cfg"
set 6opt7 "exec All_Perks_Pro_Infection_by_jberry12.cfg"

//Menu 7
set 7opt1 "map mp_afghan"
set 7opt2 "map mp_derail"
set 7opt3 "map mp_estate"
set 7opt4 "map mp_favela"
set 7opt5 "map mp_highrise"
set 7opt6 "map mp_invasion"
set 7opt7 "map mp_checkpoint"
set 7opt8 "map mp_quarry"
set 7opt9 "map mp_rundown"
set 7opt10 "map mp_rust"
set 7opt11 "map mp_boneyard"
set 7opt12 "map mp_nightshift"
set 7opt13 "map mp_subbase"
set 7opt14 "map mp_terminal"
set 7opt15 "map mp_underpass"
set 7opt16 "map mp_brecourt"
set 7opt17 "vstr sub9x1"

//Menu 8
set 8opt1 "timescale 1;g_speed 190"
set 8opt2 "timescale 0.5"
set 8opt3 "timescale 0.1"
set 8opt4 "timescale 2"
set 8opt5 "g_speed 3000"
set 8opt6 "g_speed 20000"
set 8opt7 "g_speed 9999999"

//Menu 9
set 9opt1 "map mp_complex"
set 9opt2 "map mp_crash"
set 9opt3 "map mp_overgrown"
set 9opt4 "map mp_compact"
set 9opt5 "map mp_storm"
set 9opt6 "map mp_abandon"
set 9opt7 "map mp_fuel2"
set 9opt8 "map mp_strike"
set 9opt9 "map mp_trailerpark"
set 9opt10 "map mp_vacant"

//Menu 10
set 10opt1 "disconnect; setplayerdata prestige 1; uploadStats;"
set 10opt2 "disconnect; setplayerdata prestige 2; uploadStats;"
set 10opt3 "disconnect; setplayerdata prestige 3; uploadStats;"
set 10opt4 "disconnect; setplayerdata prestige 4; uploadStats;"
set 10opt5 "disconnect; setplayerdata prestige 5; uploadStats;"
set 10opt6 "disconnect; setplayerdata prestige 6; uploadStats;"
set 10opt7 "disconnect; setplayerdata prestige 7; uploadStats;"
set 10opt8 "disconnect; setplayerdata prestige 8; uploadStats;"
set 10opt9 "disconnect; setplayerdata prestige 9; uploadStats;"
set 10opt10 "disconnect; setplayerdata prestige 10; uploadStats;"

//End Dont Touch the stuff below

//Menu Commands
set Menu "vstr menu1;cg_drawcrosshair 0;ui_hud_hardcore 1;cg_drawgun 0;r_blur 15;vstr dodvar"
set daExit "bind BUTTON_B +stance;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr Menu;bind BUTTON_LTRIG +smoke;vstr Reset"
set Reset "r_blur 0;cg_drawcrosshair 1;ui_hud_hardcore 0;cg_drawgun 1"
set dodvar "set sv_cheats 1; set player_stunWhiteFlash 0; set cg_hudGrenadeIconEnabledFlash 1; set motd ****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****____****^3Jberry's_Patch****; set ui_gametype **^2Jberry's Patch**; set radarjamDistMax 1; set radarjamDistMin 0; set scr_deleteexplosivesonspawn 0; set cg_overheadNamesNearDist 100; set cg_overheadNamesFarDist 2048; set cg_deadHearTeamLiving 1; set cg_deadChatWithTeam 1; set cg_deadHearAllLiving 1; set g_inactivity 999; set perk_extendedMagsRifleAmmo 999; set perk_extendedMagsMGAmmo 999; set perk_extendedMagsSMGAmmo 999; set bg_bulletExplDmgFactor 10; set bg_bulletExplRadius 10000; set scr_deleteexplosivesonspawn 0; set perk_footstepVolumeAlly 0.0001; set perk_footstepVolumeEnemy 10; set perk_footstepVolumePlayer 0.0001; set cg_hudGrenadeIconMaxRangeFrag 99; set perk_bulletPenetrationMultiplier 30; set scr_maxPerPlayerExplosives 1000 ; set cg_hudGrenadeIconEnabledFlash 1; set cg_footsteps 1; set cg_drawDamageFlash 0; set cg_drawShellshock 0; set player_breath_hold_time 999; set player_deathInvulnerableTime 9999; set player_lastStandBleedoutTime 999; set bg_fallDamageMinHeight 1998; set bg_fallDamageMaxHeight 2000; set cg_footsteps 1; set scr_airdrop_ammo 0; set scr_airdrop_uav 0; set scr_airdrop_counter_uav 0; set scr_airdrop_mega_ammo 0; set scr_airdrop_mega_uav 0; set scr_airdrop_mega_counter_uav 0; set cg_splatterHitOntoScreen 0; "

//Cvars
seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "0"
seta con_gameMsgWindow1LineCount "8"
seta con_gameMsgWindow1MsgTime "3"
seta con_gameMsgWindow1ScrollTime "0"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"


to try and solve this by looking into my whole patch here it is You must login or register to view this content.
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08-02-2011, 10:24 PM #11
04jberry
whoo piece of candy!!!
Originally posted by iiHackii View Post
He already tried that ^^^ read the earlier post.


here have a look at the whole patch m8 it may be easyier to understand what i have done in it Smile
here is the link i tried using mediafre but as my pc's internet is too slow some things dont work for some reason so ere it is You must login or register to view this content.
08-02-2011, 10:35 PM #12
zFlaVouR
Former zFlaVouR!
Originally posted by 04jberry View Post
here have a look at the whole patch m8 it may be easyier to understand what i have done in it Smile
here is the link i tried using mediafre but as my pc's internet is too slow some things dont work for some reason so ere it is You must login or register to view this content.


its the dodvar. a config code can max have 1024 chars. and it has 1428. so you need to short it down...

The following user thanked zFlaVouR for this useful post:

04jberry
08-02-2011, 11:25 PM #13
04jberry
whoo piece of candy!!!
Originally posted by zFlaVouR View Post
its the dodvar. a config code can max have 1024 chars. and it has 1428. so you need to short it down...

tnx m8 all this just because of a few characters lol i have taken them out and replaced with

    wait 0.5
exec Dvar_Dvar_Dvar_Dvar_.cfg

and then i have listed the dvars


---------- Post added at 07:25 PM ---------- Previous post was at 06:42 PM ----------

Originally posted by iiHackii View Post
okay then. well let me know. I hope that's the solution.


m8 tht was the solution as zflavour said i have now fixed it up and have to redesign abit because i didnt know tht i would only be able to see 7 options on the screen and i have te map menu wich has 16 then another option to open up the dlc menu lol
08-02-2011, 11:40 PM #14
XILE_
This is Epic
Originally posted by 04jberry View Post
tnx m8 all this just because of a few characters lol i have taken them out and replaced with

    wait 0.5
exec Dvar_Dvar_Dvar_Dvar_.cfg

and then i have listed the dvars


---------- Post added at 07:25 PM ---------- Previous post was at 06:42 PM ----------



m8 tht was the solution as zflavour said i have now fixed it up and have to redesign abit because i didnt know tht i would only be able to see 7 options on the screen and i have te map menu wich has 16 then another option to open up the dlc menu lol


Lol zFlavour beat me to it.. well that's good you found it at least.
glad to be of some assistant.

The following user thanked XILE_ for this useful post:

04jberry
08-03-2011, 01:57 AM #15
04jberry
whoo piece of candy!!!
Originally posted by iiHackii View Post
Lol zFlavour beat me to it.. well that's good you found it at least.
glad to be of some assistant.

tnx m8 for your help lol ill probably need it again later lol
08-03-2011, 02:03 AM #16
zFlaVouR
Former zFlaVouR!
Originally posted by 04jberry View Post
tnx m8 for your help lol ill probably need it again later lol

ill help too

The following user thanked zFlaVouR for this useful post:

04jberry
08-03-2011, 02:06 AM #17
04jberry
whoo piece of candy!!!
Originally posted by zFlaVouR View Post
ill help too

tnx m8 lol i would have never got it going if not for u cheers m8 Smile
08-03-2011, 05:34 AM #18
Looks like your question has been answered.
Thread Closed

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