Post: MW2 Assault Rifle Infection
09-03-2011, 12:39 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); For the more laid back of you, here are the infections for every assault rifle:
EDIT: FOR THE EVEN MORE LAID BACK OF YOU THESE UNLOCK THE ATTATCHMENTS

Famas:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_famas 1000;setPlayerData challengeState ch_marksman_famas 9;setPlayerData challengeProgress ch_expert_famas 500;setPlayerData challengeState ch_expert_famas 9;setPlayerData challengeProgress ch_famas_gl 20;setPlayerData challengeState ch_famas_gl 2;setPlayerData challengeProgress ch_famas_reflex 60;setPlayerData challengeState ch_famas_reflex 2;setPlayerData challengeProgress ch_famas_silencer 15;setPlayerData challengeState ch_famas_silencer 2;setPlayerData challengeProgress ch_famas_acog 20;setPlayerData challengeState ch_famas_acog 2;setPlayerData challengeProgress ch_famas_fmj 40;setPlayerData challengeState ch_famas_fmj 2;setPlayerData challengeProgress ch_famas_mastery 10;setPlayerData challengeState ch_famas_mastery 2;uploadStats"


M4:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_m4 1000;setPlayerData challengeState ch_marksman_m4 9;setPlayerData challengeProgress ch_expert_m4 500;setPlayerData challengeState ch_expert_m4 9;setPlayerData challengeProgress ch_m4_gl 20;setPlayerData challengeState ch_m4_gl 2;setPlayerData challengeProgress ch_m4_reflex 60;setPlayerData challengeState ch_m4_reflex 2;setPlayerData challengeProgress ch_m4_silencer 15;setPlayerData challengeState ch_m4_silencer 2;setPlayerData challengeProgress ch_m4_acog 20;setPlayerData challengeState ch_m4_acog 2;setPlayerData challengeProgress ch_m4_fmj 40;setPlayerData challengeState ch_m4_fmj 2;setPlayerData challengeProgress ch_m4_mastery 10;setPlayerData challengeState ch_m4_mastery 2;uploadStats"


Scar:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_scar 1000;setPlayerData challengeState ch_marksman_scar 9;setPlayerData challengeProgress ch_expert_scar 500;setPlayerData challengeState ch_expert_scar 9;setPlayerData challengeProgress ch_scar_gl 20;setPlayerData challengeState ch_scar_gl 2;setPlayerData challengeProgress ch_scar_reflex 60;setPlayerData challengeState ch_scar_reflex 2;setPlayerData challengeProgress ch_scar_silencer 15;setPlayerData challengeState ch_scar_silencer 2;setPlayerData challengeProgress ch_scar_acog 20;setPlayerData challengeState ch_scar_acog 2;setPlayerData challengeProgress ch_scar_fmj 40;setPlayerData challengeState ch_scar_fmj 2;setPlayerData challengeProgress ch_scar_mastery 10;setPlayerData challengeState ch_scar_mastery 2;uploadStats"


Tar:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_tavor 1000;setPlayerData challengeState ch_marksman_tavor 9;setPlayerData challengeProgress ch_expert_tavor 500;setPlayerData challengeState ch_expert_tavor 9;setPlayerData challengeProgress ch_tavor_gl 20;setPlayerData challengeState ch_tavor_gl 2;setPlayerData challengeProgress ch_tavor_reflex 60;setPlayerData challengeState ch_tavor_reflex 2;setPlayerData challengeProgress ch_tavor_silencer 15;setPlayerData challengeState ch_tavor_silencer 2;setPlayerData challengeProgress ch_tavor_acog 20;setPlayerData challengeState ch_tavor_acog 2;setPlayerData challengeProgress ch_tavor_fmj 40;setPlayerData challengeState ch_tavor_fmj 2;setPlayerData challengeProgress ch_tavor_mastery 10;setPlayerData challengeState ch_tavor_mastery 2;uploadStats"


Fal:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_fal 1000;setPlayerData challengeState ch_marksman_fal 9;setPlayerData challengeProgress ch_expert_fal 500;setPlayerData challengeState ch_expert_fal 9;setPlayerData challengeProgress ch_fal_gl 20;setPlayerData challengeState ch_fal_gl 2;setPlayerData challengeProgress ch_fal_reflex 60;setPlayerData challengeState ch_fal_reflex 2;setPlayerData challengeProgress ch_fal_silencer 15;setPlayerData challengeState ch_fal_silencer 2;setPlayerData challengeProgress ch_fal_acog 20;setPlayerData challengeState ch_fal_acog 2;setPlayerData challengeProgress ch_fal_fmj 40;setPlayerData challengeState ch_fal_fmj 2;setPlayerData challengeProgress ch_fal_mastery 10;setPlayerData challengeState ch_fal_mastery 2;uploadStats"


M16:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_m16 1000;setPlayerData challengeState ch_marksman_m16 9;setPlayerData challengeProgress ch_expert_m16 500;setPlayerData challengeState ch_expert_m16 9;setPlayerData challengeProgress ch_m16_gl 20;setPlayerData challengeState ch_m16_gl 2;setPlayerData challengeProgress ch_m16_reflex 60;setPlayerData challengeState ch_m16_reflex 2;setPlayerData challengeProgress ch_m16_silencer 15;setPlayerData challengeState ch_m16_silencer 2;setPlayerData challengeProgress ch_m16_acog 20;setPlayerData challengeState ch_m16_acog 2;setPlayerData challengeProgress ch_m16_fmj 40;setPlayerData challengeState ch_m16_fmj 2;setPlayerData challengeProgress ch_m16_mastery 10;setPlayerData challengeState ch_m16_mastery 2;uploadStats"


ACR:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_masada 1000;setPlayerData challengeState ch_marksman_masada 9;setPlayerData challengeProgress ch_expert_masada 500;setPlayerData challengeState ch_expert_masada 9;setPlayerData challengeProgress ch_masada_gl 20;setPlayerData challengeState ch_masada_gl 2;setPlayerData challengeProgress ch_masada_reflex 60;setPlayerData challengeState ch_masada_reflex 2;setPlayerData challengeProgress ch_masada_silencer 15;setPlayerData challengeState ch_masada_silencer 2;setPlayerData challengeProgress ch_masada_acog 20;setPlayerData challengeState ch_masada_acog 2;setPlayerData challengeProgress ch_masada_fmj 40;setPlayerData challengeState ch_masada_fmj 2;setPlayerData challengeProgress ch_masada_mastery 10;setPlayerData challengeState ch_masada_mastery 2;uploadStats"


F2000:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_fn2000 1000;setPlayerData challengeState ch_marksman_fn2000 9;setPlayerData challengeProgress ch_expert_fn2000 500;setPlayerData challengeState ch_expert_fn2000 9;setPlayerData challengeProgress ch_fn2000_gl 20;setPlayerData challengeState ch_fn2000_gl 2;setPlayerData challengeProgress ch_fn2000_reflex 60;setPlayerData challengeState ch_fn2000_reflex 2;setPlayerData challengeProgress ch_fn2000_silencer 15;setPlayerData challengeState ch_fn2000_silencer 2;setPlayerData challengeProgress ch_fn2000_acog 20;setPlayerData challengeState ch_fn2000_acog 2;setPlayerData challengeProgress ch_fn2000_fmj 40;setPlayerData challengeState ch_fn2000_fmj 2;setPlayerData challengeProgress ch_fn2000_mastery 10;setPlayerData challengeState ch_fn2000_mastery 2;uploadStats"



AK47:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_ak47 1000;setPlayerData challengeState ch_marksman_ak47 9;setPlayerData challengeProgress ch_expert_ak47 500;setPlayerData challengeState ch_expert_ak47 9;setPlayerData challengeProgress ch_ak47_gl 20;setPlayerData challengeState ch_ak47_gl 2;setPlayerData challengeProgress ch_ak47_reflex 60;setPlayerData challengeState ch_ak47_reflex 2;setPlayerData challengeProgress ch_ak47_silencer 15;setPlayerData challengeState ch_ak47_silencer 2;setPlayerData challengeProgress ch_ak47_acog 20;setPlayerData challengeState ch_ak47_acog 2;setPlayerData challengeProgress ch_ak47_fmj 40;setPlayerData challengeState ch_ak47_fmj 2;setPlayerData challengeProgress ch_ak47_mastery 10;setPlayerData challengeState ch_ak47_mastery 2;uploadStats;"
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The following 3 users say thank you to Rainbow Gravity for this useful post:

iTruceFret, Mr.Hannu,
09-03-2011, 03:19 PM #2
JonoEfthy
[move]^_^[b]Dubstep[/b]^_^[/move]
Originally posted by xRAZBAZx View Post
For the more laid back of you, here are the infections for every assault rifle:

Famas:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_famas 1000;setPlayerData challengeState ch_marksman_famas 9;setPlayerData challengeProgress ch_expert_famas 500;setPlayerData challengeState ch_expert_famas 9;setPlayerData challengeProgress ch_famas_gl 20;setPlayerData challengeState ch_famas_gl 2;setPlayerData challengeProgress ch_famas_reflex 60;setPlayerData challengeState ch_famas_reflex 2;setPlayerData challengeProgress ch_famas_silencer 15;setPlayerData challengeState ch_famas_silencer 2;setPlayerData challengeProgress ch_famas_acog 20;setPlayerData challengeState ch_famas_acog 2;setPlayerData challengeProgress ch_famas_fmj 40;setPlayerData challengeState ch_famas_fmj 2;setPlayerData challengeProgress ch_famas_mastery 10;setPlayerData challengeState ch_famas_mastery 2;uploadStats"


M4:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_m4 1000;setPlayerData challengeState ch_marksman_m4 9;setPlayerData challengeProgress ch_expert_m4 500;setPlayerData challengeState ch_expert_m4 9;setPlayerData challengeProgress ch_m4_gl 20;setPlayerData challengeState ch_m4_gl 2;setPlayerData challengeProgress ch_m4_reflex 60;setPlayerData challengeState ch_m4_reflex 2;setPlayerData challengeProgress ch_m4_silencer 15;setPlayerData challengeState ch_m4_silencer 2;setPlayerData challengeProgress ch_m4_acog 20;setPlayerData challengeState ch_m4_acog 2;setPlayerData challengeProgress ch_m4_fmj 40;setPlayerData challengeState ch_m4_fmj 2;setPlayerData challengeProgress ch_m4_mastery 10;setPlayerData challengeState ch_m4_mastery 2;uploadStats"


Scar:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_scar 1000;setPlayerData challengeState ch_marksman_scar 9;setPlayerData challengeProgress ch_expert_scar 500;setPlayerData challengeState ch_expert_scar 9;setPlayerData challengeProgress ch_scar_gl 20;setPlayerData challengeState ch_scar_gl 2;setPlayerData challengeProgress ch_scar_reflex 60;setPlayerData challengeState ch_scar_reflex 2;setPlayerData challengeProgress ch_scar_silencer 15;setPlayerData challengeState ch_scar_silencer 2;setPlayerData challengeProgress ch_scar_acog 20;setPlayerData challengeState ch_scar_acog 2;setPlayerData challengeProgress ch_scar_fmj 40;setPlayerData challengeState ch_scar_fmj 2;setPlayerData challengeProgress ch_scar_mastery 10;setPlayerData challengeState ch_scar_mastery 2;uploadStats"


Tar:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_tavor 1000;setPlayerData challengeState ch_marksman_tavor 9;setPlayerData challengeProgress ch_expert_tavor 500;setPlayerData challengeState ch_expert_tavor 9;setPlayerData challengeProgress ch_tavor_gl 20;setPlayerData challengeState ch_tavor_gl 2;setPlayerData challengeProgress ch_tavor_reflex 60;setPlayerData challengeState ch_tavor_reflex 2;setPlayerData challengeProgress ch_tavor_silencer 15;setPlayerData challengeState ch_tavor_silencer 2;setPlayerData challengeProgress ch_tavor_acog 20;setPlayerData challengeState ch_tavor_acog 2;setPlayerData challengeProgress ch_tavor_fmj 40;setPlayerData challengeState ch_tavor_fmj 2;setPlayerData challengeProgress ch_tavor_mastery 10;setPlayerData challengeState ch_tavor_mastery 2;uploadStats"


Fal:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_fal 1000;setPlayerData challengeState ch_marksman_fal 9;setPlayerData challengeProgress ch_expert_fal 500;setPlayerData challengeState ch_expert_fal 9;setPlayerData challengeProgress ch_fal_gl 20;setPlayerData challengeState ch_fal_gl 2;setPlayerData challengeProgress ch_fal_reflex 60;setPlayerData challengeState ch_fal_reflex 2;setPlayerData challengeProgress ch_fal_silencer 15;setPlayerData challengeState ch_fal_silencer 2;setPlayerData challengeProgress ch_fal_acog 20;setPlayerData challengeState ch_fal_acog 2;setPlayerData challengeProgress ch_fal_fmj 40;setPlayerData challengeState ch_fal_fmj 2;setPlayerData challengeProgress ch_fal_mastery 10;setPlayerData challengeState ch_fal_mastery 2;uploadStats"


M16:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_m16 1000;setPlayerData challengeState ch_marksman_m16 9;setPlayerData challengeProgress ch_expert_m16 500;setPlayerData challengeState ch_expert_m16 9;setPlayerData challengeProgress ch_m16_gl 20;setPlayerData challengeState ch_m16_gl 2;setPlayerData challengeProgress ch_m16_reflex 60;setPlayerData challengeState ch_m16_reflex 2;setPlayerData challengeProgress ch_m16_silencer 15;setPlayerData challengeState ch_m16_silencer 2;setPlayerData challengeProgress ch_m16_acog 20;setPlayerData challengeState ch_m16_acog 2;setPlayerData challengeProgress ch_m16_fmj 40;setPlayerData challengeState ch_m16_fmj 2;setPlayerData challengeProgress ch_m16_mastery 10;setPlayerData challengeState ch_m16_mastery 2;uploadStats"


ACR:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_masada 1000;setPlayerData challengeState ch_marksman_masada 9;setPlayerData challengeProgress ch_expert_masada 500;setPlayerData challengeState ch_expert_masada 9;setPlayerData challengeProgress ch_masada_gl 20;setPlayerData challengeState ch_masada_gl 2;setPlayerData challengeProgress ch_masada_reflex 60;setPlayerData challengeState ch_masada_reflex 2;setPlayerData challengeProgress ch_masada_silencer 15;setPlayerData challengeState ch_masada_silencer 2;setPlayerData challengeProgress ch_masada_acog 20;setPlayerData challengeState ch_masada_acog 2;setPlayerData challengeProgress ch_masada_fmj 40;setPlayerData challengeState ch_masada_fmj 2;setPlayerData challengeProgress ch_masada_mastery 10;setPlayerData challengeState ch_masada_mastery 2;uploadStats"


F2000:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_fn2000 1000;setPlayerData challengeState ch_marksman_fn2000 9;setPlayerData challengeProgress ch_expert_fn2000 500;setPlayerData challengeState ch_expert_fn2000 9;setPlayerData challengeProgress ch_fn2000_gl 20;setPlayerData challengeState ch_fn2000_gl 2;setPlayerData challengeProgress ch_fn2000_reflex 60;setPlayerData challengeState ch_fn2000_reflex 2;setPlayerData challengeProgress ch_fn2000_silencer 15;setPlayerData challengeState ch_fn2000_silencer 2;setPlayerData challengeProgress ch_fn2000_acog 20;setPlayerData challengeState ch_fn2000_acog 2;setPlayerData challengeProgress ch_fn2000_fmj 40;setPlayerData challengeState ch_fn2000_fmj 2;setPlayerData challengeProgress ch_fn2000_mastery 10;setPlayerData challengeState ch_fn2000_mastery 2;uploadStats"



AK47:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_ak47 1000;setPlayerData challengeState ch_marksman_ak47 9;setPlayerData challengeProgress ch_expert_ak47 500;setPlayerData challengeState ch_expert_ak47 9;setPlayerData challengeProgress ch_ak47_gl 20;setPlayerData challengeState ch_ak47_gl 2;setPlayerData challengeProgress ch_ak47_reflex 60;setPlayerData challengeState ch_ak47_reflex 2;setPlayerData challengeProgress ch_ak47_silencer 15;setPlayerData challengeState ch_ak47_silencer 2;setPlayerData challengeProgress ch_ak47_acog 20;setPlayerData challengeState ch_ak47_acog 2;setPlayerData challengeProgress ch_ak47_fmj 40;setPlayerData challengeState ch_ak47_fmj 2;setPlayerData challengeProgress ch_ak47_mastery 10;setPlayerData challengeState ch_ak47_mastery 2;uploadStats;"
a week a go i planned to make a thread with infections for every gun when i was free, but i see you beat me to it, heres a tip, take all the "challengeProgress" codes out as they are useless.
09-03-2011, 03:28 PM #3
What do these gun infection's do? like make make a FAL fully-automatic or something?
09-03-2011, 04:08 PM #4
Default Avatar
Cade
Guest
Originally posted by RivaaL
What do these gun infection's do? like make make a FAL fully-automatic or something?


It unlocks all :p
09-03-2011, 05:20 PM #5
i was curious as to what they did too... whats the difference from having all weapons infections to just getting level 70?

The following user groaned NGUMODDEDLOBBY for this awful post:

JamazkieHD
09-03-2011, 07:34 PM #6
booyaka
Big Daddy
Wusa wusa wusa
09-03-2011, 08:23 PM #7
Originally posted by lt
lol what a dumbass


bro what's with the "LOL" only u put it nones backin you?
maybe i would know if the person who made the thread said in the info, i dont sit here hacking a game like you, you little goofy ****er stfu before i knock all ya teeth out okay? nuff said snm.

The following 2 users groaned at RivaaL- for this awful post:

iTruceFret, Rainbow Gravity
09-03-2011, 09:01 PM #8
Sick_aSS_FoO
Dirty Mexican
Originally posted by RivaaL
bro what's with the "LOL" only u put it nones backin you?
maybe i would know if the person who made the thread said in the info, i dont sit here hacking a game like you, you little goofy ****er stfu before i knock all ya teeth out okay? nuff said snm.


Are You on your Rag or something?? haha
09-03-2011, 09:01 PM #9
Originally posted by RivaaL
bro what's with the "LOL" only u put it nones backin you?
maybe i would know if the person who made the thread said in the info, i dont sit here hacking a game like you, you little goofy ****er stfu before i knock all ya teeth out okay? nuff said snm.

Then why are you here if you don't hack?

The following user thanked Rainbow Gravity for this useful post:

iTruceFret
09-03-2011, 09:05 PM #10
PussayPatrol
I'm a neat monster...
Efthy is right take out all the "Progress" so you can put them all in one (maybe)

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