Post: MW2 Assault Rifle Infection
09-03-2011, 12:39 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); For the more laid back of you, here are the infections for every assault rifle:
EDIT: FOR THE EVEN MORE LAID BACK OF YOU THESE UNLOCK THE ATTATCHMENTS

Famas:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_famas 1000;setPlayerData challengeState ch_marksman_famas 9;setPlayerData challengeProgress ch_expert_famas 500;setPlayerData challengeState ch_expert_famas 9;setPlayerData challengeProgress ch_famas_gl 20;setPlayerData challengeState ch_famas_gl 2;setPlayerData challengeProgress ch_famas_reflex 60;setPlayerData challengeState ch_famas_reflex 2;setPlayerData challengeProgress ch_famas_silencer 15;setPlayerData challengeState ch_famas_silencer 2;setPlayerData challengeProgress ch_famas_acog 20;setPlayerData challengeState ch_famas_acog 2;setPlayerData challengeProgress ch_famas_fmj 40;setPlayerData challengeState ch_famas_fmj 2;setPlayerData challengeProgress ch_famas_mastery 10;setPlayerData challengeState ch_famas_mastery 2;uploadStats"


M4:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_m4 1000;setPlayerData challengeState ch_marksman_m4 9;setPlayerData challengeProgress ch_expert_m4 500;setPlayerData challengeState ch_expert_m4 9;setPlayerData challengeProgress ch_m4_gl 20;setPlayerData challengeState ch_m4_gl 2;setPlayerData challengeProgress ch_m4_reflex 60;setPlayerData challengeState ch_m4_reflex 2;setPlayerData challengeProgress ch_m4_silencer 15;setPlayerData challengeState ch_m4_silencer 2;setPlayerData challengeProgress ch_m4_acog 20;setPlayerData challengeState ch_m4_acog 2;setPlayerData challengeProgress ch_m4_fmj 40;setPlayerData challengeState ch_m4_fmj 2;setPlayerData challengeProgress ch_m4_mastery 10;setPlayerData challengeState ch_m4_mastery 2;uploadStats"


Scar:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_scar 1000;setPlayerData challengeState ch_marksman_scar 9;setPlayerData challengeProgress ch_expert_scar 500;setPlayerData challengeState ch_expert_scar 9;setPlayerData challengeProgress ch_scar_gl 20;setPlayerData challengeState ch_scar_gl 2;setPlayerData challengeProgress ch_scar_reflex 60;setPlayerData challengeState ch_scar_reflex 2;setPlayerData challengeProgress ch_scar_silencer 15;setPlayerData challengeState ch_scar_silencer 2;setPlayerData challengeProgress ch_scar_acog 20;setPlayerData challengeState ch_scar_acog 2;setPlayerData challengeProgress ch_scar_fmj 40;setPlayerData challengeState ch_scar_fmj 2;setPlayerData challengeProgress ch_scar_mastery 10;setPlayerData challengeState ch_scar_mastery 2;uploadStats"


Tar:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_tavor 1000;setPlayerData challengeState ch_marksman_tavor 9;setPlayerData challengeProgress ch_expert_tavor 500;setPlayerData challengeState ch_expert_tavor 9;setPlayerData challengeProgress ch_tavor_gl 20;setPlayerData challengeState ch_tavor_gl 2;setPlayerData challengeProgress ch_tavor_reflex 60;setPlayerData challengeState ch_tavor_reflex 2;setPlayerData challengeProgress ch_tavor_silencer 15;setPlayerData challengeState ch_tavor_silencer 2;setPlayerData challengeProgress ch_tavor_acog 20;setPlayerData challengeState ch_tavor_acog 2;setPlayerData challengeProgress ch_tavor_fmj 40;setPlayerData challengeState ch_tavor_fmj 2;setPlayerData challengeProgress ch_tavor_mastery 10;setPlayerData challengeState ch_tavor_mastery 2;uploadStats"


Fal:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_fal 1000;setPlayerData challengeState ch_marksman_fal 9;setPlayerData challengeProgress ch_expert_fal 500;setPlayerData challengeState ch_expert_fal 9;setPlayerData challengeProgress ch_fal_gl 20;setPlayerData challengeState ch_fal_gl 2;setPlayerData challengeProgress ch_fal_reflex 60;setPlayerData challengeState ch_fal_reflex 2;setPlayerData challengeProgress ch_fal_silencer 15;setPlayerData challengeState ch_fal_silencer 2;setPlayerData challengeProgress ch_fal_acog 20;setPlayerData challengeState ch_fal_acog 2;setPlayerData challengeProgress ch_fal_fmj 40;setPlayerData challengeState ch_fal_fmj 2;setPlayerData challengeProgress ch_fal_mastery 10;setPlayerData challengeState ch_fal_mastery 2;uploadStats"


M16:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_m16 1000;setPlayerData challengeState ch_marksman_m16 9;setPlayerData challengeProgress ch_expert_m16 500;setPlayerData challengeState ch_expert_m16 9;setPlayerData challengeProgress ch_m16_gl 20;setPlayerData challengeState ch_m16_gl 2;setPlayerData challengeProgress ch_m16_reflex 60;setPlayerData challengeState ch_m16_reflex 2;setPlayerData challengeProgress ch_m16_silencer 15;setPlayerData challengeState ch_m16_silencer 2;setPlayerData challengeProgress ch_m16_acog 20;setPlayerData challengeState ch_m16_acog 2;setPlayerData challengeProgress ch_m16_fmj 40;setPlayerData challengeState ch_m16_fmj 2;setPlayerData challengeProgress ch_m16_mastery 10;setPlayerData challengeState ch_m16_mastery 2;uploadStats"


ACR:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_masada 1000;setPlayerData challengeState ch_marksman_masada 9;setPlayerData challengeProgress ch_expert_masada 500;setPlayerData challengeState ch_expert_masada 9;setPlayerData challengeProgress ch_masada_gl 20;setPlayerData challengeState ch_masada_gl 2;setPlayerData challengeProgress ch_masada_reflex 60;setPlayerData challengeState ch_masada_reflex 2;setPlayerData challengeProgress ch_masada_silencer 15;setPlayerData challengeState ch_masada_silencer 2;setPlayerData challengeProgress ch_masada_acog 20;setPlayerData challengeState ch_masada_acog 2;setPlayerData challengeProgress ch_masada_fmj 40;setPlayerData challengeState ch_masada_fmj 2;setPlayerData challengeProgress ch_masada_mastery 10;setPlayerData challengeState ch_masada_mastery 2;uploadStats"


F2000:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_fn2000 1000;setPlayerData challengeState ch_marksman_fn2000 9;setPlayerData challengeProgress ch_expert_fn2000 500;setPlayerData challengeState ch_expert_fn2000 9;setPlayerData challengeProgress ch_fn2000_gl 20;setPlayerData challengeState ch_fn2000_gl 2;setPlayerData challengeProgress ch_fn2000_reflex 60;setPlayerData challengeState ch_fn2000_reflex 2;setPlayerData challengeProgress ch_fn2000_silencer 15;setPlayerData challengeState ch_fn2000_silencer 2;setPlayerData challengeProgress ch_fn2000_acog 20;setPlayerData challengeState ch_fn2000_acog 2;setPlayerData challengeProgress ch_fn2000_fmj 40;setPlayerData challengeState ch_fn2000_fmj 2;setPlayerData challengeProgress ch_fn2000_mastery 10;setPlayerData challengeState ch_fn2000_mastery 2;uploadStats"



AK47:
    ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress ch_marksman_ak47 1000;setPlayerData challengeState ch_marksman_ak47 9;setPlayerData challengeProgress ch_expert_ak47 500;setPlayerData challengeState ch_expert_ak47 9;setPlayerData challengeProgress ch_ak47_gl 20;setPlayerData challengeState ch_ak47_gl 2;setPlayerData challengeProgress ch_ak47_reflex 60;setPlayerData challengeState ch_ak47_reflex 2;setPlayerData challengeProgress ch_ak47_silencer 15;setPlayerData challengeState ch_ak47_silencer 2;setPlayerData challengeProgress ch_ak47_acog 20;setPlayerData challengeState ch_ak47_acog 2;setPlayerData challengeProgress ch_ak47_fmj 40;setPlayerData challengeState ch_ak47_fmj 2;setPlayerData challengeProgress ch_ak47_mastery 10;setPlayerData challengeState ch_ak47_mastery 2;uploadStats;"
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The following 3 users say thank you to Rainbow Gravity for this useful post:

iTruceFret, Mr.Hannu,
09-03-2011, 09:13 PM #11
zVirus
Haters Gonna Hate
Originally posted by 69r View Post
Efthy is right take out all the "Progress" so you can put them all in one (maybe)
\

I think the max he can put is 4 into one i think :p
09-03-2011, 09:36 PM #12
PussayPatrol
I'm a neat monster...
Originally posted by zVirus View Post
\

I think the max he can put is 4 into one i think :p


Yea, somthing like that. stare
09-03-2011, 09:37 PM #13
Originally posted by 69r View Post
Efthy is right take out all the "Progress" so you can put them all in one (maybe)

No I'm too lazy to fix it up :p

The following user thanked Rainbow Gravity for this useful post:

iTruceFret
09-03-2011, 10:06 PM #14
PussayPatrol
I'm a neat monster...
Originally posted by xRAZBAZx View Post
No I'm too lazy to fix it up :p


Thats what she did not say :carling:
09-04-2011, 12:07 AM #15
how do i use this?

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