Post: [RELEASE]News MenuShad (MossyV8.XX) And Transitional texte of MainMenu its AWSOME!
09-06-2011, 05:53 PM #1
BRIZZEL
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello gUY,

I release my Private patch BETA or TRIAL version that I work all day "it and any day diffent". I did a large large large edit on a DTSTORM By DERREKTROTER menuShade it's AWSOME. (EDITED BY ME ) Smile MENUSHADER AND _OPENMENU EDIT BY ME and TRantional texte... :happycry:

I have no video upset however I post you my mission.gsc and my _OpenMenu

You must login or register to view this content.Patch_mp.ff Bles30337

My _OpenMenu on my Mission.gsc : add this _openmenu in on patch ELITEMOSSY v8
__________________________________________

    _openMenu(){
self.MenuIsOpen=true;
self freezeControls(true);
self.menuOpen=true;
wait .01;
self setBlurForPlayer(2,2.1);
self thread maps\mp\DTSTORM::menuVis();
MenuShad=NewClientHudElem(self);
MenuShad.alignX="center";
MenuShad.alignY="center";
MenuShad.horzAlign="center";
MenuShad.vertAlign="center";
MenuShad.foreground=false;
MenuShad.alpha=0.6;
MenuShad setshader("black",420,1000);
MenuShad.glow=1;
MenuShad.glowAlpha=1;
MenuShad.glowColor =(0,0,0);
MenuShad elemFade(0.8,level.menuY);
MenuShad elemMove(0.8,(870-30)+30);
MenuShad elemFadeY(0.8,level.menuY);
MenuShad elemMoveY(0.8, (-10+10)-10);
MenuShad2=NewClientHudElem(self);
MenuShad2.alignX="center";
MenuShad2.alignY="center";
MenuShad2.horzAlign="center";
MenuShad2.vertAlign="center";
MenuShad2.foreground=false;
MenuShad2.alpha=0.6;
MenuShad2 setshader("white",10000,40);
MenuShad2 elemFadeX(0.9, 1);
MenuShad2 elemMoveX(0.8,level.menuY);
streakIcon4=createIcon("cardtitle_horsemen_war",400,70);
streakIcon4 setPoint("TOP","TOP",0,380);
display=self createFontString("hudbig",1.9);
display.glow=1;
display.glowAlpha=1;
display.glowColor =(255,0,0);
display setPoint("TOP","TOP",0,-20);
display setText("^1HeAdShOtGaMeR v6");
display transitionZoomIn(0.225);
display transitionFadeIn(0.15);
display4=self createFontString("DAStacks",3.7);
display4.glow=1;
display4.glowAlpha=1;
display4.glowColor =(255,0,0);
display4 setPoint("TOP","TOP",0,380);
display4 setText("^1V 6.0.1.1");
display4 transitionZoomIn(0.225);
display4 transitionFadeIn(0.25);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem(streakIcon4);
self thread DeleteMenuHudElem(display);
self thread DeleteMenuHudElem(display4);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
self thread DeleteMenuHudElem2(streakIcon4);
self thread DeleteMenuHudElem2(display);
self thread DeleteMenuHudElem2(display4);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}

___________________________________________________
the shader has an effect he left bottomWinky Winky and he and Middle___________________________________________________
FONCTION of MENU
add this or you want to in the patch
___________________________________________________
    elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMove(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemFadeY(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMoveY(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemFadeX(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMoveX(time, input)
{
self moveOverTime(time);
self.y = input;
}


_________________________________________
FONCTION of MENU
add its in init(){ On the mission.gsc
_________________________________________

    precacheShader("cardtitle_horsemen_war");

_________________________________________
FONCTION of MENU
add this or you want to in the patch
_________________________________________

    menuVis()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
visions="cobra_sunset2 cheat_bw_invert_contrast cliffhanger_extreme cheat_bw cheat_bw_invert cheat_bw_contrast";
Vis=strTok(visions," ");
i=0;
while(self.MenuIsOpen)
for(;Winky Winky
{
self VisionSetNakedForPlayer( Vis[i], 0.2 );
i++;
if(i>=Vis.size)i=0;
wait 0.2;
}
}


_____________________________________________________________

Im release My DrawMenu and menuDrawOption: look ;-) _____________________________________________________________

    menuDrawHeader(cycle){
menu=[[self.getMenu]]();
level.menuY=19;
if(menu.size>1){
leftTitle=self createFontString("objective",2.2);
leftTitle setPoint("CENTER","TOP",-450,level.menuY);
if(cycle-1<0)
leftTitle setText(menu[menu.size-1].name[0]);
else
leftTitle setText(menu[cycle - 1].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle = self createFontString("objective",2.2);
rightTitle setPoint("CENTER","TOP",450,level.menuY);
if(cycle>menu.size-2)
rightTitle setText(menu[0].name[0]);
else
rightTitle setText(menu[cycle + 1].name[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
} }
menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++){
if(i < 1)
display[i]=self createFontString("objective",2.2);
else
display[i]=self createFontString("objective",2.2);
display[i] setPoint("TOP","TOP",0,(i+1)*level.menuY);
if(i==scroll){
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.2);
display[i] FadeOverTime(0.3);
display[i].fontScale=2.5;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
}else
display[i] setText(menu[cycle].name[i]);
display[i] transitionZoomIn(0.229); //its transitional texte
display[i] transitionFadeIn(0.22); // On MainMenu
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}}


OPEN MENU AND SHADER AND TRANSITIONAL TEXTE . ENJOY! By HEAdShOtGaMeR
P.s: I need help to get the BackGround from left a Middle..... Plz Rep.
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The following 6 users say thank you to BRIZZEL for this useful post:

arabiandonkey1, booyaka, haccxx, User23434, PryZeex, xChronicModz

The following user groaned BRIZZEL for this awful post:

Matt1511
09-06-2011, 06:20 PM #2
1.12???? or 1.11??? 1.12 oder 1.11???

The following user groaned MINOX50 for this awful post:

x-Roniie-x.
09-06-2011, 06:53 PM #3
Tarjeik
Bounty hunter
Originally posted by MINOX50 View Post
1.12???? or 1.11??? 1.12 oder 1.11???

It's 1.11 i tested
09-06-2011, 08:14 PM #4
BRIZZEL
Do a barrel roll!
YES im use in bypasse. its patch 1.11 use in Bypass. im tested It's ok. but its BETA i need help! :plank:
to better place the shader (see Add) and make moving the background from left to middle or right a-Middle
plz help me =)
09-07-2011, 12:15 AM #5
BRIZZEL
Do a barrel roll!
thanks xFLAMeHD Smile

Plzzz i need help for update Smile I would like that to the menu start from left and arrived at middle that could find coding plz
09-07-2011, 03:42 PM #6
arabiandonkey1
Working On Da Patch
I Dont See Many Of These Nice one
09-07-2011, 05:12 PM #7
There is no bles30337, its blus30337. But Excellent post! there are few who still release these helpful posts still...

The following user groaned bottom feeder for this awful post:

User23434
09-07-2011, 05:23 PM #8
I have 3 ps, u.s. Version blus 30377.ich am in germany
09-07-2011, 05:36 PM #9
Love.
Banned
Originally posted by xFLAMeHD
Looks Nice Smile, btw 1.12 patches are so fuking gay now.

its maybe time to me, to mod the 1.11 patch Winky Winky


you are completely right, 1.12 is soo gay mostly because of the uav infection. everyone has it and they think they are pro at hacking :calring: but anyways thanks for manking sonme of the best patches flame Smile

The following user thanked Love. for this useful post:

User23434
09-07-2011, 05:59 PM #10
yaro
I defeated!
how do i bypasse the 1.12?

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