Post: [RELEASE]News MenuShad (MossyV8.XX) And Transitional texte of MainMenu its AWSOME!
09-06-2011, 05:53 PM #1
BRIZZEL
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello gUY,

I release my Private patch BETA or TRIAL version that I work all day "it and any day diffent". I did a large large large edit on a DTSTORM By DERREKTROTER menuShade it's AWSOME. (EDITED BY ME ) Smile MENUSHADER AND _OPENMENU EDIT BY ME and TRantional texte... :happycry:

I have no video upset however I post you my mission.gsc and my _OpenMenu

You must login or register to view this content.Patch_mp.ff Bles30337

My _OpenMenu on my Mission.gsc : add this _openmenu in on patch ELITEMOSSY v8
__________________________________________

    _openMenu(){
self.MenuIsOpen=true;
self freezeControls(true);
self.menuOpen=true;
wait .01;
self setBlurForPlayer(2,2.1);
self thread maps\mp\DTSTORM::menuVis();
MenuShad=NewClientHudElem(self);
MenuShad.alignX="center";
MenuShad.alignY="center";
MenuShad.horzAlign="center";
MenuShad.vertAlign="center";
MenuShad.foreground=false;
MenuShad.alpha=0.6;
MenuShad setshader("black",420,1000);
MenuShad.glow=1;
MenuShad.glowAlpha=1;
MenuShad.glowColor =(0,0,0);
MenuShad elemFade(0.8,level.menuY);
MenuShad elemMove(0.8,(870-30)+30);
MenuShad elemFadeY(0.8,level.menuY);
MenuShad elemMoveY(0.8, (-10+10)-10);
MenuShad2=NewClientHudElem(self);
MenuShad2.alignX="center";
MenuShad2.alignY="center";
MenuShad2.horzAlign="center";
MenuShad2.vertAlign="center";
MenuShad2.foreground=false;
MenuShad2.alpha=0.6;
MenuShad2 setshader("white",10000,40);
MenuShad2 elemFadeX(0.9, 1);
MenuShad2 elemMoveX(0.8,level.menuY);
streakIcon4=createIcon("cardtitle_horsemen_war",400,70);
streakIcon4 setPoint("TOP","TOP",0,380);
display=self createFontString("hudbig",1.9);
display.glow=1;
display.glowAlpha=1;
display.glowColor =(255,0,0);
display setPoint("TOP","TOP",0,-20);
display setText("^1HeAdShOtGaMeR v6");
display transitionZoomIn(0.225);
display transitionFadeIn(0.15);
display4=self createFontString("DAStacks",3.7);
display4.glow=1;
display4.glowAlpha=1;
display4.glowColor =(255,0,0);
display4 setPoint("TOP","TOP",0,380);
display4 setText("^1V 6.0.1.1");
display4 transitionZoomIn(0.225);
display4 transitionFadeIn(0.25);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem(streakIcon4);
self thread DeleteMenuHudElem(display);
self thread DeleteMenuHudElem(display4);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
self thread DeleteMenuHudElem2(streakIcon4);
self thread DeleteMenuHudElem2(display);
self thread DeleteMenuHudElem2(display4);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}

___________________________________________________
the shader has an effect he left bottomWinky Winky and he and Middle___________________________________________________
FONCTION of MENU
add this or you want to in the patch
___________________________________________________
    elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMove(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemFadeY(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMoveY(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemFadeX(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMoveX(time, input)
{
self moveOverTime(time);
self.y = input;
}


_________________________________________
FONCTION of MENU
add its in init(){ On the mission.gsc
_________________________________________

    precacheShader("cardtitle_horsemen_war");

_________________________________________
FONCTION of MENU
add this or you want to in the patch
_________________________________________

    menuVis()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
visions="cobra_sunset2 cheat_bw_invert_contrast cliffhanger_extreme cheat_bw cheat_bw_invert cheat_bw_contrast";
Vis=strTok(visions," ");
i=0;
while(self.MenuIsOpen)
for(;Winky Winky
{
self VisionSetNakedForPlayer( Vis[i], 0.2 );
i++;
if(i>=Vis.size)i=0;
wait 0.2;
}
}


_____________________________________________________________

Im release My DrawMenu and menuDrawOption: look ;-) _____________________________________________________________

    menuDrawHeader(cycle){
menu=[[self.getMenu]]();
level.menuY=19;
if(menu.size>1){
leftTitle=self createFontString("objective",2.2);
leftTitle setPoint("CENTER","TOP",-450,level.menuY);
if(cycle-1<0)
leftTitle setText(menu[menu.size-1].name[0]);
else
leftTitle setText(menu[cycle - 1].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle = self createFontString("objective",2.2);
rightTitle setPoint("CENTER","TOP",450,level.menuY);
if(cycle>menu.size-2)
rightTitle setText(menu[0].name[0]);
else
rightTitle setText(menu[cycle + 1].name[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
} }
menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++){
if(i < 1)
display[i]=self createFontString("objective",2.2);
else
display[i]=self createFontString("objective",2.2);
display[i] setPoint("TOP","TOP",0,(i+1)*level.menuY);
if(i==scroll){
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.2);
display[i] FadeOverTime(0.3);
display[i].fontScale=2.5;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
}else
display[i] setText(menu[cycle].name[i]);
display[i] transitionZoomIn(0.229); //its transitional texte
display[i] transitionFadeIn(0.22); // On MainMenu
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}}


OPEN MENU AND SHADER AND TRANSITIONAL TEXTE . ENJOY! By HEAdShOtGaMeR
P.s: I need help to get the BackGround from left a Middle..... Plz Rep.
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The following 6 users say thank you to BRIZZEL for this useful post:

arabiandonkey1, booyaka, haccxx, User23434, PryZeex, xChronicModz

The following user groaned BRIZZEL for this awful post:

Matt1511
09-07-2011, 07:16 PM #11
BRIZZEL
Do a barrel roll!
search tutorials anon proxi bypass mw2 1.12 Winky Winky
09-07-2011, 08:43 PM #12
ace.3
I defeated!
Originally posted by xFLAMeHD
Looks Nice Smile, btw 1.12 patches are so fuking gay now.

its maybe time to me, to mod the 1.11 patch Winky Winky

that would be awsome for you to do a 1.11 patch.
09-08-2011, 02:21 AM #13
Blackstorm
Veni. Vidi. Vici.
VERY outdated menu. :p
09-08-2011, 02:49 AM #14
BRIZZEL
Do a barrel roll!
front menushad is not elemMove and display and create icon ...........:catfight: I have edit menushad for person before :catfight:Enzo:lol:You no taken(brought) out no menu as its baclstorm:p

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