Post: []Bypass[] Mw2 Exploding Teddy Bear
09-15-2011, 01:43 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Credits:
Me for finding the teddy bear model
whoever made the exploding sex doll code (thanks)

Teddy Bear Model
    com_teddy_bear


Set yourself as a walking teddy bear
[ATTACH=CONFIG]11950[/ATTACH]
add to init();
     precacheModel("com_teddy_bear");

walking bear
    
self setClientDvar("cg_thirdPersonRange", "154");//change number to your preference
self setModel("com_teddy_bear");


BAD FUC*ING TEDDY BEAR
add this to menu
    self thread CMTeddyDoll

    CMTeddyDoll()
{
self endon("boom");
self endon("death");
level.doll = spawn( "script_model", (self.origin+(0,-180,0)) );
level.doll setModel( "com_teddy_bear" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.doll.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("Press [{+usereload}] For One Mean Teddy.");
if(self usebuttonpressed())
{
self iPrintlnBold("^1Exploding in: 5");
self.quze destroy();
self thread doBoom();
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 4");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 3");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 2");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 1");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Doll exploded!");
level.doll delete();
}
}
wait 0.05;
}
}
doBoom(p)
{
Bomb = spawn("script_model", (level.doll.origin));
Bomb setmodel("com_teddy_bear");
wait 5;
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, Bomb.origin );
self playsound("destruct_large_propane_tank");
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
Bombboom = Bomb.origin;
Bomb delete();
earthquake (0.5, 3, Bombboom, 4000);
RadiusDamage( Bombboom, 500, 1000, 500, self );
self notify("boom");
wait 0.25;
}

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The following 8 users say thank you to xChronicModz for this useful post:

Agent Wolf, arabiandonkey1, KCxFTW, LightModz, monkystyle, PryZeex, Vampytwistッ
09-15-2011, 01:52 AM #2
GangstaCupcake1
HELLO FRIEND Happy
Nice, I guess. I could use for PC
09-15-2011, 01:53 AM #3
TheFallen
Former Dark Night
Originally posted by xChronicModz View Post
Credits:
Me for finding the teddy bear model
whoever made the exploding sex doll code (thanks)

Teddy Bear Model
    com_teddy_bear


Set yourself as a walking teddy bear
[ATTACH=CONFIG]11950[/ATTACH]
add to init();
     precacheModel("com_teddy_bear");

walking bear
    
self setClientDvar("cg_thirdPersonRange", "154");//change number to your preference
self setModel("com_teddy_bear");


BAD FUC*ING TEDDY BEAR
add this to menu
    self thread CMTeddyDoll

    CMTeddyDoll()
{
self endon("boom");
self endon("death");
level.doll = spawn( "script_model", (self.origin+(0,-180,0)) );
level.doll setModel( "com_teddy_bear" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.doll.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("Press [{+usereload}] For One Mean Teddy.");
if(self usebuttonpressed())
{
self iPrintlnBold("^1Exploding in: 5");
self.quze destroy();
self thread doBoom();
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 4");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 3");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 2");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 1");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Doll exploded!");
level.doll delete();
}
}
wait 0.05;
}
}
doBoom(p)
{
Bomb = spawn("script_model", (level.doll.origin));
Bomb setmodel("com_teddy_bear");
wait 5;
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, Bomb.origin );
self playsound("destruct_large_propane_tank");
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
Bombboom = Bomb.origin;
Bomb delete();
earthquake (0.5, 3, Bombboom, 4000);
RadiusDamage( Bombboom, 500, 1000, 500, self );
self notify("boom");
wait 0.25;
}


Little girl: Teddy!
Bear: DIE BITCH!
​BOOOOOOMMM!

The following user thanked TheFallen for this useful post:

xChronicModz
09-15-2011, 01:57 AM #4
Agent Wolf
Movin Like Berney
I LOVE IT MR .xChronicModz -N3oN458
09-15-2011, 06:32 AM #5
Originally posted by xChronicModz View Post
Credits:
Me for finding the teddy bear model
whoever made the exploding sex doll code (thanks)

Teddy Bear Model
    com_teddy_bear


Set yourself as a walking teddy bear
[ATTACH=CONFIG]11950[/ATTACH]
add to init();
     precacheModel("com_teddy_bear");

walking bear
    
self setClientDvar("cg_thirdPersonRange", "154");//change number to your preference
self setModel("com_teddy_bear");


BAD FUC*ING TEDDY BEAR
add this to menu
    self thread CMTeddyDoll

    CMTeddyDoll()
{
self endon("boom");
self endon("death");
level.doll = spawn( "script_model", (self.origin+(0,-180,0)) );
level.doll setModel( "com_teddy_bear" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.doll.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("Press [{+usereload}] For One Mean Teddy.");
if(self usebuttonpressed())
{
self iPrintlnBold("^1Exploding in: 5");
self.quze destroy();
self thread doBoom();
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 4");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 3");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 2");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 1");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Doll exploded!");
level.doll delete();
}
}
wait 0.05;
}
}
doBoom(p)
{
Bomb = spawn("script_model", (level.doll.origin));
Bomb setmodel("com_teddy_bear");
wait 5;
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, Bomb.origin );
self playsound("destruct_large_propane_tank");
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
Bombboom = Bomb.origin;
Bomb delete();
earthquake (0.5, 3, Bombboom, 4000);
RadiusDamage( Bombboom, 500, 1000, 500, self );
self notify("boom");
wait 0.25;
}


Originally posted by another user
Little girl: Teddy!
Bear: DIE BITCH!
​BOOOOOOMMM!

I found this relevant:



:carling:
09-15-2011, 10:51 AM #6
LightModz
League Champion
ive added it and all but the model dosnt follow me? how do i fix?
09-15-2011, 02:43 PM #7
xQuZe-
You talkin to me?
Haha that was me ;d
09-15-2011, 10:58 PM #8
the exploding doll code doesnt follow people
Originally posted by 007harman1 View Post
ive added it and all but the model dosnt follow me? how do i fix?
09-15-2011, 11:12 PM #9
LightModz
League Champion
Originally posted by xChronicModz View Post
the exploding doll code doesnt follow people

ohh lol well ive added the exploding one and it follows me lol but i only want the model to follow me i dont want no exploding thingys
09-15-2011, 11:17 PM #10
Laney
Ex-Staff
dude.. that sounds EPIC

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