Post: []Bypass[] Mw2 Exploding Teddy Bear
09-15-2011, 01:43 AM #1
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Me for finding the teddy bear model
whoever made the exploding sex doll code (thanks)

Teddy Bear Model
    com_teddy_bear


Set yourself as a walking teddy bear
[ATTACH=CONFIG]11950[/ATTACH]
add to init();
     precacheModel("com_teddy_bear");

walking bear
    
self setClientDvar("cg_thirdPersonRange", "154");//change number to your preference
self setModel("com_teddy_bear");


BAD FUC*ING TEDDY BEAR
add this to menu
    self thread CMTeddyDoll

    CMTeddyDoll()
{
self endon("boom");
self endon("death");
level.doll = spawn( "script_model", (self.origin+(0,-180,0)) );
level.doll setModel( "com_teddy_bear" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.doll.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("Press [{+usereload}] For One Mean Teddy.");
if(self usebuttonpressed())
{
self iPrintlnBold("^1Exploding in: 5");
self.quze destroy();
self thread doBoom();
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 4");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 3");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 2");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Exploding in: 1");
foreach( player in level.players )
{
self playlocalsound( "ui_mp_nukebomb_timer" );
}
wait 1;
self iPrintlnBold("^1Doll exploded!");
level.doll delete();
}
}
wait 0.05;
}
}
doBoom(p)
{
Bomb = spawn("script_model", (level.doll.origin));
Bomb setmodel("com_teddy_bear");
wait 5;
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, Bomb.origin );
self playsound("destruct_large_propane_tank");
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
Bombboom = Bomb.origin;
Bomb delete();
earthquake (0.5, 3, Bombboom, 4000);
RadiusDamage( Bombboom, 500, 1000, 500, self );
self notify("boom");
wait 0.25;
}

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The following 8 users say thank you to xChronicModz for this useful post:

Agent Wolf, arabiandonkey1, KCxFTW, LightModz, monkystyle, PryZeex, Vampytwistッ
09-18-2011, 05:42 PM #11
ya its a really awesome code for my zombies ! the humans see a teddy bear then bam!
Originally posted by Laney View Post
dude.. that sounds EPIC
09-18-2011, 06:17 PM #12
Laney
Ex-Staff
Originally posted by xChronicModz View Post
ya its a really awesome code for my zombies ! the humans see a teddy bear then bam!


lol and this shit can be hosted online?!
09-18-2011, 06:41 PM #13
yes it can be
Originally posted by Laney View Post
lol and this shit can be hosted online?!
09-18-2011, 07:39 PM #14
Laney
Ex-Staff
Originally posted by xChronicModz View Post
yes it can be


on xbox?
09-18-2011, 08:17 PM #15
please put a vid
09-18-2011, 10:32 PM #16
Savant
Trap And Dubstep Lifestyle
Hhaha Girls who bypass will be Pist xD
09-19-2011, 11:22 PM #17
Originally posted by 8470
Hhaha Girls who bypass will be Pist xD

not all of them are really girls but exploding teddy bears should be in zombies

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