Post: Modded 1.12 default_mp.self
11-15-2011, 06:03 PM #1
Strike Venom
Top Down Siad Barre
(adsbygoogle = window.adsbygoogle || []).push({}); It's the same as the BO Eboot Hack, you couldn't do anything new, but you don't need to pack your .cfg('s) into a .ff. Cool Man (aka Tustin)

You need to have a backup manager, because you need to add a file(s) to the "disc". (or a Test/Tool station)

Tutorial:

1. Download this : You must login or register to view this content.2. Replace the default_mp.self in hdd0/game/.... with the downloaded one
3. Add a .cfg call "hacks123.cfg" to .../PS3_GAME/USRDIR
4. Fill that .cfg!

UPDATE:
default.self:
You must login or register to view this content.same instructions, just replace the default.self and put your hacks123.cfg into .../PS3_GAME/USRDIR -> mods in campaign/spec ops

Regards,
Strike Venom

P.S.: "scr_claymoredebug 1" is :PBJ:
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The following 7 users say thank you to Strike Venom for this useful post:

04jberry, aerosoul94, DEREKTROTTER, Rainbow Gravity, Roy944, xVz
11-20-2011, 10:53 PM #38
04jberry
whoo piece of candy!!!
Originally posted by Strike
Yes, it's quite simple, but you have to iso mod the game, so only with backup manager on <=3.55 or on a test/tool ps3.
I'm gonna go ahead an guess that in the default_mp.self file contains the server addresses so if you where to change the 1.11 default_mp.self file and put the new addresses in and change he Eboot of course could this work?
11-21-2011, 03:16 PM #39
Strike Venom
Top Down Siad Barre
Originally posted by 04jberry View Post
I'm gonna go ahead an guess that in the default_mp.self file contains the server addresses so if you where to change the 1.11 default_mp.self file and put the new addresses in and change he Eboot of course could this work?


Possible, or you could patch the common_scripts with the patch.ff (for singleplayer) to allow gsc coding.
11-21-2011, 06:44 PM #40
04jberry
whoo piece of candy!!!
Originally posted by Strike
Possible, or you could patch the common_scripts with the patch.ff (for singleplayer) to allow gsc coding.
what if u were t delete the single player patch.ff would this then allow us to use gsc coding then or is there a backup in the eboot?
11-21-2011, 09:36 PM #41
Strike Venom
Top Down Siad Barre
Originally posted by 04jberry View Post
what if u were t delete the single player patch.ff would this then allow us to use gsc coding then or is there a backup in the eboot?


There is no patch.ff on the ps3/xbox, it's only pc; the ps3 loads any patch.ff without checks, we just need to know how to create a valid one.

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