Post: 12 Option Menu
12-19-2011, 06:47 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys, here's a tut for the 12-option-menu
I had the idea in my sleep and it turned out that it worked
Just have a look at the coding below and you'll figure it out Winky Winky

    bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr S1"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind BUTTON_BACK "togglescores"


set S1 "bind DPAD_UP +actionslot 1;bind BUTTON_B vstr S2;vstr Penis"
set S2 "vstr ExitMenu"


set ExitMenu "^1;^1;^1;^1;^1;^1;^1;^1;^1;^1;^1;wait 1;^1;set con_gameMsgWindow0MsgTime 2;bind DPAD_RIGHT +actionslot 4;bind BUTTON_B +stance;bind DPAD_UP vstr S1;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSTICK +melee;"

set Penis "^1[Main_Mods];^5Aiming^0_^1[-];^5Demigod;^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5 Host_Superjump;^5Wallhack;^5Doheart;^5Force_Host;^ 5AC130;^5More;wait 1;vstr MM1"
set MM1 "^1[Main_Mods];^5Aiming^0_^1[-];^5Demigod;^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5 Host_Superjump;^5Wallhack;^5Doheart;^5Force_Host;^ 5AC130;^5More;bind BUTTON_RSTICK vstr AI1;bind DPAD_UP vstr MM11;bind DPAD_DOWN vstr MM2;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM2 "^1[Main_Mods];^5Aiming;^5Demigod^0_^1[-];^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5Host_Super jump;^5Wallhack;^5Doheart;^5Force_Host;^5AC130;^5M ore;bind BUTTON_RSTICK vstr In1;bind DPAD_UP vstr MM1;bind DPAD_DOWN vstr MM3;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM3 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo^0_^1[-];^5Killstreaks;^5UFO;^5Host_Superjump;^5Wallhack;^ 5Doheart;^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr HSJ;bind DPAD_UP vstr MM2;bind DPAD_DOWN vstr MM4;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM4 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ^0_^1[-];^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr FZ1;bind DPAD_UP vstr MM3;bind DPAD_DOWN vstr MM5;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM5 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO^0_^1[-];^5Host_Superjump;^5Wallhack;^5Doheart;^5Force_Hos t;^5AC130;^5More;bind BUTTON_RSTICK vstr LZ1;bind DPAD_UP vstr MM4;bind DPAD_DOWN vstr MM6;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM6 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump^0_^1[-];^5Wallhack;^5Doheart;^5Force_Host;^5AC130;^5More; bind BUTTON_RSTICK vstr WH1;bind DPAD_UP vstr MM5;bind DPAD_DOWN vstr MM7;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM7 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack^0_^1[-];^5Doheart;^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM6;bind DPAD_DOWN vstr MM8;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM8 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart^0_^1[-];^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM7;bind DPAD_DOWN vstr MM9;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM9 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host^0_^1[-];^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM8;bind DPAD_DOWN vstr MM10;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM10 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130^0_^1[-];^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM9;bind DPAD_DOWN vstr MM11;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM11 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130;^5More^0_^1[-];bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM10;bind DPAD_DOWN vstr MM1;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"

set con_gameMsgWindow0Filter "gamenotify"
set con_gameMsgWindow0FadeInTime "0"
set con_gameMsgWindow0FadeOutTime "999"
set con_gameMsgWindow0LineCount "9"
set con_gameMsgWindow0MsgTime "999"
set con_gameMsgWindow0ScrollTime "0"


Basically the most important thing is I've set the fade out time to 999 as menus have options reminiscent of the last. Also on open, I have the menu go through another option first before it goes to the menu. For some reason I couldn't get it to re-open in this coding but I really cbf to figure that out

Just apply what you've got from this to your patch and it'll work, I've already hard other such as NicoBVB90 try it out

Video (not my V5, the options are random as I threw them in there):


(Thanks to Xx--AIDAN--xX for uploading it, my internet is over-capped Happy)

BTW the font is from aero, that's why it looks like 1.11
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The following 14 users say thank you to Rainbow Gravity for this useful post:

aerosoul94, Baby-panama, CrEaTiiOn_BuRn, GarliCS, KCxFTW, User23434, Mr Grumpy, sciz0r, T_m_b07, UnboundUser, VuZe MaGiiK, xChronicModz, Xx--AIDAN--xX, User2340034u
12-19-2011, 10:11 PM #11
Originally posted by JonoEfthy View Post
im not bothered to test or even try to find it lol, but i remembered this thread from a while ago: You must login or register to view this content. that might be it.

So all the messages on skype weren't you trying to find it? Yes

Originally posted by burna View Post
Lol vstr penis

Well what else would I call it :p
12-19-2011, 11:42 PM #12
KrazyKiller672
Do a barrel roll!
holy shit bro you have unlimited ammo and demi god? damn thats awesome Happy
12-19-2011, 11:52 PM #13
deds
Do a barrel roll!
Unlimited ammo ftw =]
12-19-2011, 11:55 PM #14
Xx--AIDAN--xX
One Man Army
this does look so gd thanks 4 the credit as well
12-20-2011, 09:04 AM #15
T_m_b07
I defeated!
Originally posted by xRazbaz View Post
Hey guys, here's a tut for the 12-option-menu
I had the idea in my sleep and it turned out that it worked
Just have a look at the coding below and you'll figure it out Winky Winky

    bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr S1"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind BUTTON_BACK "togglescores"


set S1 "bind DPAD_UP +actionslot 1;bind BUTTON_B vstr S2;vstr Penis"
set S2 "vstr ExitMenu"


set ExitMenu "^1;^1;^1;^1;^1;^1;^1;^1;^1;^1;^1;wait 1;^1;set con_gameMsgWindow0MsgTime 2;bind DPAD_RIGHT +actionslot 4;bind BUTTON_B +stance;bind DPAD_UP vstr S1;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSTICK +melee;"

set Penis "^1[Main_Mods];^5Aiming^0_^1[-];^5Demigod;^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5 Host_Superjump;^5Wallhack;^5Doheart;^5Force_Host;^ 5AC130;^5More;wait 1;vstr MM1"
set MM1 "^1[Main_Mods];^5Aiming^0_^1[-];^5Demigod;^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5 Host_Superjump;^5Wallhack;^5Doheart;^5Force_Host;^ 5AC130;^5More;bind BUTTON_RSTICK vstr AI1;bind DPAD_UP vstr MM11;bind DPAD_DOWN vstr MM2;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM2 "^1[Main_Mods];^5Aiming;^5Demigod^0_^1[-];^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5Host_Super jump;^5Wallhack;^5Doheart;^5Force_Host;^5AC130;^5M ore;bind BUTTON_RSTICK vstr In1;bind DPAD_UP vstr MM1;bind DPAD_DOWN vstr MM3;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM3 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo^0_^1[-];^5Killstreaks;^5UFO;^5Host_Superjump;^5Wallhack;^ 5Doheart;^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr HSJ;bind DPAD_UP vstr MM2;bind DPAD_DOWN vstr MM4;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM4 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ^0_^1[-];^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr FZ1;bind DPAD_UP vstr MM3;bind DPAD_DOWN vstr MM5;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM5 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO^0_^1[-];^5Host_Superjump;^5Wallhack;^5Doheart;^5Force_Hos t;^5AC130;^5More;bind BUTTON_RSTICK vstr LZ1;bind DPAD_UP vstr MM4;bind DPAD_DOWN vstr MM6;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM6 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump^0_^1[-];^5Wallhack;^5Doheart;^5Force_Host;^5AC130;^5More; bind BUTTON_RSTICK vstr WH1;bind DPAD_UP vstr MM5;bind DPAD_DOWN vstr MM7;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM7 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack^0_^1[-];^5Doheart;^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM6;bind DPAD_DOWN vstr MM8;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM8 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart^0_^1[-];^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM7;bind DPAD_DOWN vstr MM9;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM9 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host^0_^1[-];^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM8;bind DPAD_DOWN vstr MM10;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM10 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130^0_^1[-];^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM9;bind DPAD_DOWN vstr MM11;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM11 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130;^5More^0_^1[-];bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM10;bind DPAD_DOWN vstr MM1;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"

set con_gameMsgWindow0Filter "gamenotify"
set con_gameMsgWindow0FadeInTime "0"
set con_gameMsgWindow0FadeOutTime "999"
set con_gameMsgWindow0LineCount "9"
set con_gameMsgWindow0MsgTime "999"
set con_gameMsgWindow0ScrollTime "0"


Basically the most important thing is I've set the fade out time to 999 as menus have options reminiscent of the last. Also on open, I have the menu go through another option first before it goes to the menu. For some reason I couldn't get it to re-open in this coding but I really cbf to figure that out

Just apply what you've got from this to your patch and it'll work, I've already hard other such as NicoBVB90 try it out

Video (not my V5, the options are random as I threw them in there):


(Thanks to Xx--AIDAN--xX for uploading it, my internet is over-capped Happy)

BTW the font is from aero, that's why it looks like 1.11


Nice tutorial... was a very good idea to have when sleeping lol :y:
12-20-2011, 09:05 AM #16
T_m_b07
I defeated!
removed for double post :( intranet lag
12-21-2011, 06:03 PM #17
Originally posted by zFRoST
i want to to get that new aim assist lol that shit is amazing


if you mean aerosoul94's strong aim assist its this (i added in the red boxes around players)


    set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85
set aim_slowdown_region_width 2.85
set aim_lockon_debug 0
set aim_input_graph_enabled 1
set aim_lockon_region_height 480
set aim_lockon_region_width 640
set aim_lockon_enabled 1
set aim_lockon_strength 1
set aim_lockon_deflection 0
set aim_autoaim_enabled 1
set aim_autoaim_region_height 480
set aim_autoaim_region_width 640
set aim_slowdown_yaw_scale_ads 0
set aim_slowdown_yaw_scale 0
set aim_slowdown_pitch_scale 0
set aim_slowdown_pitch_scale_ads 0
set aim_slowdown_region_height 0
set aim_slowdown_region_width 0
set aim_slowdown_enabled 1
set aim_aimAssistRangeScale 2
set aim_autoAimRangeScale 2

The following 2 users say thank you to FuntCase for this useful post:

aerosoul94, User2340034u
12-21-2011, 06:57 PM #18
im really impressed with the menu great job
Originally posted by xRazbaz View Post
Hey guys, here's a tut for the 12-option-menu
I had the idea in my sleep and it turned out that it worked
Just have a look at the coding below and you'll figure it out Winky Winky

    bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr S1"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind BUTTON_BACK "togglescores"


set S1 "bind DPAD_UP +actionslot 1;bind BUTTON_B vstr S2;vstr Penis"
set S2 "vstr ExitMenu"


set ExitMenu "^1;^1;^1;^1;^1;^1;^1;^1;^1;^1;^1;wait 1;^1;set con_gameMsgWindow0MsgTime 2;bind DPAD_RIGHT +actionslot 4;bind BUTTON_B +stance;bind DPAD_UP vstr S1;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSTICK +melee;"

set Penis "^1[Main_Mods];^5Aiming^0_^1[-];^5Demigod;^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5 Host_Superjump;^5Wallhack;^5Doheart;^5Force_Host;^ 5AC130;^5More;wait 1;vstr MM1"
set MM1 "^1[Main_Mods];^5Aiming^0_^1[-];^5Demigod;^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5 Host_Superjump;^5Wallhack;^5Doheart;^5Force_Host;^ 5AC130;^5More;bind BUTTON_RSTICK vstr AI1;bind DPAD_UP vstr MM11;bind DPAD_DOWN vstr MM2;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM2 "^1[Main_Mods];^5Aiming;^5Demigod^0_^1[-];^5Unlimited_Ammo;^5Killstreaks;^5UFO;^5Host_Super jump;^5Wallhack;^5Doheart;^5Force_Host;^5AC130;^5M ore;bind BUTTON_RSTICK vstr In1;bind DPAD_UP vstr MM1;bind DPAD_DOWN vstr MM3;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM3 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo^0_^1[-];^5Killstreaks;^5UFO;^5Host_Superjump;^5Wallhack;^ 5Doheart;^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr HSJ;bind DPAD_UP vstr MM2;bind DPAD_DOWN vstr MM4;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM4 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ^0_^1[-];^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr FZ1;bind DPAD_UP vstr MM3;bind DPAD_DOWN vstr MM5;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM5 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO^0_^1[-];^5Host_Superjump;^5Wallhack;^5Doheart;^5Force_Hos t;^5AC130;^5More;bind BUTTON_RSTICK vstr LZ1;bind DPAD_UP vstr MM4;bind DPAD_DOWN vstr MM6;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM6 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump^0_^1[-];^5Wallhack;^5Doheart;^5Force_Host;^5AC130;^5More; bind BUTTON_RSTICK vstr WH1;bind DPAD_UP vstr MM5;bind DPAD_DOWN vstr MM7;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM7 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack^0_^1[-];^5Doheart;^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM6;bind DPAD_DOWN vstr MM8;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM8 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart^0_^1[-];^5Force_Host;^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM7;bind DPAD_DOWN vstr MM9;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM9 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host^0_^1[-];^5AC130;^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM8;bind DPAD_DOWN vstr MM10;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM10 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130^0_^1[-];^5More;bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM9;bind DPAD_DOWN vstr MM11;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"
set MM11 "^1[Main_Mods];^5Aiming;^5Demigod;^5Unlimited_Ammo;^5Killstreaks ;^5UFO;^5Host_Superjump;^5Wallhack;^5Doheart;^5For ce_Host;^5AC130;^5More^0_^1[-];bind BUTTON_RSTICK vstr KC1;bind DPAD_UP vstr MM10;bind DPAD_DOWN vstr MM1;bind BUTTON_B vstr S2;bind DPAD_RIGHT vstr LM1;bind DPAD_LEFT vstr GSTN1;"

set con_gameMsgWindow0Filter "gamenotify"
set con_gameMsgWindow0FadeInTime "0"
set con_gameMsgWindow0FadeOutTime "999"
set con_gameMsgWindow0LineCount "9"
set con_gameMsgWindow0MsgTime "999"
set con_gameMsgWindow0ScrollTime "0"


Basically the most important thing is I've set the fade out time to 999 as menus have options reminiscent of the last. Also on open, I have the menu go through another option first before it goes to the menu. For some reason I couldn't get it to re-open in this coding but I really cbf to figure that out

Just apply what you've got from this to your patch and it'll work, I've already hard other such as NicoBVB90 try it out

Video (not my V5, the options are random as I threw them in there):


(Thanks to Xx--AIDAN--xX for uploading it, my internet is over-capped Happy)

BTW the font is from aero, that's why it looks like 1.11
12-21-2011, 11:25 PM #19
Anything to do with the random spaces in the options/text possibly?

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