Originally posted by iiReFuZee
Could you do like a specialist bonus with the three perk slots? Like 2 kills = SOH 4 kills = Stopping power and so on? Just a thought
that would be extremely hard, as it would re-engineer the game.
I could do it like, self waittill("player_killed") self.ks++ or something, but the shaders would be hard
I might make it actually, yes I guess I will lol.