Post: Infected for MW2 (the way it was meant to be)
02-22-2012, 06:34 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Infected for MW2:
This project was to re-create infected without all of the ****ing bugs, and dumbass settings IW left behind for us. I am porting to MW2 with updates on what I fixed

Objective:
If you are a human, your objective is to survive untill the game ends. If you a zombie the objective is to kill all the humans. The way the gamemode is programmed you can win/lose by the number of players on your team (like mw3). I added a few things, and fixed IW's gay ass shit, and I hope you enjoy.


Classes:
These are randomly selected at game start, they also tell you what kind of classes you get at game start. The classes go together also

Zombie Class 1:

  • Primary: tac knife m9
  • Equipment: None
  • Perk 1: Marathon
  • Perk 2: Lightweight
  • Perk 3: Commando

Human Class 1:

  • Primary: Striker Extended Mags
  • Equipment: Claymore (buggy and not spawning atm)
  • Perk 1: sleight of hand
  • No perk2, or perk 3

Zombie Class 2:

  • Primary: tac knife m9
  • Equipment: Throwing Knife
  • Perk 1: Marathon
  • Perk 2: Lightweight
  • Perk 3: Commando

Human Class 2:

  • Primary: AK47 (fall) extended mags
  • Equipment: C4
  • Perk 1: Sleight of Hand
  • No perks 2, or 3


Video of this:


FINSIHED! DOWNLOAD IN MY PP HERE: You must login or register to view this content.
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The following 5 users say thank you to Jakes625 for this useful post:

Choco, KingcreekS, LightModz, T_m_b07,
02-24-2012, 12:10 AM #20
Blackstorm
Veni. Vidi. Vici.
Originally posted by bluer105 View Post
Infected was nothing but a ripoff of hawkins zombies.


Hawkin's didn't even make the zombies, it was originally killingdyl's zombies. I never see him getting the credit he deserves.
02-24-2012, 12:29 AM #21
Originally posted by Blackstorm View Post
Hawkin's didn't even make the zombies, it was originally killingdyl's zombies. I never see him getting the credit he deserves.


interesting Smile

updated look at it now Smile

I also need your help, get on skype.
02-24-2012, 01:02 AM #22
iiReFuZee
MW3 + BO1 Recoveries
Originally posted by SatanicHispanic View Post
Infected for MW2:
This project was to re-create infected without all of the ****ing bugs, and dumbass settings IW left behind for us. I am porting to MW2 with updates on what I fixed

Objective:
If you are a human, your objective is to survive untill the game ends. If you a zombie the objective is to kill all the humans. The way the gamemode is programmed you can win/lose by the number of players on your team (like mw3). I added a few things, and fixed IW's gay ass shit, and I hope you enjoy.


Classes:
These are randomly selected at game start, they also tell you what kind of classes you get at game start. The classes go together also

Zombie Class 1:

  • Primary: tac knife m9
  • Equipment: None
  • Perk 1: Marathon
  • Perk 2: Lightweight
  • Perk 3: Commando

Human Class 1:

  • Primary: Striker Extended Mags
  • Equipment: Claymore (buggy and not spawning atm)
  • Perk 1: sleight of hand
  • No perk2, or perk 3

Zombie Class 2:

  • Primary: tac knife m9
  • Equipment: Throwing Knife
  • Perk 1: Marathon
  • Perk 2: Lightweight
  • Perk 3: Commando

Human Class 2:

  • Primary: AK47 (fall) extended mags
  • Equipment: C4
  • Perk 1: Sleight of Hand
  • No perks 2, or 3


Video of this:


Could you do like a specialist bonus with the three perk slots? Like 2 kills = SOH 4 kills = Stopping power and so on? Just a thought Smile
02-24-2012, 01:10 AM #23
release this for ps3!
02-24-2012, 01:14 AM #24
Originally posted by iiReFuZee View Post
Could you do like a specialist bonus with the three perk slots? Like 2 kills = SOH 4 kills = Stopping power and so on? Just a thought Smile


that would be extremely hard, as it would re-engineer the game.

I could do it like, self waittill("player_killed") self.ks++ or something, but the shaders would be hard Sad Awesome

I might make it actually, yes I guess I will lol.
02-24-2012, 05:54 PM #25
why dont make jugs vs strikers jugs give the juggs magnum akimbo blastshield no running and more health
02-24-2012, 10:06 PM #26
Originally posted by dutch
why dont make jugs vs strikers jugs give the juggs magnum akimbo blastshield no running and more health


:puke: jugs :puke:
02-24-2012, 10:38 PM #27
This looks awesome....I cant wait....

The following user thanked FN_Ethan for this useful post:

02-26-2012, 02:01 AM #28
Fully working, just download my private patch! Smile

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