Post: Change Team When Not Host (Code)
02-24-2012, 08:46 AM #1
daswiftguy
Since 2008
(adsbygoogle = window.adsbygoogle || []).push({}); Most of you know this but just in case you dont you can put it in your patch

Some people think the code is

    ui_allow_teamchange 1


but that only works when your host.

The correct code to switch team when your not host is the private match code

    xblive_privatematch 1;xblive_rankedmatch 0


Put that in your patch and you can change team when not host

There is a weird thing with it where after you change team you will still show on the team you were on but will spawn on the other side.

The other team will still look like the enemy but cant kill you and you cant kill them you have to kill your old team who still show up in green

Enjoy the code if you dont have it

I dont claim to have found this as i am sure it was found before i am just reminding the people who forgot and informing the people who didnt know

credit to whoever found these codes

Peace
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The following 17 users say thank you to daswiftguy for this useful post:

iTruceFret, 04jberry, add_me, Baby-panama, Beats, jspeed25, Karoolus, KingcreekS, Kitty=^.^=, User23434, otherchris, PussayPatrol, Rainbow Gravity, Rustled Jimmies, Taylor, Traitt, UnboundUser

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CodingNation
02-25-2012, 03:45 AM #11
Rustled Jimmies
Who’s Jim Erased?
Originally posted by UnboundUser View Post
lol... And idk... I never really changed teams on 1.11... But i dought it...


well how you explained it you made it seem like its 1.11 lol. On 1.11 when you change teams you show up as an enemy for the team you switched to but they cant kill you but you spawn on the enemy side though.

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daswiftguy
02-25-2012, 03:48 AM #12
UnboundUser
[move]:rainbowcry: {UU}'s v5 :rainbowcry:[/move]
Originally posted by RAGE912 View Post
well how you explained it you made it seem like its 1.11 lol. On 1.11 when you change teams you show up as an enemy for the team you switched to but they cant kill you but you spawn on the enemy side though.


So then yea lol...
02-27-2012, 06:48 PM #13
Teamrider
Bounty hunter
That's awesome. If your old team is still in green you can activate 'see names through walls' and voilà: You're Wallhack is enabled and the first Wallhack for 1.13 is found :lol: It's not good as the 1.11 one white red boxes but it's still useful..
02-27-2012, 08:28 PM #14
PussayPatrol
I'm a neat monster...
Originally posted by UnboundUser View Post
I might be release my private patch v4 soon so just wait a little for that... Awesome face


There better not be aim assist or uav infection stare
02-27-2012, 09:01 PM #15
UnboundUser
[move]:rainbowcry: {UU}'s v5 :rainbowcry:[/move]
Originally posted by PussayPatrol View Post
There better not be aim assist or uav infection stare


lol why don't you tell all the other patch makings that too... And plus, even if I decide to take it out, the infectables will NEVER go away unless IW does something to patch it...

So just by this information I gave you I'm pretty sure you now know the answer... Awesome face
02-27-2012, 09:15 PM #16
PussayPatrol
I'm a neat monster...
Originally posted by UnboundUser View Post
lol why don't you tell all the other patch makings that too... And plus, even if I decide to take it out, the infectables will NEVER go away unless IW does something to patch it...

So just by this information I gave you I'm pretty sure you now know the answer... Awesome face

Efthy's not putting it in his v10 and xRazBaz is not putting it in his patch so if you don't that WILL Lessen it SO PLS DON'T Gaspkay:
02-27-2012, 10:01 PM #17
UnboundUser
[move]:rainbowcry: {UU}'s v5 :rainbowcry:[/move]
Originally posted by PussayPatrol View Post
Efthy's not putting it in his v10 and xRazBaz is not putting it in his patch so if you don't that WILL Lessen it SO PLS DON'T Gaspkay:


I completely understand man but its would only like lessen it 1% out of 100%... Think about it... Leechers will hold infectables for DAYS! And since the infectables have already been released and people know how it works, all unknown patch makers and patch editors will ALWAYS put it in the patches... So like I said, it will NEVER go away unless IW patches it some how...
02-28-2012, 12:09 AM #18
PussayPatrol
I'm a neat monster...
Originally posted by UnboundUser View Post
I completely understand man but its would only like lessen it 1% out of 100%... Think about it... Leechers will hold infectables for DAYS! And since the infectables have already been released and people know how it works, all unknown patch makers and patch editors will ALWAYS put it in the patches... So like I said, it will NEVER go away unless IW patches it some how...


Still i don't care, if you put it in your patch and release it, that means you Support it and hate it and most of this community does aswel. So if you put it in your patch all i am saying is that u will receive a Groan from me.

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User2340034u
02-28-2012, 12:31 AM #19
UnboundUser
[move]:rainbowcry: {UU}'s v5 :rainbowcry:[/move]
Originally posted by PussayPatrol View Post
Still i don't care, if you put it in your patch and release it, that means you Support it and hate it and most of this community does aswel. So if you put it in your patch all i am saying is that u will receive a Groan from me.


Thought about it... And you right... I guess if you really hate the infectables and you want it gone you'll do anything you can do get rid of it even if its a little change... So you've got my vote... Don't worry about infectables in my patch if and when I release it... Awesome face

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PussayPatrol

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