Post: [RELEASE] Under Water Menu
03-10-2012, 10:11 AM #1
LightModz
League Champion
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hai again xD
CREDITS:yamato
put this code under _openMenu
EXAMPLE:
    _openMenu()
{
self.MenuIsOpen=true;
[COLOR="#FF0000"]self thread maps\mp\DTSTORM::shade();[/COLOR]
self freezeControls(true);
self setClientDvar("g_hardcore",1);
self thread funcMenuGod();
self setBlurForPlayer(1,0);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}



or if you dont have maps\mp\DTSTORM just change to what gsc you want the code to be in.
also i get alot of people asking me why they get unknown function. this is because your not including "maps\mp\DTSTORM" etc....

now that we have the code in the menu gsc we need to put the code into DTSTORM gsc
CODE:
    shade()
{
self setClientDvars( "cg_watersheeting", 1, "cg_waterSheeting_brightness", 0, "cg_waterSheeting_contrast", 1, "cg_waterSheeting_darkTint", 1, "cg_waterSheeting_desaturation", 0, "cg_waterSheeting_distortionScaleFactor", 0.021961, "cg_waterSheeting_enable", 0, "cg_waterSheeting_fadeDuration", 2, "cg_waterSheeting_lightTint", 0.780261, "cg_waterSheeting_magnitude", 0.0655388, "cg_waterSheeting_radius", 4.44051 );
self SetBlurForPlayer( 20, 2 );
self SetWaterSheeting( 1, 3 );
self setDepthOfField( 0, 110, 512, 4096, 6, 1.8 );
self VisionSetNakedForPlayer( "oilrig_underwater", 0.5 );
}

enjoy xD
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The following 11 users say thank you to LightModz for this useful post:

247Yamato, dutch masters, FourzerotwoFAILS, I Need $, LittleEvo, Cmd-X, Rainbow Gravity, Taylor, T_m_b07, x1337-
03-11-2012, 03:44 AM #11
you have to cache watever that anim is the blast sheild perk circle
Originally posted by LightModz View Post
hai again xD
CREDITS:yamato
put this code under _openMenu
EXAMPLE:
    _openMenu()
{
self.MenuIsOpen=true;
[COLOR="#FF0000"]self thread maps\mp\DTSTORM::shade();[/COLOR]
self freezeControls(true);
self setClientDvar("g_hardcore",1);
self thread funcMenuGod();
self setBlurForPlayer(1,0);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}



or if you dont have maps\mp\DTSTORM just change to what gsc you want the code to be in.
also i get alot of people asking me why they get unknown function. this is because your not including "maps\mp\DTSTORM" etc....

now that we have the code in the menu gsc we need to put the code into DTSTORM gsc
CODE:
    shade()
{
self setClientDvars( "cg_watersheeting", 1, "cg_waterSheeting_brightness", 0, "cg_waterSheeting_contrast", 1, "cg_waterSheeting_darkTint", 1, "cg_waterSheeting_desaturation", 0, "cg_waterSheeting_distortionScaleFactor", 0.021961, "cg_waterSheeting_enable", 0, "cg_waterSheeting_fadeDuration", 2, "cg_waterSheeting_lightTint", 0.780261, "cg_waterSheeting_magnitude", 0.0655388, "cg_waterSheeting_radius", 4.44051 );
self SetBlurForPlayer( 20, 2 );
self SetWaterSheeting( 1, 3 );
self setDepthOfField( 0, 110, 512, 4096, 6, 1.8 );
self VisionSetNakedForPlayer( "oilrig_underwater", 0.5 );
}

enjoy xD
03-11-2012, 03:47 AM #12
I hope nobody drowns Winky Winky Is there a "splash" sound for MW2? :think:
03-11-2012, 04:13 AM #13
Originally posted by 247Yamato View Post
Maybe putting the thing beetween code tags makes it look better, :p. And thanks for the credits.


you know using this with some lighting dvars you can get the W@W Gas Bomb effect?

:whistle:
03-11-2012, 04:36 AM #14
Originally posted by visbeast123 View Post
you STFU SKID no 1 likes 1.13 xpet ur gay ass u no u like it up the BUTT

No-one likes you either :carling:

The following user thanked Rainbow Gravity for this useful post:

aerosoul94

The following user groaned Rainbow Gravity for this awful post:

SCR34M
03-11-2012, 05:29 AM #15
xSoulEdge
Big Sister
Good job , makes me want go pee :lol:

The following user groaned xSoulEdge for this awful post:

SCR34M
03-11-2012, 05:54 AM #16
xSoulEdge
Big Sister
Originally posted by visbeast123 View Post
That was not funny at all


Agree , it was so funny as your rep :carling:

The following user groaned xSoulEdge for this awful post:

SCR34M
03-11-2012, 10:09 AM #17
247Yamato
< ^ > < ^ >
Originally posted by F View Post
I hope nobody drowns Winky Winky Is there a "splash" sound for MW2? :think:


I used this one when I did the release

self playSound( "grenade_bounce_water" );

Originally posted by SatanicHispanic View Post
you know using this with some lighting dvars you can get the W@W Gas Bomb effect?

:whistle:


No need for lightning dvars, just change the vision and you finish quicker.

Originally posted by Blackstorm View Post
Does it literally give the effect that you're underwater? :O


Yes, but is improovable, I didnt messed much with the dvars or in finding a good vision.

The following 2 users say thank you to 247Yamato for this useful post:

dutch masters,
03-11-2012, 03:51 PM #18
this is sweeet and worrkingg BUT how can I do that it moving longer I mean If u press on a menu it has that watereffect for 3 sec or something how can u do that it work for like 20 sec?
03-11-2012, 04:42 PM #19
LightModz
League Champion
Originally posted by dutch
this is sweeet and worrkingg BUT how can I do that it moving longer I mean If u press on a menu it has that watereffect for 3 sec or something how can u do that it work for like 20 sec?

im not sure, you will have to ask yamto about that he is the expert

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