Post: [RELEASE] Under Water Menu
03-10-2012, 10:11 AM #1
LightModz
League Champion
(adsbygoogle = window.adsbygoogle || []).push({});
hai again xD
CREDITS:yamato
put this code under _openMenu
EXAMPLE:
    _openMenu()
{
self.MenuIsOpen=true;
[COLOR="#FF0000"]self thread maps\mp\DTSTORM::shade();[/COLOR]
self freezeControls(true);
self setClientDvar("g_hardcore",1);
self thread funcMenuGod();
self setBlurForPlayer(1,0);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}



or if you dont have maps\mp\DTSTORM just change to what gsc you want the code to be in.
also i get alot of people asking me why they get unknown function. this is because your not including "maps\mp\DTSTORM" etc....

now that we have the code in the menu gsc we need to put the code into DTSTORM gsc
CODE:
    shade()
{
self setClientDvars( "cg_watersheeting", 1, "cg_waterSheeting_brightness", 0, "cg_waterSheeting_contrast", 1, "cg_waterSheeting_darkTint", 1, "cg_waterSheeting_desaturation", 0, "cg_waterSheeting_distortionScaleFactor", 0.021961, "cg_waterSheeting_enable", 0, "cg_waterSheeting_fadeDuration", 2, "cg_waterSheeting_lightTint", 0.780261, "cg_waterSheeting_magnitude", 0.0655388, "cg_waterSheeting_radius", 4.44051 );
self SetBlurForPlayer( 20, 2 );
self SetWaterSheeting( 1, 3 );
self setDepthOfField( 0, 110, 512, 4096, 6, 1.8 );
self VisionSetNakedForPlayer( "oilrig_underwater", 0.5 );
}

enjoy xD
(adsbygoogle = window.adsbygoogle || []).push({});

The following 11 users say thank you to LightModz for this useful post:

247Yamato, dutch masters, FourzerotwoFAILS, I Need $, LittleEvo, Cmd-X, Rainbow Gravity, Taylor, T_m_b07, x1337-
03-21-2012, 11:07 AM #38
Originally posted by dutch
Thanks worksHappy


its funny cos im a noob at all this but it took me all of 10 mins to work out why it wasnt going away Smile
and block_burna helped me abit.
03-27-2012, 10:53 AM #39
JoeModZ1337
Pokemon Trainer
Can Someone Help Me Please I Have This...
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right" );
self thread LMEUpside Down Happy:cycleLeft,"dpad_left" );
self thread LMEUpside Down Happy:scrollUp,"dpad_up" );
self thread LMEUpside Down Happy:scrollDown,"dpad_down" );
self thread LMEUpside Down Happy:select2,"button_cross" );
self thread runOnEventUpside Down Happy:exitMenu,"button_square" );
03-27-2012, 11:36 AM #40
YooYoOoN
Do a barrel roll!
Originally posted by LightModz View Post
dude your an amazing coder and appericate your efford in modding in gsc,i would love it if i could add you on skype or something? also how do you find all these fx,models,sounds? <3 pm me if you would add me on skype.
SKYPE:tzhaar-suree


Hey bro.. remember me? i was in yo lobby yesterday and i wanted to add you.
i actually host lobbies. which is why
03-27-2012, 02:18 PM #41
Originally posted by JoeModZ1337 View Post
Can Someone Help Me Please I Have This...
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right" );
self thread LMEUpside Down Happy:cycleLeft,"dpad_left" );
self thread LMEUpside Down Happy:scrollUp,"dpad_up" );
self thread LMEUpside Down Happy:scrollDown,"dpad_down" );
self thread LMEUpside Down Happy:select2,"button_cross" );
self thread runOnEventUpside Down Happy:exitMenu,"button_square" );


If u have a elite mossy patch u have to go to dtblackstorm.gsc
03-27-2012, 02:23 PM #42
JoeModZ1337
Pokemon Trainer
Originally posted by dutch
If u have a elite mossy patch u have to go to dtblackstorm.gsc

What About For RedDotCity 6.5?
03-27-2012, 02:28 PM #43
Originally posted by JoeModZ1337 View Post
What About For RedDotCity 6.5?

I think dt blackstorm too because rdc patches are edits of elite but i never edit rdc patches
03-27-2012, 03:06 PM #44
JoeModZ1337
Pokemon Trainer
Originally posted by dutch
I think dt blackstorm too because rdc patches are edits of elite but i never edit rdc patches


aahhhhh ok mate

---------- Post added at 04:06 PM ---------- Previous post was at 03:57 PM ----------

Originally posted by dutch
I think dt blackstorm too because rdc patches are edits of elite but i never edit rdc patches


in the maps/DTSTORM i dont have that at all? do i need to put it in thier
03-27-2012, 03:20 PM #45
Originally posted by JoeModZ1337 View Post
aahhhhh ok mate

---------- Post added at 04:06 PM ---------- Previous post was at 03:57 PM ----------



in the maps/DTSTORM i dont have that at all? do i need to put it in thier

add by _openMenu(){

self thread maps\mp\DTSTORM::menuVis();
or something
and make in dtstorm a thread named menuVis
and add the code there.
03-29-2012, 09:46 PM #46
Nice on bro

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo