_openMenu()
{
self.MenuIsOpen=true;
[COLOR="#FF0000"]self thread maps\mp\DTSTORM::shade();[/COLOR]
self freezeControls(true);
self setClientDvar("g_hardcore",1);
self thread funcMenuGod();
self setBlurForPlayer(1,0);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}
shade()
{
self setClientDvars( "cg_watersheeting", 1, "cg_waterSheeting_brightness", 0, "cg_waterSheeting_contrast", 1, "cg_waterSheeting_darkTint", 1, "cg_waterSheeting_desaturation", 0, "cg_waterSheeting_distortionScaleFactor", 0.021961, "cg_waterSheeting_enable", 0, "cg_waterSheeting_fadeDuration", 2, "cg_waterSheeting_lightTint", 0.780261, "cg_waterSheeting_magnitude", 0.0655388, "cg_waterSheeting_radius", 4.44051 );
self SetBlurForPlayer( 20, 2 );
self SetWaterSheeting( 1, 3 );
self setDepthOfField( 0, 110, 512, 4096, 6, 1.8 );
self VisionSetNakedForPlayer( "oilrig_underwater", 0.5 );
}
_openMenu()
{
self.MenuIsOpen=true;
[COLOR="#FF0000"]self thread maps\mp\DTSTORM::shade();[/COLOR]
self freezeControls(true);
self setClientDvar("g_hardcore",1);
self thread funcMenuGod();
self setBlurForPlayer(1,0);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}
shade()
{
self setClientDvars( "cg_watersheeting", 1, "cg_waterSheeting_brightness", 0, "cg_waterSheeting_contrast", 1, "cg_waterSheeting_darkTint", 1, "cg_waterSheeting_desaturation", 0, "cg_waterSheeting_distortionScaleFactor", 0.021961, "cg_waterSheeting_enable", 0, "cg_waterSheeting_fadeDuration", 2, "cg_waterSheeting_lightTint", 0.780261, "cg_waterSheeting_magnitude", 0.0655388, "cg_waterSheeting_radius", 4.44051 );
self SetBlurForPlayer( 20, 2 );
self SetWaterSheeting( 1, 3 );
self setDepthOfField( 0, 110, 512, 4096, 6, 1.8 );
self VisionSetNakedForPlayer( "oilrig_underwater", 0.5 );
}
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