Post: Terminal Plane Bunker... I think
08-12-2012, 12:37 PM #1
Ghost1990
12-28-2012
(adsbygoogle = window.adsbygoogle || []).push({}); Allright, well first off, I don't have a video because my laptop barely runs MW2 as it is, and secondly my HDPVR is hooked up my my other PS3, and I don't feel like changing the video inputs, but all this does is creates care packages around all the entrances to the plane and spawns 3 turrets (side door, cockpit, and entrance by the book store area). It's very basic, and could easily be improved on, but I figured what the hell, I see all these patches with 15 bunkers and from what I can tell none of them have incorporated the plane, so I figured I'd post mine, but it wouldn't be the first time I've been wrong...

so, the actual code
    
TerminalPlane()
{
//Map Check
level.Mapname=getDvar("mapname");
if(level.Mapname=="mp_terminal")
{
//Rear Ladder Area
self thread CreateGrids((613.221,2878.92,187.5),(614.532,2988.78,187.5));
//Side Door
self thread CreateGrids((709,3764.19,215.250),(709,3764.19,230.750),(0,90,0));
SideT=spawnTurret("misc_turret",(709,3764,245),"pavelow_minigun_mp");
SideT setModel("weapon_minigun");
SideT.owner=self.owner;
SideT.team=self.team;
SideT SetBottomArc(360);
SideT SetTopArc(360);
SideT SetLeftArc(360);
SideT SetRightArc(360);
//Front Entrance
self thread CreateGrids((360,4186,213.125),(360,4186,240.250));
FrontT=spawnTurret("misc_turret",(360,4186,250),"pavelow_minigun_mp");
FrontT setModel("weapon_minigun");
FrontT.owner=self.owner;
FrontT.team=self.team;
FrontT SetBottomArc(360);
FrontT SetTopArc(360);
FrontT SetLeftArc(360);
FrontT SetRightArc(360);
//Block Rear Side Windows
self thread CreateGrids((727,3555,248.250),(727,3718.6,248.250),(90,0,0));
//Block Windows By Cockpit, by side door...
self thread CreateGrids((727,3815,248.250),(727,3911.6,248.250),(90,0,0));
//Cockpit Turret
CockT=spawnTurret("misc_turret",(645,4227.79,245),"pavelow_minigun_mp");
CockT setModel("weapon_minigun");
CockT.owner=self.owner;
CockT.team=self.team;
CockT SetBottomArc(360);
CockT SetTopArc(360);
CockT SetLeftArc(360);
CockT SetRightArc(360);
}
else
{
self iPrintLn("^1Wrong map stupid");
}
}

and if you don't already have a CreateGrids function defined in your patch
    
CreateGrids(corner1,corner2,angle)
{
W=Distance((corner1[0],0,0),(corner2[0],0,0));
L=Distance((0,corner1[1],0),(0,corner2[1],0));
H=Distance((0,0,corner1[2]),(0,0,corner2[2]));
CX=corner2[0]-corner1[0];
CY=corner2[1]-corner1[1];
CZ=corner2[2]-corner1[2];
ROWS=roundUp(W/55);
COLUMNS=roundUp(L/30);
HEIGHT=roundUp(H/20);
XA=CX/ROWS;
YA=CY/COLUMNS;
ZA=CZ/HEIGHT;
center=spawn("script_model",corner1);
for(r=0;r<=ROWS;r++)
{
for(c=0;c<=COLUMNS;c++)
{
for(h=0;h<=HEIGHT;h++)
{
block=spawn("script_model",(corner1 +(XA * r,YA * c,ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles =(0,0,0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
wait 0.01;
}
}
}
center.angles=angle;
}

Pics

Rear:
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Side:
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Cockpit:
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Front:
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*EDIT*
Credits:
killingdyl - Map building functions.
Me - For putting this together.
If anyone else deserves credit, please let me know
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The following 3 users say thank you to Ghost1990 for this useful post:

ChromeVisionz, zoCHARLEYoz
08-13-2012, 06:32 AM #11
Originally posted by Blackstorm View Post
more like hundreds lol, mw2 modding is pretty dead now


I suppose you may be right, I have no feel for the size of the community anymore, but I'm assuming for every person who hosts it 20-100 will play it one way or another, maybe. Seems like it would add up, but hey, who knows, if only a small handfull play it that's fine with me, I'm not doing it for fame or fortune, I do it because I enjoy it Smile

The following user thanked jeffadkins51 for this useful post:

Ghost1990
08-13-2012, 06:56 AM #12
Jango
I love my kitteh
Originally posted by Ghost1990 View Post
hmmm... has killingdyl


killingdyl is the first person (to my knowledge) to make mw2 zombies. He is the one that made Quarantine Zombies. In the credits of Hawkin Zombies it will say "Originally made by killingdyl" (or something like that) because Hawkin built his zombies off of Quarantine Zombies I believe.
08-13-2012, 07:07 AM #13
Ghost1990
12-28-2012
Originally posted by Jango View Post
killingdyl is the first person (to my knowledge) to make mw2 zombies. He is the one that made Quarantine Zombies. In the credits of Hawkin Zombies it will say "Originally made by killingdyl" (or something like that) because Hawkin built his zombies off of Quarantine Zombies I believe.


Yeah, jeffadkins51 filled me in, I totally forgot about Quarantine Zombies, but I never did know who developed it, it's been ages since I've played it, and even than, I think I played it once in some random public match on PC
08-13-2012, 07:33 AM #14
nice ima add this to my edit thanks Winky Winky
08-13-2012, 01:00 PM #15
mitchlawson2009
Bounty hunter
looks fucking beast!!! Winky Winky
08-13-2012, 01:36 PM #16
seb5594
Proud Former Admin
Looks nice. Nice for a Host Spawn Happy

The following user thanked seb5594 for this useful post:

Ghost1990
08-13-2012, 02:16 PM #17
Ghost1990
12-28-2012
Originally posted by seb5594 View Post
Looks nice. Nice for a Host Spawn Happy


Yup :lol: well me and my co host, I thought about editing the flag teleporter elevator functions or whatever you want to call them so they'd only teleport verified people/ team members, but that's for another day.
08-14-2012, 04:49 AM #18
Originally posted by Jango View Post
killingdyl is the first person (to my knowledge) to make mw2 zombies. He is the one that made Quarantine Zombies. In the credits of Hawkin Zombies it will say "Originally made by killingdyl" (or something like that) because Hawkin built his zombies off of Quarantine Zombies I believe.


Close, but not quite. killingdyl was the first person to make mw2 zombies. Hawkin did not base his edit of zombieland off of killingdyl's however, he based it off of my patch.

I first ported QCZM by killingdyl to ps3, but it had way too many bugs to fix and I eventually gave up on fixing them all and just created a new zombie patch from scratch, although I did use some of his map building functions and the like, it was an entirely new patch.

Hawkin, who used to be haranthensen or something along those lines bought my patch when I was on vacation. He didn't send any messages, he just sent money via paypal, I wasn't at home and didn't even realise he did it. About a week and a half later I checked NGU and saw I was an accused scammer. Apparently he filed a complaint against me for never sending him a copy of zombieland, once I realised he had sent me money while I was gone and that I did in fact owe him a copy of zombieland I sent it right away. Since then he held a grudge against me and thus made a shotty edit of zombieland and removed my name from it everywhere. Several people actually still believe he is the creator of zombieland because I left the scene and never made a big deal of it whereas in fact if you look at my original zombieland and then his edit, you can see that most of his "new" features were simply copy pasted into the guts of my functions without him ever changing the name, probably because, sadly, he couldn't even figure out where and how to insert new functions. It annoys me greatly to come back and see that people have no clue who I am and that he has twice the rep I do when in reality he is nothing but a doHeart leecher that ripped off my patch and removed my name from it.

The following 3 users say thank you to jeffadkins51 for this useful post:

ChromeVisionz, Ghost1990, Kitty=^.^=
08-14-2012, 05:04 AM #19
Kitty=^.^=
Do a barrel roll!
Jeff i knew you since the 1st time i saw u and glad i told you about custom ffs and how much room patches get hope u sucseed with ur awsome zombie patch!!!

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