Post: Terminal Plane Bunker... I think
08-12-2012, 12:37 PM #1
Ghost1990
12-28-2012
(adsbygoogle = window.adsbygoogle || []).push({}); Allright, well first off, I don't have a video because my laptop barely runs MW2 as it is, and secondly my HDPVR is hooked up my my other PS3, and I don't feel like changing the video inputs, but all this does is creates care packages around all the entrances to the plane and spawns 3 turrets (side door, cockpit, and entrance by the book store area). It's very basic, and could easily be improved on, but I figured what the hell, I see all these patches with 15 bunkers and from what I can tell none of them have incorporated the plane, so I figured I'd post mine, but it wouldn't be the first time I've been wrong...

so, the actual code
    
TerminalPlane()
{
//Map Check
level.Mapname=getDvar("mapname");
if(level.Mapname=="mp_terminal")
{
//Rear Ladder Area
self thread CreateGrids((613.221,2878.92,187.5),(614.532,2988.78,187.5));
//Side Door
self thread CreateGrids((709,3764.19,215.250),(709,3764.19,230.750),(0,90,0));
SideT=spawnTurret("misc_turret",(709,3764,245),"pavelow_minigun_mp");
SideT setModel("weapon_minigun");
SideT.owner=self.owner;
SideT.team=self.team;
SideT SetBottomArc(360);
SideT SetTopArc(360);
SideT SetLeftArc(360);
SideT SetRightArc(360);
//Front Entrance
self thread CreateGrids((360,4186,213.125),(360,4186,240.250));
FrontT=spawnTurret("misc_turret",(360,4186,250),"pavelow_minigun_mp");
FrontT setModel("weapon_minigun");
FrontT.owner=self.owner;
FrontT.team=self.team;
FrontT SetBottomArc(360);
FrontT SetTopArc(360);
FrontT SetLeftArc(360);
FrontT SetRightArc(360);
//Block Rear Side Windows
self thread CreateGrids((727,3555,248.250),(727,3718.6,248.250),(90,0,0));
//Block Windows By Cockpit, by side door...
self thread CreateGrids((727,3815,248.250),(727,3911.6,248.250),(90,0,0));
//Cockpit Turret
CockT=spawnTurret("misc_turret",(645,4227.79,245),"pavelow_minigun_mp");
CockT setModel("weapon_minigun");
CockT.owner=self.owner;
CockT.team=self.team;
CockT SetBottomArc(360);
CockT SetTopArc(360);
CockT SetLeftArc(360);
CockT SetRightArc(360);
}
else
{
self iPrintLn("^1Wrong map stupid");
}
}

and if you don't already have a CreateGrids function defined in your patch
    
CreateGrids(corner1,corner2,angle)
{
W=Distance((corner1[0],0,0),(corner2[0],0,0));
L=Distance((0,corner1[1],0),(0,corner2[1],0));
H=Distance((0,0,corner1[2]),(0,0,corner2[2]));
CX=corner2[0]-corner1[0];
CY=corner2[1]-corner1[1];
CZ=corner2[2]-corner1[2];
ROWS=roundUp(W/55);
COLUMNS=roundUp(L/30);
HEIGHT=roundUp(H/20);
XA=CX/ROWS;
YA=CY/COLUMNS;
ZA=CZ/HEIGHT;
center=spawn("script_model",corner1);
for(r=0;r<=ROWS;r++)
{
for(c=0;c<=COLUMNS;c++)
{
for(h=0;h<=HEIGHT;h++)
{
block=spawn("script_model",(corner1 +(XA * r,YA * c,ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles =(0,0,0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
wait 0.01;
}
}
}
center.angles=angle;
}

Pics

Rear:
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Side:
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Cockpit:
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Front:
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*EDIT*
Credits:
killingdyl - Map building functions.
Me - For putting this together.
If anyone else deserves credit, please let me know
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The following 3 users say thank you to Ghost1990 for this useful post:

ChromeVisionz, zoCHARLEYoz
08-14-2012, 05:07 AM #20
Jango
I love my kitteh
Originally posted by jeffadkins51 View Post
Close, but not quite. killingdyl was the first person to make mw2 zombies. Hawkin did not base his edit of zombieland off of killingdyl's however, he based it off of my patch.

I first ported QCZM by killingdyl to ps3, but it had way too many bugs to fix and I eventually gave up on fixing them all and just created a new zombie patch from scratch, although I did use some of his map building functions and the like, it was an entirely new patch.

Hawkin, who used to be haranthensen or something along those lines bought my patch when I was on vacation. He didn't send any messages, he just sent money via paypal, I wasn't at home and didn't even realise he did it. About a week and a half later I checked NGU and saw I was an accused scammer. Apparently he filed a complaint against me for never sending him a copy of zombieland, once I realised he had sent me money while I was gone and that I did in fact owe him a copy of zombieland I sent it right away. Since then he held a grudge against me and thus made a shotty edit of zombieland and removed my name from it everywhere. Several people actually still believe he is the creator of zombieland because I left the scene and never made a big deal of it whereas in fact if you look at my original zombieland and then his edit, you can see that most of his "new" features were simply copy pasted into the guts of my functions without him ever changing the name, probably because, sadly, he couldn't even figure out where and how to insert new functions. It annoys me greatly to come back and see that people have no clue who I am and that he has twice the rep I do when in reality he is nothing but a doHeart leecher that ripped off my patch and removed my name from it.


This is I assumed he started with killingdyl's patch but I remembered the wrong name haha You must login or register to view this content.

And I don't think you have played his most "recent" one. Because honestly before v3.5 the thing was not very good imo. (No disrespect) But he made it a lot better than what it was then.
08-14-2012, 05:45 AM #21
Originally posted by Jango View Post
This is I assumed he started with killingdyl's patch but I remembered the wrong name haha You must login or register to view this content.

And I don't think you have played his most "recent" one. Because honestly before v3.5 the thing was not very good imo. (No disrespect) But he made it a lot better than what it was then.


Really, because I do have the msot recent one and I don't see many differences between it and mine unless you're talking about the COD4 version that he copy pasted lifts and ziplines into...

Also if you played version 2.0 or 2.1 it's hard to believe you didn't think it was that good. Months of playtesting and balancing went into that.

Perhaps you could tell me what you think is better in his new version for mw2. I liked the invisible doors but that's about it.

Edit: Also, nice job finding that dispute thread, it made me laugh reading it all over again, lol. Especially the part where he mentioned how he regrets that he paid for it instead of just leeching the leaked version.
08-14-2012, 05:50 AM #22
Jango
I love my kitteh
Originally posted by jeffadkins51 View Post
Really, because I do have the msot recent one and I don't see many differences between it and mine unless you're talking about the COD4 version that he copy pasted lifts and ziplines into...

Also if you played version 2.0 or 2.1 it's hard to believe you didn't think it was that good. Months of playtesting and balancing went into that.

Perhaps you could tell me what you think is better in his new version for mw2. I liked the invisible doors but that's about it.

Edit: Also, nice job finding that dispute thread, it made me laugh reading it all over again, lol.


One big one is 12 people can play at once. More secret flags. The menu for buying stuff is better. More things to buy. Better gun selection when game begins. There are more.

I am not trying to put your version down or anything.
08-14-2012, 06:37 AM #23
Originally posted by Jango View Post
One big one is 12 people can play at once. More secret flags. The menu for buying stuff is better. More things to buy. Better gun selection when game begins. There are more.

I am not trying to put your version down or anything.


12 people, this is true, that's been added to my most recent version. more flags and map edits in general, this is true, it helps having an entire community to pull from for as long as he did, in the new version I'll be having about double the number he did, and all of the secret flags will be better hidden, at least the ones that lead to good spots. personally I hated his menu, but my old one was crap too, I'm now using a new menu thanks to premier-gamer. The gun selection when the game began was exactly the same as mine actually, he didn't change anything, I however have changed it so that now you start with a pistol, machine pistol and a sniper rifle, this gives more incentive to buy guys.
08-14-2012, 06:42 AM #24
Jango
I love my kitteh
Originally posted by jeffadkins51 View Post
12 people, this is true, that's been added to my most recent version. more flags and map edits in general, this is true, it helps having an entire community to pull from for as long as he did, in the new version I'll be having about double the number he did, and all of the secret flags will be better hidden, at least the ones that lead to good spots. personally I hated his menu, but my old one was crap too, I'm now using a new menu thanks to premier-gamer. The gun selection when the game began was exactly the same as mine actually, he didn't change anything, I however have changed it so that now you start with a pistol, machine pistol and a sniper rifle, this gives more incentive to buy guys.


I will be looking forward to that Smile
And do you mean 18 people in a lobby? Because that would lag the game so bad because not many hosters have that good of connection. (I have pretty good internet)
08-23-2012, 12:07 PM #25
Thats why there was 30.000+ people on mw2 bypass alone today right? Do you really believe its dead?

---------- Post added at 12:07 PM ---------- Previous post was at 12:03 PM ----------

Originally posted by jeffadkins51 View Post
12 people, this is true, that's been added to my most recent version. more flags and map edits in general, this is true, it helps having an entire community to pull from for as long as he did, in the new version I'll be having about double the number he did, and all of the secret flags will be better hidden, at least the ones that lead to good spots. personally I hated his menu, but my old one was crap too, I'm now using a new menu thanks to premier-gamer. The gun selection when the game began was exactly the same as mine actually, he didn't change anything, I however have changed it so that now you start with a pistol, machine pistol and a sniper rifle, this gives more incentive to buy guys.


When will it be released or will it be released because all i can say i'm gonna be playing it even if it's released in 2014
08-23-2012, 04:43 PM #26
Originally posted by ArchonAlready View Post
Thats why there was 30.000+ people on mw2 bypass alone today right? Do you really believe its dead?

---------- Post added at 12:07 PM ---------- Previous post was at 12:03 PM ----------



When will it be released or will it be released because all i can say i'm gonna be playing it even if it's released in 2014


Unknown at this time, I'm taking a break to play Tera Online. I may still work on it a little here and there, if I decide to discontinue work on it I'll consider releasing it publically even though it isn't finished.

If I do continue work on it then once it is ready, it will be a public release.

The following user thanked jeffadkins51 for this useful post:

ArchonAlready
08-24-2012, 04:19 AM #27
xMr_Adams-
Do a barrel roll!
Originally posted by jeffadkins51 View Post
12 people, this is true, that's been added to my most recent version. more flags and map edits in general, this is true, it helps having an entire community to pull from for as long as he did, in the new version I'll be having about double the number he did, and all of the secret flags will be better hidden, at least the ones that lead to good spots. personally I hated his menu, but my old one was crap too, I'm now using a new menu thanks to premier-gamer. The gun selection when the game began was exactly the same as mine actually, he didn't change anything, I however have changed it so that now you start with a pistol, machine pistol and a sniper rifle, this gives more incentive to buy guys.



Can't Wait For The Release Of Your Zombies All these Custom Patches being released Mw2 Just Needs A nice Fresh Zombie Patch ^^

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