Post: Water Gun [MW2]
08-15-2012, 09:10 PM #1
Cmd-X
It's been awhile.
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Water Gun
Effect Found By: iPROFamily
Created By: Cmd-X


So iPROFamily made a water gun for cod4 and cod5. I used the FX he used and made my own water gun out of it. I've had it for so long and thought that many people knew about it but apparently not, so I'm just gonna release my version of the water gun for mw2, hope you like it Smile

    
WaterGun()
{
self endon("death");
self endon("disconnect");
self giveWeapon("glock_silencer_mp",0,true);
self switchtoweapon("glock_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="glock_silencer_mp")
{
self player_recoilScaleOn(0);
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["Boomerz"],SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation,0,0,0,self);
earthquake(0.3,1,SPLOSIONlocation,1000);
}
wait 0.1;
}
}


put this in the mission's init()

    level.fx[3]=loadfx("explosions/grenadeExp_water");


if there's already a level.fx[3], then simply make it 4 or some shit.

if there's anything i should edit, quote me.
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The following 7 users say thank you to Cmd-X for this useful post:

YouAppreciateMe, ForgivenxModz, homeedog, I-LOVE-Coockies, jets, KCxFTW, RaspberryIce
08-15-2012, 09:16 PM #2
KCxFTW
Who’s Jim Erased?
Fucking beast! :fyea:

The following user thanked KCxFTW for this useful post:

Cmd-X
08-15-2012, 09:17 PM #3
RaspberryIce
Bounty hunter
you gotta love Cmd-X :love:
Love This Code Cheers Cmd
<3

The following user thanked RaspberryIce for this useful post:

Cmd-X
08-15-2012, 10:05 PM #4
xKtF
In my man cave
thanks for this now i can say i squirted on the map :carling:
:love:
08-15-2012, 10:16 PM #5
zackxedge
Gym leader
fuckin leeeet man!!!
08-15-2012, 10:30 PM #6
Cmd-X
It's been awhile.
Originally posted by INFINITYCL View Post
thanks for this now i can say i squirted on the map :carling:
:love:


have fun with that :y:
08-15-2012, 10:38 PM #7
Valid♥
Bounty hunter
very nice :y:
08-16-2012, 01:42 AM #8
notoriousCFW
Little One
Cool :rainbowcry:
08-16-2012, 01:46 AM #9
Originally posted by X View Post
Water Gun
Effect Found By: iPROFamily
Converted By: Cmd-X


So iPROFamily made a water gun for cod4 and cod5. I used the FX he used and made my own water gun out of it. I've had it for so long and thought that many people knew about it but apparently not, so I'm just gonna release my version of the water gun for mw2, hope you like it Smile

    
WaterGun()
{
self endon("death");
self endon("disconnect");
self giveWeapon("glock_silencer_mp",0,true);
self switchtoweapon("glock_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="glock_silencer_mp")
{
self player_recoilScaleOn(0);
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["Boomerz"],SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation,0,0,0,self);
earthquake(0.3,1,SPLOSIONlocation,1000);
}
wait 0.1;
}
}


put this in the mission's init()

    level.fx[3]=loadfx("explosions/grenadeExp_water");


if there's already a level.fx[3], then simply make it 4 or some shit.

if there's anything i should edit, quote me.


looooooool me and seb write the same code (theres a bit change but its similar)
sry if i spellt wrong but im drunk ^^

---------- Post added at 08:46 PM ---------- Previous post was at 08:45 PM ----------

Originally posted by X View Post
Water Gun
Effect Found By: iPROFamily
Converted By: Cmd-X


So iPROFamily made a water gun for cod4 and cod5. I used the FX he used and made my own water gun out of it. I've had it for so long and thought that many people knew about it but apparently not, so I'm just gonna release my version of the water gun for mw2, hope you like it Smile

    
WaterGun()
{
self endon("death");
self endon("disconnect");
self giveWeapon("glock_silencer_mp",0,true);
self switchtoweapon("glock_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="glock_silencer_mp")
{
self player_recoilScaleOn(0);
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["Boomerz"],SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation,0,0,0,self);
earthquake(0.3,1,SPLOSIONlocation,1000);
}
wait 0.1;
}
}


put this in the mission's init()

    level.fx[3]=loadfx("explosions/grenadeExp_water");


if there's already a level.fx[3], then simply make it 4 or some shit.

if there's anything i should edit, quote me.



ps. nice release :y:
08-16-2012, 01:58 AM #10
Cmd-X
It's been awhile.
Originally posted by ThePhantom410. View Post
looooooool me and seb write the same code (theres a bit change but its similar)
sry if i spellt wrong but im drunk ^^

---------- Post added at 08:46 PM ---------- Previous post was at 08:45 PM ----------




ps. nice release :y:


That's weird 'cause I've had this before you guys.

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