Post: Water Gun [MW2]
08-15-2012, 09:10 PM #1
Cmd-X
It's been awhile.
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Water Gun
Effect Found By: iPROFamily
Created By: Cmd-X


So iPROFamily made a water gun for cod4 and cod5. I used the FX he used and made my own water gun out of it. I've had it for so long and thought that many people knew about it but apparently not, so I'm just gonna release my version of the water gun for mw2, hope you like it Smile

    
WaterGun()
{
self endon("death");
self endon("disconnect");
self giveWeapon("glock_silencer_mp",0,true);
self switchtoweapon("glock_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="glock_silencer_mp")
{
self player_recoilScaleOn(0);
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["Boomerz"],SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation,0,0,0,self);
earthquake(0.3,1,SPLOSIONlocation,1000);
}
wait 0.1;
}
}


put this in the mission's init()

    level.fx[3]=loadfx("explosions/grenadeExp_water");


if there's already a level.fx[3], then simply make it 4 or some shit.

if there's anything i should edit, quote me.
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The following 7 users say thank you to Cmd-X for this useful post:

YouAppreciateMe, ForgivenxModz, homeedog, I-LOVE-Coockies, jets, KCxFTW, RaspberryIce
08-16-2012, 05:32 PM #11
Default Avatar
hvsdi
Guest
wow, nice script! :y:

The following user thanked hvsdi for this useful post:

Cmd-X
08-17-2012, 01:43 AM #12
o nice.
been released for a while
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08-17-2012, 01:49 AM #13
ForgivenxModz
Bounty hunter
Thanks Bro im adding this to my patch now Claps

The following user thanked ForgivenxModz for this useful post:

I_Mod_Cod<3
08-17-2012, 03:15 AM #14
RaspberryIce
Bounty hunter
Originally posted by ismexyy View Post
o nice.
been released for a while
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It's not "been released for a while now"
This is the 1st release of this code :/
And that one off TFG is nothing like this one and no good anyway
Dont even think it works so yea
It's not the same Winky Winky
08-17-2012, 04:28 AM #15
Originally posted by X View Post
Water Gun
Effect Found By: iPROFamily
Converted By: Cmd-X


So iPROFamily made a water gun for cod4 and cod5. I used the FX he used and made my own water gun out of it. I've had it for so long and thought that many people knew about it but apparently not, so I'm just gonna release my version of the water gun for mw2, hope you like it Smile

    
WaterGun()
{
self endon("death");
self endon("disconnect");
self giveWeapon("glock_silencer_mp",0,true);
self switchtoweapon("glock_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="glock_silencer_mp")
{
self player_recoilScaleOn(0);
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["Boomerz"],SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation,0,0,0,self);
earthquake(0.3,1,SPLOSIONlocation,1000);
}
wait 0.1;
}
}


put this in the mission's init()

    level.fx[3]=loadfx("explosions/grenadeExp_water");


if there's already a level.fx[3], then simply make it 4 or some shit.

if there's anything i should edit, quote me.



You do know you don't have to convert anything at all, except for the gun name right?

The following user thanked Jakes625 for this useful post:

Cmd-X
08-17-2012, 04:41 AM #16
Cmd-X
It's been awhile.
Originally posted by GAMER View Post
You do know you don't have to convert anything at all, except for the gun name right?


Awwww shit.. Are you serious? |:|
08-21-2012, 02:59 AM #17
YouAppreciateMe
I Be That Pretty Mother****er
Just Nice and Sexy Happy
08-22-2012, 08:12 PM #18
MrxViipzxHD
Do a barrel roll!
aahahha i love this meh Happy
08-22-2012, 10:29 PM #19
Cmd-X
It's been awhile.
Originally posted by PlayerClanHacks View Post
It's not "been released for a while now"
This is the 1st release of this code :/
And that one off TFG is nothing like this one and no good anyway
Dont even think it works so yea
It's not the same Winky Winky


This isn't the first release apparently.
It does work.
It's not the same, but it's still the same idea, but I never go on TTG so how would I know it was released? lol.

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