Post: [SCRIPT] End The World
08-17-2012, 06:32 PM #1
notoriousCFW
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); I Made This Code A Few Weeks Ago And Now Ive Decided I Want To Release Enjoy
CREDITS: TribeModz :love:


    world()
{
self endon("death");
self endon("disconnect");
self takeAllWeapons();
self giveWeapon("ump45_silencer_mp", 0, false);
self switchToWeapon("ump45_silencer_mp");
self setWeaponAmmoStock("ump45_silencer_mp",1);
self setWeaponAmmoClip("ump45_silencer_mp",1);
for(j=4;j > 0;j--) for(;Winky Winky
{
self waittill ("weapon_fired");
level._effect["emp_flash"]=loadfx("explosions/emp_flash_mp");
PlayFx(level._effect["emp_flash"],self getTagOrigin("j_spine4"));
vecs = anglestoforward(self getPlayerAngles());
end = (vecs[0] * 200000, vecs[1] * 200000, vecs[2] * 200000);
Sloc = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
foreach(player in level.players)
{
player suicide();
player playlocalsound("nuke_explosion");
}
}
}
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The following 3 users say thank you to notoriousCFW for this useful post:

KCxFTW, Cmd-X
08-17-2012, 06:35 PM #2
Cmd-X
It's been awhile.
Originally posted by TribeModz View Post

self setWeaponAmmoStock("ump45_silencer_mp",1);
self setWeaponAmmoClip("ump45_silencer_mp",1);


if you're trying to make it have one bullet, this needs to be 0

    
self setWeaponAmmoClip("ump45_silencer_mp",0);


Winky Winky
08-17-2012, 06:38 PM #3
notoriousCFW
Little One
Originally posted by X View Post
if you're trying to make it have one bullet, this needs to be 0

    
self setWeaponAmmoClip("ump45_silencer_mp",0);


Winky Winky

Already Gives It One Bullet There's Multiple Ways Of Doing It Awesome face
08-17-2012, 07:47 PM #4
LightModz
League Champion
Originally posted by TribeModz View Post
I Made This Code A Few Weeks Ago And Now Ive Decided I Want To Release Enjoy
CREDITS: TribeModz :love:


    world()
{
self endon("death");
self endon("disconnect");
self takeAllWeapons();
self giveWeapon("ump45_silencer_mp", 0, false);
self switchToWeapon("ump45_silencer_mp");
self setWeaponAmmoStock("ump45_silencer_mp",1);
self setWeaponAmmoClip("ump45_silencer_mp",1);
for(j=4;j > 0;j--) for(;Winky Winky
{
self waittill ("weapon_fired");
level._effect["emp_flash"]=loadfx("explosions/emp_flash_mp");
PlayFx(level._effect["emp_flash"],self getTagOrigin("j_spine4"));
vecs = anglestoforward(self getPlayerAngles());
end = (vecs[0] * 200000, vecs[1] * 200000, vecs[2] * 200000);
Sloc = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
foreach(player in level.players)
{
player suicide();
player playlocalsound("nuke_explosion");
}
}
}

what does this do? gives u a ump and when u shoot it kills everyone?
08-17-2012, 08:23 PM #5
notoriousCFW
Little One
Originally posted by LightModz View Post
what does this do? gives u a ump and when u shoot it kills everyone?


Pretty Much Yea After You Shoot The Ump Its Like A Big Nuke
08-17-2012, 08:27 PM #6
LightModz
League Champion
Originally posted by TribeModz View Post
Pretty Much Yea After You Shoot The Ump Its Like A Big Nuke


oh ok lol :L oh and btw u dont need a for(;Winky Winky if there is a endon Winky Winky
08-17-2012, 08:30 PM #7
Dont see what this is meant to be or do but Smile
08-17-2012, 08:46 PM #8
notoriousCFW
Little One
Originally posted by LightModz View Post
oh ok lol :L oh and btw u dont need a for(;Winky Winky if there is a endon Winky Winky


oh haha thanks for pointing that out ill fix it soon im busy atm Happy
08-17-2012, 09:13 PM #9
KCxFTW
Who’s Jim Erased?
I don't want the world to end :carling: Nice code :y:
08-17-2012, 10:56 PM #10
DEREKTROTTER
You're Goddamn Right
lol you could have been a little more creative with killing the players

instead of suicide() Happy

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