world()
{
self endon("death");
self endon("disconnect");
self takeAllWeapons();
self giveWeapon("ump45_silencer_mp", 0, false);
self switchToWeapon("ump45_silencer_mp");
self setWeaponAmmoStock("ump45_silencer_mp",1);
self setWeaponAmmoClip("ump45_silencer_mp",1);
for(j=4;j > 0;j--) for(;
{
self waittill ("weapon_fired");
level._effect["emp_flash"]=loadfx("explosions/emp_flash_mp");
PlayFx(level._effect["emp_flash"],self getTagOrigin("j_spine4"));
vecs = anglestoforward(self getPlayerAngles());
end = (vecs[0] * 200000, vecs[1] * 200000, vecs[2] * 200000);
Sloc = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
foreach(player in level.players)
{
player suicide();
player playlocalsound("nuke_explosion");
}
}
}
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