Post: [SCRIPT] End The World
08-17-2012, 06:32 PM #1
notoriousCFW
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); I Made This Code A Few Weeks Ago And Now Ive Decided I Want To Release Enjoy
CREDITS: TribeModz :love:


    world()
{
self endon("death");
self endon("disconnect");
self takeAllWeapons();
self giveWeapon("ump45_silencer_mp", 0, false);
self switchToWeapon("ump45_silencer_mp");
self setWeaponAmmoStock("ump45_silencer_mp",1);
self setWeaponAmmoClip("ump45_silencer_mp",1);
for(j=4;j > 0;j--) for(;Winky Winky
{
self waittill ("weapon_fired");
level._effect["emp_flash"]=loadfx("explosions/emp_flash_mp");
PlayFx(level._effect["emp_flash"],self getTagOrigin("j_spine4"));
vecs = anglestoforward(self getPlayerAngles());
end = (vecs[0] * 200000, vecs[1] * 200000, vecs[2] * 200000);
Sloc = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
foreach(player in level.players)
{
player suicide();
player playlocalsound("nuke_explosion");
}
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to notoriousCFW for this useful post:

KCxFTW, Cmd-X
08-18-2012, 02:47 AM #11
notoriousCFW
Little One
Originally posted by DEREKTROTTER View Post
lol you could have been a little more creative with killing the players

instead of suicide() Happy


haha true Happy
08-18-2012, 09:35 PM #12
KingcreekS
NOTHING IS IMPOSSIBL
Originally posted by TribeModz View Post
haha true


Maybe you can do a
    
PlayFx("car_explosion");
wait 0.1;
bitch suicide();

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo