level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");
ToggleFountain()
{
if(!isDefined(self.BloodLOL))
{
self.BloodLOL = true;
self setClientDvar("cg_thirdperson",1);
self thread BloodFountain();
}
else
{
self.BloodLOL = undefined;
self setClientDvar("cg_thirdperson",0);
self notify("KillFountain");
}
}
BloodFountain()
{
self endon("KillFountain");
while(1)
{
playFx(level._effect["blood"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}
level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");
ToggleFountain()
{
if(!isDefined(self.BloodLOL))
{
self.BloodLOL = true;
self setClientDvar("cg_thirdperson",1);
self thread BloodFountain();
}
else
{
self.BloodLOL = undefined;
self setClientDvar("cg_thirdperson",0);
self notify("KillFountain");
}
}
BloodFountain()
{
self endon("KillFountain");
while(1)
{
playFx(level._effect["blood"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}
level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");
ToggleFountain()
{
if(!isDefined(self.BloodLOL))
{
self.BloodLOL = true;
self setClientDvar("cg_thirdperson",1);
self thread BloodFountain();
}
else
{
self.BloodLOL = undefined;
self setClientDvar("cg_thirdperson",0);
self notify("KillFountain");
}
}
BloodFountain()
{
self endon("KillFountain");
while(1)
{
playFx(level._effect["blood"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}
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