Post: [CODE]Blood Fountain
09-09-2012, 10:58 AM #1
xePixTvx
Little One
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Add this to init():
    level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");



Add this anywhere you want:

    ToggleFountain()
{
if(!isDefined(self.BloodLOL))
{
self.BloodLOL = true;
self setClientDvar("cg_thirdperson",1);
self thread BloodFountain();
}
else
{
self.BloodLOL = undefined;
self setClientDvar("cg_thirdperson",0);
self notify("KillFountain");
}
}
BloodFountain()
{
self endon("KillFountain");
while(1)
{
playFx(level._effect["blood"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}
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The following 12 users say thank you to xePixTvx for this useful post:

ForgivenxModz, KCxFTW, Kitty=^.^=, LightModz, JokerRey, MasterLaZzEr, Media907, Cmd-X, Uk_ViiPeR, Vanz, xMr_Adams-, xToysBoy_
09-09-2012, 11:15 AM #2
LightModz
League Champion
Originally posted by xePixTvx View Post



Add this to init():
    level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");



Add this anywhere you want:

    ToggleFountain()
{
if(!isDefined(self.BloodLOL))
{
self.BloodLOL = true;
self setClientDvar("cg_thirdperson",1);
self thread BloodFountain();
}
else
{
self.BloodLOL = undefined;
self setClientDvar("cg_thirdperson",0);
self notify("KillFountain");
}
}
BloodFountain()
{
self endon("KillFountain");
while(1)
{
playFx(level._effect["blood"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}

i saw this inside someones pc zombie patch. u should give credits :fa: but this is pretty cool xD
09-09-2012, 11:20 AM #3
xePixTvx
Little One
Originally posted by LightModz View Post
i saw this inside someones pc zombie patch. u should give credits :fa: but this is pretty cool xD


what zombie patch exactly??
09-09-2012, 11:25 AM #4
Pretty nice Winky Winky
09-09-2012, 12:18 PM #5
Where did u got mw2 to pc. did u buy it
09-09-2012, 04:11 PM #6
Maty360414
dev_hdd0/game/BLUS30377
OMG!!!!!!!!!!!!! Pokeball!!!!!!!!!!
09-09-2012, 04:23 PM #7
pretty cool Needa
09-09-2012, 04:42 PM #8
KCxFTW
Who’s Jim Erased?
LOLOLOL at the end he threw that pokeball for the shigs.............the shits and gigs. :carling:
09-09-2012, 06:09 PM #9
oyay
Bounty hunter
that pokeball was awesome.
09-09-2012, 06:31 PM #10
Originally posted by xePixTvx View Post



Add this to init():
    level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");



Add this anywhere you want:

    ToggleFountain()
{
if(!isDefined(self.BloodLOL))
{
self.BloodLOL = true;
self setClientDvar("cg_thirdperson",1);
self thread BloodFountain();
}
else
{
self.BloodLOL = undefined;
self setClientDvar("cg_thirdperson",0);
self notify("KillFountain");
}
}
BloodFountain()
{
self endon("KillFountain");
while(1)
{
playFx(level._effect["blood"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}



nice although there are cooler blood effects if you go through all of the fx's.

also why is everyone freaking out over the pokeball. All he did was replace a material wat

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