Post: [CODE]Blood Fountain
09-09-2012, 10:58 AM #1
xePixTvx
Little One
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Add this to init():
    level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");



Add this anywhere you want:

    ToggleFountain()
{
if(!isDefined(self.BloodLOL))
{
self.BloodLOL = true;
self setClientDvar("cg_thirdperson",1);
self thread BloodFountain();
}
else
{
self.BloodLOL = undefined;
self setClientDvar("cg_thirdperson",0);
self notify("KillFountain");
}
}
BloodFountain()
{
self endon("KillFountain");
while(1)
{
playFx(level._effect["blood"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}
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The following 12 users say thank you to xePixTvx for this useful post:

ForgivenxModz, KCxFTW, Kitty=^.^=, LightModz, JokerRey, MasterLaZzEr, Media907, Cmd-X, Uk_ViiPeR, Vanz, xMr_Adams-, xToysBoy_
09-09-2012, 09:13 PM #11
Cmd-X
It's been awhile.
Impact FX List

    
impacts/large_woodhit
impacts/small_brick
impacts/default_hit
impacts/cloth_hit
impacts/small_concrete_1
impacts/small_dirt_1
impacts/small_foliage
impacts/small_glass
impacts/small_grass
impacts/small_gravel
impacts/small_ice_hit
impacts/small_metalhit_1
impacts/small_mud
impacts/small_plaster_1
impacts/small_rock_1
impacts/small_sand_1
impacts/small_snowhit
impacts/small_waterhit
impacts/small_asphalt
impacts/small_ceramic
impacts/large_plastic
impacts/cushion_hit
impacts/large_metal_painted_hit
impacts/large_riotshield_hit
impacts/flesh_hit_body_nonfatal
impacts/flesh_hit_body_fatal_exit
impacts/large_woodhit_exit
impacts/small_brick_exit
impacts/default_hit_exit
impacts/cloth_hit_exit
impacts/small_concrete_1_exit
impacts/small_dirt_1_exit
impacts/small_glass_exit
impacts/small_grass_exit
impacts/small_ice_hit_exit
impacts/small_metalhit_1_exit
impacts/small_mud_exit
impacts/small_plaster_1_exit
impacts/small_sand_1_exit
impacts/small_snowhit_exit
impacts/small_asphalt_exit
impacts/small_ceramic_exit
impacts/large_plastic_exit
impacts/cushion_hit_exit
impacts/large_metal_painted_hit_exit
impacts/flesh_hit_head_fatal_exit
impacts/large_brick
impacts/large_concrete_1
impacts/large_dirt_1
impacts/large_glass
impacts/large_gravel
impacts/large_metalhit_1
impacts/large_mud
impacts/large_plaster_1
impacts/large_rock_1
impacts/large_sand_1
impacts/large_waterhit
impacts/large_asphalt
impacts/large_ceramic
impacts/large_brick_exit
impacts/large_concrete_1_exit
impacts/large_dirt_1_exit
impacts/large_glass_exit
impacts/large_gravel_exit
impacts/large_metalhit_1_exit
impacts/large_mud_exit
impacts/large_plaster_1_exit
impacts/large_rock_1_exit
impacts/large_sand_1_exit
impacts/large_asphalt_exit
impacts/large_ceramic_exit
impacts/expround_wood
impacts/expround_brick
impacts/expround_concrete
impacts/expround_default
impacts/expround_dirt
impacts/expround_glass
impacts/expround_ice
impacts/expround_metal
impacts/expround_plaster
impacts/expround_rock
impacts/expround_snow
impacts/expround_water
impacts/expround_asphalt
impacts/expround_ceramic
impacts/expround_metal_painted
impacts/expround_riotshield
impacts/shotgun_wood
impacts/shotgun_brick
impacts/shotgun_default
impacts/shotgun_cloth
impacts/shotgun_concrete_1
impacts/shotgun_dirt_1
impacts/shotgun_foliage
impacts/shotgun_glass
impacts/shotgun_grass
impacts/shotgun_gravel
impacts/shotgun_ice
impacts/shotgun_metal
impacts/shotgun_mud
impacts/shotgun_plaster
impacts/shotgun_rock
impacts/shotgun_sand_1
impacts/shotgun_snow
impacts/shotgun_water
impacts/shotgun_asphalt
impacts/shotgun_ceramic
impacts/shotgun_plastic
impacts/shotgun_cushion
impacts/shotgun_metal_painted
impacts/shotgun_riotshield
impacts/20mm_wood_impact
impacts/20mm_brick_impact
impacts/20mm_concrete_impact
impacts/20mm_dirt_impact
impacts/20mm_glass_impact
impacts/20mm_default_impact
impacts/20mm_metal_impact
impacts/20mm_plaster_impact
impacts/20mm_rock_impact
impacts/20mm_snow_impact
impacts/20mm_water_impact
impacts/20mm_ceramic_impact
impacts/20mm_wood_impact_exit
impacts/20mm_brick_impact_exit
impacts/20mm_concrete_impact_exit
impacts/20mm_dirt_impact_exit
impacts/20mm_glass_impact_exit
impacts/20mm_default_impact_exit
impacts/20mm_metal_impact_exit
impacts/20mm_plaster_impact_exit
impacts/20mm_rock_impact_exit
impacts/20mm_snow_impact_exit
impacts/20mm_ceramic_impact_exit
impacts/footstep_dust
impacts/footstep_mud
impacts/footstep_water
impacts/flesh_hit
impacts/large_plaster
impacts/large_rock
impacts/large_dirt


credit to 247Yamato for the list :fa:

The following user thanked Cmd-X for this useful post:

xePixTvx
09-09-2012, 09:26 PM #12
Originally posted by X View Post
Impact FX List

    
impacts/large_woodhit
impacts/small_brick
impacts/default_hit
impacts/cloth_hit
impacts/small_concrete_1
impacts/small_dirt_1
impacts/small_foliage
impacts/small_glass
impacts/small_grass
impacts/small_gravel
impacts/small_ice_hit
impacts/small_metalhit_1
impacts/small_mud
impacts/small_plaster_1
impacts/small_rock_1
impacts/small_sand_1
impacts/small_snowhit
impacts/small_waterhit
impacts/small_asphalt
impacts/small_ceramic
impacts/large_plastic
impacts/cushion_hit
impacts/large_metal_painted_hit
impacts/large_riotshield_hit
impacts/flesh_hit_body_nonfatal
impacts/flesh_hit_body_fatal_exit
impacts/large_woodhit_exit
impacts/small_brick_exit
impacts/default_hit_exit
impacts/cloth_hit_exit
impacts/small_concrete_1_exit
impacts/small_dirt_1_exit
impacts/small_glass_exit
impacts/small_grass_exit
impacts/small_ice_hit_exit
impacts/small_metalhit_1_exit
impacts/small_mud_exit
impacts/small_plaster_1_exit
impacts/small_sand_1_exit
impacts/small_snowhit_exit
impacts/small_asphalt_exit
impacts/small_ceramic_exit
impacts/large_plastic_exit
impacts/cushion_hit_exit
impacts/large_metal_painted_hit_exit
impacts/flesh_hit_head_fatal_exit
impacts/large_brick
impacts/large_concrete_1
impacts/large_dirt_1
impacts/large_glass
impacts/large_gravel
impacts/large_metalhit_1
impacts/large_mud
impacts/large_plaster_1
impacts/large_rock_1
impacts/large_sand_1
impacts/large_waterhit
impacts/large_asphalt
impacts/large_ceramic
impacts/large_brick_exit
impacts/large_concrete_1_exit
impacts/large_dirt_1_exit
impacts/large_glass_exit
impacts/large_gravel_exit
impacts/large_metalhit_1_exit
impacts/large_mud_exit
impacts/large_plaster_1_exit
impacts/large_rock_1_exit
impacts/large_sand_1_exit
impacts/large_asphalt_exit
impacts/large_ceramic_exit
impacts/expround_wood
impacts/expround_brick
impacts/expround_concrete
impacts/expround_default
impacts/expround_dirt
impacts/expround_glass
impacts/expround_ice
impacts/expround_metal
impacts/expround_plaster
impacts/expround_rock
impacts/expround_snow
impacts/expround_water
impacts/expround_asphalt
impacts/expround_ceramic
impacts/expround_metal_painted
impacts/expround_riotshield
impacts/shotgun_wood
impacts/shotgun_brick
impacts/shotgun_default
impacts/shotgun_cloth
impacts/shotgun_concrete_1
impacts/shotgun_dirt_1
impacts/shotgun_foliage
impacts/shotgun_glass
impacts/shotgun_grass
impacts/shotgun_gravel
impacts/shotgun_ice
impacts/shotgun_metal
impacts/shotgun_mud
impacts/shotgun_plaster
impacts/shotgun_rock
impacts/shotgun_sand_1
impacts/shotgun_snow
impacts/shotgun_water
impacts/shotgun_asphalt
impacts/shotgun_ceramic
impacts/shotgun_plastic
impacts/shotgun_cushion
impacts/shotgun_metal_painted
impacts/shotgun_riotshield
impacts/20mm_wood_impact
impacts/20mm_brick_impact
impacts/20mm_concrete_impact
impacts/20mm_dirt_impact
impacts/20mm_glass_impact
impacts/20mm_default_impact
impacts/20mm_metal_impact
impacts/20mm_plaster_impact
impacts/20mm_rock_impact
impacts/20mm_snow_impact
impacts/20mm_water_impact
impacts/20mm_ceramic_impact
impacts/20mm_wood_impact_exit
impacts/20mm_brick_impact_exit
impacts/20mm_concrete_impact_exit
impacts/20mm_dirt_impact_exit
impacts/20mm_glass_impact_exit
impacts/20mm_default_impact_exit
impacts/20mm_metal_impact_exit
impacts/20mm_plaster_impact_exit
impacts/20mm_rock_impact_exit
impacts/20mm_snow_impact_exit
impacts/20mm_ceramic_impact_exit
impacts/footstep_dust
impacts/footstep_mud
impacts/footstep_water
impacts/flesh_hit
impacts/large_plaster
impacts/large_rock
impacts/large_dirt


credit to 247Yamato for the list :fa:


instead of asking yamato (although a credible source) you can just look in memory and it'll show all the fx's used in the game. That's what I use Smile
09-09-2012, 09:53 PM #13
Cmd-X
It's been awhile.
Originally posted by GAMER View Post
instead of asking yamato (although a credible source) you can just look in memory and it'll show all the fx's used in the game. That's what I use Smile


Memory..? Isn't that for PC? :happyguy:
09-09-2012, 10:17 PM #14
Originally posted by X View Post
Memory..? Isn't that for PC? :happyguy:


yeah? Don't you use pc? :think:
09-09-2012, 10:19 PM #15
Cmd-X
It's been awhile.
Originally posted by GAMER View Post
yeah? Don't you use pc? :think:


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