Post: Human Centerpide & Water Fountain [CODES]
09-17-2012, 04:41 AM #1
OmGRhys-x
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); Credits To iPROFamily for the water effect Smile

Hey Guys Got Bored So I Made These Lol

Water Fountain!! Smile

Add This 2 init()

     level._effect["Fount"]=loadfx("explosions/grenadeExp_water"); 


     WaterFountain() 
{
self endon("death");
self setClientDvar("cg_thirdperson",1);
while(1)
{
level._effect["Fount"]=loadfx("explosions/grenadeExp_water");
playFx(level._effect["Fount"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}





And This Is A Human Centerpide!!


     HumanPed()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;Winky Winky
{
self setClientDvar("cg_thirdPerson", 1);
self iPrintlnBold("^6Human Centerpide");
while(1)
{
self cloneplayer(9999999);
wait .0001;
}
}
wait .01;
}





Peace.
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The following 22 users say thank you to OmGRhys-x for this useful post:

.BrainzModding, 247Yamato, aerosoul94, Ariel R., BlurzGoHard, BvB-09r-_-N!c0, YouAppreciateMe, ChromeVisionz, CrEaTiiOnUNREAL, flip2327, homeedog, jets, notoriousCFW, Cmd-X, T_m_b07, TheJaRniBoi, Valid♥, Vampytwistッ, xePixTvx, xKtF, xMr_Adams-
09-17-2012, 04:52 AM #2
.BrainzModding
Do a barrel roll!
Sexy Happy good post
09-17-2012, 04:56 AM #3
Nice Rhys Happy Looks amazing Winky Winky

09-17-2012, 05:06 AM #4
Originally posted by x View Post
Credits To who ever found the water effect Smile

Hey Guys Got Bored So I Made These Lol

Water Fountain!! Smile

Add This 2 init()

     level._effect["Fount"]=loadfx("explosions/grenadeExp_water"); 


     WaterFountain() 
{
self endon("death");
self setClientDvar("cg_thirdperson",1);
while(1)
{
level._effect["Fount"]=loadfx("explosions/grenadeExp_water");
playFx(level._effect["Fount"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}





And This Is A Human Centerpide!!


     HumanPed()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;Winky Winky
{
self setClientDvar("cg_thirdPerson", 1);
self iPrintlnBold("^6Human Centerpide");
while(1)
{
self cloneplayer(9999999);
wait .0001;
}
}
wait .01;
}






Peace.


Just a couple pointers...

    
wait 0.0001;

isn't available in mw2. The lowest it can go is 0.01;

also another thing is the game is overflowing with elems so that's why it deletes the other chars.. I would create an entity and delete it after a certain time.

    
while(1)
{
ent = self cloneplayer(9999999);
wait .01;
self deleteOverTime( ent, 2 );
}

The following user thanked Jakes625 for this useful post:

Valid♥
09-17-2012, 05:10 AM #5
OmGRhys-x
Are you high?
Originally posted by GAMER View Post
Just a couple pointers...

    
wait 0.0001;

isn't available in mw2. The lowest it can go is 0.01;

also another thing is the game is overflowing with elems so that's why it deletes the other chars.. I would create an entity and delete it after a certain time.

    
while(1)
{
ent = self cloneplayer(9999999);
wait .01;
self deleteOverTime( ent, 2 );
}


Thanks Man!!

and i didnt use 0.001 i used .001 Lol
09-17-2012, 05:23 AM #6
Blackstorm
Veni. Vidi. Vici.
Originally posted by GAMER View Post
deleteOverTime(*ent,*2*);


but deleteOverTime isn't a built in function
09-17-2012, 05:38 AM #7
Originally posted by Blackstorm View Post
but deleteOverTime isn't a built in function


yes I understand, I was just giving an example. I hope they know how to make their own. /facepalm
09-17-2012, 05:52 AM #8
OmGRhys-x
Are you high?
Originally posted by GAMER View Post
yes I understand, I was just giving an example. I hope they know how to make their own. /facepalm


Who's They?
09-17-2012, 06:35 AM #9
Originally posted by x View Post
Who's They?


Anyone in general. You would not believe how many pm's I get on how to do stuff that the people themselves coded. I'm just like idfk it's ur coding.

The following user thanked Jakes625 for this useful post:

Restxrt Modz

The following user groaned Jakes625 for this awful post:

iTruceFret
09-17-2012, 06:36 AM #10
jets
Do a barrel roll!
Anyway Lol great job and Keep it up ... sexy! :lol:

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