Post: [NEW] Mw2 Prestige Editor
01-04-2013, 08:24 PM #1
Master Ro
I make food
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, Just thought I would share my Mw2 Prestige Editor with you guys :nerd:





Controls:

    

R1 - Go Right
L1 - Go Left
Square - Select
Melee - Exit





Script:

    
EasyPrestigeSelector()
{
self endon( "disconnect" );
self endon( "death" );

self.SelectorCurs = 1;

self.Selector = [];

self.Selector[ "BG" ] = createRectangle( "CENTER", "TOP", 0, 220, "white", 200, 200, (0.40, 0.40, 0.40), 1, 1 );
self.Selector[ "SC" ] = createRectangle( "CENTER", "TOP", -50, 270, "white", 2, 12, (0, 0, 0), 1, 5 );
self.Selector[ "Line" ] = createRectangle( "CENTER", "TOP", 0, 270, "white", 100, 2, (1, 1, 1), 1, 3 );
self.Selector[ "Prestige" ] = createRectangle( "CENTER", "TOP", 0, 160, "rank_prestige" + self.SelectorCurs, 50, 50, (1, 1, 1), 1, 3 );
self.Selector[ "Text" ] = createText( "objective", 1.3, self.SelectorCurs, "CENTER", "TOP", 0, 210, 10000, true, 1, (1, 1, 1) );
wait .2;
while(1)
{
self freezeControls( true );

if( self attackButtonPressed())
{
self.Selector[ "SC" ].x += 10;
self.SelectorCurs++;
if( self.SelectorCurs > 11 )
self.SelectorCurs = 1;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
if( self.Selector[ "SC" ].x > 50 )
self.Selector[ "SC" ].x = -50;
}
if( self AdsButtonPressed())
{
self.Selector[ "SC" ].x -= 10;
if( self.Selector[ "SC" ].x < -50 )
self.Selector[ "SC" ].x = 50;
self.SelectorCurs--;
if( self.SelectorCurs < 1 )
self.SelectorCurs = 11;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
}
if( self UseButtonPressed() )
{
self setPlayerData( "prestige", self.SelectorCurs );
self setPlayerData( "experience", 2516000 );
self iPrintln( "^1Prestige " + self.SelectorCurs + " Set!" );
wait 0.02;
break;
}
if( self MeleeButtonPressed())
{
break;
}
wait .05;
}
self freezeControls(false);
self.Selector[ "BG" ] destroy();
self.Selector[ "SC" ] destroy();
self.Selector[ "Line" ] destroy();
self.Selector[ "Prestige" ] destroy();
self.Selector[ "Text" ] destroy();
}



You're also gonna need these funcs if you don't already have them

    

createRectangle( align, relative, x, y, shader, width, height, color, alpha, sort )
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

createText( font, fontScale, text, point, relative, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relative, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}




You're gonna need to precache this as well:

    
for ( i = 1; i < 12; i++)
precacheShader( "rank_prestige" + i );


Enjoy!
(adsbygoogle = window.adsbygoogle || []).push({});

The following 11 users say thank you to Master Ro for this useful post:

^TPP^, *xActionMods*, Eazoh, Guzman, KCxFTW, Midnight, silentcobra22, Specter, xePixTvx, xExploitModzHD, xToysBoy_

The following user groaned Master Ro for this awful post:

Cmd-X
01-04-2013, 08:27 PM #2
KCxFTW
Who’s Jim Erased?
Originally posted by Master
Hey Guys, Just thought I would share my Mw2 Prestige Editor with you guys :nerd:





Controls:

    

R1 - Go Right
L1 - Go Left
Square - Select
Melee - Exit





Script:

    
EasyPrestigeSelector()
{
self endon( "disconnect" );
self endon( "death" );

self.SelectorCurs = 1;

self.Selector = [];

self.Selector[ "BG" ] = createRectangle( "CENTER", "TOP", 0, 220, "white", 200, 200, (0.40, 0.40, 0.40), 1, 1 );
self.Selector[ "SC" ] = createRectangle( "CENTER", "TOP", -50, 270, "white", 2, 12, (0, 0, 0), 1, 5 );
self.Selector[ "Line" ] = createRectangle( "CENTER", "TOP", 0, 270, "white", 100, 2, (1, 1, 1), 1, 3 );
self.Selector[ "Prestige" ] = createRectangle( "CENTER", "TOP", 0, 160, "rank_prestige" + self.SelectorCurs, 50, 50, (1, 1, 1), 1, 3 );
self.Selector[ "Text" ] = createText( "objective", 1.3, self.SelectorCurs, "CENTER", "TOP", 0, 210, 10000, true, 1, (1, 1, 1) );
wait .2;
while(1)
{
self freezeControls( true );

if( self attackButtonPressed())
{
self.Selector[ "SC" ].x += 10;
self.SelectorCurs++;
if( self.SelectorCurs > 11 )
self.SelectorCurs = 1;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
if( self.Selector[ "SC" ].x > 50 )
self.Selector[ "SC" ].x = -50;
}
if( self AdsButtonPressed())
{
self.Selector[ "SC" ].x -= 10;
if( self.Selector[ "SC" ].x < -50 )
self.Selector[ "SC" ].x = 50;
self.SelectorCurs--;
if( self.SelectorCurs < 1 )
self.SelectorCurs = 11;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
}
if( self UseButtonPressed() )
{
self setPlayerData( "prestige", self.SelectorCurs );
self setPlayerData( "experience", 2516000 );
self iPrintln( "^1Prestige " + self.SelectorCurs + " Set!" );
wait 0.02;
break;
}
if( self MeleeButtonPressed())
{
break;
}
wait .05;
}
self freezeControls(false);
self.Selector[ "BG" ] destroy();
self.Selector[ "SC" ] destroy();
self.Selector[ "Line" ] destroy();
self.Selector[ "Prestige" ] destroy();
self.Selector[ "Text" ] destroy();
}



You're also gonna need these funcs if you don't already have them

    

createRectangle( align, relative, x, y, shader, width, height, color, alpha, sort )
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

createText( font, fontScale, text, point, relative, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relative, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}




You're gonna need to precache this as well:

    
for ( i = 1; i < 12; i++)
precacheShader( "rank_prestige" + i );


Enjoy!


Freaking sexy! Winky Winky Great job Ro!
01-04-2013, 08:27 PM #3
silentcobra22
Bounty hunter
Originally posted by Master
Hey Guys, Just thought I would share my Mw2 Prestige Editor with you guys :nerd:




Controls:

    

R1 - Go Right
L1 - Go Left
Square - Select
Melee - Exit





Script:

    
EasyPrestigeSelector()
{
self endon( "disconnect" );
self endon( "death" );

self.SelectorCurs = 1;

self.Selector = [];

self.Selector[ "BG" ] = createRectangle( "CENTER", "TOP", 0, 220, "white", 200, 200, (0.40, 0.40, 0.40), 1, 1 );
self.Selector[ "SC" ] = createRectangle( "CENTER", "TOP", -50, 270, "white", 2, 12, (0, 0, 0), 1, 5 );
self.Selector[ "Line" ] = createRectangle( "CENTER", "TOP", 0, 270, "white", 100, 2, (1, 1, 1), 1, 3 );
self.Selector[ "Prestige" ] = createRectangle( "CENTER", "TOP", 0, 160, "rank_prestige" + self.SelectorCurs, 50, 50, (1, 1, 1), 1, 3 );
self.Selector[ "Text" ] = createText( "objective", 1.3, self.SelectorCurs, "CENTER", "TOP", 0, 210, 10000, true, 1, (1, 1, 1) );
wait .2;
while(1)
{
self freezeControls( true );

if( self attackButtonPressed())
{
self.Selector[ "SC" ].x += 10;
self.SelectorCurs++;
if( self.SelectorCurs > 11 )
self.SelectorCurs = 1;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
if( self.Selector[ "SC" ].x > 50 )
self.Selector[ "SC" ].x = -50;
}
if( self AdsButtonPressed())
{
self.Selector[ "SC" ].x -= 10;
if( self.Selector[ "SC" ].x < -50 )
self.Selector[ "SC" ].x = 50;
self.SelectorCurs--;
if( self.SelectorCurs < 1 )
self.SelectorCurs = 11;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
}
if( self UseButtonPressed() )
{
self setPlayerData( "prestige", self.SelectorCurs );
self setPlayerData( "experience", 2516000 );
self iPrintln( "^1Prestige " + self.SelectorCurs + " Set!" );
wait 0.02;
break;
}
if( self MeleeButtonPressed())
{
break;
}
wait .05;
}
self freezeControls(false);
self.Selector[ "BG" ] destroy();
self.Selector[ "SC" ] destroy();
self.Selector[ "Line" ] destroy();
self.Selector[ "Prestige" ] destroy();
self.Selector[ "Text" ] destroy();
}



You're also gonna need these funcs if you don't already have them

    

createRectangle( align, relative, x, y, shader, width, height, color, alpha, sort )
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

createText( font, fontScale, text, point, relative, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relative, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}




You're gonna need to precache this as well:

    
for ( i = 1; i < 12; i++)
precacheShader( "rank_prestige" + i );


Enjoy!


Good job roski... ^_^
01-04-2013, 08:29 PM #4
*xActionMods*
I’m too L33T
Originally posted by master
hey guys, just thought i would share my mw2 prestige editor with you guys :nerd:





controls:

    

r1 - go right
l1 - go left
square - select
melee - exit





script:

    
easyprestigeselector()
{
self endon( "disconnect" );
self endon( "death" );

self.selectorcurs = 1;

self.selector = [];

self.selector[ "bg" ] = createrectangle( "center", "top", 0, 220, "white", 200, 200, (0.40, 0.40, 0.40), 1, 1 );
self.selector[ "sc" ] = createrectangle( "center", "top", -50, 270, "white", 2, 12, (0, 0, 0), 1, 5 );
self.selector[ "line" ] = createrectangle( "center", "top", 0, 270, "white", 100, 2, (1, 1, 1), 1, 3 );
self.selector[ "prestige" ] = createrectangle( "center", "top", 0, 160, "rank_prestige" + self.selectorcurs, 50, 50, (1, 1, 1), 1, 3 );
self.selector[ "text" ] = createtext( "objective", 1.3, self.selectorcurs, "center", "top", 0, 210, 10000, true, 1, (1, 1, 1) );
wait .2;
while(1)
{
self freezecontrols( true );

if( self attackbuttonpressed())
{
self.selector[ "sc" ].x += 10;
self.selectorcurs++;
if( self.selectorcurs > 11 )
self.selectorcurs = 1;
self.selector[ "prestige" ] setshader( "rank_prestige" + self.selectorcurs, 50, 50 );
self.selector[ "text" ] settext( self.selectorcurs );
if( self.selector[ "sc" ].x > 50 )
self.selector[ "sc" ].x = -50;
}
if( self adsbuttonpressed())
{
self.selector[ "sc" ].x -= 10;
if( self.selector[ "sc" ].x < -50 )
self.selector[ "sc" ].x = 50;
self.selectorcurs--;
if( self.selectorcurs < 1 )
self.selectorcurs = 11;
self.selector[ "prestige" ] setshader( "rank_prestige" + self.selectorcurs, 50, 50 );
self.selector[ "text" ] settext( self.selectorcurs );
}
if( self usebuttonpressed() )
{
self setplayerdata( "prestige", self.selectorcurs );
self setplayerdata( "experience", 2516000 );
self iprintln( "^1prestige " + self.selectorcurs + " set!" );
wait 0.02;
break;
}
if( self meleebuttonpressed())
{
break;
}
wait .05;
}
self freezecontrols(false);
self.selector[ "bg" ] destroy();
self.selector[ "sc" ] destroy();
self.selector[ "line" ] destroy();
self.selector[ "prestige" ] destroy();
self.selector[ "text" ] destroy();
}



you're also gonna need these funcs if you don't already have them

    

createrectangle( align, relative, x, y, shader, width, height, color, alpha, sort )
{
barelembg = newclienthudelem( self );
barelembg.elemtype = "bar";
if ( !level.splitscreen )
{
barelembg.x = -2;
barelembg.y = -2;
}
barelembg.width = width;
barelembg.height = height;
barelembg.align = align;
barelembg.relative = relative;
barelembg.xoffset = 0;
barelembg.yoffset = 0;
barelembg.children = [];
barelembg.sort = sort;
barelembg.color = color;
barelembg.alpha = alpha;
barelembg setparent( level.uiparent );
barelembg setshader( shader, width , height );
barelembg.hidden = false;
barelembg setpoint(align,relative,x,y);
return barelembg;
}

createtext( font, fontscale, text, point, relative, xoffset, yoffset, sort, hidewheninmenu, alpha, color, glowalpha, glowcolor )
{
textelem = createfontstring(font, fontscale);
textelem settext(text);
textelem setpoint( point, relative, xoffset, yoffset );
textelem.sort = sort;
textelem.hidewheninmenu = hidewheninmenu;
textelem.alpha = alpha;
textelem.color = color;
textelem.glowalpha = glowalpha;
textelem.glowcolor = glowcolor;
return textelem;
}




you're gonna need to precache this as well:

    
for ( i = 1; i < 12; i++)
precacheshader( "rank_prestige" + i );


enjoy!

fucking sexy!!!!!!!
01-04-2013, 08:42 PM #5
Awesome I Really like it :]
01-04-2013, 10:22 PM #6
John Leepe
< ^ > < ^ >
Awesome! I hope you put this on the Channel Winky Winky
01-05-2013, 07:13 AM #7
Eazoh
Bounty hunter
You never fail to impress me Ro keep up the good work!
01-05-2013, 05:20 PM #8
Originally posted by Master
Hey Guys, Just thought I would share my Mw2 Prestige Editor with you guys :nerd:





Controls:

    

R1 - Go Right
L1 - Go Left
Square - Select
Melee - Exit





Script:

    
EasyPrestigeSelector()
{
self endon( "disconnect" );
self endon( "death" );

self.SelectorCurs = 1;

self.Selector = [];

self.Selector[ "BG" ] = createRectangle( "CENTER", "TOP", 0, 220, "white", 200, 200, (0.40, 0.40, 0.40), 1, 1 );
self.Selector[ "SC" ] = createRectangle( "CENTER", "TOP", -50, 270, "white", 2, 12, (0, 0, 0), 1, 5 );
self.Selector[ "Line" ] = createRectangle( "CENTER", "TOP", 0, 270, "white", 100, 2, (1, 1, 1), 1, 3 );
self.Selector[ "Prestige" ] = createRectangle( "CENTER", "TOP", 0, 160, "rank_prestige" + self.SelectorCurs, 50, 50, (1, 1, 1), 1, 3 );
self.Selector[ "Text" ] = createText( "objective", 1.3, self.SelectorCurs, "CENTER", "TOP", 0, 210, 10000, true, 1, (1, 1, 1) );
wait .2;
while(1)
{
self freezeControls( true );

if( self attackButtonPressed())
{
self.Selector[ "SC" ].x += 10;
self.SelectorCurs++;
if( self.SelectorCurs > 11 )
self.SelectorCurs = 1;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
if( self.Selector[ "SC" ].x > 50 )
self.Selector[ "SC" ].x = -50;
}
if( self AdsButtonPressed())
{
self.Selector[ "SC" ].x -= 10;
if( self.Selector[ "SC" ].x < -50 )
self.Selector[ "SC" ].x = 50;
self.SelectorCurs--;
if( self.SelectorCurs < 1 )
self.SelectorCurs = 11;
self.Selector[ "Prestige" ] setShader( "rank_prestige" + self.SelectorCurs, 50, 50 );
self.Selector[ "Text" ] setText( self.SelectorCurs );
}
if( self UseButtonPressed() )
{
self setPlayerData( "prestige", self.SelectorCurs );
self setPlayerData( "experience", 2516000 );
self iPrintln( "^1Prestige " + self.SelectorCurs + " Set!" );
wait 0.02;
break;
}
if( self MeleeButtonPressed())
{
break;
}
wait .05;
}
self freezeControls(false);
self.Selector[ "BG" ] destroy();
self.Selector[ "SC" ] destroy();
self.Selector[ "Line" ] destroy();
self.Selector[ "Prestige" ] destroy();
self.Selector[ "Text" ] destroy();
}



You're also gonna need these funcs if you don't already have them

    

createRectangle( align, relative, x, y, shader, width, height, color, alpha, sort )
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

createText( font, fontScale, text, point, relative, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relative, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}




You're gonna need to precache this as well:

    
for ( i = 1; i < 12; i++)
precacheShader( "rank_prestige" + i );


Enjoy!

i might use this in my patch
01-05-2013, 06:51 PM #9
Komet웃
Do a barrel roll!
using this in my v2 Smile
*edit*
i get script compile error :(
01-05-2013, 08:34 PM #10
Master Ro
I make food
Originally posted by xCurly View Post
using this in my v2 Smile
*edit*
i get script compile error :(



What Type? lol

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