Post: DPS (Damage per Second) of MW2 Guns
11-21-2009, 11:33 PM #1
Saint Jimmy
And don't wear it out.
(adsbygoogle = window.adsbygoogle || []).push({}); The Damage Per Second of MW2 Guns:

*** Assault Rifles ***

M4 (1): 390 DPS
SCAR-H (1): 400 DPS
FAMAS (3): ? DPS
M16 (3): ? DPS
ACR (1): 360 DPS
TAR-21: 466 2/3 DPS
FN FAL (2): ? DPS
F2000: (1) 437 1/2 DPS
AK-47: (1) 433 1/3 DPS

Explanation:

[Weapon Name] ([Fire Type]): [Damage Dealt in one second] DPS

[Weapon Name] The name of the gun

[Fire Type] 1 for full-auto, 2 for semi-auto, and 3 for three-burst.

[Damage Dealt in one second (DPS)] The amount of damage that the gun can give in one second. You can also use this to find the number of enemies you can kill in a second and how long it would take to kill one enemy. For example...

The SCAR-H: 400 DPS. since enemies have 100 health (normally) you can divide 400 by 100 to find how many enemies you can kill in a second with the SCAR-H. And you can divide 100 by 400 to find how long it takes to kill an enemy (100/400=.25=25%=1/4 of a second)

Note: If there is a ? for the DPS, then the gun is not fully automatic, and therefore the shooting rate changes based on your trigger finger.

Looking at the DPS, and considering the weapon type and shooting rate (full-auto, semi-auto, ect) you might decide to try a different gun. I started using the TAR-21 instead of the SCAR-H based on the DPS, and I like it a lot better!

Remember,
Infinity Ward does a good job at making the guns evenly matched, so if a gun has a higher DPS, it doesn’t mean it will be better for you. It will probably be less accurate or take longer to reload. So it depends on your playing style. If you are a close range player, accuracy won’t matter much, and if you always get a couple kills and then die, then you may never need to reload and the reload speed won’t matter.

Now for the rest of the weapons:

*** Sub Machine Guns ***

MP5K (1): 480 DPS
P90 (1): 455 DPS
Uzi (1): 450 DPS
Vector (1): 450 DPS
UMP .45 (1): 400 DPS

*** Light Machine Guns ***

L86 (1): 483 1/3 DPS
RPD (1): 420 DPS
MG4 (1): 362 ½ DPS
AUG (1): 400 DPS
M240 (1): 455 DPS

*** Machine Pistols ***

PP2000 (1): 533 1/3 DPS
G18 (1): 440 DPS
M93 (1): 535 DPS
TMP: 410 DPS

Remember, the damages used for these can change, such as if you are farther away, using a silenced weapon, ect.

Also, the DPS of a gun will change (slightly Happy) depending on where you hit somebody (thanks EvilRip0306)
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The following 3 users say thank you to Saint Jimmy for this useful post:

nutritional, Temphaa, TRchamp12
11-21-2009, 11:35 PM #2
This is great to know and all, but wouldn't the damage dealt also rely on where you shoot them?

DPS in the chest would be higher than DPS in the leg
11-21-2009, 11:39 PM #3
Saint Jimmy
And don't wear it out.
Originally posted by EvilRip0306 View Post
This is great to know and all, but wouldn't the damage dealt also rely on where you shoot them?

DPS in the chest would be higher than DPS in the leg


lol you're right, especially snipers, but this guide is pretty much just for comparing the guns' dps. Thanks though I should probably say something about that at the end of the thread..
11-23-2009, 05:35 AM #4
Ifind this to be innacurate mp5 has less DPS than Ump 45
11-23-2009, 05:48 AM #5
Saint Jimmy
And don't wear it out.
Nope. .45 does the same (or a little more depending on the distance) damage, but the MP5K shoots faster
12-21-2009, 08:15 PM #6
thats sick but do you have a damage per bullet chart?
12-21-2009, 11:15 PM #7
SpartanKid
I am error
Great thread. I am a ACR/SCAR addict, but seeing this makes me want to try the TAR-21 and F200.
12-27-2009, 05:17 PM #8
How did you figure these out? Did you use damage from damage charts and rate of fire? If so, did you use the damage for close up (e.g. the 40 in 40-30)?
12-27-2009, 08:21 PM #9
Waffle-Killer
Bounty hunter
Ughhh.. How did you calculate this? You're missing the multipliers of Stopping Power and the most important, Distance. Personally I think you could've just posted a damage chart, since knowing the DPS isn't helpful at all. You're assuming each bullet from the weapon hits the target, completely ignoring the accuracy and recoil. =o
12-27-2009, 08:45 PM #10
+La. NuTZz
Little One
thanks bro this is great to know. Kepp up the good work!

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