Post: My Opinion on a solution to knifing.
01-13-2010, 05:24 AM #1
crunch
Haxor!
(adsbygoogle = window.adsbygoogle || []).push({}); My solution to Quantum knifing. (I made this thread on naming it that the other day look it up) I don't care what people say, there is no name for it so I thought of one. come up with something better and I will use it.

Lets think a little bit about what a melee intent was for.
It was a tool in your arsenal that if you came down to no ammo and no time to reload you could take the initiative before the other person and melee(knife) before you were killed. (this should have no debate that is its intent a goto weapon.
Well IW in their infinite wisdom has by allowing certain perks and them being in different sets have created a whole new intent that of the professional knifer.

Yes it does detract from the game (go ahead debate this but I guarantee a poll would agree with me..

Now for the solution.

When you knife someone with STD you get the STD or the patch for STD and that is it.

What if while you were patched with the STD title it did something more to someone who knifed you.

It acts in the way a stun or flash grenade does it will "stun" you for a short time, maybe slow you down or disorient you.

This would bring back the knife to a part of the persons arsenal and not turn it into a class.
It is the adage of action/reaction measure/countermeasure.
Right now there is no countermeasure to a quantum knifer but add this there is. This would allow the perks to still survive intact and not be watered down for someone that has integrated them into their own custom class and allow them to be used as intend.
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01-13-2010, 06:02 AM #11
Saint Jimmy
And don't wear it out.
Originally posted by Innovation View Post
lol you'll have better luck dropping out of the game than getting people on board to change up the game. Nothings better than you and four others on your team slicing and dicing up the other team...nothing.:p


I know something thats better...

Me and five others Happy

And thats about it lol
01-13-2010, 06:06 AM #12
Dub Zee
SE Londons Finest
yeah i agree knifers can leap instantly to you from bout 5 feet away crunch, however, all it takes is a slight bit of lag and a knifer is rendered useless

theres alot of factors involved that can affter knifers, believe it or not, knifers speed is also our greatest handicap (for those of us that have high custom sensitivity)
01-13-2010, 06:07 AM #13
Doc Halladay
Space Ninja
Originally posted by crunch View Post
To summarize,

You are a lazy tard that probably weighs 300+ and have no life if you can't be bothered to read this.


No need to get flame
01-13-2010, 06:21 AM #14
I agree with crunch. Knifing is by far the most unrealistic thing the call of duty series has ever encountered.
01-13-2010, 06:22 AM #15
crunch
Haxor!
Originally posted by Owns View Post
The main reason we're untouchable is because
Oh my god, you retard, I'm not gonna sit here reading a text wall that says that knifing is bad, when I myself knife for alot of my kills. You guys don't like it, then grow a pair and actually try find a way to kill us before we kill you, instead of bitching about IW changing the game to prevent something they obviously implemented for a reason.

Why would they put tactical knife on a class, aswell as Marathon, Lightweight and Commando in different Perk tiers if they didn't want people to knife?


I am not a mathematician, and with things like bling thrown in there to askew and make comming up with the the exact numbers harder do you realize how many different custom classes configurations there are? (I am starting a thread to ask that question.) Do you think that IW would be able to quantify all of those configurations and evaluate them so as not make a mistake and have a few configurations with unintended powers.
I contend they are out there and quantum knifing is one of them.

Infinity Ward should like with any other unintended game play (read as clitches) do away with them.
01-13-2010, 06:22 AM #16
Dub Zee
SE Londons Finest
Originally posted by xxblink182xx View Post
I agree with crunch. Knifing is by far the most unrealistic thing the call of duty series has ever encountered.


erm hello, heartbeat sensor? Happy
01-13-2010, 06:28 AM #17
StickStickly
That makes me moist.
Originally posted by La.
erm hello, heartbeat sensor? Happy


Cant imagine that in real life. I could think about something that could use sonic waves like bats do to detect life forms.

As for the knifing, its just a new part of the MW2 diversity. It takes skills to be great at it just as it is to run and gun.
01-13-2010, 06:29 AM #18
Doc Halladay
Space Ninja
Originally posted by La.
erm hello, heartbeat sensor? Happy


Dont forget akimbo Rangers

The following user thanked Doc Halladay for this useful post:

Dub Zee
01-13-2010, 06:29 AM #19
Saint Jimmy
And don't wear it out.
Originally posted by crunch View Post

I am not a mathematician, and with things like bling thrown in there to askew and make comming up with the the exact numbers harder do you realize how many different custom classes configurations there are? (I am starting a thread to ask that question.) Do you think that IW would be able to quantify all of those configurations and evaluate them so as not make a mistake and have a few configurations with unintended powers.
I contend they are out there and quantum knifing is one of them.

Infinity Ward should like with any other unintended game play (read as clitches) do away with them.


I'm not sure what ur talking about. They obviously wanted people to knife. Take commando for example. How on earth do you unrelate that from knifing? These perks are in here for a reason. IW knew we were going to knife.

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