Post: Get rid of LAG in MW3
11-12-2011, 08:54 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); 1. go to multiplayer
2. options
3. theater recording disabled

(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to -Google- for this useful post:

AgentSexyPig, MyDouGieFresH-, Rip The Jacker, Thrillz

The following user groaned -Google- for this awful post:

game1231
11-12-2011, 08:55 PM #2
xLew--
Former Staff
i thought this thread was going to be complaining About this so called lag!?

then i see what was init and its exactly what i was going to suggest doing lol simples
11-12-2011, 10:13 PM #3
Dank
Not Former Staff
That fixes out of memory too I believe. I have it disabled and never get out of memory. Yet my friend always does and he has it enabled.
11-12-2011, 10:21 PM #4
ResistTheSun
In Flames Much?
Originally posted by Google
1. go to multiplayer
2. options
3. theater recording disabled



I don't see how that would effect lag to start with.
And that does not work
Does not stop me being put into games with over 100 ping.....
11-12-2011, 10:35 PM #5
I_BULLET_I
Fcuk Do I Put Here
In game lag?
11-12-2011, 10:52 PM #6
Thrillz
You talkin to me?
Works for me, it reduces your reaction rate in game.
11-12-2011, 11:30 PM #7
This should help a lot as theatre mode probably takes up a lot of resources.
11-13-2011, 12:19 AM #8
Pricey91
Professor of trollology
Originally posted by ResistTheSun View Post
I don't see how that would effect lag to start with.
And that does not work
Does not stop me being put into games with over 100 ping.....


It's not to do with connection. Everything that appears on your screen is there because the console has processed all the information needed to put it there. If the console doesn't have to process the stuff needed for theatre mode to record, it has more resources to focus on the actual game. Therefore reducing the time it takes for you console to notice things like bullet registration and where the enemy is on the map.
11-13-2011, 12:32 AM #9
sonofpops
Are you high?
Nope its cause your host and it gets too much for your PS3 see my thread You must login or register to view this content.

Theater on or off doesnt stop Out of memory because it was the first thing I did and it didnt fix anything being off or on makes no difference..... When I lag or get memory it IS because im host
11-13-2011, 01:08 AM #10
ResistTheSun
In Flames Much?
Originally posted by Pricey91 View Post
It's not to do with connection. Everything that appears on your screen is there because the console has processed all the information needed to put it there. If the console doesn't have to process the stuff needed for theatre mode to record, it has more resources to focus on the actual game. Therefore reducing the time it takes for you console to notice things like bullet registration and where the enemy is on the map.


Was thinking that but still makes no sense.

Not a direct copy of what going on.....so doubt it would take up that much processing power to save the match information.
I believe the reason for lag not theater and it being used as a excuse for the real issue.
Which is the game having too low of QOS for host and gameplay. Along with allowing too high ping clients being played together.

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