Post: Hidden MW3 Elite Perks/Streaks/Weapons + New Hidden Camo TUT (Not Marine/Winter)
12-07-2011, 05:17 PM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); I found these 2 days after MW3 release. I never set anyone of them except for except Danger Close for testing but later removed them.

These are actual perks hidden in MW3 and they do work. However my method doesn't seem to work anymore but i'm sure there are numerous ways to hack the site.

My method (Doesn't seem to work), did before but now the classes disappear.


  1. Edit the data slug of a weapon/perk/streak
  2. Run tamper data and press start
  3. Click select and a box will appear which will ask you if you want to tamper.
  4. Remove the check on Continue tamper and click tamper.
  5. You will then see all the items in a better format, from there edit the data key weapon version and click ok.



UPDATE:


    
1.Ak74u when added to class makes your class disappear in elite and therefore you cannot send changes.

2.Same for M240

3. Killstreaks can be modified and are sent to MW3 game however they reset in game. For example i edited the UAV, CP, and predator into Osprey, Reaper and AC130. In my class it shows its the order Osprey, Reaper and AC130 but in game the order is Reaper AC130 and Osprey.

4. When you edit a perk i.e. Assassin to a hidden perk like stopping power and click select nothing happens. Try it and you'll see what i mean.

5. Normal perks can be edited and sent but cannot be received in MW3.

6. Guns which are not unlocked or not supposed to be primary/secondary can be edited and sent but cannot be received in MW3.

7. If you use overkill and set to primaries and then edit overkill into another red perks and then click select your classes will disappear.

8. If you put two attachments on a gun and then edit the attachment profiency into e.g kick and click select it can be edited and sent but cannot be received in MW3.

9. If you try to hack in the default weapon your class will disappear.

10. The hidden killstreaks will not work as they are in the game coding but have // next to them which stops the game from finding it.

11. Marine camo and winter camo will always work.

12. Any locked camo can be applied, sent to game but cannot be received.



These images are not fake as I don't post fake shit.

I wasn't surprise on some of these perks being hidden, however was surprised that danger close had a new picture and worse was going to be in slot 3. Imagine using that with Blastshield and Noob Tubes + Launchers. Guess IW was still going to keep it in the game but last minute removed it. Thank god it didn't make the final game.

Lastly the AK74U & M240 should be playable online, I haven't tested them.

Hidden Blue Perks:
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Hidden Red Perks:
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Hidden Green Perks:
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Hidden Deathstreaks
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Hidden Killstreaks

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Hidden AK74U
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Hidden M240
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More Perks I found (Ninja is a separate perk then Assassin but uses the same image slightly tweaked).
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Another Perk I found:
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Another Deathstreak found:
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Links below if images are broken:

https://img408.imageshack.us/img408/4170/ak74u.png
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Here are more hidden Perks, these have no images when you apply them in elite:

Perks show in the images:

    specialty_explosivedamage
specialty_bulletdamage
specialty_pistoldeath
specialty_challenger
specialty_saboteur
specialty_marathon
specialty_fastmantle
specialty_rof
specialty_shellshock
specialty_gpsjammer
specialty_commando
specialty_exposeenemy
specialty_freerunner
specialty_endgame
specialty_heartbreaker
specialty_burstfire
specialty_siege
specialty_anytwo


More Extra Perks:

    specialty_hardjack
specialty_extraspecialduration
specialty_hard_shell
specialty_regenspeed
specialty_luckycharm
specialty_jumpdive
specialty_feigndeath
specialty_steelnerves
specialty_blackbox
specialty_laststandoffhand
specialty_rollover
specialty_omaquickchange
specialty_onemanarmy


Here are hidden killstreaks in the game, these have no images when you apply them in elite:

    a10_support
airdrop_support
airdrop_juggernaut_gl
airdrop_juggernaut_def
airdrop_trophy
airdrop_mega
airdrop_grnd
directional_uav
double_uav
gl_turret
harrier_airstrike
helicopter_blackbox
helicopter_mk19
helicopter_minigun
minigun_turret
mobile_mortar
tank
uav_strike


Here are hidden deathstreaks in the game, these have no images when you apply them in elite:
    
specialty_light_armor
specialty_uav
specialty_carepackage


Extra Stuff (These are just images, there not actual perks)

    specialty_fastreload_upgrade 
specialty_lightweight_upgrade specialty_lightweight_upgrade
specialty_bling_upgrade
specialty_marathon_upgrade
specialty_bulletdamage_upgrade
specialty_hardline_upgrade
specialty_scavenger_upgrade
specialty_pistoldeath_upgrade
specialty_quieter_upgrade
specialty_commando_upgrade
specialty_ks_null
specialty_classified
specialty_cobra_gunner
specialty_nuke
specialty_stealth_bomber


COD4 Stuff (I don't know if these still function, however there picture shows in elite)

    specialty_parabolic
specialty_weapon_claymore
specialty_fraggrenade
specialty_specialgrenade
specialty_weapon_rpg
specialty_weapon_claymore
specialty_weapon_c4


I also found this code which shows you the range of each weapon as default.

    isLongShot( attacker, weapon, meansOfDeath, attackerPosition, victim )
{
if( isAlive( attacker ) &&
!attacker isUsingRemote() &&
( meansOfDeath == "MOD_RIFLE_BULLET" || meansOfDeath == "MOD_PISTOL_BULLET" || meansOfDeath == "MOD_HEAD_SHOT" ) &&
!isKillstreakWeapon( weapon ) && !isDefined( attacker.assistedSuicide ) )
{
// check depending on the weapon being used to kill
weaponClass = getWeaponClass( weapon );
switch( WeaponClass )
{
case [B][COLOR="#FF0000"]"weapon_pistol":
weapDist = 800;
break;
case "weapon_machine_pistol":
case "weapon_smg":
weapDist = 1200;
break;
case "weapon_assault":
case "weapon_lmg":
weapDist = 1500;
break;
case "weapon_sniper":
weapDist = 2000;
break;
case "weapon_shotgun":
weapDist = 500;
break;
case "weapon_projectile":
default:
weapDist = 1536;[/COLOR][/B] // the old number
break;}


Hidden Camo:

Other then Marine & Winter there is another camo which is hidden. I whilst editing elite, however I found this at 11 in the night and went of to bed. This means I can't post proof. I'll post it later.

For now this is the proof, I posted the an image of Digital Urban so you can see the difference.

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TUT
To obtain this camo just simple change existing camo in elite via firebug into this:
    data-slug="digital" data-key="digital"


Something new I found, don't know if the changes are sent as i can't test. These are the juggernaut version weapons. The M60 which the assault juggernaut has doesn't seem to work, makes your class disappear.

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Data Slug: mp412jugg
Data Slug: m60jugg
Data Slug: riotshieldjugg
Data Slug: usp45jugg

Date Key: iw5_mp412jugg
Date Key:iw5_m60jugg
Date Key:iw5_riotshieldjugg
Date Key:iw5_usp45jugg


found some more interesting stuff, this time i found it one the disc of MW3 PC version.

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Hidden G3 Gun?
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Hidden Gold Desert Eagle?
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I am now also convinced that the AKS74U is a DLC in the game.

Reasons:

1. It has IW5 before the name, this means it was created for the new IW engine 5. Why would IW created it for MW3 and not put it online? Possible DLC.
2. It has an image on the disc and online in elite.
3. When you try a gun use this gun in elite your classes disappear.

More findings:

Hidden gun F2000 NZ3:





Hidden Perk Footage:

Last edited by TheJaRniBoi ; 02-12-2012 at 04:59 PM.

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The following user groaned TheJaRniBoi for this awful post:

ngu me
12-08-2011, 09:58 PM #56
sunce99
League Champion
Originally posted by tustin25 View Post
you're stupid, its real. how about you try something before claiming its fake.

---------- Post added at 11:11 PM ---------- Previous post was at 11:06 PM ----------


by the way, the digital camo wont work. when i did it a few days ago, it lets you send it to the game and when you accept it, it wont be on your class. i believe it was used during the COD XP thing along with the other MW2 camos. i've tried most MW2 camos and it does the same thing.

*Clap clap* i don't care ohh a pic on the website how fun... -.-
12-08-2011, 10:48 PM #57
Tustin
Balls of Steel
Originally posted by sunce99 View Post
*Clap clap* i don't care ohh a pic on the website how fun... -.-

you don't make any sense at all.
12-08-2011, 10:50 PM #58
sunce99
League Champion
Originally posted by tustin25 View Post
you don't make any sense at all.

Love you too.....
12-08-2011, 10:50 PM #59
TheJaRniBoi
Why So Serious?
here is information about airdrop grinder killstreak, it seems it was going to be a seperate gamemode? I found this on the web:

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

/*
Drop Zone
Objective: Score points for your team over time by holding the drop zone.
Periodic carepackage awarded to player who's been in drop zone the longest.
Map ends: When one team reaches the score limit, or time limit is reached
Respawning: No wait / Near teammates / Near drop zone

Level requirementss
------------------
Start Spawnpoints:
classname mp_sab_spawn_allies_start, mp_sab_spawn_axis_start

Spawnpoints:
classname mp_tdm_spawn
All players spawn from these. The spawnpoint chosen is dependent on the current locations of drop zone, teammates, and enemies
at the time of spawn. Players generally spawn behind their teammates relative to the direction of enemies.

Spectator Spawnpoints:
classname mp_global_intermission
Spectators spawn from these and intermission is viewed from these positions.
Atleast one is required, any more and they are randomly chosen between.
*/

GRND_ZONE_TOUCH_RADIUS = 300;
GRND_ZONE_DROP_RADIUS = 72;

main()
{
if(getdvar("mapname") == "mp_background")
return;

maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();

if ( isUsingMatchRulesData() )
{
level.initializeMatchRules = ::initializeMatchRules;
[[level.initializeMatchRules]]();
level thread reInitializeMatchRulesOnMigration();
}
else
{
registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
registerTimeLimitDvar( level.gameType, 10 );
registerScoreLimitDvar( level.gameType, 20000 );
registerRoundLimitDvar( level.gameType, 1 );
registerWinLimitDvar( level.gameType, 1 );
registerNumLivesDvar( level.gameType, 0 );
registerHalfTimeDvar( level.gameType, 0 );

level.matchRules_dropTime = 30;
level.matchRules_zoneSwitchTime = 120;
level.matchRules_damageMultiplier = 0;
level.matchRules_vampirism = 0;
}

level.teamBased = true;
level.onPrecacheGameType = :GaspnPrecacheGameType;
level.onStartGameType = :GaspnStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onSpawnPlayer = :GaspnSpawnPlayer;

if ( level.matchRules_damageMultiplier || level.matchRules_vampirism )
level.modifyPlayerDamage = maps\mp\gametypes\_damage::gamemodeModifyPlayerDamage;

level.grnd_fx["smoke"] = loadFx( "smoke/airdrop_flare_mp_effect_now" );
level.grnd_fx["flare"] = loadFx( "smoke/signal_smoke_airdrop" );

createZones();
}


initializeMatchRules()
{
// set common values
setCommonRulesFromMatchRulesData();

// set everything else (private match options, default .cfg file values, and what normally is registered in the 'else' below)
level.matchRules_dropTime = GetMatchRulesData( "grndData", "dropTime" );
level.matchRules_zoneSwitchTime = 60 * GetMatchRulesData( "grndData", "zoneSwitchTime" );

SetDynamicDvar( "scr_grnd_roundswitch", 0 );
registerRoundSwitchDvar( "grnd", 0, 0, 9 );
SetDynamicDvar( "scr_grnd_roundlimit", 1 );
registerRoundLimitDvar( "grnd", 1 );
SetDynamicDvar( "scr_grnd_winlimit", 1 );
registerWinLimitDvar( "grnd", 1 );
SetDynamicDvar( "scr_grnd_halftime", 0 );
registerHalfTimeDvar( "grnd", 0 );

SetDynamicDvar( "scr_grnd_promode", 0 );
}


onPrecacheGameType()
{
precacheShader( "waypoint_captureneutral" );
precacheShader( "waypoint_capture" );
precacheShader( "waypoint_defend" );

precacheModel( "prop_flag_neutral" );

precacheString( &"OBJECTIVES_GRND" );
precacheString( &"OBJECTIVES_GRND_SCORE" );
precacheString( &"OBJECTIVES_GRND_HINT" );
precacheString( &"OBJECTIVES_GRND_CONFIRM" );
precacheString( &"MP_CALLING_AIRDROP" );
precacheString( &"MP_NEXT_DROP_ZONE_IN" );

precacheModel( "weapon_us_smoke_grenade_burnt2" );
}


onStartGameType()
{
setClientNameMode("auto_change");

if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = false;

setObjectiveText( "allies", &"OBJECTIVES_GRND" );
setObjectiveText( "axis", &"OBJECTIVES_GRND" );

if ( level.splitscreen )
{
setObjectiveScoreText( "allies", &"OBJECTIVES_GRND" );
setObjectiveScoreText( "axis", &"OBJECTIVES_GRND" );
}
else
{
setObjectiveScoreText( "allies", &"OBJECTIVES_GRND_SCORE" );
setObjectiveScoreText( "axis", &"OBJECTIVES_GRND_SCORE" );
}
setObjectiveHintText( "allies", &"OBJECTIVES_GRND_HINT" );
setObjectiveHintText( "axis", &"OBJECTIVES_GRND_HINT" );

level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_sab_spawn_allies_start" );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_sab_spawn_axis_start" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setMapCenter( level.mapCenter );

// get the central loction for first DZ using the SAB bomb, before it is removed
centerLocObj = getEnt( "sab_bomb", "targetname" );
level.grnd_centerLoc = centerLocObj.origin;

maps\mp\gametypes\_rank::registerScoreInfo( "zone_kill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "zone_tick", 20 );

allowed[0] = level.gameType;
allowed[1] = "tdm";

maps\mp\gametypes\_gameobjects::main(allowed);

level.grnd_timerDisplay = createServerTimer( "objective", 1.4 );
level.grnd_timerDisplay setPoint( "TOPLEFT", "TOPLEFT", 115, 5 );
level.grnd_timerDisplay.label = &"MP_NEXT_DROP_ZONE_IN";
level.grnd_timerDisplay.alpha = 0;
level.grnd_timerDisplay.archived = false;
level.grnd_timerDisplay.hideWhenInMenu = true;
thread hideHudElementOnGameEnd( level.grnd_timerDisplay );

initFirstZone();
}


initFirstZone()
{
level.zonesCycling = false;

// find the closest zone to center
shortestDistance = 999999;
shortestDistanceIndex = 0;
for ( i=0; i<level.grnd_dropZones[level.script].size; i++ )
{
dropZone = level.grnd_dropZones[level.script][i];
distToCenter = distance2d( level.grnd_centerLoc, dropZone );
if ( distToCenter < shortestDistance )
{
shortestDistance = distToCenter;
shortestDistanceIndex = i;
}
}
level.grnd_initialIndex = shortestDistanceIndex;
initilPos = level.grnd_dropZones[level.script][shortestDistanceIndex];

// create marker
level.grnd_zone = spawn( "script_model", initilPos );
level.grnd_zone.origin = initilPos;
level.grnd_zone.angles = ( 90, 0, 0 );
level.grnd_zone setModel( "weapon_us_smoke_grenade_burnt2" );

// spawning
level.favorCloseSpawnEnt = level.grnd_zone;
level.favorCloseSpawnScalar = 5;

// make the rest
level thread initZones();
}


initZones()
{
level.grnd_zones = [];
for ( i=0; i<level.grnd_dropZones[level.script].size; i++ )
{
dropZone = level.grnd_dropZones[level.script][i];
level.grnd_zones[i] = spawn( "script_origin", dropZone );
level.grnd_zones[i].origin = dropZone;
wait( 0.05 );
}

level.grnd_zones[level.grnd_initialIndex] delete();
level.grnd_zones[level.grnd_initialIndex] = undefined;
level.grnd_zones = array_removeUndefined( level.grnd_zones );
}


getSpawnPoint()
{
if ( level.inGracePeriod )
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_" + self.pers["team"] + "_start" );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
}
else
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( self.pers["team"] );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
}

return spawnPoint;
}


onSpawnPlayer()
{
// in/out zone indicator
if ( !isDefined( self.inGrindZone ) )
{
level thread setPlayerMessages( self );

// let the first player in activate this
if ( !level.zonesCycling )
{
level thread cycleZones();
level thread locationScoring();
}
}

level notify ( "spawned_player" );
}


setPlayerMessages( player )
{
level endon( "game_ended" );

gameFlagWait( "prematch_done" );

// points
player.inGrindZonePoints = 0;

// hud indicator
player.grndHUDText = player createFontString( "small", 1.6 );
player.grndHUDText setPoint( "TOP LEFT", "TOP LEFT", 115, 22 );
player.grndHUDText.alpha = 1;
player.grndHUDText.hideWhenInMenu = true;
level thread hideHudElementOnGameEnd( player.grndHUDText );

// hud icon
player.grndHeadIcon = level.grnd_zone maps\mp\_entityheadIcons::setHeadIcon( player, "waypoint_captureneutral", (0,0,0), 14, 14, undefined, undefined, undefined, undefined, undefined, false );

// minimap waypoint
player.grndObjId = maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add( player.grndObjId, "invisible", (0,0,0) );
objective_player( player.grndObjId, player getEntityNumber() );
Objective_OnEntity( player.grndObjId, level.grnd_zone );
objective_icon( player.grndObjId, "waypoint_captureneutral" );
objective_state( player.grndObjId, "active" );

if ( distance2D( level.grnd_zone.origin, player.origin ) < GRND_ZONE_TOUCH_RADIUS )
{
player.inGrindZone = true;
player.grndHUDText setText( &"OBJECTIVES_GRND_CONFIRM" );
player.grndHUDText.color = (0.6,1,0.6);
player.grndHeadIcon.alpha = 0;
}
else
{
player.inGrindZone = false;
player.grndHUDText setText( &"OBJECTIVES_GRND_HINT" );
player.grndHUDText.color = (1,0.6,0.6);
player.grndHeadIcon.alpha = 0.85;
}

player.grnd_wasSpectator = false;
if ( player.team == "spectator" )
{
player.inGrindZone = false;
player.inGrindZonePoints = 0;
player.grndHeadIcon.alpha = 0;
player.grndHUDText.alpha = 0;
player.grnd_wasSpectator = true;
}

player thread grndTracking();
}


getNextZone()
{
pos = undefined;
index = undefined;

if ( level.grnd_zones.size > 2 )
{
// get the distance to the current zone from all the remaining zones
// set index and save furthest and closest along the way
closestDistance = 999999;
furthestDistance = 0;
for ( i=0; i<level.grnd_zones.size; i++ )
{
level.grnd_zones[i].index = i;
level.grnd_zones[i].distToZone = distance( level.grnd_zones[i].origin, level.grnd_zone.origin );
if ( level.grnd_zones[i].distToZone > furthestDistance )
furthestDistance = level.grnd_zones[i].distToZone;
else if ( level.grnd_zones[i].distToZone < closestDistance )
closestDistance = level.grnd_zones[i].distToZone;
}

// try to get a grouping of far zones to randomly choose from
farZones = [];
closeZones = [];
halfDistance = int( ( closestDistance + furthestDistance ) / 2 );
for ( i=0; i<level.grnd_zones.size; i++ )
{
if ( level.grnd_zones[i].distToZone >= halfDistance )
farZones[farZones.size] = level.grnd_zones[i];
else
closeZones[closeZones.size] = level.grnd_zones[i];
}
zone = undefined;
if ( farZones.size > 1 )
zone = farZones[ randomIntRange( 0, farZones.size ) ];
else
zone = farZones[0];
index = zone.index;
}
else if ( level.grnd_zones.size == 2 )
{
distanceA = distance( level.grnd_zones[0].origin, level.grnd_zone.origin );
distanceB = distance( level.grnd_zones[1].origin, level.grnd_zone.origin );
if ( distanceA > distanceB )
index = 0;
else
index = 1;
}
else if ( level.grnd_zones.size == 1 )
{
index = 0;
}

if ( isDefined( index ) )
{
pos = level.grnd_zones[index].origin;
level.grnd_zones[index] delete();
level.grnd_zones[index] = undefined;
level.grnd_zones = array_removeUndefined( level.grnd_zones );
}
else
{
// start all over
pos = level.grnd_dropZones[level.script][level.grnd_initialIndex];
level thread initZones();
}

return pos;
}


cycleZones()
{
level endon( "game_ended" );

gameFlagWait( "prematch_done" );

while( true )
{
initialScores["axis"] = game["teamScores"]["axis"];
initialScores["allies"] = game["teamScores"]["allies"];

// move zone
pos = undefined;
if ( !level.zonesCycling )
{
level.zonesCycling = true;
pos = level.grnd_zone.origin;
}
else
{
pos = getNextZone();
StopFxOnTag( level.grnd_fx["smoke"], level.grnd_zone, "tag_fx" );
wait( 0.05 );
}
traceStart = pos;
traceEnd = pos + (0,0,-1000);
trace = bulletTrace( traceStart, traceEnd, false, undefined );
level.grnd_zone.origin = trace["position"]+(0,0,1);

// smoke
wait( 0.05 );
PlayFxOnTag( level.grnd_fx["smoke"], level.grnd_zone, "tag_fx" );

// reset drops
if ( level.matchRules_dropTime )
level thread randomDrops();

// wait
level.grnd_timerDisplay.label = &"MP_NEXT_DROP_ZONE_IN";
level.grnd_timerDisplay setTimer( level.matchRules_zoneSwitchTime );
level.grnd_timerDisplay.alpha = 1;
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( level.matchRules_zoneSwitchTime );
level.grnd_timerDisplay.alpha = 0;

// audio cue for progress
if ( game["teamScores"]["axis"] - initialScores["axis"] > game["teamScores"]["allies"] - initialScores["allies"] )
{
playSoundOnPlayers( "mp_obj_captured", "axis" );
playSoundOnPlayers( "mp_enemy_obj_captured", "allies" );
}
else if ( game["teamScores"]["allies"] - initialScores["allies"] > game["teamScores"]["axis"] - initialScores["axis"] )
{
playSoundOnPlayers( "mp_obj_captured", "allies" );
playSoundOnPlayers( "mp_enemy_obj_captured", "axis" );
}
}
}


grndTracking()
{
self endon( "disconnect" );
level endon( "game_ended" );

while( true )
{
if ( !self.grnd_wasSpectator && self.team == "spectator" )
{
self.inGrindZone = false;
self.inGrindZonePoints = 0;
self.grndHeadIcon.alpha = 0;
self.grndHUDText.alpha = 0;
self.grnd_wasSpectator = true;
}
else if ( self.team != "spectator" )
{
if ( ( self.grnd_wasSpectator || !self.inGrindZone ) && distance2D( level.grnd_zone.origin, self.origin ) < GRND_ZONE_TOUCH_RADIUS )
{
self.inGrindZone = true;
self.inGrindZonePoints = 0;
self.grndHUDText setText( &"OBJECTIVES_GRND_CONFIRM" );
self.grndHUDText.color = (0.6,1,0.6);
self.grndHUDText.alpha = 1;
self.grndHeadIcon.alpha = 0;
}
else if ( ( self.grnd_wasSpectator || self.inGrindZone ) && distance2D( level.grnd_zone.origin, self.origin ) >= GRND_ZONE_TOUCH_RADIUS )
{
self.inGrindZone = false;
self.inGrindZonePoints = 0;
self.grndHUDText setText( &"OBJECTIVES_GRND_HINT" );
self.grndHUDText.color = (1,0.6,0.6);
self.grndHUDText.alpha = 1;
self.grndHeadIcon.alpha = 0.85;
}
self.grnd_wasSpectator = false;
}

wait( 0.05 );
}
}


locationScoring()
{
level endon( "game_ended" );

gameFlagWait( "prematch_done" );

score = maps\mp\gametypes\_rank::getScoreInfoValue( "zone_tick" );
assert( isDefined( score ) );

while( true )
{
numPlayers["axis"] = 0;
numPlayers["allies"] = 0;

// score
foreach( player in level.players )
{
if ( isDefined( player.inGrindZone ) && isAlive( player ) && distance2D( level.grnd_zone.origin, player.origin ) < GRND_ZONE_TOUCH_RADIUS )
{
numPlayers[player.pers["team"]]++;
player.inGrindZonePoints += score;
}
}
if ( numPlayers["axis"] )
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "axis", score * numPlayers["axis"] );
if ( numPlayers["allies"] )
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "allies", score * numPlayers["allies"] );

// waypoints and compasspings
if ( numPlayers["axis"] == numPlayers["allies"] )
{
foreach( player in level.players )
{
if ( isDefined( player.inGrindZone ) )
{
player.grndHeadIcon setShader( "waypoint_captureneutral", 14, 14 );
player.grndHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.grndObjId, "waypoint_captureneutral" );
}
}
}
else
{
foreach( player in level.players )
{
if ( isDefined( player.inGrindZone ) )
{
if ( numPlayers[player.pers["team"]] > numPlayers[level.otherTeam[player.pers["team"]]] )
{
player.grndHeadIcon setShader( "waypoint_defend", 14, 14 );
player.grndHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.grndObjId, "waypoint_defend" );
}
else
{
player.grndHeadIcon setShader( "waypoint_capture", 14, 14 );
player.grndHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.grndObjId, "waypoint_capture" );
}
}
}
}

// wait
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 1.0 );
}
}

randomDrops()
{
level endon( "game_ended" );
level notify( "reset_grnd_drops" );
level endon( "reset_grnd_drops" );

// try for no repeats per zone
level.grnd_previousCrateTypes = [];

while( true )
{
owner = getBestPlayer();
numIncomingVehicles = 1;
if( isDefined( owner ) &&
currentActiveVehicleCount() < maxVehiclesAllowed() &&
level.fauxVehicleCount + numIncomingVehicles < maxVehiclesAllowed() &&
level.numDropCrates < 8 )
{
owner thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_EARNED_CAREPACKAGE" );
thread teamPlayerCardSplash( "callout_earned_carepackage", owner );
owner thread leaderDialog( level.otherTeam[ owner.team ] + "_enemy_airdrop_assault_inbound", level.otherTeam[ owner.team ] );
owner thread leaderDialog( owner.team + "_friendly_airdrop_assault_inbound", owner.team );
playSoundOnPlayers( "mp_war_objective_taken", owner.team );
playSoundOnPlayers( "mp_war_objective_lost", level.otherTeam[owner.team] );

position = level.grnd_zone.origin + ( randomIntRange( (-1*GRND_ZONE_DROP_RADIUS), GRND_ZONE_DROP_RADIUS ), randomIntRange( (-1*GRND_ZONE_DROP_RADIUS), GRND_ZONE_DROP_RADIUS ), 0 );

crateType = getDropZoneCrateType();
if ( isSubStr( toLower( crateType ), "juggernaut" ) )
{
level thread maps\mp\killstreaks\_airdrop::doC130FlyBy( owner, position, randomFloat( 360 ), crateType );
}
else if ( crateType == "mega" )
{
level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( owner, position, randomFloat( 360 ), "airdrop_grnd", -360 );
}
else
{
level thread maps\mp\killstreaks\_airdrop::doFlyBy( owner, position, randomFloat( 360 ), "airdrop_grnd", 0, crateType );
}

waitTime = level.matchRules_dropTime;
}
else
waitTime = 0.5;

maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( waitTime );
}
}


getBestPlayer()
{
bestPlayer = undefined;
bestPlayerPoints = 0;

// find the player with the currently highest accumulated points in the zone
foreach ( player in level.players )
{
if ( isAlive( player ) )
{
if ( distance2D( level.grnd_zone.origin, player.origin ) < GRND_ZONE_TOUCH_RADIUS && player.inGrindZonePoints > bestPlayerPoints )
{
bestPlayer = player;
bestPlayerPoints = player.inGrindZonePoints;
}
}
}

// may return undefined
return bestPlayer;
}


getDropZoneCrateType()
{
crateType = undefined;
if ( !isDefined( level.grnd_previousCrateTypes["mega"] ) && level.numDropCrates == 0 && randomIntRange( 0, 100 ) < 5 )
{
crateType = "mega";
}
else
{
if ( level.grnd_previousCrateTypes.size )
{
maxTries = 200;
while( maxTries )
{
crateType = maps\mp\killstreaks\_airdrop::getRandomCrateType( "airdrop_grnd" );
if ( isDefined( level.grnd_previousCrateTypes[crateType] ) )
crateType = undefined;
else
break;

maxTries--;
}
}

if ( !isDefined( crateType ) )
crateType = maps\mp\killstreaks\_airdrop::getRandomCrateType( "airdrop_grnd" );
}

// track it
level.grnd_previousCrateTypes[crateType] = 1;
if ( level.grnd_previousCrateTypes.size == 15 )
level.grnd_previousCrateTypes = [];

return crateType;
}


hideHudElementOnGameEnd( hudElement )
{
level waittill("game_ended");
hudElement.alpha = 0;
}


createZones()
{
level.grnd_dropZones = [];

// future way
dropZones = getEntArray( "grnd_dropZone", "targetname" );
if ( isDefined( dropZones ) && dropZones.size )
{
i=0;
foreach ( dropZone in dropZones )
{
level.grnd_dropZones[level.script][i] = dropZone.origin;
i++;
}
}
else
{
// current way
level.grnd_dropZones["mp_seatown"][0] = (-1226, -1399, 204);
level.grnd_dropZones["mp_seatown"][1] = (1048, 886, 22Cool Man (aka Tustin);
level.grnd_dropZones["mp_seatown"][2] = (-1982, 1494, 229);
level.grnd_dropZones["mp_seatown"][3] = (-2297, -855, 210);
level.grnd_dropZones["mp_seatown"][4] = (-2261, -334, 24Cool Man (aka Tustin);
level.grnd_dropZones["mp_seatown"][5] = (-2048, 512, 24Cool Man (aka Tustin);
level.grnd_dropZones["mp_seatown"][6] = (-1439, 1065, 72);
level.grnd_dropZones["mp_seatown"][7] = (-410, 982, 127);
level.grnd_dropZones["mp_seatown"][8] = (-666, -217, 226);
level.grnd_dropZones["mp_seatown"][9] = (-523, -875, 260);
level.grnd_dropZones["mp_seatown"][10] = (-345, -1449, 254);
level.grnd_dropZones["mp_seatown"][11] = (1167, -533, 294);
level.grnd_dropZones["mp_seatown"][12] = (367, 991, 179);
level.grnd_dropZones["mp_seatown"][13] = (1106, 219, 292);

level.grnd_dropZones["mp_dome"][0] = (97, 898, -240);
level.grnd_dropZones["mp_dome"][1] = (-226, 1464, -231);
level.grnd_dropZones["mp_dome"][2] = (-603, 194, -35Cool Man (aka Tustin);
level.grnd_dropZones["mp_dome"][3] = (814, -406, -335);
level.grnd_dropZones["mp_dome"][4] = (5, 1975, -231);
level.grnd_dropZones["mp_dome"][5] = (-673, 1100, -284);
level.grnd_dropZones["mp_dome"][6] = (669, 1028, -255);
level.grnd_dropZones["mp_dome"][7] = (1231, 807, -267);
level.grnd_dropZones["mp_dome"][8] = (709, 210, -342);
level.grnd_dropZones["mp_dome"][9] = (1223, 10, -336);
level.grnd_dropZones["mp_dome"][10] = (-222, 418, -333);
level.grnd_dropZones["mp_dome"][11] = (501, -183, -330);

level.grnd_dropZones["mp_plaza2"][0] = (221, 440, 754);
level.grnd_dropZones["mp_plaza2"][1] = (155, 1763, 66Cool Man (aka Tustin);
level.grnd_dropZones["mp_plaza2"][2] = (-430, 1871, 691);
level.grnd_dropZones["mp_plaza2"][3] = (-1190, 1759, 66Cool Man (aka Tustin);
level.grnd_dropZones["mp_plaza2"][4] = (-1273, 1279, 829);
level.grnd_dropZones["mp_plaza2"][5] = (-593, 1274, 676);
level.grnd_dropZones["mp_plaza2"][6] = (-251, 1006, 722);
level.grnd_dropZones["mp_plaza2"][7] = (80, 1343, 676);
level.grnd_dropZones["mp_plaza2"][8] = (397, -99, 70Cool Man (aka Tustin);
level.grnd_dropZones["mp_plaza2"][9] = (-1109, 92, 741);
level.grnd_dropZones["mp_plaza2"][10] = (-280, -195, 700);
level.grnd_dropZones["mp_plaza2"][11] = (28, -1600, 66Cool Man (aka Tustin);
level.grnd_dropZones["mp_plaza2"][12] = (764, -1752, 669);

level.grnd_dropZones["mp_mogadishu"][0] = (1448, 1945, 39);
level.grnd_dropZones["mp_mogadishu"][1] = (1499, -1193, 15);
level.grnd_dropZones["mp_mogadishu"][2] = (791, -880, 16);
level.grnd_dropZones["mp_mogadishu"][3] = (38, -1007, 16);
level.grnd_dropZones["mp_mogadishu"][4] = (-691, -260, 22);
level.grnd_dropZones["mp_mogadishu"][5] = (2, 52, 2);
level.grnd_dropZones["mp_mogadishu"][6] = (664, 69, 12);
level.grnd_dropZones["mp_mogadishu"][7] = (1676, 251, -1);
level.grnd_dropZones["mp_mogadishu"][8] = (2314, 1860, 63);
level.grnd_dropZones["mp_mogadishu"][9] = (73, 858, 3);
level.grnd_dropZones["mp_mogadishu"][10] = (710, 837, 16);
level.grnd_dropZones["mp_mogadishu"][11] = (-549, 829, 2);
level.grnd_dropZones["mp_mogadishu"][12] = (34, 1850, 84);
level.grnd_dropZones["mp_mogadishu"][13] = (-778, 2614, 157);
level.grnd_dropZones["mp_mogadishu"][14] = (-204, 3206, 152);
level.grnd_dropZones["mp_mogadishu"][15] = (752, 3189, 14Cool Man (aka Tustin);
level.grnd_dropZones["mp_mogadishu"][16] = (692, 2354, 95);

level.grnd_dropZones["mp_paris"][0] = (-931, -921, 110);
level.grnd_dropZones["mp_paris"][1] = (1597, 1768, 47);
level.grnd_dropZones["mp_paris"][2] = (716, 1809, 33);
level.grnd_dropZones["mp_paris"][3] = (258, 2074, 36);
level.grnd_dropZones["mp_paris"][4] = (459, 1067, 37);
level.grnd_dropZones["mp_paris"][5] = (852, 1350, 11Cool Man (aka Tustin);
level.grnd_dropZones["mp_paris"][6] = (1601, 897, 45);
level.grnd_dropZones["mp_paris"][7] = (1286, 420, 41);
level.grnd_dropZones["mp_paris"][8] = (1613, 181, 172);
level.grnd_dropZones["mp_paris"][9] = (466, -752, 67);
level.grnd_dropZones["mp_paris"][10] = (994, -625, 50);
level.grnd_dropZones["mp_paris"][11] = (-211, -60, 63);
level.grnd_dropZones["mp_paris"][12] = (-742, 177, 133);
level.grnd_dropZones["mp_paris"][13] = (-1532, 100, 250);
level.grnd_dropZones["mp_paris"][14] = (-343, 1922, 121);
level.grnd_dropZones["mp_paris"][15] = (-1127, 1555, 284);
level.grnd_dropZones["mp_paris"][16] = (-2025, 1327, 316);
level.grnd_dropZones["mp_paris"][17] = (-1039, 841, 187);

level.grnd_dropZones["mp_exchange"][0] = (-614, 1286, 113);
level.grnd_dropZones["mp_exchange"][1] = (182, 1155, 14Cool Man (aka Tustin);
level.grnd_dropZones["mp_exchange"][2] = (1018, 1254, 120);
level.grnd_dropZones["mp_exchange"][3] = (2182, 1322, 145);
level.grnd_dropZones["mp_exchange"][4] = (655, 815, 13);
level.grnd_dropZones["mp_exchange"][5] = (761, -312, -1Cool Man (aka Tustin);
level.grnd_dropZones["mp_exchange"][6] = (761, -771, 112);
level.grnd_dropZones["mp_exchange"][7] = (635, -1450, 110);
level.grnd_dropZones["mp_exchange"][8] = (152, -1538, 96);
level.grnd_dropZones["mp_exchange"][9] = (303, -824, 8Cool Man (aka Tustin);
level.grnd_dropZones["mp_exchange"][10] = (-953, -768, 45);
level.grnd_dropZones["mp_exchange"][11] = (2392, 1305, 144);
level.grnd_dropZones["mp_exchange"][12] = (1634, 1329, 151);
level.grnd_dropZones["mp_exchange"][13] = (1315, 743, 159);

level.grnd_dropZones["mp_bootleg"][0] = (-1432, 1404, Cool Man (aka Tustin);
level.grnd_dropZones["mp_bootleg"][1] = (-1017, 1787, -39);
level.grnd_dropZones["mp_bootleg"][2] = (-590, 1514, -43);
level.grnd_dropZones["mp_bootleg"][3] = (-588, 614, -12);
level.grnd_dropZones["mp_bootleg"][4] = (-1732, 84, 11);
level.grnd_dropZones["mp_bootleg"][5] = (-1809, -302, 140);
level.grnd_dropZones["mp_bootleg"][6] = (-1649, -1147, 92);
level.grnd_dropZones["mp_bootleg"][7] = (-884, -1035, -4);
level.grnd_dropZones["mp_bootleg"][8] = (-719, -1673, 60);
level.grnd_dropZones["mp_bootleg"][9] = (-335, -2111, 60);
level.grnd_dropZones["mp_bootleg"][10] = (208, -1955, 6Cool Man (aka Tustin);
level.grnd_dropZones["mp_bootleg"][11] = (-198, -1726, 60);
level.grnd_dropZones["mp_bootleg"][12] = (100, -1101, -9);
level.grnd_dropZones["mp_bootleg"][13] = (-427, -100, -Cool Man (aka Tustin);
level.grnd_dropZones["mp_bootleg"][14] = (949, -1132, -10);
level.grnd_dropZones["mp_bootleg"][15] = (884, 1182, -2Cool Man (aka Tustin);
level.grnd_dropZones["mp_bootleg"][16] = (242, 1194, -45);

level.grnd_dropZones["mp_carbon"][0] = (-3330, -3392, 3630);
level.grnd_dropZones["mp_carbon"][1] = (-3635, -3735, 3630);
level.grnd_dropZones["mp_carbon"][2] = (-3625, -4189, 3633);
level.grnd_dropZones["mp_carbon"][3] = (-2992, -4339, 3627);
level.grnd_dropZones["mp_carbon"][4] = (-2925, -4999, 3673);
level.grnd_dropZones["mp_carbon"][5] = (-2573, -4771, 3784);
level.grnd_dropZones["mp_carbon"][6] = (-1705, -4643, 3813);
level.grnd_dropZones["mp_carbon"][7] = (-1799, -3957, 3813);
level.grnd_dropZones["mp_carbon"][8] = (-2141, -3647, 3815);
level.grnd_dropZones["mp_carbon"][9] = (-3212, -2879, 3807);
level.grnd_dropZones["mp_carbon"][10] = (-1623, -3339, 380Cool Man (aka Tustin);
level.grnd_dropZones["mp_carbon"][11] = (-1223, -4234, 3834);
level.grnd_dropZones["mp_carbon"][12] = (-896, -4888, 3944);
level.grnd_dropZones["mp_carbon"][13] = (-228, -4535, 3975);
level.grnd_dropZones["mp_carbon"][14] = (-257, -3865, 3956);
level.grnd_dropZones["mp_carbon"][15] = (-215, -3260, 3967);
level.grnd_dropZones["mp_carbon"][16] = (-535, -3798, 3966);

level.grnd_dropZones["mp_hardhat"][0] = (2035, -229, 246);
level.grnd_dropZones["mp_hardhat"][1] = (1959, -772, 352);
level.grnd_dropZones["mp_hardhat"][2] = (1883, -1384, 351);
level.grnd_dropZones["mp_hardhat"][3] = (848, -1520, 334);
level.grnd_dropZones["mp_hardhat"][4] = (1326, -1380, 342);
level.grnd_dropZones["mp_hardhat"][5] = (-338, -1273, 34Cool Man (aka Tustin);
level.grnd_dropZones["mp_hardhat"][6] = (-821, -884, 34Cool Man (aka Tustin);
level.grnd_dropZones["mp_hardhat"][7] = (-920, -290, 230);
level.grnd_dropZones["mp_hardhat"][8] = (-463, -250, 333);
level.grnd_dropZones["mp_hardhat"][9] = (-741, 208, 245);
level.grnd_dropZones["mp_hardhat"][10] = (-201, 806, 437);
level.grnd_dropZones["mp_hardhat"][11] = (224, 980, 436);
level.grnd_dropZones["mp_hardhat"][12] = (1125, 656, 255);
level.grnd_dropZones["mp_hardhat"][13] = (1531, 1241, 364);
level.grnd_dropZones["mp_hardhat"][14] = (1522, 542, 244);

level.grnd_dropZones["mp_alpha"][0] = (-1979, 1653, 14Cool Man (aka Tustin);
level.grnd_dropZones["mp_alpha"][1] = (-1392, 1623, 60);
level.grnd_dropZones["mp_alpha"][2] = (-1697, 1205, 52);
level.grnd_dropZones["mp_alpha"][3] = (-1671, 692, 54);
level.grnd_dropZones["mp_alpha"][4] = (-572, -272, 55);
level.grnd_dropZones["mp_alpha"][5] = (634, -345, 52);
level.grnd_dropZones["mp_alpha"][6] = (391, 121, 60);
level.grnd_dropZones["mp_alpha"][7] = (291, 1271, 60);
level.grnd_dropZones["mp_alpha"][8] = (-459, 868, 52);
level.grnd_dropZones["mp_alpha"][9] = (-353, 1334, 52);
level.grnd_dropZones["mp_alpha"][10] = (-37, 1637, 52);
level.grnd_dropZones["mp_alpha"][11] = (-5, 2226, 52);
level.grnd_dropZones["mp_alpha"][12] = (-407, 2198, 196);

level.grnd_dropZones["mp_village"][0] = (647, 1891, 332);
level.grnd_dropZones["mp_village"][1] = (-26, 1749, 334);
level.grnd_dropZones["mp_village"][2] = (104, 1292, 323);
level.grnd_dropZones["mp_village"][3] = (-1064, 1552, 322);
level.grnd_dropZones["mp_village"][4] = (-599, 886, 37Cool Man (aka Tustin);
level.grnd_dropZones["mp_village"][5] = (-1038, 569, 317);
level.grnd_dropZones["mp_village"][6] = (-1899, 1217, 336);
level.grnd_dropZones["mp_village"][7] = (-1540, 289, 304);
level.grnd_dropZones["mp_village"][8] = (-454, -277, 270);
level.grnd_dropZones["mp_village"][9] = (-1734, -790, 365);
level.grnd_dropZones["mp_village"][10] = (-1418, -1371, 431);
level.grnd_dropZones["mp_village"][11] = (-928, -749, 417);
level.grnd_dropZones["mp_village"][12] = (-861, -2105, 40Cool Man (aka Tustin);
level.grnd_dropZones["mp_village"][13] = (-191, -1550, 400);
level.grnd_dropZones["mp_village"][14] = (357, -678, 245);
level.grnd_dropZones["mp_village"][15] = (-216, 295, 223);
level.grnd_dropZones["mp_village"][16] = (162, -199, 229);
level.grnd_dropZones["mp_village"][17] = (179, -3052, 447);
level.grnd_dropZones["mp_village"][18] = (510, -1790, 375);
level.grnd_dropZones["mp_village"][19] = (1089, -615, 39Cool Man (aka Tustin);
level.grnd_dropZones["mp_village"][20] = (1631, 394, 297);
level.grnd_dropZones["mp_village"][21] = (1007, 1385, 337);
level.grnd_dropZones["mp_village"][22] = (992, 248, 330);
level.grnd_dropZones["mp_village"][23] = (551, 732, 386);

level.grnd_dropZones["mp_lambeth"][0] = (-293, -1286, -180);
level.grnd_dropZones["mp_lambeth"][1] = (-938, -785, -130);
level.grnd_dropZones["mp_lambeth"][2] = (-375, -250, -187);
level.grnd_dropZones["mp_lambeth"][3] = (-355, 409, -196);
level.grnd_dropZones["mp_lambeth"][4] = (161, -5, -181);
level.grnd_dropZones["mp_lambeth"][5] = (682, -407, -197);
level.grnd_dropZones["mp_lambeth"][6] = (694, 263, -196);
level.grnd_dropZones["mp_lambeth"][7] = (690, 1158, -243);
level.grnd_dropZones["mp_lambeth"][8] = (1181, 801, -67);
level.grnd_dropZones["mp_lambeth"][9] = (1281, 1248, -257);
level.grnd_dropZones["mp_lambeth"][10] = (2057, 757, -249);
level.grnd_dropZones["mp_lambeth"][11] = (1470, -1040, -109);
level.grnd_dropZones["mp_lambeth"][12] = (1761, -258, -210);
level.grnd_dropZones["mp_lambeth"][13] = (2800, -652, -186);
level.grnd_dropZones["mp_lambeth"][14] = (2785, 445, -244);
level.grnd_dropZones["mp_lambeth"][15] = (2751, 1090, -263);
level.grnd_dropZones["mp_lambeth"][16] = (1535, 1980, -214);
level.grnd_dropZones["mp_lambeth"][17] = (1262, 2602, -213);
level.grnd_dropZones["mp_lambeth"][18] = (419, 2218, -183);
level.grnd_dropZones["mp_lambeth"][19] = (170, 1631, -182);
level.grnd_dropZones["mp_lambeth"][20] = (-606, 1549, -201);
level.grnd_dropZones["mp_lambeth"][21] = (-1199, 1030, -196);

level.grnd_dropZones["mp_radar"][0] = (-3482, -498, 1222);
level.grnd_dropZones["mp_radar"][1] = (-4263, -124, 1229);
level.grnd_dropZones["mp_radar"][2] = (-4006, 827, 123Cool Man (aka Tustin);
level.grnd_dropZones["mp_radar"][3] = (-3375, 342, 1222);
level.grnd_dropZones["mp_radar"][4] = (-4623, 531, 129Cool Man (aka Tustin);
level.grnd_dropZones["mp_radar"][5] = (-5157, 877, 1200);
level.grnd_dropZones["mp_radar"][6] = (-5950, 1071, 1305);
level.grnd_dropZones["mp_radar"][7] = (-6509, 1660, 1299);
level.grnd_dropZones["mp_radar"][8] = (-7013, 2955, 1359);
level.grnd_dropZones["mp_radar"][9] = (-6333, 3473, 1421);
level.grnd_dropZones["mp_radar"][10] = (-5675, 2923, 138Cool Man (aka Tustin);
level.grnd_dropZones["mp_radar"][11] = (-7119, 4357, 1380);
level.grnd_dropZones["mp_radar"][12] = (-5487, 4077, 1356);
level.grnd_dropZones["mp_radar"][13] = (-5736, 2960, 1407);
level.grnd_dropZones["mp_radar"][14] = (-4908, 3281, 1225);
level.grnd_dropZones["mp_radar"][15] = (-4421, 4071, 126Cool Man (aka Tustin);
level.grnd_dropZones["mp_radar"][16] = (-4979, 1816, 1205);
level.grnd_dropZones["mp_radar"][17] = (-4874, 2306, 1223);

level.grnd_dropZones["mp_interchange"][0] = (2465, -402, 149);
level.grnd_dropZones["mp_interchange"][1] = (2128, 199, 6Cool Man (aka Tustin);
level.grnd_dropZones["mp_interchange"][2] = (1280, 1263, 126);
level.grnd_dropZones["mp_interchange"][3] = (762, 1747, 114);
level.grnd_dropZones["mp_interchange"][4] = (-9, 1836, 3Cool Man (aka Tustin);
level.grnd_dropZones["mp_interchange"][5] = (-284, 1171, 159);
level.grnd_dropZones["mp_interchange"][6] = (-1028, 944, 31);
level.grnd_dropZones["mp_interchange"][7] = (-256, 264, 126);
level.grnd_dropZones["mp_interchange"][8] = (462, -463, 15Cool Man (aka Tustin);
level.grnd_dropZones["mp_interchange"][9] = (1029, -1045, 179);
level.grnd_dropZones["mp_interchange"][10] = (1760, -1434, 142);
level.grnd_dropZones["mp_interchange"][11] = (1538, -361, 142);
level.grnd_dropZones["mp_interchange"][12] = (1150, -2977, 171);
level.grnd_dropZones["mp_interchange"][13] = (371, -2883, 209);
level.grnd_dropZones["mp_interchange"][14] = (399, -2149, 220);

level.grnd_dropZones["mp_underground"][0] = (-602, 3072, -6Cool Man (aka Tustin);
level.grnd_dropZones["mp_underground"][1] = (-285, 2551, -215);
level.grnd_dropZones["mp_underground"][2] = (574, 2656, -40);
level.grnd_dropZones["mp_underground"][3] = (-627, 1579, -196);
level.grnd_dropZones["mp_underground"][4] = (28, 1556, -196);
level.grnd_dropZones["mp_underground"][5] = (727, 1615, -196);
level.grnd_dropZones["mp_underground"][6] = (-1491, 1268, -196);
level.grnd_dropZones["mp_underground"][7] = (-1370, 1757, -196);
level.grnd_dropZones["mp_underground"][8] = (-1259, 599, -156);
level.grnd_dropZones["mp_underground"][9] = (-959, -26, 60);
level.grnd_dropZones["mp_underground"][10] = (-303, -562, 60);
level.grnd_dropZones["mp_underground"][11] = (193, -922, 60);
level.grnd_dropZones["mp_underground"][12] = (305, 817, -6Cool Man (aka Tustin);
level.grnd_dropZones["mp_underground"][13] = (-276, 370, -6Cool Man (aka Tustin);

level.grnd_dropZones["mp_bravo"][0] = (-1359, 608, 975);
level.grnd_dropZones["mp_bravo"][1] = (-1686, 313, 991);
level.grnd_dropZones["mp_bravo"][2] = (-1228, 41, 976);
level.grnd_dropZones["mp_bravo"][3] = (-732, -715, 1032);
level.grnd_dropZones["mp_bravo"][4] = (31, -771, 103Cool Man (aka Tustin);
level.grnd_dropZones["mp_bravo"][5] = (986, -833, 1116);
level.grnd_dropZones["mp_bravo"][6] = (1800, -577, 1229);
level.grnd_dropZones["mp_bravo"][7] = (1588, -55, 1181);
level.grnd_dropZones["mp_bravo"][8] = (619, 916, 1175);
level.grnd_dropZones["mp_bravo"][9] = (-129, 1310, 122Cool Man (aka Tustin);
level.grnd_dropZones["mp_bravo"][10] = (-726, 1272, 126Cool Man (aka Tustin);
level.grnd_dropZones["mp_bravo"][11] = (-741, 752, 1053);
level.grnd_dropZones["mp_bravo"][12] = (6, -136, 1282);
}
}
12-08-2011, 11:16 PM #60
Evon
Keeper
i think the ak74u is just from the blackops playercard class edit to be honest

The following user thanked Evon for this useful post:

Vectriixx
12-09-2011, 08:20 AM #61
How can you apply this on the game itself like how to unlock them ?
12-09-2011, 01:18 PM #62
Macks
Save Point
Do you have to have premium membership? or can you do it on basic? And, how exactly do i use the Ak74U online?
12-09-2011, 01:25 PM #63
x_oBfuscate__
-DeStR0iiErzS_
It will not in multiplayer.
12-09-2011, 01:49 PM #64
TheJaRniBoi
Why So Serious?
few things i can confirm for you guys:

1.Ak74u when added to class makes your class disappear in elite and therefore you cannot send changes.

2.Same for M240

3. Killstreaks can be modified and are sent to MW3 game however they reset in game. For example i edited the UAV, CP, and predator into Osprey, Reaper and AC130. In my class it shows its the order Osprey, Reaper and AC130 but in game the order is Reaper AC130 and Osprey.

4. When you edit a perk i.e. Assassin to a hidden perk like stopping power and click select nothing happens. Try it and you'll see what i mean.

5. Normal perks can be edited and sent but cannot be received in MW3.

6. Guns which are not unlocked or not supposed to be primary/secondary can be edited and sent but cannot be received in MW3.

7. If you use overkill and set to primaries and then edit overkill into another red perks and then click select your classes will disappear.

8. If you put two attachments on a gun and then edit the attachment profiency into e.g kick and click select it can be edited and sent but cannot be received in MW3.

9. If you try to hack in the default weapon your class will disappear.

10. The hidden killstreaks will not work as they are in the game coding but have // next to them which stops the game from finding it.

11. Marine camo and winter camo will always work.

12. Any locked camo can be applied, sent to game but cannot be recieved.


Hope that clears up some stuff
Last edited by TheJaRniBoi ; 12-09-2011 at 01:57 PM.

The following 4 users say thank you to TheJaRniBoi for this useful post:

BeastyGunner96, remi06, Vectriixx

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