Originally posted by boss10000
2) but in BO ghost (assaisn) didnt hide you from CUAV, portable radar, heartbeat sensors, EMP, etc
I think that why it should be split. Perk 1 imune to killstreak based things UAV, CUAV, EMP. And perk 2 immune to user based equipment portable radar, heartbeat, no red name
That would be balanced so you carnt just sit somewhere and be immune to everything, instead you choice imune to killstreak based things, or user based things = very well balanced..
I don't get this "balance" issue people keep having. As long as you don't have a class of guns as good as BO's FAMAS vs a class of gun's as bad as MW2's Vector then I don't see the issue.
UAV, Counter UAV, Advanced UAV and EMP are used way more than they were in previous COD games and like someone mentioned it doesn't hide you from air support. Some don't really care about UAV hidning as long as they are killable by air support.
And honestly Hardline Pro is probably better as far as getting big kill games. The problem with nerfs is people based what should be nerfed off what annoys them not always because it's overpowered.
Quick Scopers usually are trolls going 10-15 so honestly if they are far from overpowered however it's annoying to get killed by one of them.
I'm wouldn't doubt you had a few bad games were you were staring at your minimap since UAV's are whored out and some guy with Assassin killed you which is annoying but NOT close to overpowered so now you think it should be removed. I too complain about game issues but something shouldn't be nerfed just because it annoys me as opposed to being a legit issue that always happens.
UAV's are so easy and overused most times you are begging people to use Assassin. With point streaks or even Hardline you could literally have a UAV 8 seconds into a game...So sorry but Assassin Pro is just fine. In Black Ops Ghost Pro was better than Spy Planes. In this game all the UAVs, EMPs,Air Support are better than Assassin Pro