Post: Things i believe need chaging...
12-14-2011, 10:38 PM #1
boss10000
Like A.....
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1) remove all deathe streaks
2) nerf assasin (immune to everything) split into two perks, perk 1 immune to UAV (pro imune to counter UAV plus EMP), perk 2 immune to the rest e.g portable radar (pro no red name) both would be red perks
3) buff LMGs to be usfull instead of just spray guns
4) nerf hip firing (if you hip fire you do less damage etc)
5) buff shotguns to be like MW2 but as primaries
6) "MAYBE" make quick draw mot work with snipers to reduce Quick Scoping

This are what i think needs changing i have left out spawn etc cause there obviouse this is my personal changes to the game...

Added later

Whats eith all the twats the groned me i said its my personal view, and you may disagree but yet theres still the few twats that have to be d bags, (only talking about the people who groaned not the people who commented with agreeing or disagreeing and talking about it)
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12-16-2011, 05:42 AM #29
hitman2120
Do a barrel roll!
Originally posted by Justice View Post
so you're upset they don't show on your portable radar and most likely heartbeat sensor? LMAO@that...

Also if you have "40" MOABs what is there to complain about?????? Sems like you are a beast despite these things. Without Assassin you'd be overpowered :carling:

So you acknowlege how easy UAVs,Counters, EMPs, Advanced UAVs are yet Assassin is unbalanced? Also Blind Eye counters 5-6 killstreaks so is that bad too?

Assassin outclasses all the other tier 2 perks in people crying about it only. Hardline Pro is EASILY as good if not better than Assassin in most situations. Difference is people don't directly notice if someone got a Predator Missile from 8 assists. But they do notice if someone didn't pop up on their easy UAV,or Heartbeat Sensor.

The game itself is balanced. There is really no way to make every perk,gun and attachment equal. A game where everything literally is equal sounds boring. Assassin Pro is fine regardless of how many things it counters especially when those things are up 70% of the time...


UAVS, CUAVS, EMPS, AUAVS are only called in so much because of a broken mechanic in this game. No one deserves anything, especially not a killstreak. Why would someone get a KILLstreak even after they die? They put in assassin when they realized how stupidly common these things would be, thus making it imbalanced. Blind eye is fine in the sense that it soft-counters all air support. Regardless of whether you have blind eye or not you can die to air support. Assassin on the other hand hard counters 4 different types of things. It would have been fine if it simply countered UAvs and AUAVS. But when it counters EMPS and CUAVS you really have to question the judgment behind it all. Of course the problem run deeper than that, but having one perk do so much is almost game breaking.

As for hardline, it only works for people who suck at aiming. If you are getting enough assists per game to call in a predator; its time you work on your aim or get better connection.

Granted my view is probably biased because I almost exclusively play SnD, where Assassin is king.
12-16-2011, 08:19 AM #30
Porter_Justice
Cake is a lie
Originally posted by hitman2120 View Post
UAVS, CUAVS, EMPS, AUAVS are only called in so much because of a broken mechanic in this game. No one deserves anything, especially not a killstreak. Why would someone get a KILLstreak even after they die? They put in assassin when they realized how stupidly common these things would be, thus making it imbalanced. Blind eye is fine in the sense that it soft-counters all air support. Regardless of whether you have blind eye or not you can die to air support. Assassin on the other hand hard counters 4 different types of things. It would have been fine if it simply countered UAvs and AUAVS. But when it counters EMPS and CUAVS you really have to question the judgment behind it all. Of course the problem run deeper than that, but having one perk do so much is almost game breaking.

As for hardline, it only works for people who suck at aiming. If you are getting enough assists per game to call in a predator; its time you work on your aim or get better connection.

Granted my view is probably biased because I almost exclusively play SnD, where Assassin is king.
Assists rarely have much to do with aiming. You can get an assist from

1. Flash/Stun/Claymore/Betty Hits
2. Killstreak such as Pred, Reaper,AC130
3. A teammate stealing your kill.
4. Getting killed but your teammate finishes the guy off.

and yes if you play SND you'd be biased since I'd imagine people are scared to move, crawling around the map with Dead Silence, staring at minimap praying for red dots...

I play Ground War and UAVs,Countersm EMPs, etc are up a lot more than SND. Maybe it shouldn't counter EMP but I see no issue with countering advanced uav since 3 UAVs turns into an advanced UAV.

Assassin doesn't counter Recon nor Recon Drone. Your point about Hardline Pro is so wrong in Ground War modes. With the spawn delay you could easily get 5-6 assists in the AC130 which makes the Assault Juug and Osprey Gunner that much easier to get. Cap 2 flags and throw 2 stuns and you could have a Pred which leads to AC130. That's potentially zero kills leading to who knows.

But obviously in SND people aren't getting big kills usually so Assassin may be more annoying however UAV takes the "Search" part out anyway :carling:
12-16-2011, 08:31 PM #31
hitman2120
Do a barrel roll!
Originally posted by Justice View Post
Assists rarely have much to do with aiming. You can get an assist from

1. Flash/Stun/Claymore/Betty Hits
2. Killstreak such as Pred, Reaper,AC130
3. A teammate stealing your kill.
4. Getting killed but your teammate finishes the guy off.

and yes if you play SND you'd be biased since I'd imagine people are scared to move, crawling around the map with Dead Silence, staring at minimap praying for red dots...

I play Ground War and UAVs,Countersm EMPs, etc are up a lot more than SND. Maybe it shouldn't counter EMP but I see no issue with countering advanced uav since 3 UAVs turns into an advanced UAV.

Assassin doesn't counter Recon nor Recon Drone. Your point about Hardline Pro is so wrong in Ground War modes. With the spawn delay you could easily get 5-6 assists in the AC130 which makes the Assault Juug and Osprey Gunner that much easier to get. Cap 2 flags and throw 2 stuns and you could have a Pred which leads to AC130. That's potentially zero kills leading to who knows.

But obviously in SND people aren't getting big kills usually so Assassin may be more annoying however UAV takes the "Search" part out anyway :carling:


Fair enough, I would never play Ground War but I would think Assassin would be used even more in there given how many people are likely to get UAVS and such. As I stated Blind Eye doesn't make you immune to air support. You can still die to Predators, Reapers, AC-130s.

My biggest problem with Assassin is the fact that it counters EMPs and CUAVs; I don't care that it counters AUAVS. It should only counter UAVs and AUAVs. For me the problem runs deeper than that; what really annoys me is the support killstreaks and the ease and numbers in people get UAVs because of it. They should completely remove it, but if they do keep it it should follow the classic COD killstreak setups. 3 for UAV, 5 for Air Drop trap, 7 for SAM turret.
12-17-2011, 01:28 AM #32
Porter_Justice
Cake is a lie
Originally posted by hitman2120 View Post
Fair enough, I would never play Ground War but I would think Assassin would be used even more in there given how many people are likely to get UAVS and such. As I stated Blind Eye doesn't make you immune to air support. You can still die to Predators, Reapers, AC-130s.

My biggest problem with Assassin is the fact that it counters EMPs and CUAVs; I don't care that it counters AUAVS. It should only counter UAVs and AUAVs. For me the problem runs deeper than that; what really annoys me is the support killstreaks and the ease and numbers in people get UAVs because of it. They should completely remove it, but if they do keep it it should follow the classic COD killstreak setups. 3 for UAV, 5 for Air Drop trap, 7 for SAM turret.


UAV,etc are used more in Ground War/Reswapn modes which is why most don't hate Assassin like people hated Ghost Pro in Black Ops.

I think we both agree on Support. I get the idea but it just ends up being where scrubs go for killstreaks. It's annoying some guy go go 11-30 trolling around with a pistol, or trying to no scope yet still get rewarded with a Stealth Bomber rgardless. EMP is annoying but it does Support your team. I am fine with the game as is however, if I had my way Noob Bomber and Remote Sentry would be removed.
12-17-2011, 07:08 PM #33
nerf type95
12-17-2011, 07:13 PM #34
Pole
Banned
I lol'd at removing quickdraw for snipers.
12-17-2011, 11:59 PM #35
Originally posted by boss10000 View Post
Warning you may not agree with the following....

1) remove all deathe streaks
2) nerf assasin (immune to everything) split into two perks, perk 1 immune to UAV (pro imune to counter UAV plus EMP), perk 2 immune to the rest e.g portable radar (pro no red name) both would be red perks
3) buff LMGs to be usfull instead of just spray guns
4) nerf hip firing (if you hip fire you do less damage etc)
5) buff shotguns to be like MW2 but as primaries
6) "MAYBE" make quick draw mot work with snipers to reduce Quick Scoping

This are what i think needs changing i have left out spawn etc cause there obviouse this is my personal changes to the game...

Added later

Whats eith all the twats the groned me i said its my personal view, and you may disagree but yet theres still the few twats that have to be d bags, (only talking about the people who groaned not the people who commented with agreeing or disagreeing and talking about it)


I don't like how Assassin Pro makes you immune to a CUAV. I would also completely remove Final Stand from the game.
12-18-2011, 08:52 PM #36
MaCkGxX
Save Point
i wish they would make shotguns usable

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