Post: MW3 patch history + patch incoming
01-24-2012, 09:25 PM #1
xRJC
Climbing up the ladder
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The patch is ALREADY out for the Xbox 360 just to inform you guys that don't know.

I was watching the MW3 livestream today (Jan 24) on Machinimarespawn and they were talking about the patch incoming for the PS3 and already released for the Xbox. So I did a little research and found this on the CallofDuty Website. Towards the bottom is the incoming patch updates. Source You must login or register to view this content.

Note: The patch towards the bottom (Bold) has already been released on Xbox so this is for PS3 only.


Call of Duty: Modern Warfare 3 Update History (All Platforms included)

TU1: Enabled Theater, Vault, Private Match options, Elite and Facebook functionality for Launch Day.

TU2: Fix for YouTube video upload on SD TVs. Matchmaking Improvements.

TU3: Theater Improvements (Fix to FF and RW in Theater), LAG improvements, Improvements to Hot Fix system.

TU4: Change to address hitching and lag in gameplay.

TU5: Further improvements for hitching and addressing lag in gameplay.

TU6: Additional improvements to address lag. Fix for Melee Jump. Clan Tag Validation (remove buttons from clan tags). Improve Host Migration logic. Prevent stat loss when player loses connection from server (internet pull / drop).

TU7: Improvement to address "Host Disadvantage" / "Lag Compensation" that caused hosts with good connections to be hindered. Plus ability to hot fix additional tweaks based on user feedback to this change.



Hot Fix Updates (Released):

No Recoil glitch
Infinite Laptop killstreak glitch (Stealth Bomber Glitch)
Map Exploits (Getting into trucks, under maps) Fix
Prevent Slow-mo and Super Fast lobbies
Fire rate normalization for Assault Rifles with undermounts
FMG9 Re-balancing (Nerf)
Akimbo FMG9 Re-balancing (Nerf)
Type95 Re-balancing (Nerf) - Reduce hipspread.
Fix for ACR with Red Dot / Shotgun
Fix Type 95 bug related to dropping it.
Fix map exploits on Dome
PS3 Hitmarker Sound
Adjust direct impact damage a Semtex does to a Juggernaut (No longer 1 hit kill)
Improvements to "weighted matchmaking" to improve games for regions with low populations.
Improvements to the Spawn Logic and Spawn System.
Fix for the any Proficiency on any gun exploit.
Buff to all other shotguns except shotguns.
Striker Re-balancing. (Nerf)
YouTube upload speed improved. (MW3 to YouTube)
Theatre mode fixes (error code 7 and out of memory)
Damage proficency exploit glitch/ prestige token glitch

Re-balancing and Updates currently in Development and/or Discussion:

Further improvements to the Spawn system
Improvement to PS3 Mic Quality.
Several improvements to theater cued up for January release including HD rendering on PS3.
Default :30 Round Start timer for System Link only, while looking into adjustable timer for System Link games for Competitive Play.
Options to allow System Link players to 'unlock all' for competitive play in System Link only.


THANKS FOR THE SUPPORT GUYS! MUCH APPRECIATED!
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01-24-2012, 10:00 PM #2
Mateen
pretty chill guy
from twitter

Originally posted by another user
"Updated #MW3 today; you'll notice improved lag comp, theater fixes, nerf to Striker, buff to all other shotguns, upload to YouTube faster.


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xRJC
01-24-2012, 10:05 PM #3
xRJC
Climbing up the ladder
Originally posted by Mateen View Post
from twitter



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Thanks I'll add it into the thread. :y:
01-24-2012, 10:59 PM #4
Striker wasn't in dire need to nerfed. There is more important things.

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atifI0
01-24-2012, 11:01 PM #5
jasik
Bounty hunter
stealth bomber/color blind assist glitch is fixed on xbox, i can confirm that.
01-24-2012, 11:23 PM #6
2RAW4THESTREET
The Best who ever lived
402 LIED on the fixing of spawn logic because I still get shot out the ass in FFA.
01-24-2012, 11:52 PM #7
Hopefully my KSG won't get hitmarkers point blank anymore?
01-25-2012, 12:06 AM #8
"Nerf to Striker + Buff to all other shotguns"

Claps About damn time. Could care less about the Striker but since I'm getting all shotguns gold (all done except Model 1887 on level 30) this would help me out tremendously. Sucks that the extended mag thing is gonna be patched but if the buffs are the same or more power as the extended mags were, I'm totally fine with it. I just hope the "buff" isn't any less damage then the power with Extended Mags is right now.
01-25-2012, 12:41 AM #9
xRJC
Climbing up the ladder
Originally posted by Sigetto View Post
Hopefully my KSG won't get hitmarkers point blank anymore?


I don't know? It's already been patched for the Xbox not the PS3 so I don't know because I only have a PS3.

---------- Post added at 07:41 PM ---------- Previous post was at 07:06 PM ----------

Originally posted by Chevelle
"Nerf to Striker + Buff to all other shotguns"

Claps About damn time. Could care less about the Striker but since I'm getting all shotguns gold (all done except Model 1887 on level 30) this would help me out tremendously. Sucks that the extended mag thing is gonna be patched but if the buffs are the same or more power as the extended mags were, I'm totally fine with it. I just hope the "buff" isn't any less damage then the power with Extended Mags is right now.


Agreed, couldn't of said it any better. I don't understand why they would patched the extended mag glitch when the shotguns weren't all that great to begin with. Infinity Ward....:FU:
01-25-2012, 12:52 AM #10
Originally posted by Sigetto View Post
Hopefully my KSG won't get hitmarkers point blank anymore?


I've had times where I've gotten 3-4 hitmarkers on one guy with the KSG (and the SPAS, Model, and AA-12 too) but trust me, once you get damage and extended mags on each of these guns, they become good as hell. The Model being the only exception because it doesn't have EM, so it's still kind of random even with damage. But after all upgrades, my order of best to worst in shotguns (excluding Striker):

1) AA-12
2) USAS12
3) KSG-12
4) SPAS-12
5) Model 1887

Not saying the KSG is bad but I think the others are better. It's still a 1 hit kill about 85-90% of the time.

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