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Reading this thread and a lot of peoples replies to threads on the topic of previous maps you would like to see, I have noticed a lot of people want Mw2 maps brought back, typically highrise, favela, or terminal.
Not that I wasn't a fan of the game or the maps but I don't see the attraction to wanting any of those maps to be brought back.
For me the classic maps are those which belong in COD4, the beautifully designed maps which got the majority of us started on our Call of duty career.
I'm going to be recapping what I feel makes the COD4 maps the real classics and how they compare to Mw2.
I want to know the reasons why a lot of you want so called Mw2 Classic maps bought back, and very little people have mentioned COD4.
This is a pure classic map and was really the typical map people think of when you mention COD4 (along with shipment). It was nicely layed out with good vantage points and lots of routes for you to go, it bought on some real firefights.
What is the one thing that these maps all have in common?
they all have that rigid war like design and it really felt as if you were in the middle of a battlefield. They all had a mixture of CQB and open areas, and really put you into the middle of the intense firefights.
They were not bright and colourful and really gave the atmosphere of the story this is something I really enjoyed, it gave each map a "purpose" to be in the game.
There was no real map that I believe was a poor one, except maybe Downpour.
The main difference is the time of day in the maps, there was a lot of fairly dark maps, compared to Mw2 where all the maps where set during the day.
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Moving on to Mw2 these maps for me did not reach the bench mark that COD4 set. Yes the maps were good but they lost the war like purpose that COD4 originally set. A lot of maps you wonder why on earth you are even there in the first place.
Highrise was a good map set on the top of a skyscraper and was one of the best maps on the game, but for me lost the war feel, it was just a couple guys having a shoot out on a building, I don't recognize it as a key moment in the story. Yes it was something new but didn't compete for me.
Another one of my and a lot of yours favorite map. It had multiple levels and had lots of CQB and was very fast paced. You were never safe and you always had to watch your back, a fun map.
As I said a lot of the maps lost the war like purpose and the story that call of duty told. Here are just a few which I find to be pointless locations:
Okay so a lot of you will hate Terminal going into the pointless location section but I mean really, fighting in an airport? it doesn't have any war like feel to it at all and I see it as a more of a fun map, but I wouldn't class it as a classic.
Quarry is pretty self explanatory as to why it is a pointless located map.
Like I previously said on all of the maps you can see blue sky (except rundown) and are set during the day so you can't take advantage of COD4s night vision.
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So my main points as to what I believe makes the COD 4 maps more classic is just the pure rigid war like feel to the maps. The graphics may not have been great but with some slight remastering I would like to see this feel be bought back into the call of duty series.
If you remember several COD4 maps were bought back into Mw2 DLC such as vacant and strike, but these were "too remastered". They added a lot more colour and brightness.
It all comes down to that Nostalgic feeling.
If Mw2 was your first COD then I understand why you may feel they could be classed as classic maps, but for us Call of duty Veterens I believe the classic maps and that nostalgic feeling lies in the COD4 maps.
You may just see this as a pointless rant and that I should just go play COD4 but I'm just sharing what I believe belongs in the "classic" map category.
COD4 had the best maps, anyone remeber ambush where you could get intot hose ruble buildings or that fence jump, etc those where really good for the map cause you could get into spots that the enemy didnt know about and then surprise them.
no one ever complained about COD4 maps there was no maps on that game that anyone hated, i find it funny how you can have shipment on COD4 ofr HQ and not get spawn killed or traped etc or revenge spawn but on MW3 you cna play the biggest map and get spawn trpaped and killed, how the hell did they manage that?