Post: [Video Tutorial] Modding MW3 with IDA and HXD
10-15-2012, 05:03 PM #1
BuC-ShoTz
TeamMvKâ?¢
(adsbygoogle = window.adsbygoogle || []).push({}); UPDATED

Tools needed:
IDA + PS3 Loaders and Plugins (I will not provide)
HXD - You must login or register to view this content.
FLOAT2HEX - You must login or register to view this content.
Web Float to Hex - You must login or register to view this content.


Files Needed:
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The following 39 users say thank you to BuC-ShoTz for this useful post:

-Zane, alchybear, BrinkerzHD, cali123, Daddy, DiiMoON_YouTube, FAKA_ELITE, Fox243, FTDreload, GodDrinksPepsi, JLM, ibombo, iTsCaLLeDMoDDin, jakel007, KillerKitty16, TheMightyMoJo, M26-_-LOBBYS, Mad Scientist, Maty360414, MOHN, moxl, Newelly, primetime43, Pseudo_Soldier, Cmd-X, RaspberryIce, rincoglionito, Snake Eyes, Swifter, TheReturn, UGz-, UnknownModsHD, VAMP!RE, Vectriixx, Xcutioner, xXGRIM_REAPERXx, XxShadowhawkxX
10-15-2012, 10:10 PM #29
DANNY G
Suck a Minge
something is wrong, i have the good plugins something in the setting i got most my info from ps3dev wiki.its quite a complex program.and as i have no true education i find it harder than most.however i will never give up
10-15-2012, 10:33 PM #30
BuC-ShoTz
TeamMvKâ?¢
New video UPDATED!!!

The following 4 users say thank you to BuC-ShoTz for this useful post:

FAKA_ELITE, Fox243, ibombo,
10-15-2012, 10:34 PM #31
Originally posted by ShoTz View Post
New video UPDATED!!!


ok also do u know how to make a pkg like zombie did?
10-15-2012, 10:45 PM #32
DEREKTROTTER
You're Goddamn Right
Originally posted by UnknownModsHD View Post
ok also do u know how to make a pkg like zombie did?


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The following user thanked DEREKTROTTER for this useful post:

ibombo
10-15-2012, 10:46 PM #33
GodDrinksPepsi
League Champion
Sexy ass voice Winky Winky
10-15-2012, 11:24 PM #34
Default Avatar
Sox
Guest
Originally posted by ShoTz View Post
UPDATED

Tools needed:
IDA + PS3 Loaders and Plugins (I will not provide)
HXD - You must login or register to view this content.
FLOAT2HEX - You must login or register to view this content.
Web Float to Hex - You must login or register to view this content.


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Now everything loads, but the XP isn't working. Maybe they patched it so you can't mod suicide XP anymore? :confused: Maybe I'm just a retard. Needa
10-15-2012, 11:43 PM #35
-Zane
Gym leader
Sox the 1.23 Patch made it where you can only kill to get Xp no suicide or caping . Awesome face
Originally posted by Soxi View Post
Now everything loads, but the XP isn't working. Maybe they patched it so you can't mod suicide XP anymore? :confused: Maybe I'm just a retard. Needa
10-15-2012, 11:58 PM #36
yo buc do you know how to make a pkg like zombie?
10-15-2012, 11:59 PM #37
Fox243
[b]Elite Founder[/b]
question on the ida what if it dosnt have a a jump how do u find out were it goes
Example:
    seg015:012A22E8 off_12A22E8:    .long aAmmoconfigdata   # DATA XREF: sub_10CA60+FC*o
seg015:012A22E8 # sub_10CA60+104*o
seg015:012A22E8 # "AmmoConfigData"
seg015:012A22EC .long loc_290024
seg015:012A22F0 .long off_16FF7B0
seg015:012A22F4 .byte 4
seg015:012A22F5 .byte 9
seg015:012A22F6 .byte 0
seg015:012A22F7 .byte 0
seg015:012A22F8 .byte 1
seg015:012A22F9 .byte 0x75 # u
seg015:012A22FA .byte 0xD7 # +
seg015:012A22FB .byte 0xB8 # +
seg015:012A22FC .byte 1
seg015:012A22FD .byte 0x2A # *
seg015:012A22FE .byte 0x23 # #
seg015:012A22FF .byte 0xD8 # +
seg015:012A2300 .byte 0
seg015:012A2301 .byte 0
seg015:012A2302 .byte 0
seg015:012A2303 .byte 0
seg015:012A2304 aMagazinecapaci:.string "MagazineCapacity"
seg015:012A2304 .byte 0
seg015:012A2315 .byte 0
seg015:012A2316 .byte 0
seg015:012A2317 .byte 0
seg015:012A2318 .byte 0
seg015:012A2319 .byte 0
seg015:012A231A .byte 0
seg015:012A231B .byte 0
seg015:012A231C aNumberofmagazi:.string "NumberOfMagazines"
seg015:012A231C .byte 0
seg015:012A232E .byte 0
seg015:012A232F .byte 0
seg015:012A2330 .byte 0
seg015:012A2331 .byte 0
seg015:012A2332 .byte 0
seg015:012A2333 .byte 0
seg015:012A2334 aTracefrequency:.string "TraceFrequency"
seg015:012A2334 .byte 0
seg015:012A2343 .byte 0
seg015:012A2344 aAmmopickupmina:.string "AmmoPickupMinAmount"
seg015:012A2344 .byte 0
seg015:012A2358 .byte 0
seg015:012A2359 .byte 0
seg015:012A235A .byte 0
seg015:012A235B .byte 0
seg015:012A235C aAmmopickupmaxa:.string "AmmoPickupMaxAmount"
seg015:012A235C .byte 0
seg015:012A2370 .byte 0
seg015:012A2371 .byte 0
seg015:012A2372 .byte 0
seg015:012A2373 .byte 0
seg015:012A2374 aAutoreplenishm:.string "AutoReplenishMagazine"
seg015:012A2374 .byte 0
seg015:012A238A .byte 0
seg015:012A238B .byte 0
seg015:012A238C aAutoreplenishd:.string "AutoReplenishDelay"
seg015:012A238C .byte 0
seg015:012A239F .byte 0
seg015:012A23A0 .byte 0
seg015:012A23A1 .byte 0
seg015:012A23A2 .byte 0
seg015:012A23A3 .byte 0
seg015:012A23A4 aAmmobagpickupd:.string "AmmoBagPickupDelayMultiplier"
seg015:012A23A4 .byte 0
seg015:012A23C1 .byte 0
seg015:012A23C2 .byte 0
seg015:012A23C3 .byte 0
seg015:012A23C4 aAmmobagpickupa:.string "AmmoBagPickupAmount"
seg015:012A23C4 .byte 0
seg015:012A23D8 .byte 1
seg015:012A23D9 .byte 0x2A # *
seg015:012A23DA .byte 0x23 # #
seg015:012A23DB .byte 4
seg015:012A23DC .byte 0
seg015:012A23DD .byte 0
seg015:012A23DE .byte 0
seg015:012A23DF .byte 0
seg015:012A23E0 .byte 1
seg015:012A23E1 .byte 0x78 # x
seg015:012A23E2 .byte 0xFB # v
seg015:012A23E3 .byte 0x48 # H
seg015:012A23E4 .byte 1
seg015:012A23E5 .byte 0x2A # *
seg015:012A23E6 .byte 0x23 # #
seg015:012A23E7 .byte 0x1C
seg015:012A23E8 .byte 0
seg015:012A23E9 .byte 0
seg015:012A23EA .byte 0
seg015:012A23EB .byte 4
seg015:012A23EC .byte 1
seg015:012A23ED .byte 0x78 # x
seg015:012A23EE .byte 0xFB # v
seg015:012A23EF .byte 0x48 # H
seg015:012A23F0 .byte 1
seg015:012A23F1 .byte 0x2A # *
seg015:012A23F2 .byte 0x23 # #
seg015:012A23F3 .byte 0x34 # 4
seg015:012A23F4 .byte 0
seg015:012A23F5 .byte 0
seg015:012A23F6 .byte 0
seg015:012A23F7 .byte 8
seg015:012A23F8 .byte 1
seg015:012A23F9 .byte 0x78 # x
seg015:012A23FA .byte 0xFB # v
seg015:012A23FB .byte 0x68 # h
seg015:012A23FC .byte 1
seg015:012A23FD .byte 0x2A # *
seg015:012A23FE .byte 0x23 # #
seg015:012A23FF .byte 0x44 # D
seg015:012A2400 .byte 0
seg015:012A2401 .byte 0
seg015:012A2402 .byte 0
seg015:012A2403 .byte 0xC
seg015:012A2404 .byte 1
seg015:012A2405 .byte 0x78 # x
seg015:012A2406 .byte 0xFB # v
seg015:012A2407 .byte 0x68 # h
seg015:012A2408 .byte 1
seg015:012A2409 .byte 0x2A # *
seg015:012A240A .byte 0x23 # #
seg015:012A240B .byte 0x5C # \
seg015:012A240C .byte 0
seg015:012A240D .byte 0
seg015:012A240E .byte 0
seg015:012A240F .byte 0x10
seg015:012A2410 .byte 1
seg015:012A2411 .byte 0x78 # x
seg015:012A2412 .byte 0xFB # v
seg015:012A2413 .byte 0x68 # h
seg015:012A2414 .byte 1
seg015:012A2415 .byte 0x2A # *
seg015:012A2416 .byte 0x23 # #
seg015:012A2417 .byte 0x74 # t
seg015:012A2418 .byte 0
seg015:012A2419 .byte 0
seg015:012A241A .byte 0
seg015:012A241B .byte 0x20
seg015:012A241C .byte 1
seg015:012A241D .byte 0x78 # x
seg015:012A241E .byte 0xFA # ·
seg015:012A241F .byte 0xA8 # ¿
seg015:012A2420 .byte 1
seg015:012A2421 .byte 0x2A # *
seg015:012A2422 .byte 0x23 # #
seg015:012A2423 .byte 0x8C # î
seg015:012A2424 .byte 0
seg015:012A2425 .byte 0
seg015:012A2426 .byte 0
seg015:012A2427 .byte 0x14
seg015:012A2428 .byte 1
seg015:012A2429 .byte 0x78 # x
seg015:012A242A .byte 0xFB # v
seg015:012A242B .byte 0xC8 # +
seg015:012A242C .byte 1
seg015:012A242D .byte 0x2A # *
seg015:012A242E .byte 0x23 # #
seg015:012A242F .byte 0xA4 # ñ
seg015:012A2430 .byte 0
seg015:012A2431 .byte 0
seg015:012A2432 .byte 0
seg015:012A2433 .byte 0x1C
seg015:012A2434 .byte 1
seg015:012A2435 .byte 0x78 # x
seg015:012A2436 .byte 0xFB # v
seg015:012A2437 .byte 0xC8 # +
seg015:012A2438 .byte 1
seg015:012A2439 .byte 0x2A # *
seg015:012A243A .byte 0x23 # #
seg015:012A243B .byte 0xC4 # -
seg015:012A243C .byte 0
seg015:012A243D .byte 0
seg015:012A243E .byte 0
seg015:012A243F .byte 0x18
seg015:012A2440 .byte 1
seg015:012A2441 .byte 0x78 # x
seg015:012A2442 .byte 0xFB # v
seg015:012A2443 .byte 0x48 # H

    seg015:012A2304 aMagazinecapaci:.string "MagazineCapacity"
seg015:012A2304 .byte 0
seg015:012A2315 .byte 0
seg015:012A2316 .byte 0
seg015:012A2317 .byte 0
seg015:012A2318 .byte 0
seg015:012A2319 .byte 0
seg015:012A231A .byte 0
seg015:012A231B .byte 0

also this has nothing to do with mw3 just ida

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