im not sure about this but someone messaged me saying that this is the cod5 cvar/dvar list but it looks like cod4 if you ask me...
actionSlotsHide “0?
activeAction “”
ai_corpseCount “10?
ammoCounterHide “0?
authPort “20800?
authServerName “cod4master.activision.com”
bg_aimSpreadMoveSpeedThreshold “11?
bg_bobAmplitudeDucked “0.0075 0.0075?
bg_bobAmplitudeProne “0.02 0.005?
bg_bobAmplitudeSprinting “0.02 0.014?
bg_bobAmplitudeStanding “0.007 0.007?
bg_bobMax “8?
bg_fallDamageMaxHeight “300?
bg_fallDamageMinHeight “128?
bg_foliagesnd_fastinterval “500?
bg_foliagesnd_maxspeed “180?
bg_foliagesnd_minspeed “40?
bg_foliagesnd_resetinterval “500?
bg_foliagesnd_slowinterval “1500?
bg_ladder_yawcap “100?
bg_legYawTolerance “20?
bg_maxGrenadeIndicatorSpeed “20?
bg_prone_yawcap “85?
bg_shock_lookControl “1?
bg_shock_lookControl_fadeTime “2?
bg_shock_lookControl_maxpitchspeed “90?
bg_shock_lookControl_maxyawspeed “90?
bg_shock_lookControl_mousesensitivityscale “0.5?
bg_shock_movement “1?
bg_shock_screenBlurBlendFadeTime “1?
bg_shock_screenBlurBlendTime “0.4?
bg_shock_screenFlashShotFadeTime “1?
bg_shock_screenFlashWhiteFadeTime “1?
bg_shock_screenType “blurred”
bg_shock_sound “1?
bg_shock_soundDryLevel “1?
bg_shock_soundEnd “shellshock_end”
bg_shock_soundEndAbort “shellshock_end_abort”
bg_shock_soundFadeInTime “0.25?
bg_shock_soundFadeOutTime “2.5?
bg_shock_soundLoop “shellshock_loop”
bg_shock_soundLoopEndDelay “-3?
bg_shock_soundLoopFadeTime “1.5?
bg_shock_soundLoopSilent “shellshock_loop_silent”
bg_shock_soundModEndDelay “2?
bg_shock_soundRoomType “generic”
bg_shock_soundWetLevel “0.5?
bg_shock_viewKickFadeTime “3?
bg_shock_viewKickPeriod “0.75?
bg_shock_viewKickRadius “0.05?
bg_shock_volume_ambient “0.5?
bg_shock_volume_announcer “0.5?
bg_shock_volume_auto “0.5?
bg_shock_volume_auto2 “0.5?
bg_shock_volume_auto2d “0.5?
bg_shock_volume_autodog “0.5?
bg_shock_volume_body “0.5?
bg_shock_volume_body2d “0.5?
bg_shock_volume_bulletimpact “0.5?
bg_shock_volume_bulletwhizby “0.5?
bg_shock_volume_effects1 “0.5?
bg_shock_volume_effects2 “0.5?
bg_shock_volume_element “0.5?
bg_shock_volume_hurt “0.5?
bg_shock_volume_item “0.5?
bg_shock_volume_local “0.5?
bg_shock_volume_local2 “0.5?
bg_shock_volume_menu “0.5?
bg_shock_volume_mission “0.5?
bg_shock_volume_music “0.5?
bg_shock_volume_musicnopause “0.5?
bg_shock_volume_nonshock “0.5?
bg_shock_volume_physics “0.5?
bg_shock_volume_player1 “0.5?
bg_shock_volume_player2 “0.5?
bg_shock_volume_reload “0.5?
bg_shock_volume_reload2d “0.5?
bg_shock_volume_shellshock “0.5?
bg_shock_volume_vehicle “0.5?
bg_shock_volume_vehiclelimited “0.5?
bg_shock_volume_voice “0.5?
bg_shock_volume_weapon “0.5?
bg_shock_volume_weapon2d “0.5?
bg_swingSpeed “0.2?
bg_viewKickMax “90?
bg_viewKickMin “5?
bg_viewKickRandom “0.4?
bg_viewKickScale “0.2?
bullet_penetrationMinFxDist “30?
cg_centertime “5?
cg_chatHeight “8?
cg_chatTime “12000?
cg_connectionIconSize “0?
cg_constantSizeHeadIcons “0?
cg_crosshairAlpha “1?
cg_crosshairAlphaMin “0.5?
cg_crosshairDynamic “0?
cg_crosshairEnemyColor “1?
cg_cursorHints “4?
cg_debug_overlay_viewport “0?
cg_debugevents “0?
cg_debugInfoCornerOffset “0 0?
cg_debugposition “0?
cg_descriptiveText “1?
cg_draw2D “1?
cg_drawBreathHint “1?
cg_drawCrosshair “1?
cg_drawCrosshairNames “1?
cg_drawCrosshairNamesPosX “300?
cg_drawCrosshairNamesPosY “180?
cg_drawFPS “Simple”
cg_drawFPSLabels “1?
cg_drawFriendlyNames “1?
cg_drawGun “1?
cg_drawHealth “0?
cg_drawLagometer “1?
cg_drawMantleHint “1?
cg_drawMaterial “Off”
cg_drawpaused “1?
cg_drawScriptUsage “0?
cg_drawShellshock “1?
cg_drawSnapshot “0?
cg_drawSpectatorMessages “1?
cg_drawThroughWalls “0?
cg_drawTurretCrosshair “1?
cg_dumpAnims “-1?
cg_enemyNameFadeIn “250?
cg_enemyNameFadeOut “250?
cg_errordecay “100?
cg_firstPersonTracerChance “0.5?
cg_footsteps “1?
cg_fov “65?
cg_fovMin “10?
cg_fovScale “1?
cg_friendlyNameFadeIn “0?
cg_friendlyNameFadeOut “1500?
cg_gameBoldMessageWidth “390?
cg_gameMessageWidth “455?
cg_gun_move_f “0?
cg_gun_move_minspeed “0?
cg_gun_move_r “0?
cg_gun_move_rate “0?
cg_gun_move_u “0?
cg_gun_ofs_f “0?
cg_gun_ofs_r “0?
cg_gun_ofs_u “0?
cg_gun_x “0?
cg_gun_y “0?
cg_gun_z “0?
cg_hudChatIntermissionPosition “5 110?
cg_hudChatPosition “5 204?
cg_hudDamageIconHeight “64?
cg_hudDamageIconInScope “0?
cg_hudDamageIconOffset “128?
cg_hudDamageIconTime “2000?
cg_hudDamageIconWidth “128?
cg_hudGrenadeIconEnabledFlash “0?
cg_hudGrenadeIconHeight “25?
cg_hudGrenadeIconInScope “0?
cg_hudGrenadeIconMaxHeight “104?
cg_hudGrenadeIconMaxRangeFlash “500?
cg_hudGrenadeIconMaxRangeFrag “250?
cg_hudGrenadeIconOffset “50?
cg_hudGrenadeIconWidth “25?
cg_hudGrenadePointerHeight “12?
cg_hudGrenadePointerPivot “12 27?
cg_hudGrenadePointerPulseFreq “1.7?
cg_hudGrenadePointerPulseMax “1.85?
cg_hudGrenadePointerPulseMin “0.3?
cg_hudGrenadePointerWidth “25?
cg_hudlegacysplitscreenscale “2?
cg_hudMapBorderWidth “2?
cg_hudMapFriendlyHeight “15?
cg_hudMapFriendlyWidth “15?
cg_hudMapPlayerHeight “20?
cg_hudMapPlayerWidth “20?
cg_hudMapRadarLineThickness “0.15?
cg_hudObjectiveTextScale “0.3?
cg_hudProneY “-160?
cg_hudSayPosition “5 180?
cg_hudsplitscreencompassscale “1.5?
cg_hudsplitscreenstancescale “2?
cg_hudStanceFlash “1 1 1 1?
cg_hudStanceHintPrints “0?
cg_hudVotePosition “5 220?
cg_invalidCmdHintBlinkInterval “600?
cg_invalidCmdHintDuration “1800?
cg_laserEndOffset “0.5?
cg_laserFlarePct “0.2?
cg_laserForceOn “0?
cg_laserLight “1?
cg_laserLightBeginOffset “13?
cg_laserLightBodyTweak “15?
cg_laserLightEndOffset “-3?
cg_laserLightRadius “3?
cg_laserRadius “0.8?
cg_laserRange “1500?
cg_laserRangePlayer “1500?
cg_mapLocationSelectionCursorSpeed “0.6?
cg_marks_ents_player_only “0?
cg_nopredict “0?
cg_overheadIconSize “0.7?
cg_overheadNamesFarDist “1024?
cg_overheadNamesFarScale “0.6?
cg_overheadNamesFont “2?
cg_overheadNamesGlow “0 0 0 1?
cg_overheadNamesMaxDist “10000?
cg_overheadNamesNearDist “256?
cg_overheadNamesSize “0.5?
cg_overheadRankSize “0.5?
cg_predictItems “1?
cg_scoreboardBannerHeight “35?
cg_scoreboardFont “0?
cg_scoreboardHeaderFontScale “0.35?
cg_scoreboardHeight “435?
cg_scoreboardItemHeight “18?
cg_scoreboardMyColor “1 0.8 0.4 1?
cg_scoreboardPingGraph “0?
cg_scoreboardPingHeight “0.7?
cg_scoreboardPingText “1?
cg_scoreboardPingWidth “0.036?
cg_scoreboardRankFontScale “0.25?
cg_scoreboardScrollStep “3?
cg_scoreboardTextOffset “0.5?
cg_scoreboardWidth “500?
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961?
cg_ScoresPing_HighColor “0.8 0 0 1?
cg_ScoresPing_Interval “100?
cg_ScoresPing_LowColor “0 0.74902 0 1?
cg_ScoresPing_MaxBars “4?
cg_ScoresPing_MedColor “0.8 0.8 0 1?
cg_scriptIconSize “0?
cg_showmiss “0?
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2?
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8?
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8?
cg_subtitleMinTime “3?
cg_subtitles “1?
cg_subtitleWidthStandard “520?
cg_subtitleWidthWidescreen “520?
cg_teamChatsOnly “0?
cg_thirdPerson “0?
cg_thirdPersonAngle “0?
cg_thirdPersonRange “120?
cg_tracerchance “0.2?
cg_tracerlength “160?
cg_tracerScale “1?
cg_tracerScaleDistRange “25000?
cg_tracerScaleMinDist “5000?
cg_tracerScrewDist “100?
cg_tracerScrewRadius “0.5?
cg_tracerSpeed “7500?
cg_tracerwidth “4?
cg_viewZSmoothingMax “16?
cg_viewZSmoothingMin “1?
cg_viewZSmoothingTime “0.1?
cg_voiceIconSize “0?
cg_weaponCycleDelay “0?
cg_weaponHintsCoD1Style “1?
cg_weaponleftbone “tag_weapon_left”
cg_weaponrightbone “tag_weapon_right”
cg_youInKillCamSize “6?
cl_allowDownload “1?
cl_analog_attack_threshold “0.8?
cl_anglespeedkey “1.5?
cl_anonymous “0?
cl_avidemo “0?
cl_bypassMouseInput “0?
cl_connectionAttempts “10?
cl_connectTimeout “200?
cl_forceavidemo “0?
cl_freelook “1?
cl_freezeDemo “0?
cl_hudDrawsBehindUI “1?
cl_ingame “0?
cl_maxpackets “30?
cl_maxPing “800?
cl_motdString “”
cl_mouseAccel “0?
cl_nodelta “0?
cl_noprint “0?
cl_packetdup “1?
cl_paused “0?
cl_pitchspeed “140?
cl_punkbuster “1?
cl_serverStatusResendTime “750?
cl_showmouserate “0?
cl_shownet “0?
cl_shownuments “0?
cl_showSend “0?
cl_showServerCommands “0?
cl_showTimeDelta “0?
cl_stanceHoldTime “300?
cl_talking “0?
cl_timeout “40?
cl_updateavailable “0?
cl_updatefiles “”
cl_updateoldversion “”
cl_updateversion “”
cl_voice “1?
cl_wwwDownload “1?
cl_yawspeed “140?
clientSideEffects “1?
com_animCheck “0?
com_filter_output “0?
com_introPlayed “1?
com_maxfps “0?
com_maxFrameTime “100?
com_playerProfile “gand”
com_recommendedSet “1?
com_statmon “0?
com_timescale “1?
compass “1?
compassClampIcons “1?
compassCoords “720 340 200?
compassECoordCutoff “37?
compassEnemyFootstepEnabled “0?
compassEnemyFootstepMaxRange “500?
compassEnemyFootstepMaxZ “100?
compassEnemyFootstepMinSpeed “140?
compassFriendlyHeight “18.75?
compassFriendlyWidth “18.75?
compassMaxRange “2500?
compassMinRadius “0.0001?
compassMinRange “0.0001?
compassObjectiveArrowHeight “20?
compassObjectiveArrowOffset “2?
compassObjectiveArrowRotateDist “5?
compassObjectiveArrowWidth “20?
compassObjectiveDetailDist “10?
compassObjectiveDrawLines “1?
compassObjectiveHeight “20?
compassObjectiveIconHeight “16?
compassObjectiveIconWidth “16?
compassObjectiveMaxHeight “70?
compassObjectiveMaxRange “2048?
compassObjectiveMinAlpha “1?
compassObjectiveMinDistRange “1?
compassObjectiveMinHeight “-70?
compassObjectiveNearbyDist “4?
compassObjectiveNumRings “10?
compassObjectiveRingSize “80?
compassObjectiveRingTime “10000?
compassObjectiveTextHeight “18?
compassObjectiveTextScale “0.3?
compassObjectiveWidth “20?
compassPlayerHeight “18.75?
compassPlayerWidth “18.75?
compassRadarLineThickness “0.4?
compassRadarPingFadeTime “4?
compassRadarUpdateTime “4?
compassRotation “1?
compassSize “1?
compassSoundPingFadeTime “2?
compassTickertapeStretch “0.5?
con_default_console_filter “*”
con_errormessagetime “8?
con_inputBoxColor “0.1 0.1 0.5 0.8?
con_inputHintBoxColor “0.1 0.1 0.5 1?
dedicated “listen server”
developer “0?
developer_script “0?
didyouknow “@PLATFORM_DYK_MSG15?
drew_notes “5?
dynEnt_active “1?
dynEnt_bulletForce “1000?
dynEnt_explodeForce “12500?
dynEnt_explodeMaxEnts “20?
dynEnt_explodeMinForce “40?
dynEnt_explodeSpinScale “3?
dynEnt_explodeUpbias “0.5?
dynEntPieces_angularVelocity “0 0 0?
dynEntPieces_impactForce “1000?
dynEntPieces_velocity “0 0 0?
fixedtime “0?
friction “5.5?
fs_basegame “”
fs_cdpath “”
fs_copyfiles “0?
fs_debug “0?
fs_game “”
fs_ignoreLocalized “0?
fs_restrict “0?
fx_marks “1?
fx_marks_ents “1?
fx_marks_smodels “1?
g_allowvote “1?
g_antilag “1?
g_banIPs “”
g_clonePlayerMaxVelocity “80?
g_compassShowEnemies “0?
g_deadChat “1?
g_dropForwardSpeed “10?
g_dropHorzSpeedRand “100?
g_dropUpSpeedBase “10?
g_dropUpSpeedRand “5?
g_gametype “war”
g_log “games_mp.log”
g_logSync “0?
g_oldVoting “1?
g_playerCollisionEjectSpeed “25?
g_redCrosshairs “1?
g_synchronousClients “0?
g_useGear “1?
g_useholdspawndelay “500?
g_voiceChatTalkingDuration “500?
g_voteAbstainWeight “0.5?
heli_barrelMaxVelocity “1250?
heli_barrelRotation “70?
heli_barrelSlowdown “360?
hiDef “1?
hud_deathQuoteFadeTime “1000?
hud_enable “1?
hud_fade_ammodisplay “0?
hud_fade_compass “0?
hud_fade_healthbar “2?
hud_fade_offhand “0?
hud_fade_sprint “1.7?
hud_fade_stance “1.7?
hud_fadeout_speed “0.1?
hud_flash_period_offhand “0.5?
hud_flash_time_offhand “2?
hud_health_pulserate_critical “0.5?
hud_health_pulserate_injured “1?
hud_health_startpulse_critical “0.33?
hud_health_startpulse_injured “1?
hudElemPausedBrightness “0.4?
in_mouse “1?
inertiaAngle “0?
inertiaDebug “0?
inertiaMax “50?
jump_height “39?
jump_ladderPushVel “128?
jump_slowdownEnable “1?
jump_spreadAdd “64?
jump_stepSize “18?
koth_autodestroytime “60?
koth_capturetime “20?
koth_delayPlayer “0?
koth_destroytime “10?
koth_kothmode “0?
koth_spawnDelay “60?
koth_spawntime “0?
loc_forceEnglish “0?
loc_language “0?
loc_translate “1?
loc_warnings “1?
loc_warningsAsErrors “0?
logfile “2?
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8?
lowAmmoWarningColor2 “1 1 1 1?
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8?
lowAmmoWarningNoAmmoColor2 “1 0 0 1?
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8?
lowAmmoWarningNoReloadColor2 “1 1 0 1?
lowAmmoWarningPulseFreq “1.7?
lowAmmoWarningPulseMax “1.5?
lowAmmoWarningPulseMin “0?
m_filter “0?
m_forward “0.25?
m_pitch “0.022?
m_side “0.25?
m_yaw “0.022?
mantle_check_angle “60?
mantle_check_radius “0.1?
mantle_check_range “20?
mantle_debug “0?
mantle_enable “1?
mantle_view_yawcap “60?
mapname “”
masterPort “20810?
masterServerName “cod4master.activision.com”
monkeytoy “0?
motd “”
msg_dumpEnts “0?
msg_hudelemspew “0?
msg_printEntityNums “0?
name “2ci-”
net_ip “localhost”
net_lanauthorize “0?
net_noipx “0?
net_noudp “0?
net_port “28960?
net_profile “0?
net_showprofile “0?
net_socksEnabled “0?
net_socksPassword “”
net_socksPort “1080?
net_socksServer “”
net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0?
nightVisionFadeInOutTime “0.1?
nightVisionPowerOnTime “0.3?
onlinegame “1?
overrideNVGModelWithKnife “0?
packetDebug “0?
password “”
perk_bulletPenetrationMultiplier “2?
perk_extraBreath “5?
perk_grenadeDeath “frag_grenade_short_mp”
perk_parabolicAngle “180?
perk_parabolicIcon “specialty_parabolic”
perk_parabolicRadius “400?
perk_sprintMultiplier “2?
perk_weapRateMultiplier “0.75?
perk_weapReloadMultiplier “0.5?
perk_weapSpreadMultiplier “0.65?
player_adsExitDelay “0?
player_backSpeedScale “0.7?
player_breath_fire_delay “0?
player_breath_gasp_lerp “6?
player_breath_gasp_scale “4.5?
player_breath_gasp_time “1?
player_breath_hold_lerp “1?
player_breath_hold_time “4.5?
player_breath_snd_delay “1?
player_breath_snd_lerp “2?
player_burstFireCooldown “0.2?
player_debugHealth “0?
player_dmgtimer_flinchTime “500?
player_dmgtimer_maxTime “750?
player_dmgtimer_minScale “0?
player_dmgtimer_stumbleTime “500?
player_dmgtimer_timePerPoint “100?
player_footstepsThreshhold “0?
player_lean_rotate_crouch_left “1.25?
player_lean_rotate_crouch_right “1?
player_lean_rotate_left “1.25?
player_lean_rotate_right “1.25?
player_lean_shift_crouch_left “12.5?
player_lean_shift_crouch_right “13?
player_lean_shift_left “5?
player_lean_shift_right “2.5?
player_meleeChargeFriction “1200?
player_meleeHeight “10?
player_meleeRange “64?
player_meleeWidth “10?
player_move_factor_on_torso “0?
player_moveThreshhold “10?
player_scopeExitOnDamage “0?
player_spectateSpeedScale “1?
player_sprintCameraBob “0.5?
player_sprintForwardMinimum “105?
player_sprintMinTime “1?
player_sprintRechargePause “0?
player_sprintSpeedScale “1.5?
player_sprintStrafeSpeedScale “0.667?
player_sprintTime “4?
player_strafeAnimCosAngle “0.5?
player_strafeSpeedScale “0.8?
player_sustainAmmo “0?
player_turnAnims “0?
player_view_pitch_down “85?
player_view_pitch_up “85?
protocol “1?
r_aaAlpha “dither (fast)”
r_aaSamples “4?
r_altModelLightingUpdate “1?
r_aspectRatio “auto”
r_autopriority “0?
r_blur “0?
r_brightness “0?
r_cacheModelLighting “1?
r_cacheSModelLighting “1?
r_clear “dev-only blink”
r_clearColor “0 0 0 0?
r_clearColor2 “0 0 0 0?
r_colorMap “Unchanged”
r_contrast “1?
r_customMode “”
r_debugLineWidth “3?
r_debugShader “none”
r_depthPrepass “0?
r_desaturation “1?
r_detail “1?
r_diffuseColorScale “1?
r_displayRefresh “60 Hz”
r_distortion “1?
r_dlightLimit “4?
r_dof_bias “0.5?
r_dof_enable “1?
r_dof_farBlur “1.8?
r_dof_farEnd “7000?
r_dof_farStart “1000?
r_dof_nearBlur “6?
r_dof_nearEnd “60?
r_dof_nearStart “10?
r_dof_tweak “0?
r_dof_viewModelEnd “8?
r_dof_viewModelStart “2?
r_drawDecals “1?
r_drawSun “1?
r_drawWater “1?
r_envMapExponent “5?
r_envMapMaxIntensity “0.5?
r_envMapMinIntensity “0.2?
r_envMapOverride “0?
r_envMapSpecular “1?
r_envMapSunIntensity “2?
r_fastSkin “0?
r_filmTweakBrightness “0?
r_filmTweakContrast “1.4?
r_filmTweakDarkTint “0.7 0.85 1?
r_filmTweakDesaturation “0.2?
r_filmTweakEnable “0?
r_filmTweakInvert “0?
r_filmTweakLightTint “1.1 1.05 0.85?
r_filmUseTweaks “0?
r_floatz “1?
r_fog “1?
r_forceLod “none”
r_fullbright “0?
r_fullscreen “0?
r_gamma “0.8?
r_glow “1?
r_glow_allowed “1?
r_glow_allowed_script_forced “0?
r_glowTweakBloomCutoff “0.5?
r_glowTweakBloomDesaturation “0?
r_glowTweakBloomIntensity0 “1?
r_glowTweakEnable “0?
r_glowTweakRadius0 “5?
r_glowUseTweaks “0?
r_gpuSync “adaptive”
r_highLodDist “-1?
r_ignore “0?
r_ignorehwgamma “0?
r_inGameVideo “1?
r_lightMap “Unchanged”
r_lightTweakAmbient “0.1?
r_lightTweakAmbientColor “1 0 0 1?
r_lightTweakDiffuseFraction “0.5?
r_lightTweakSunColor “0 1 0 1?
r_lightTweakSunDiffuseColor “0 0 1 1?
r_lightTweakSunDirection “0 0 0?
r_lightTweakSunLight “1?
r_loadForRenderer “1?
r_lockPvs “0?
r_lodBiasRigid “0?
r_lodBiasSkinned “0?
r_lodScaleRigid “1?
r_lodScaleSkinned “1?
r_logFile “0?
r_lowestLodDist “-1?
r_lowLodDist “-1?
r_mediumLodDist “-1?
r_mode “1024×768?
r_modelVertColor “1?
r_monitor “0?
r_multiGpu “0?
r_norefresh “0?
r_normal “1?
r_normalMap “Unchanged”
r_outdoor “1?
r_outdoorAwayBias “32?
r_outdoorDownBias “0?
r_outdoorFeather “8?
r_picmip “0?
r_picmip_bump “0?
r_picmip_manual “1?
r_picmip_spec “0?
r_picmip_water “0?
r_polygonOffsetBias “-1?
r_polygonOffsetScale “-1?
r_portalBevels “0.7?
r_portalBevelsOnly “0?
r_portalMinClipArea “0.02?
r_portalMinRecurseDepth “2?
r_portalWalkLimit “0?
r_preloadShaders “0?
r_pretess “1?
r_reflectionProbeGenerate “0?
r_reflectionProbeGenerateExit “0?
r_reflectionProbeRegenerateAll “0?
r_rendererInUse “Shader model 3.0?
r_rendererPreference “

efault”
r_resampleScene “1?
r_scaleViewport “1?
r_showFbColorDebug “None”
r_showFloatZDebug “0?
r_showLightGrid “0?
r_showMissingLightGrid “0?
r_showPixelCost “off”
r_showPortals “0?
r_singleCell “0?
r_skinCache “1?
r_skipPvs “0?
r_smc_enable “1?
r_smp_backend “1?
r_smp_worker “1?
r_smp_worker_thread0 “0?
r_smp_worker_thread1 “0?
r_specular “1?
r_specularColorScale “1?
r_specularMap “Unchanged”
r_spotLightBrightness “14?
r_spotLightEndRadius “196?
r_spotLightEntityShadows “1?
r_spotLightFovInnerFraction “0.7?
r_spotLightShadows “1?
r_spotLightSModelShadows “1?
r_spotLightStartRadius “36?
r_sse_skinning “1?
r_sun_from_dvars “0?
r_sun_fx_position “0 0 0?
r_sunblind_fadein “0.5?
r_sunblind_fadeout “3?
r_sunblind_max_angle “5?
r_sunblind_max_darken “0.75?
r_sunblind_min_angle “30?
r_sunflare_fadein “1?
r_sunflare_fadeout “1?
r_sunflare_max_alpha “1?
r_sunflare_max_angle “2?
r_sunflare_max_size “2500?
r_sunflare_min_angle “45?
r_sunflare_min_size “0?
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5?
r_sunglare_fadeout “3?
r_sunglare_max_angle “5?
r_sunglare_max_lighten “0.75?
r_sunglare_min_angle “30?
r_sunsprite_shader “sun”
r_sunsprite_size “16?
r_texFilterAnisoMax “4?
r_texFilterAnisoMin “16?
r_texFilterDisable “0?
r_texFilterMipBias “0?
r_texFilterMipMode “Unchanged”
r_useLayeredMaterials “0?
r_vc_makelog “0?
r_vc_showlog “0?
r_vsync “0?
r_warningRepeatDelay “5?
r_zfar “0?
r_zFeather “1?
r_znear “4?
r_znear_depthhack “0.1?
ragdoll_baselerp_time “1000?
ragdoll_bullet_force “500?
ragdoll_bullet_upbias “0.5?
ragdoll_debug “0?
ragdoll_dump_anims “0?
ragdoll_enable “1?
ragdoll_explode_force “18000?
ragdoll_explode_upbias “0.8?
ragdoll_fps “20?
ragdoll_jitter_scale “1?
ragdoll_jointlerp_time “3000?
ragdoll_max_life “4500?
ragdoll_max_simulating “16?
ragdoll_rotvel_scale “1?
ragdoll_self_collision_scale “1.2?
rate “25000?
rcon_password “”
sc_blur “2?
sc_count “24?
sc_debugCasterCount “24?
sc_debugReceiverCount “24?
sc_enable “0?
sc_fadeRange “0.25?
sc_length “400?
sc_offscreenCasterLodBias “0?
sc_offscreenCasterLodScale “20?
sc_shadowInRate “2?
sc_shadowOutRate “5?
sc_showDebug “0?
sc_showOverlay “0?
sc_wantCount “12?
sc_wantCountMargin “1?
scr_ctf_numlives “0?
scr_ctf_playerrespawndelay “0?
scr_ctf_roundlimit “2?
scr_ctf_roundswitch “1?
scr_ctf_scorelimit “10?
scr_ctf_timelimit “5?
scr_ctf_waverespawndelay “15?
scr_dm_numlives “0?
scr_dm_playerrespawndelay “0?
scr_dm_roundlimit “1?
scr_dm_scorelimit “150?
scr_dm_timelimit “10?
scr_dm_waverespawndelay “0?
scr_dom_numlives “0?
scr_dom_playerrespawndelay “0?
scr_dom_roundlimit “1?
scr_dom_scorelimit “200?
scr_dom_timelimit “0?
scr_dom_waverespawndelay “0?
scr_game_allowkillcam “1?
scr_game_deathpointloss “0?
scr_game_forceuav “0?
scr_game_graceperiod “0?
scr_game_hardpoints “1?
scr_game_onlyheadshots “0?
scr_game_perks “1?
scr_game_spectatetype “1?
scr_game_suicidepointloss “0?
scr_hardcore “0?
scr_hardpoint_allowartillery “1?
scr_hardpoint_allowhelicopter “1?
scr_hardpoint_allowuav “1?
scr_koth_numlives “0?
scr_koth_playerrespawndelay “0?
scr_koth_roundlimit “1?
scr_koth_roundswitch “1?
scr_koth_scorelimit “250?
scr_koth_timelimit “15?
scr_koth_waverespawndelay “0?
scr_oldschool “0?
scr_player_forcerespawn “1?
scr_player_healthregentime “5?
scr_player_maxhealth “100?
scr_player_numlives “0?
scr_player_respawndelay “0?
scr_player_sprinttime “4?
scr_player_suicidespawndelay “0?
scr_sab_bombtimer “30?
scr_sab_defusetime “5?
scr_sab_hotpotato “0?
scr_sab_numlives “0?
scr_sab_planttime “2.5?
scr_sab_playerrespawndelay “7.5?
scr_sab_roundlimit “0?
scr_sab_roundswitch “1?
scr_sab_scorelimit “1?
scr_sab_timelimit “20?
scr_sab_waverespawndelay “0?
scr_sd_bombtimer “45?
scr_sd_defusetime “5?
scr_sd_multibomb “0?
scr_sd_numlives “1?
scr_sd_planttime “5?
scr_sd_playerrespawndelay “0?
scr_sd_roundlimit “0?
scr_sd_roundswitch “3?
scr_sd_scorelimit “4?
scr_sd_timelimit “2.5?
scr_sd_waverespawndelay “0?
scr_team_fftype “0?
scr_team_kickteamkillers “0?
scr_team_respawntime “0?
scr_team_teamkillpointloss “1?
scr_team_teamkillspawndelay “20?
scr_war_numlives “0?
scr_war_playerrespawndelay “0?
scr_war_roundlimit “1?
scr_war_scorelimit “750?
scr_war_timelimit “10?
scr_war_waverespawndelay “0?
scr_xpscale “1?
sensitivity “2.5?
server1 “”
server10 “”
server11 “”
server12 “”
server13 “”
server14 “”
server15 “”
server16 “”
server2 “”
server3 “”
server4 “”
server5 “”
server6 “”
server7 “”
server8 “”
server9 “”
shortversion “1.0?
showdrop “0?
showpackets “0?
sm_enable “1?
sm_fastSunShadow “1?
sm_lightScore_eyeProjectDist “64?
sm_lightScore_spotProjectFrac “0.125?
sm_maxLights “4?
sm_polygonOffsetBias “0.5?
sm_polygonOffsetScale “2?
sm_qualitySpotShadow “1?
sm_spotEnable “1?
sm_spotShadowFadeTime “1?
sm_strictCull “1?
sm_sunEnable “1?
sm_sunSampleSizeNear “0.25?
sm_sunShadowCenter “0 0 0?
sm_sunShadowScale “1?
snaps “30?
snd_cinematicVolumeScale “0.85?
snd_draw3D “Off”
snd_drawInfo “None”
snd_enable2D “1?
snd_enable3D “1?
snd_enableEq “1?
snd_enableReverb “1?
snd_enableStream “1?
snd_errorOnMissing “0?
snd_khz “44?
snd_levelFadeTime “250?
snd_outputConfiguration “Windows default”
snd_slaveFadeTime “500?
snd_touchStreamFilesOnLoad “0?
snd_volume “0.8?
stat_version “10?
stopspeed “100?
sv_allowAnonymous “0?
sv_allowDownload “1?
sv_allowedClan1 “”
sv_allowedClan2 “”
sv_botsPressAttackBtn “1?
sv_cheats “0?
sv_clientArchive “1?
sv_clientSideBullets “1?
sv_connectTimeout “45?
sv_debugRate “0?
sv_debugReliableCmds “0?
sv_disableClientConsole “0?
sv_FFCheckSums “”
sv_FFNames “”
sv_floodProtect “1?
sv_fps “20?
sv_hostname “earpenis”
sv_iwdNames “”
sv_iwds “”
sv_keywords “”
sv_kickBanTime “300?
sv_mapRotationCurrent “”
sv_maxclients “24?
sv_maxPing “0?
sv_maxRate “5000?
sv_minPing “0?
sv_packet_info “0?
sv_padPackets “0?
sv_paused “0?
sv_privateClients “0?
sv_privatePassword “”
sv_punkbuster “0?
sv_pure “1?
sv_reconnectlimit “3?
sv_referencedFFCheckSums “”
sv_referencedFFNames “”
sv_referencedIwdNames “”
sv_referencedIwds “”
sv_running “0?
sv_serverid “0?
sv_showAverageBPS “0?
sv_showCommands “0?
sv_timeout “240?
sv_voice “0?
sv_voiceQuality “3?
sv_wwwBaseURL “”
sv_wwwDlDisconnected “0?
sv_wwwDownload “0?
sv_zombietime “2?
sys_configSum “4379996?
sys_configureGHz “10.8122?
sys_cpuGHz “2.80778?
sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz”
sys_gpu “NVIDIA GeForce 8800 GT”
sys_lockThreads “none”
sys_smp_allowed “1?
sys_SSE “1?
sys_sysMB “1024?
timescale “1?
ui_allow_classchange “0?
ui_allow_controlschange “1?
ui_allow_teamchange “0?
ui_bigFont “0.4?
ui_borderLowLightScale “0.35?
ui_browserFriendlyfire “-1?
ui_browserKillcam “-1?
ui_browserMod “-1?
ui_browserShowDedicated “0?
ui_browserShowEmpty “1?
ui_browserShowFull “1?
ui_browserShowPassword “-1?
ui_browserShowPunkBuster “-1?
ui_browserShowPure “1?
ui_buildLocation “-60 460?
ui_buildSize “0.3?
ui_cinematicsTimestamp “0?
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1?
ui_currentMap “2?
ui_currentNetMap “2?
ui_customClassName “”
ui_customModeEditName “”
ui_customModeName “”
ui_dedicated “0?
ui_drawCrosshair “1?
ui_extraBigFont “0.55?
ui_gametype “0?
ui_hud_hardcore “0?
ui_hud_obituaries “1?
ui_hud_showobjicons “1?
ui_joinGametype “0?
ui_mapname “mp_backlot”
ui_maxclients “32?
ui_mousePitch “0?
ui_multiplayer “1?
ui_netGametype “4?
ui_netGametypeName “war”
ui_netSource “1?
ui_playerProfileAlreadyChosen “0?
ui_playerProfileCount “1?
ui_playerProfileNameNew “”
ui_playerProfileSelected “”
ui_serverStatusTimeOut “7000?
ui_showEndOfGame “0?
ui_showList “0?
ui_showmap “1?
ui_showMenuOnly “”
ui_smallFont “0.25?
ui_uav_allies “0?
ui_uav_axis “0?
ui_uav_client “0?
uiscript_debug “0?
useFastFile “1?
vehDebugClient “0?
vehDriverViewDist “300?
vehDriverViewFocusRange “50?
vehDriverViewHeightMax “50?
vehDriverViewHeightMin “-15?
vid_xpos “115?
vid_ypos “145?
voice_deadChat “0?
voice_global “0?
voice_localEcho “0?
waypointDebugDraw “0?
waypointDistScaleRangeMax “3000?
waypointDistScaleRangeMin “1000?
waypointDistScaleSmallest “0.8?
waypointIconHeight “36?
waypointIconWidth “36?
waypointOffscreenCornerRadius “105?
waypointOffscreenDistanceThresholdAlpha “30?
waypointOffscreenPadBottom “30?
waypointOffscreenPadLeft “103?
waypointOffscreenPadRight “0?
waypointOffscreenPadTop “0?
waypointOffscreenPointerDistance “20?
waypointOffscreenPointerHeight “12?
waypointOffscreenPointerWidth “25?
waypointOffscreenRoundedCorners “1?
waypointOffscreenScaleLength “500?
waypointOffscreenScaleSmallest “1?
waypointPlayerOffsetCrouch “56?
waypointPlayerOffsetProne “30?
waypointPlayerOffsetStand “74?
waypointSplitscreenScale “1.8?
waypointTweakY “-17?
wideScreen “0?
winvoice_mic_mute “1?
winvoice_mic_reclevel “65535?
winvoice_mic_scaler “1?
winvoice_save_voice “0?
winvoice_mic_mute “1?
winvoice_mic_reclevel “65535?
winvoice_mic_scaler “1?
winvoice_save_voice “0?